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*Aura Seer: At night, look for players with special powers that are not plain villagers or werewolves. | *Aura Seer: At night, look for players with special powers that are not plain villagers or werewolves. | ||
*Beholder: Opens his eyes the first night to see who the seer is. | *Beholder: Opens his eyes the first night to see who the seer is. | ||
*Bogeyman: If the wolves can't decide who to kill, you'll do it for them. You if all the night-actives are dead. � | |||
*Bodyguard: Choose a different player each night to protect. That player cannot be killed that night. | *Bodyguard: Choose a different player each night to protect. That player cannot be killed that night. | ||
*Cupid: Choose two players to be lovers. If one of those players dies, the other dies from a broken heart. | *Cupid: Choose two players to be lovers. If one of those players dies, the other dies from a broken heart. | ||
*The Count: The first night, you are told how any werewolves there are in each half of the village. | |||
*Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night. | *Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night. | ||
*Ghost: Die the first night, then each night write one letter as a message from the beyond. | *Ghost: Die the first night, then each night write one letter as a message from the beyond(no names or initial). | ||
*Hunter: If killed, immediately fire a weapon at a target. | *Hunter: If killed, immediately fire a weapon at a target. | ||
*Village Idiot: Always vote for players to die. | *Village Idiot: Always vote for players to die. | ||
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*Tough Guy: You survive an extra day if attacked by werewolves at night. | *Tough Guy: You survive an extra day if attacked by werewolves at night. | ||
*Troublemaker: Once per game, choose to have two lynchings on one day. | *Troublemaker: Once per game, choose to have two lynchings on one day. | ||
*The Amulet of Protection: Anyone who has this won't ever die. | |||
*Thing: Each night, tap a player sitting immediately next to you. | |||
*Villager (20): Find the werewolves and lynch them. | *Villager (20): Find the werewolves and lynch them. | ||
*Witch: Kill or heal a player at night, once each per game. | *Witch: Kill or heal a player at night, once each per game. | ||
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*Tanner: You only win if you are killed. | *Tanner: You only win if you are killed. | ||
*Lone Wolf: You are a werewolf, but you only win if you are the last player alive. | *Lone Wolf: You are a werewolf, but you only win if you are the last player alive. | ||
*Vampire (6): Kill a villager each night (they die in the middle of the next day). | *Vampire (6): Kill a villager each night (they die in the middle of the next day or after someone get lynched). | ||
*Little Girl: Like a villager but each night gets to peek out but be discrete so the wolves don't notice | *Little Girl: Like a villager but each night gets to peek out but be discrete so the wolves don't notice | ||
*Wild Child: on the first night the Wild Child chooses 1 "role model" if the role model dies the wild child becomes a werewolf until then the wild child is a normal villager | *Wild Child: on the first night the Wild Child chooses 1 "role model" if the role model dies the wild child becomes a werewolf until then the wild child is a normal villager |
Revision as of 06:18, 9 August 2015
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 7 to 75 |
Age range | 10 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party board game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek