Revision as of 20:31, 1 September 2015 edit50.100.216.189 (talk)No edit summary← Previous edit | Revision as of 01:35, 4 September 2015 edit undo50.100.216.189 (talk)No edit summaryNext edit → | ||
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| designer = Ted Alspach | | designer = Ted Alspach | ||
| publisher = Bézier Games, Inc. | | publisher = Bézier Games, Inc. | ||
| players = |
| players = 6 to 75 | ||
| ages = |
| ages = 9 & up | ||
| setup time = | | setup time = 5 minutes | ||
| playing time = |
| playing time = 15-45 minutes (depending on number of players) | ||
| complexity = |
| complexity = Medium hard | ||
| strategy = | | strategy = critical thinking | ||
| random chance = | |||
| skills = ], ], ], ], ], ]<ref name=BGG /> | | skills = ], ], ], ], ], ]<ref name=BGG /> | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
''Ultimate Werewolf'' can be played with |
''Ultimate Werewolf'' can be played with 6 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals.<ref name=BG /><ref name=BGG /> | ||
The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.<ref name=BG /> | The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.<ref name=BG /> | ||
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*Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night. | *Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night. | ||
*Fruit Brute: If you are the last wolf left alive, you become a villager. | *Fruit Brute: If you are the last wolf left alive, you become a villager. | ||
*Ghost: Die the first night, then each |
*Ghost: Die the first night, then each day, write one letter clues as a message from the beyond (no names or initials). | ||
*Hunter: If killed, take someone down with you. | *Hunter: If you are killed, take someone down with you. | ||
*Village Idiot: Always vote for players to die. | *Village Idiot: Always vote for players to die. | ||
*Insomniac: each night, learn at least one of your neighbors has woken up during the night. | *Insomniac: each night, learn at least one of your neighbors has woken up during the night. | ||
*Lycan: |
*Lycan: You are a villager, but you appear falsely to be a werewolf to the Seer. | ||
*Wolf man: The exact opposite of a lycan. | *Wolf man: The exact opposite of a lycan. | ||
*Martyr: Take the place of anyone who has just been lynched. | *Martyr: Take the place of anyone who has just been lynched. | ||
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*P.I.: Inspect three players each night (they must be beside each other). | *P.I.: Inspect three players each night (they must be beside each other). | ||
*Pacifist: You cannot vote when lynching. | *Pacifist: You cannot vote when lynching. | ||
*Priest: |
*Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. | ||
*Prince: |
*Prince: You can't be lynched. | ||
*Seer: Each night, point at a player and learn if they are a |
*Seer: Each night, point at a player and learn if they are: Either on the villager team, or a vampire, or, if a werewolf, the exact powers. | ||
*Spellcaster: At night, indicate a player who must not speak the following day. | *Spellcaster: At night, indicate a player who must not speak the following day. | ||
*Tough Guy: You survive an extra day if attacked by werewolves at night. | *Tough Guy: You survive an extra day if attacked by werewolves at night. | ||
*Troublemaker: Once per game, choose to have two |
*Troublemaker: Once per game, choose to have two lynch attempts on one day. If the votes are tied, then you've wasted your chance. | ||
*The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day. | *The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day. | ||
{{col-break}} | {{col-break}} | ||
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*Dream Wolf: If a werewolf dies, you replace them(you're not allow to wake up until a werewolf died.) | *Dream Wolf: If a werewolf dies, you replace them(you're not allow to wake up until a werewolf died.) | ||
*Cursed: You are a villager until attacked by werewolves, at which time you become a werewolf. | *Cursed: You are a villager until attacked by werewolves, at which time you become a werewolf. | ||
* |
*Doppelgänger: Select a player the first night. If that player dies, you secretly take that role. | ||
*Drunk: You are a villager until the third night, when you remember your real role. | *Drunk: You are a villager until the third night, when you remember your real role. | ||
*Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult. | *Cult Leader: Each night, add a player to your cult. You win if all of the players left alive are part of your cult. | ||
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*Chupacabra: Each night, select a player. If they are a werewolf, they die. If they aren't a werewolf, they don't die. If all the wolves are dead, kill a player each night. | *Chupacabra: Each night, select a player. If they are a werewolf, they die. If they aren't a werewolf, they don't die. If all the wolves are dead, kill a player each night. | ||
*Nostradamus: Predict the winning team on the 1st night. If that team wins AND you are alive at the end of the game, you get a solo win. For the rest of the game you are a villager. | *Nostradamus: Predict the winning team on the 1st night. If that team wins AND you are alive at the end of the game, you get a solo win. For the rest of the game you are a villager. | ||
*Dire Wolf: On the first night you put yourself in love. You are on the wolf team. | |||
*________: Some decks come with 2 cards with no role or description. Make one up and write it down! | |||
*Fortune Teller: You know the exact roles of your inspectees (wolf man/lycan excepted), and the person you inspected doesn't know it. | |||
*Moderator: Moderates the game. | *Moderator: Moderates the game. | ||
{{col-end}} | {{col-end}} |
Revision as of 01:35, 4 September 2015
Designers | Ted Alspach |
---|---|
Publishers | Bézier Games, Inc. |
Players | 6 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 6 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
|
|
Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek