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'''Edmund McMillen '''(born March 2, 1980) is an American ] and artist known for his ] visual style.<ref name="GayGamer Delightfully Demented">{{Cite web |url=http://gaygamer.net/2006/08/the_delightfully_demented_worl.html |publisher=Gay Gamer |author=Toots |date=2008-08-08 |title=The Delightfully Demented World of Edmund McMillen |accessdate=2010-12-18 |quote="Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style."}}</ref> |
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'''Edmund McMillen '''(born March 2, 1980) is an American ] and artist known for his ] visual style.<ref name="GayGamer Delightfully Demented">{{Cite web |url=http://gaygamer.net/2006/08/the_delightfully_demented_worl.html |publisher=Gay Gamer |author=Toots |date=2008-08-08 |title=The Delightfully Demented World of Edmund McMillen |accessdate=2010-12-18 |quote="Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style."}}</ref> |
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==Early life== |
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McMillen has been a lifelong resident of ].<ref name="IndieGameTheMovie ">{{Cite web |url=http://www.youtube.com/watch?v=BpnUIyAk498 |title=IndieGame: The Movie "Growing Up Edmund" |publisher=IndieGameTheMovie via YouTube |accessdate=2010-12-18 |datedunnmy source of support in his creative endeavors. Later in his life, Edmund received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, '']''.<ref name="IndieGameTheMovie " /> |
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==Career== |
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McMillen's initial graphic work was in independent comics.<ref>{{Cite web |url=http://www.gamedev.net/community/forums/topic.asp?topic_id=514436 |title=10 Years of Independent Art on CD from Edmund McMillen |publisher=gamedev.net |first=Drew |last=Sikora |date=2008-11-10 |accessdate=2010-12-18}}</ref><ref>{{Cite web |url=http://www.indiegames.com/blog/2008/08/interview_edmund_mcmillen_part.html |title=Interview: Edmund McMillen, Part 2 |date=2008-08-28 |accessdate=2010-12-18 |publisher=indiegames.com |author=timw}}</ref> While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game '']'', as a promotional tie-in for the game.<ref>{{Cite web |url=http://www.joystiq.com/2009/09/28/exclusive-the-new-super-meat-boy-comic/ |title=Exclusive: The new Super Meat Boy comic |publisher=Joystiq |accessdate=2010-12-18 |date=2009-09-28 |first=Justin |last=McElroy}}</ref> His most well-known games are the Flash-based game ''Meat Boy'', and its much-lauded sequel ''Super Meat Boy'', which has been released for the Xbox 360 platform and PC. McMillen is also known for the award-winning games '']'', '']'', '']'' and ''Coil''. ''Gish'' won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year.<ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-66.html |title=Adventure Game of the Year |date=2004-12-11 |publisher==Game Tunnel |accessdate=2010-06-17}}</ref><ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-74.html|title=2004 Independent Game of the Year |date=2004-12-31 |publisher=Game Tunnel |accessdate=2010-06-17}}</ref> His game ''Coil'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview">{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22106 |title=Road To The IGF: McMillen and Himsl's Coil |work=Gamasutra |accessdate=2010-12-18 |date=2009-02-03 |first=Eric |last=Caoili}}</ref> McMillen was the original character artist and animator on '']'',<ref name="Gamasutra Coil interview"/> before those assets were replaced by the work of David Hellman.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php?page=4 |title=The Art Of Braid: Creating A Visual Identity For An Unusual Game |date=2008-08-05 |first=David |last=Hellman}}</ref> Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including ]'s Best Platformer,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=9 |title=GameSpot's Best Games of 2008: Best Original Downloadable Console Game |publisher=] |accessdate=2008-12-25}}</ref> and Best Original Downloadable Console Game,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=14 |title=GameSpot's Best Games of 2008: Best Licensed Music |publisher=GameSpot |accessdate=2008-12-25}}</ref> and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year.<ref>{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22406 |title=LittleBigPlanet Dominates At AIAS Awards |publisher=Gamasutra |date=2009-02-20 |accessdate=2009-02-20 |first=David |last=Jenkins}}</ref> His game ''Aether'' was a 2009 IndieCade finalist and received an honorable mention.<ref name="Indiecade 2009">{{Cite web |url=http://www.indiecade.com/index.php?/games/ |title=IndieCade 2009 finalists |accessdate=2010-12-18}}</ref> |
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===''Super Meat Boy''=== |
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McMillen and programmer ] established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.<ref>{{Cite web |url=http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |publisher=] |accessdate=2010-12-18 |title=If you think Super Meat Boy is hard, try developing it |date=2010-10-26 |first=James |last=Ransom-Wiley}}</ref> Their first game, '']'', was released on October 20, 2010 on the ] via ],<ref>{{Cite web |url=http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a |publisher=] |accessdate=2010-12-18 |title=Super Meat Boy}}</ref> and on ]'s digital distribution system ] on November 30, 2010.<ref name="steam release">{{Cite web |url=http://store.steampowered.com/app/40800/ |title=Super Meat Boy on Steam |publisher=] |accessdate=2010-12-16}}</ref> A release was planned for the ] ], but was canceled. According to ], problems arose due to the file size limitations of the Wii's ] Channel.<ref>{{Cite web |url=http://kotaku.com/5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware |title=Size Limit Spoils Super Meat Boy's November Release On WiiWare |first=Michael |last=McWhertor |date=2010-11-01 |accessdate=2010-12-18 |publisher=]}}</ref> A retail version of the game was released on April 5, 2011.<ref>{{Cite web |url=http://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM/ref=sr_1_1?ie=UTF8&qid=1303739583&sr=8-1 |publisher=] |accessdate=2011-04-25|title=Amazon.com: Super Meat Boy Ultra Edition: Video Games}}</ref> Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PS3.<ref>{{Cite web |url=http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml |publisher=] |accessdate=2010-12-17 |title=No Super Meat Boy on PS3, and you can blame Sony |first=Jim |last=Sterling |date=2010-11-12}}</ref> McMillen and Refenes responded to the success of ''Super Meat Boy'' and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."<ref>{{Cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b |title=No SMB 2! |publisher=Team Meat |first=Edmund |last=McMillen |date=2010-10-30 |accessdate=2010-12-18}}</ref> In the April 2011 issue of '']'', McMillen said that during the development of ''Super Meat Boy'' he had to go under emergency gallbladder surgery which put him $50,000 in debt because he could not afford health insurance.<ref>{{Cite web |url=http://www.gamasutra.com/view/feature/6348/postmortem_team_meats_super_meat_.php |title=Postmortem: Team Meat's Super Meat Boy |publisher=Gamasutra |date=2011-04-14 |accessdate=2011-04-25}}</ref> |
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McMillen and Refenes' development of ''Super Meat Boy'' was featured in the film '']''. |
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==Games developed== |
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==Games developed== |