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'''Edmund McMillen '''(born March 2, 1980) is an American ] and artist known for his ] visual style.<ref name="GayGamer Delightfully Demented">{{Cite web |url=http://gaygamer.net/2006/08/the_delightfully_demented_worl.html |publisher=Gay Gamer |author=Toots |date=2008-08-08 |title=The Delightfully Demented World of Edmund McMillen |accessdate=2010-12-18 |quote="Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style."}}</ref> '''Edmund McMillen '''(born March 2, 1980) is an American ] and artist known for his ] visual style.<ref name="GayGamer Delightfully Demented">{{Cite web |url=http://gaygamer.net/2006/08/the_delightfully_demented_worl.html |publisher=Gay Gamer |author=Toots |date=2008-08-08 |title=The Delightfully Demented World of Edmund McMillen |accessdate=2010-12-18 |quote="Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style."}}</ref>


sad
==Early life==
McMillen has been a lifelong resident of ].<ref name="IndieGameTheMovie ">{{Cite web |url=http://www.youtube.com/watch?v=BpnUIyAk498 |title=IndieGame: The Movie "Growing Up Edmund" |publisher=IndieGameTheMovie via YouTube |accessdate=2010-12-18 |datedunnmy source of support in his creative endeavors. Later in his life, Edmund received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, '']''.<ref name="IndieGameTheMovie " />

==Career==
McMillen's initial graphic work was in independent comics.<ref>{{Cite web |url=http://www.gamedev.net/community/forums/topic.asp?topic_id=514436 |title=10 Years of Independent Art on CD from Edmund McMillen |publisher=gamedev.net |first=Drew |last=Sikora |date=2008-11-10 |accessdate=2010-12-18}}</ref><ref>{{Cite web |url=http://www.indiegames.com/blog/2008/08/interview_edmund_mcmillen_part.html |title=Interview: Edmund McMillen, Part 2 |date=2008-08-28 |accessdate=2010-12-18 |publisher=indiegames.com |author=timw}}</ref> While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game '']'', as a promotional tie-in for the game.<ref>{{Cite web |url=http://www.joystiq.com/2009/09/28/exclusive-the-new-super-meat-boy-comic/ |title=Exclusive: The new Super Meat Boy comic |publisher=Joystiq |accessdate=2010-12-18 |date=2009-09-28 |first=Justin |last=McElroy}}</ref> His most well-known games are the Flash-based game ''Meat Boy'', and its much-lauded sequel ''Super Meat Boy'', which has been released for the Xbox 360 platform and PC. McMillen is also known for the award-winning games '']'', '']'', '']'' and ''Coil''. ''Gish'' won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year.<ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-66.html |title=Adventure Game of the Year |date=2004-12-11 |publisher==Game Tunnel |accessdate=2010-06-17}}</ref><ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-74.html|title=2004 Independent Game of the Year |date=2004-12-31 |publisher=Game Tunnel |accessdate=2010-06-17}}</ref> His game ''Coil'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview">{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22106 |title=Road To The IGF: McMillen and Himsl's Coil |work=Gamasutra |accessdate=2010-12-18 |date=2009-02-03 |first=Eric |last=Caoili}}</ref> McMillen was the original character artist and animator on '']'',<ref name="Gamasutra Coil interview"/> before those assets were replaced by the work of David Hellman.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php?page=4 |title=The Art Of Braid: Creating A Visual Identity For An Unusual Game |date=2008-08-05 |first=David |last=Hellman}}</ref> Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including ]'s Best Platformer,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=9 |title=GameSpot's Best Games of 2008: Best Original Downloadable Console Game |publisher=] |accessdate=2008-12-25}}</ref> and Best Original Downloadable Console Game,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=14 |title=GameSpot's Best Games of 2008: Best Licensed Music |publisher=GameSpot |accessdate=2008-12-25}}</ref> and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year.<ref>{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22406 |title=LittleBigPlanet Dominates At AIAS Awards |publisher=Gamasutra |date=2009-02-20 |accessdate=2009-02-20 |first=David |last=Jenkins}}</ref> His game ''Aether'' was a 2009 IndieCade finalist and received an honorable mention.<ref name="Indiecade 2009">{{Cite web |url=http://www.indiecade.com/index.php?/games/ |title=IndieCade 2009 finalists |accessdate=2010-12-18}}</ref>

===''Super Meat Boy''===
McMillen and programmer ] established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.<ref>{{Cite web |url=http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |publisher=] |accessdate=2010-12-18 |title=If you think Super Meat Boy is hard, try developing it |date=2010-10-26 |first=James |last=Ransom-Wiley}}</ref> Their first game, '']'', was released on October 20, 2010 on the ] via ],<ref>{{Cite web |url=http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a |publisher=] |accessdate=2010-12-18 |title=Super Meat Boy}}</ref> and on ]'s digital distribution system ] on November 30, 2010.<ref name="steam release">{{Cite web |url=http://store.steampowered.com/app/40800/ |title=Super Meat Boy on Steam |publisher=] |accessdate=2010-12-16}}</ref> A release was planned for the ] ], but was canceled. According to ], problems arose due to the file size limitations of the Wii's ] Channel.<ref>{{Cite web |url=http://kotaku.com/5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware |title=Size Limit Spoils Super Meat Boy's November Release On WiiWare |first=Michael |last=McWhertor |date=2010-11-01 |accessdate=2010-12-18 |publisher=]}}</ref> A retail version of the game was released on April 5, 2011.<ref>{{Cite web |url=http://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM/ref=sr_1_1?ie=UTF8&qid=1303739583&sr=8-1 |publisher=] |accessdate=2011-04-25|title=Amazon.com: Super Meat Boy Ultra Edition: Video Games}}</ref> Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PS3.<ref>{{Cite web |url=http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml |publisher=] |accessdate=2010-12-17 |title=No Super Meat Boy on PS3, and you can blame Sony |first=Jim |last=Sterling |date=2010-11-12}}</ref> McMillen and Refenes responded to the success of ''Super Meat Boy'' and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."<ref>{{Cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b |title=No SMB 2! |publisher=Team Meat |first=Edmund |last=McMillen |date=2010-10-30 |accessdate=2010-12-18}}</ref> In the April 2011 issue of '']'', McMillen said that during the development of ''Super Meat Boy'' he had to go under emergency gallbladder surgery which put him $50,000 in debt because he could not afford health insurance.<ref>{{Cite web |url=http://www.gamasutra.com/view/feature/6348/postmortem_team_meats_super_meat_.php |title=Postmortem: Team Meat's Super Meat Boy |publisher=Gamasutra |date=2011-04-14 |accessdate=2011-04-25}}</ref>

McMillen and Refenes' development of ''Super Meat Boy'' was featured in the film '']''.


==Games developed== ==Games developed==

Revision as of 13:43, 18 November 2015

Edmund McMillen
McMillen at Game Developers Conference in March, 2010
Born (1980-03-02) March 2, 1980 (age 44)
Santa Cruz, California
Occupation(s)Video game designer, programmer, and artist
Known forVideo games, comic art, Super Meat Boy, The Binding of Isaac
SpouseDanielle McMillen (2005–present)
ChildrenPJ Dawn McMillen

Edmund McMillen (born March 2, 1980) is an American video game designer and artist known for his flash-game visual style.

sad

Games developed

currently on hold
Game Platform Release year Notes
The Backup Files Adobe Flash 2001
The Lonely Hermit Adobe Flash 2001
Dead Baby Dressup! Adobe Flash 2001
12 uses of dead babies Adobe Flash 2001
Dead Baby Dressup 2! Adobe Flash 2001
6 more dead baby uses Adobe Flash 2001
Dead Baby Dressup 3 Adobe Flash 2001
Stile man Dressup Adobe Flash 2001
WWF baby dressup Adobe Flash 2001
8 More Dead Baby Uses! Adobe Flash 2001
Dead Baby Dress up 4 Adobe Flash 2001
The Boy who QuestionedGod Adobe Flash 2001
Dead Baby Dressup X Adobe Flash 2001
Dead Baby Super Hero Dres Adobe Flash 2002
Dead Baby Dressup best of Adobe Flash 2002
Carious Weltling Adobe Flash 2003
SnackOlantern Adobe Flash 2003
Clubby The Seal Adobe Flash 2004
Gish Windows, OS X, Linux 2004
Carious Weltling 2 Adobe Flash 2005
Weltling Dressup Adobe Flash 2005
Viviparous Dumpling Adobe Flash 2005
Cerebral Discharge iii Adobe Flash 2005
Blast Miner Windows 2006
Triachnid Adobe Flash 2006
Holiday Snow Wars Adobe Flash 2006
Cereus Peashy Adobe Flash 2007
Weltling 2: Regurgitated Adobe Flash 2007
Host Adobe Flash 2007
Guppy Adobe Flash 2007
Blood Car 2000! Adobe Flash 2008
Coil Adobe Flash 2008
Blood car! 2000! Delux! Adobe Flash 2008
DeadBaby VG Dressup Adobe Flash 2008
Twin Hobo Rocket Adobe Flash 2008
The C word Adobe Flash 2008
Aether Adobe Flash 2008
Meat Boy Adobe Flash 2008
Clubby: Killing Season Adobe Flash 2008
Grey-Matter Adobe Flash 2008
Meat boy (map pack) Adobe Flash 2008
AVGM Adobe Flash 2009
Spewer Adobe Flash 2009
Time Fcuk Adobe Flash 2009
Super Meat Boy Windows, OS X, Linux, Xbox 360, PS4 (in 2015), PS Vita (in 2015) 2010
The Binding of Isaac Windows, OS X, Linux, Adobe Flash 2011
The Basement Collection Windows, OS X, Linux, Adobe Flash 2012
Facist Adobe Flash 2014
The Binding of Isaac: Rebirth Windows, OS X, Linux, PlayStation 4, PlayStation Vita, New 3DS, Wii U, Xbox One 2014
Fingered Windows 2015 With James Id
The Binding of Isaac: Afterbirth Windows, OS X, Linux, PlayStation 4, PlayStation Vita, New 3DS, Wii U, Xbox One 2015
Super Meat Boy: Forever Steam, iOS, Android TBA In development
Mew-Genics Steam, iOS, Android TBA In development;

References

  1. Toots (2008-08-08). "The Delightfully Demented World of Edmund McMillen". Gay Gamer. Retrieved 2010-12-18. Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.
  2. ^ "Super Meat Boy Coming to PS4, PS Vita (Yes, Really!)". PlayStation.Blog. Retrieved 2015-10-20.
  3. McMillen, Edmund (2014-08-29). "Announcing Super Meat Boy Forever!". Retrieved 2014-11-01. Mewgenics is not canceled, we just put it on hold to work full time on this one. once SMB:F is released we will hop back on it.

External links

Games designed by Edmund McMillen
Video games
Card game
Indie Game: The Movie

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