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A '''tournament-match''' (or '''''tie''''' or '''''fixture''''' or '''''heat''''') may involve multiple game-matches (or '''''rubbers''''' or '''''legs''''') between the competitors. For example, in the ] ] tournament, a tie between two nations involves five rubbers between the nations' players. The team that wins the most rubbers wins the tie. In the later rounds of ] of football (soccer), each fixture is ]. The scores of each leg are added, and the team with the higher aggregate score wins the fixture, with ] used as a tiebreaker and a ] if away goals cannot determine a winner. A '''tournament-match''' (or '''''tie''''' or '''''fixture''''' or '''''heat''''') may involve multiple game-matches (or '''''rubbers''''' or '''''legs''''') between the competitors. For example, in the ] ] tournament, a tie between two nations involves five rubbers between the nations' players. The team that wins the most rubbers wins the tie. In the later rounds of ] of football (soccer), each fixture is ]. The scores of each leg are added, and the team with the higher aggregate score wins the fixture, with ] used as a tiebreaker and a ] if away goals cannot determine a winner.

==Group tournaments==<!-- This section is linked from ] -->
A group tournament, ], ] or ] involves all competitors playing a number of ''fixtures'' (again, a fixture is one name for a tournament-match that determines who, out of two or three or more, will advance; a fixture may consist of one or more game-matches between competitors). Points are awarded for each fixture, with competitors ranked based either on total number of points or average points per fixture. Usually each competitor plays an equal number of fixtures, in which case rankings by total points and by average points are equivalent. The English ] in cricket did not require an equal number of matches prior to 1963.<ref> ]</ref>

In a ], each competitor plays all the others an equal number of times, once in a single round-robin tournament and twice in a double round-robin tournament. This is often seen as producing the most reliable rankings. However, for large numbers of competitors it may require an unfeasibly large number of rounds. A ] attempts to determine a winner reliably, based on a smaller number of fixtures. Fixtures are scheduled one round at a time; a competitor will play another who has a similar record in previous rounds of the tournament. This allows the top (and bottom) competitors to be determined with fewer rounds than a round-robin, though the middle rankings are unreliable.

There may be other considerations besides reliability of rankings. In some ] team sports, weaker teams are given an easier slate of fixtures as a form of ]. Sometimes schedules are weighted in favour of ] or other ]. For example, NFL teams play two games against each of the other three teams in their division, one game against half of the other twelve teams in their conference, and one game against a quarter of the sixteen teams in the other conference.

American sports are also unusual in providing fixtures between competitors who are, for ranking purposes, in different groups. Another, systematic, example of this was the ]: each of the teams in Group A played each of the teams in Group B, with the groups ranked separately based on the results. (Groups C and D intertwined similarly.) An elaboration of this system is the Mitchell movement in duplicate bridge, discussed ], where North-South pairs play East-West pairs.

{{main|Group tournament ranking system}}
In 2-competitor games where ]s are rare or impossible, competitors are typically ranked by number of wins, with ties counting half; each competitors' listings are usually ordered Wins–Losses(–Ties). Where ties are more common, this may be 2 points for a win and 1 for a tie, which is mathematically equivalent but avoids having too many half-points in the listings. These are usually ordered Wins–Ties–Losses. If there are more than two competitors per fixture, points may be ordinal (for example, 3 for first, 2 for second, 1 for third).


==Multi-stage tournaments== ==Multi-stage tournaments==

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For other uses, see Tournament (disambiguation).
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A tournament is a competition involving a relatively large number of competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses:

  1. One or more competitions held at a single venue and concentrated into a relatively short time interval.
  2. A competition involving multiple matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match.

These two senses are distinct. All golf tournaments meet the first definition, but while match play tournaments meet the second, stroke play tournaments do not, since there are no distinct matches within the tournament. In contrast, football (soccer) leagues like the Premier League are tournaments in the second sense, but not the first, having matches spread across many stadia over a period of up to a year. Many tournaments meet both definitions; for example, the Wimbledon tennis championship.

A tournament-match (or tie or fixture or heat) may involve multiple game-matches (or rubbers or legs) between the competitors. For example, in the Davis Cup tennis tournament, a tie between two nations involves five rubbers between the nations' players. The team that wins the most rubbers wins the tie. In the later rounds of UEFA Champions League of football (soccer), each fixture is played over two legs. The scores of each leg are added, and the team with the higher aggregate score wins the fixture, with away goals used as a tiebreaker and a penalty shootout if away goals cannot determine a winner.

Multi-stage tournaments

Many tournaments are held in multiple stages, with the top teams in one stage progressing to the next. American professional team sports have a "regular season" (group tournament) acting as qualification for the "post season" or "playoffs" (single-elimination tournament). A group stage (also known as pool play or the pool stage) is a round-robin stage in a multi-stage tournament. The competitors are divided into multiple groups, which play separate round-robins in parallel. Measured by a points-based ranking system, the top competitors in each group qualify for the next stage. In most editions of the FIFA World Cup finals tournament, the first round has been a group stage with groups of four teams, the top two qualifying for the "knockout stage" played as a single-elimination tournament. This format is common in many international team events, such as World Cups or Olympic tournaments. Some tournaments have two group stages, for example the 1982 FIFA World Cup or the 1999–2000 UEFA Champions League. As well as a fixed number of qualifiers from each group, some may be determined by comparing between different groups: at the 1986 FIFA World Cup the best four of six third-place sides qualified; at the 1999 Rugby World Cup the best one of five third-place sides did so.

Sometimes, results from an earlier phase are carried over into a later phase. In the Cricket World Cup, the second stage, known as the Super Eight since 2007 and before that the Super Six, features two teams from each of four preliminary groups (previously three teams from two preliminary groups), who do not replay the teams they have already played, but instead reuse the original results in the new league table. Formerly in the Swiss Football League, teams played a double round-robin, at which point they were split into a top "championship" group and a bottom "relegation" group; each played a separate double round-robin, with results of all 32 matches counting for ranking each group. A similar system is also used by the Scottish Premiership and its historic predecessor, the Scottish Premier League, since 2000. After 33 games, when every club has played every other club three times, the division is split into two halves. Clubs play a further 5 matches, against the teams in their half of the division. This can (and often does) result in the team placed 7th having a higher points total than the team placed 6th, because their final 5 games are considerably easier.

The top Slovenian basketball league has a unique system. In its first phase, 12 of the league's 13 clubs compete in a full home-and-away season, with the country's representative in the Euroleague (an elite pan-European club competition) exempt. The league then splits. The top seven teams are joined by the Euroleague representative for a second home-and-away season, with no results carrying over from the first phase. These eight teams compete for four spots in a final playoff. The bottom five teams play their own home-and-away league, but their previous results do carry over. These teams are competing to avoid relegation, with the bottom team automatically relegated and the second-from-bottom team forced to play a mini-league with the second- and third-place teams from the second level for a place in the top league.

Bridge tournaments

Main article: duplicate bridge

In contract bridge a "tournament" is a tournament in the first sense above, composed of multiple "events", which are tournaments in the second sense. Some events may be single-elimination, double-elimination, or Swiss style. However, "Pair events" are the most widespread. In these events, a number of deals (or boards) are each played several times by different players. For each such board the score achieved by each North-South (NS) pair is then measured against all the other NS pairs playing the same board. Thus pairs are rewarded for playing the same cards better than others have played them. There is a predetermined schedule of fixtures depending on the number of pairs and boards to be played, to ensure a good mix of opponents, and that no pair plays the same board or the same opponents twice (see duplicate bridge movements).

Poker tournaments

In poker tournaments, as players are eliminated, the number of tables is gradually reduced, with the remaining players redistributed among the remaining tables. Play continues until one player has won all of the chips in play. Finishing order is determined by the order in which players are eliminated: last player remaining gets 1st place, last player eliminated gets 2nd, previous player eliminated gets 3rd, etc.

In a "shootout" tournament, players do not change tables until every table has been reduced to one player.

Alternatives to tournament systems

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While tournament structures attempt to provide an objective format for determining the best competitor in a game or sport, other methods exist.

Challenge
In this format, champions retain their title until they are defeated by an opponent, known as the challenger. This system is used in professional boxing (see lineal championship), and the World Chess Championship. The right to become a contender may be awarded through a tournament, as in chess, or through a ranking system: the ranking systems used by boxing's governing bodies are controversial and opaque. If the champion retires or dies, then the current top challenger may be declared champion or the title may be vacant until a match between two challengers is held. Prior to 1920, the reigning Wimbledon champion received a bye to the final; the official name of the FA Challenge Cup reflects a similar arrangement which applied only in that tournament's very early years. The America's Cup is decided between the winners of separate champion and challenger tournaments, respectively for yachts from the country of the reigning champion, and of all other countries. The Ranfurly Shield in New Zealand rugby union is a challenge trophy between provincial teams, in which the holders of the Shield retain it until they are beaten by a challenging province.
Ladder tournament
The ladder is an extension of the challenge system. All competitors are ranked on a "ladder". New contestants join the bottom of the ladder. Any contestant can challenge a competitor ranked slightly higher; if the challenger wins the match (or the challenge is refused) they swap places on the ladder. Ladders are common in internal club competitions in individual sports, like squash and pool. Another ladder system is to give competitors a certain number of ranking points at the start. If two competitors play each other, then the winner will gain a percentage of the loser's ranking points. In this way competitors that join later will generally start in the middle, since top competitors already have won ranking points and bottom competitors have lost them.
Selection
A champion may be selected by an authorised or self-appointed group, often after a vote. While common in non-competitive activities, ranging from science fairs to cinema's Oscars, this is rarely significant in sports and games. Though unofficial, the polls run by the Associated Press and others were prestigious titles in American college football prior to the creation in 1998 of the Bowl Championship Series, a quasi-official national championship (to this day, the NCAA does not officially award a championship in the top division of college football). As of the 2005 season, the AP Poll operates independently of the BCS and can crown a different national champion, while two other polls are part of the BCS formula.

See also

References

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