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==Reception== ==Reception==
After debuting at a ]-based ] convention between 21 and 23 February 2012, ''Dys4ia'' subsequently appeared on the social media website ] on 9 March 2012, and achieved a First Place 'Daily Feature'. Despite the absence of formal reviews among video game journalists, ''Dys4ia'' received praise from various sources for the mechanics, conceptual artwork, and metaphors{{Citation needed|date=May 2013}}. Among conventional media outlets, '']'''s Will Freeman commented that ''Dys4ia'' offered 'a touching and witty insight into an experience many may never even consider in detail'. In response to the mechanics of ''Dys4ia'', Freeman suggested that the game 'does much to prove the power of games to communicate complex concepts through playful interactions'.<ref name="observerfreeman"/> On the UK gaming blog '']'', journalist Adam Smith found the content 'uncomfortable' and inherently private, yet nevertheless 'informative and moving'. Regarding the artistic merits of ''Dys4ia'', Smith remarked that the limited visuals were 'effective communicators of extreme discomfort' and that Liz Ryerson's soundtrack to the game deserved special mention.<ref name="rockpapershotgunsmith"/> After debuting at a ]-based ] convention between 21 and 23 February 2012, ''Dys4ia'' subsequently appeared on the social media website ] on 9 March 2012, and achieved a First Place 'Daily Feature'. ''Dys4ia'' received praise from various sources for its ability to communicate a challenging subject. '']'''s Will Freeman commented that ''Dys4ia'' offered 'a touching and witty insight into an experience many may never even consider in detail'. In response to the mechanics of ''Dys4ia'', Freeman suggested that the game 'does much to prove the power of games to communicate complex concepts through playful interactions'.<ref name="observerfreeman"/> On the UK gaming blog '']'', journalist Adam Smith found the content 'uncomfortable' and inherently private, yet nevertheless 'informative and moving'. Regarding the artistic merits of ''Dys4ia'', Smith remarked that the limited visuals were 'effective communicators of extreme discomfort' and that Liz Ryerson's soundtrack to the game deserved special mention.<ref name="rockpapershotgunsmith"/>

==References== ==References==
{{Reflist|refs= {{Reflist|refs=

Revision as of 15:04, 21 February 2016

Video game
Dys4ia
Dys4ia title screen
Publisher(s)Newgrounds
Designer(s)Anna Anthropy
Composer(s)Liz Ryerson
Platform(s)Adobe Flash
Genre(s)Autobiography
Mode(s)Single-player

Dys4ia is an abstract, autobiographical Adobe Flash video game that Anna Anthropy, also known as Auntie Pixelante, developed to recount her experiences of gender dysphoria and hormone replacement therapy.

Plot

Touching on the 'frustrations' in taking estrogen and transitioning from her natal sex to correspond with her gender, the game documents a six-month period in her treatment via a succession of mini-games that reflect on gender politics, identity, and personal development. While discussing the concept with the Penny Arcade Report, Anna Anthropy remarked, "This was a story about frustration—in what other form do people complain as much about being frustrated? A video game lets you set up goals for the player and make her fail to achieve them. A reader can’t fail a book. It’s an entirely different level of empathy."

Reception

After debuting at a Toronto-based art game convention between 21 and 23 February 2012, Dys4ia subsequently appeared on the social media website Newgrounds on 9 March 2012, and achieved a First Place 'Daily Feature'. Dys4ia received praise from various sources for its ability to communicate a challenging subject. The Guardian's Will Freeman commented that Dys4ia offered 'a touching and witty insight into an experience many may never even consider in detail'. In response to the mechanics of Dys4ia, Freeman suggested that the game 'does much to prove the power of games to communicate complex concepts through playful interactions'. On the UK gaming blog Rock, Paper, Shotgun, journalist Adam Smith found the content 'uncomfortable' and inherently private, yet nevertheless 'informative and moving'. Regarding the artistic merits of Dys4ia, Smith remarked that the limited visuals were 'effective communicators of extreme discomfort' and that Liz Ryerson's soundtrack to the game deserved special mention.

References

  1. Eres, Paul (10 March 2012). "Dys4ia". The Independent Games Source. Retrieved 2 August 2012.
  2. Beschizza, Rob (12 March 2012). "Dys4ia". Boing Boing. Retrieved 2 August 2012.
  3. ^ Kuchera, Ben (16 March 2012). "Dys4ia tackles gender politics, sense of self, and personal growth… on Newgrounds". Penny Arcade Report. Archived from the original on 15 September 2012. Retrieved 2 August 2012.
  4. Freeman, Will (6 May 2012). "Dys4ia; Roar Rampage; Dude, Where's My Planet? – review". The Observer. Guardian Media Group. Retrieved 2 August 2012.
  5. Smith, Adam (12 March 2012). "Life Flashing By: Dys4ia". Rock, Paper, Shotgun. Retrieved 2 August 2012.

External links

Anna Anthropy
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