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===Game library=== ===Game library===
{{main|List of Xbox 360 games}} {{main|List of Xbox 360 games}}
<!---Please keep thease less than 8 titles per column, no more than 16 per section--->
Below is a list of some popular games that have or will be released on the Xbox 360.
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'''First party'''<!---These are games made by Microsoft Game Studios or a company FULLY owned by Microsoft--->
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'''Second Party'''<!---These are games made by companies Microsoft PARTIALLY owns, or that Microsoft has funded--->
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'''Third Party'''<!---These are games made by non-Microsoft companies, not funded by Microsoft--->
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==Hardware== ==Hardware==

Revision as of 12:42, 2 September 2006

Microsoft Xbox 360
Xbox 360 logo
Xbox 360 system and controller
Xbox 360 system and controller
ManufacturerMicrosoft
TypeVideo game console
GenerationSeventh generation era
Lifespan United States November 22, 2005
 Canada November 22, 2005
 Europe December 2, 2005
 Japan December 10,2005
Units sold~5 million
MediaDVD, CD, (Add-On: HD DVD)
CPU3.2 GHz PPC Tri-Core "Xenon" (codename)
StorageHard Drive, Memory Cards
Controller input4 (any combo of wired/wireless, max 3 wired, 4 wireless)
Connectivity3 × USB 2.0
Online servicesXbox Live
Best-selling gameCall of Duty 2
Backward
compatibility
267 Xbox games (requires hard drive)
PredecessorXbox

The Xbox 360 is the successor to Microsoft's Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the prominent Electronic Entertainment Expo. Upon its release the Xbox 360 became the first console to have a simultaneous launch across the three major regions, as well as the first console to provide wireless controllers as a standard. It also serves as the first entrant in a new generation of game consoles and will compete against Sony's PlayStation 3 and Nintendo's Wii. Microsoft believes that its push towards high-definition gaming, year-early headstart and its Xbox Live online gaming service will help in the console's success.

Overview

Development

Known during development as Xenon, Xbox 2, Xbox Next or NextBox, the Xbox 360 was conceived in early 2003. In February of 2003 planning for Xenon software platform began. That month Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003 ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. The following month IBM signed on to develop the Triple-Core CPU for the console. In the summer of 2004, G4 TV reported that Microsoft had shown an early design of "Project Xenon" to a select few gamers at the Mountain Dew Den at the Mall of America. Before the launch of the Xbox 360, several alpha development kits were spotted using Apple Power Mac G5 hardware. Games running on these were reported to be using 25-30% of the actual systems power. Microsoft chose to use these systems for their PowerPC architecture, which is similar to that of the Xenon CPU used in the system. On October 24, 2005 Microsoft shut down Xbox Live for a day to upgrade it for the Xbox 360.

Launch

Main article: Xbox 360 launch

The Xbox 360 was released on November 22, 2005 in United States, Canada and Puerto Rico, December 2 2005 in Europe, December 10 2005 in Japan, February 2, 2006 in Mexico and Colombia, February 24 2006 in South Korea, March 16 2006 in Hong Kong, Singapore, and Taiwan and March 23, 2006 in Australia and New Zealand after a 3-week delay. Also, an official launch for the Philippines was announced. At E3 2006, Microsoft announced that the console will be officially launched in eight new countries: South Africa, Chile, India(In India it will be launched on 23 September 2006), Brazil, Poland, Hungary, Czech Republic, and Slovakia. Due to its early launch, the Xbox 360 has a jump start on both of its competitors, Sony's PlayStation 3 and Nintendo's Wii, which are scheduled for release during the fourth quarter 2006.

Because of a manufacturing bottleneck for having started the massive manufacturing only 69 days before launching, Microsoft was not able to supply enough systems to meet consumer demand in Europe or North America. Many potential customers were not able to procure a console at launch and the lack of availability led to Xbox 360 bundles selling on eBay at grossly inflated prices, with some auctions exceeding US$2000. By year's end Microsoft had sold 1.5 million units; including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan. Only six games were initially offered in Japan and eagerly anticipated titles like Dead or Alive 4 and -eNCHANT arM- were not released until several weeks after launch.

Retail configurations

Microsoft's retail strategy involves two different configurations of the Xbox 360 in most countries: the Xbox 360 SKU, frequently referred to as the Xbox 360 Premium Package and an Xbox 360 Core System SKU. At launch, the Xbox 360 was priced at USD $399. The Core System is not available in Japan, instead Microsoft offers a package identical to the Xbox 360 SKU for JPN ¥37,900. Additionally in Australia and New Zealand the Xbox Live headset in the Xbox 360 Package was not included.

BusinessWeek magazine compiled a report that estimates the total cost of components in the "premium" bundle at $525 USD, sans manufacturing costs, meaning that Microsoft is losing money on every Xbox 360 system sold (in the United States, at least). It should be noted that the strategy of selling a console at a loss or near-loss is common in the console games industry, as console makers can usually expect to make up the loss through game licensing. Furthermore, since Microsoft owns the intellectual property rights to the hardware used in the Xbox 360, they can easily switch to new fabrication processes or change suppliers in the future in order to reduce manufacturing costs. This flexibility stands in contrast to the situation faced with the original Xbox, which Microsoft was never able to reduce manufacturing costs below the break-even point. Microsoft is predicting that with the Xbox 360, a greater market share and falling hardware costs will eventually make system sales profitable.

File:Xbox360PremiumBox.JPG

Xbox 360 System

File:Xbox360Core.JPG

Xbox 360 Core System

Detachable 20 GB hard drive Yes No
Ethernet cable Yes No
Premium chrome finish Yes No
Xbox Live headset Yes (Most regions) No
Xbox Live Silver membership Yes Yes
One month trial of Xbox Live Gold Yes Yes
Gamepad 2.4 GHz wireless Wired, with 3 m breakaway cord
AV Cables Component HD-AV cable Composite AV cable
Suggested retail price by region
Xbox 360 (Premium Package) Xbox 360 Core System
Pricing on release
Australia Australia AU$649.95 $499.95
Canada Canada CD$499.99 $399.99
Europe Europe 399.99 €299.99
Finland Finland
Republic of Ireland Ireland and
PortugalPortugal
409.99 €309.99
India India Rs.23,990 Rs.19,990
Japan Japan JP¥39,795 Not available
Latvia Latvia Ls320.00 Ls240.00
Mexico Mexico MXN$4999.99 $3999.99
New Zealand New Zealand NZ$718.95 $549.95
Norway Norway NOK3395,- 2595,-
Singapore Singapore SG$660.00 $535.00
South Africa South Africa R3699 R2699
South Korea South Korea 419,000 ₩339,000
Sweden Sweden SEK3995:- 2995:-
Taiwan Taiwan NT$12980 NT$9970
United Kingdom United Kingdom £279.99 £199.99
United States United States US$399.99 $299.99


Xbox Live

File:XboxLiveLogo.jpg
The Xbox Live logo.
Main article: Xbox Live

Silver and Gold

With the launch of the Xbox 360, Microsoft's online gaming service, Xbox Live went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service, Gold. Xbox Live Silver is free of charge and allows users to create a user profile, join on message boards, access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. An Xbox Live Silver account does not generally support multiplayer gaming; however, some games that feature their own subscription service (such as Final Fantasy XI) can be played with a Silver account. Xbox Live supports voice communication along with video communication, a feature to be launched sometime in 2006.

Xbox Live Gold has the same features as Silver, plus online game playing capabilities. Microsoft has allowed for previous Xbox Live subscribers to maintain their profile information, friends lists, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users go to add a Xbox Live enabled profile to their console, they need to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account generally costs $49.99 USD, $59.99 CDN, £39.99 Pounds Sterling, €59.99 per year.

File:Xboxlivemarketplace.jpg
Marketplace main menu

Marketplace

Main article: Xbox Live Marketplace

The Xbox Live Marketplace is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live subscribers to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games, gamer tag images, and Xbox 360 Dashboard themes. These features are available to both silver and gold members on Xbox live. To purchase the products off market place a hard drive is needed to store the products. In order to download priced content, users are required to purchase Microsoft Points for use as scrip. Not all products have a price, as some are free to download.

Arcade

File:Xladb.jpg
Xbox Live arcade menu
Main article: Xbox Live Arcade

Xbox Live Arcade is an online service operated by Microsoft that is used to distribute arcade video games to Xbox and Xbox 360 owners. The service was first launched in late 2004 and offers games for about $5 to $15 USD in Microsoft Points. In late 2005, Xbox Live Arcade was relaunched with the release of the Xbox 360 in which new games and features were offered. The games are generally aimed toward more casual gamers, examples of some of the more popular among them are Geometry Wars: Retro Evolved, Street Fighter II' Hyper Fighting, and UNO.

Software

Interface

File:Xbox360DashboardLive.jpg
The Xbox 360 dashboard
File:Xbox360Guide.jpg
The Xbox 360 Guide

A unique feature of the console is its robust graphical user interface, the Xbox 360 Dashboard; a tabbed interface that features four "Blades". It can be launched automatically when the console boots up without a disc, or when the disc tray is ejected; or the user may choose to launch a game automatically if a disk is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox Live messages and friends list. It also allows for personal and music settings, in addition to voice or video chats.

Dashboard Version Information:

  • Base Kernel Version (Retail): 2.0.1888
  • Current Dashboard Version: 2.0.2858 Release date: 6/13/06
    • Upgrades in current version include:
      • New slideshow options have been added for Photo Viewing, which can save folder layout between sessions.
      • DVD playback can resume playing from where it was stopped last time.
      • Concurrent downloading (allows multiple downloads as background tasks)
      • Reorganized Xbox Live Marketplace
      • The option to boot to either disk or dashboard in the settings menu

Microsoft XNA

Main article: Microsoft XNA

Microsoft XNA is a set of tools and technologies which include XNA Studio which provides versions of key production tools such as asset management, defect tracking, project automation and work lists. These tools are designed to work together to automate common development tasks and present interfaces tailored to the different functions within the team. John Carmack stated at QuakeCon 2005 that the Xbox 360 has "the best development environment I've seen on a console." Microsoft XNA also includes other components such as the XNA Framework and XNA Build. Anyone can develop a game using XNA Game Studio Express, an IDE for homebrew developers that will be fully available free of charge during the 2006 holiday period with a beta for release 30 August 2006. It will target the XNA Framework only to provide managed content and for a $99 USD yearly subscription fee users can join a "creators club" which lets them share their content with others.

Backward compatibility

Further information: List of Xbox games compatible with Xbox 360

Backward compatibility is achieved through software emulation of the original Xbox. Emulated games offer graphical enhancements because they are rendered in 720p or 1080i resolution with anti-aliasing enabled rather than the Xbox standard of 480p. Some games also benefit from an improvement in the rendered draw distance, possibly due to the system's greater memory bandwidth. However there are also games that do not perform well in emulation; these often exhibit a lower framerate on the Xbox 360. A hard drive is required to enable backward compatibility, due to the original Xbox needing a hard drive to run. The downloading of an emulation profile is needed in order to play original Xbox games. Updated emulation profiles can be obtained through Xbox Live, by burning a CD with profiles downloaded from Xbox.com, or by ordering an update disc from Microsoft. The full list of backward-compatible games is maintained at Xbox.com. Although the current U.S. list includes over 200 games, fewer titles are backward compatible in European and Japanese markets. Microsoft has stated that they intend to release more emulation profiles as they become available, with a goal of making the entire Xbox library playable on the Xbox 360. They have since made multiple statements indicating that this may never be complete, and the rate of updates to the backwards compatibility list is in line with this stated attitude.


Game library

Main article: List of Xbox 360 games

Hardware

Central processing unit

File:IBMxenon.jpg
Xbox 360 CPU with some thermal paste left on it

The CPU, named Xenon is a custom IBM tri-core PowerPC-based design.

  • 90 nm process, 165 million transistors (65 nm process SOI revision in 2007)
  • Three symmetrical cores, each one SMT-capable and clocked at 3.2 GHz
  • One VMX-128 SIMD unit per core, dual threaded.
  • 128×128 register file for each hardware thread, 2 sets per VMX unit.
  • 1 MB L2 cache (lockable by the GPU) running at half core speed.
  • Dot product performance: 9.6 billion per second.
  • 115,2 GFLOPS Theoretical PEAK Performance (3 PPE's with 2 threads each x 6 instructions x 3200MHz).
  • ROM storing Microsoft private encrypted keys.

Graphics processing unit

File:R500gpu.jpg
Xbox 360 GPU; note the smaller eDRAM die to the left of the main Xenos die

The "Xenos" GPU is a custom chip designed by ATI. (Developed under the name "C1", sometimes "R500") The chip contains two separate silicon dies: the parent GPU and the daughter eDRAM.

  • 337 million transistors total (232 million parent shader die+105 million EDRAM daughter die)
  • 500 MHz parent GPU (90 nm TSMC process, 232 million transistors)
  • 500 MHz 10 MB daughter Embedded DRAM framebuffer (90 nm process, 105 million transistors)
  • 48-way parallel floating-point dynamically-scheduled shader pipelines
    • Unified shader architecture (each pipeline is capable of running either pixel or vertex shaders)
    • Support for a superset of DirectX 9.0 and Shader Model 3.0
    • MEMEXPORT shader function
    • 2 shader ALU operations per pipeline per cycle (1 vec4 and 1 scalar, co-issued)
    • 160 programmable shader operations per cycle (48 ALUs x 2 ops + 16 texture fetch + 32 control flow + 16 vertex fetch)
    • 48 billion shader operations per second (96 billion shader operations per second theoretical maximum)
    • 240 GFLOPS programmable
  • 16 filtered or unfiltered texture samples per clock
  • Maximum polygon performance: 500 million triangles per second
  • Texel fillrate: 8 gigatexel per second fillrate (16 textures x 500 MHz)
  • Pixel fillrate: 16 gigasamples per second fillrate using 4X multisample anti aliasing (MSAA), or 32 gigasamples using Z-only operation; 4 gigapixels per second without MSAA (8 ROPs x 500 MHz)
  • Dot product operations: 24 billion per second or 33.6 billion per second theoretical maximum when summed with CPU operations
  • Cooling: Both the GPU and CPU of the console have heatsinks. The CPU's heatsink uses heatpipe technology, to efficiently conduct heat from the CPU to the fins of the heatsink. The heatsinks are actively cooled by a pair of 60 mm exhaust fans that push the air out of the case (negative case pressure).

Memory and system bandwidth

Xbox 360 Bandwidth Diagram
Xbox 360 Bandwidth Diagram

Memory

System bandwidth

  • 256 GB/s eDRAM internal logic to eDRAM internal memory bandwidth
  • 32 GB/s GPU to eDRAM bandwidth (2 GHz × 2 accesses per clock cycle on a 64 bit DDR bus)
  • 22.4 GB/s memory interface bus bandwidth (700 MHz × 2 accesses per clock cycle (one per edge) on a 128 bit bus)
  • 21.6 GB/s front side bus (aggregated 10.8 GB/s upstream and downstream)
  • 1 GB/s southbridge bandwidth (aggregated 500 MB/s upstream and downstream)

Audio and video

  • All games must support at least six channel Dolby Digital surround sound.
  • Support for 48 kHz 16-bit audio
  • 320 independent decompression channels
  • 32 bit processing
  • 256+ audio channels
  • No voice echo to game players on the same console; voice goes only to remote consoles.
  • Voice communication is handled by the console, not by the game code, allowing cross-game communication.

Supported resolutions

  • 640 x 480p/i
  • 848 x 480
  • 1024 x 768
  • 1280 x 720p/i
  • 1280 x 768
  • 1280 x 1024
  • 1360 x 768
  • 1920 x 1080i

Supported codecs

Storage

  • Optical
    • DVD: (12x, 16.0 MB/s) Xbox 360 DL DVD-ROM (7GB usable), DVD-Video, DVD-R, DVD-RW, DVD+R, DVD+RW.
    • CD: CD-DA, CD-R/RW, CD-ROM XA, CD-Extra, WMA-CD, MP3-CD, and JPEG Photo CD.
    • HD DVD: Optional external drive planned for release Q4 2006
  • Hard drive: 20 GB optional, detachable, upgradeable, and external 2.5" SATA drive (5400 rpm)
  • 64MB Memory Unit: For game saves and small downloads
  • 256MB Memory Unit: Announced, planned for release Q4 2006

Components and accessories

Main article: Xbox 360 components and accessories
Xbox 360 Wireless Controller.
  • Xbox 360 Gamepad: Up to four controllers are supported by the Xbox 360, either in wired and wireless varieties.
  • Xbox 360 Wireless Racing Wheel: Includes force feedback, used for racing games ($149.99 separately).
  • Faceplates: Used to change the look of the front of the console.
  • HD DVD Drive: An external drive used to play HD DVDs to be released in Q4 2006 (with a rumored price of $200).
  • Detachable Hard Drive: An optional detachable SATA 20 GB hard drive. Used for the storage of games, music, and other content ($100 separately).
  • Memory Unit: A portable device to save data.
  • Wireless Network Adapter: A Wi-Fi adapter (802.11a/g/b) to connect to Xbox Live, or a home network through a wireless router($100 separately).
  • Headset: Headset used for communication over Xbox Live, wired and wireless versions available.
  • Live Vision Camera: An Xbox 360 branded webcam (The first package, at $39.99, will include the Vision camera, a headset, a one-month Xbox Live Gold subscription, and two Vision-enabled Xbox Live Arcade games: Uno and TotemBall. The second bundle, for $79.99, will include the Vision camera, a headset, a full-year Xbox Live Gold subscription, 200 Microsoft Points, and three Xbox Live Arcade games including Uno, TotemBall, and Robotron: 2084).
  • Universal Media Remote: Assists in the playing of DVD movies and music. Also controls Windows Media Center functions if a media center PC is connected to the network.
  • Wireless Headset: Has a built-in bluetooth transmitter that allows it to communicate directly with the Xbox 360 console without going through the controller (separately $59.99).

Miscellaneous

Console

  • Weight 3.5 kg (7.7 lb)
  • 29.5 x 25.8 x 8.3 cm (12.16 x 10.15 x 3.27 in)

External power supply

  • 21.3 x 7.6 x 5.7 cm (8.4 x 3 x 2.25 in)
  • 5 amps / 100-120V A/C input and D/C output of 203W.

Other

  • Capable of accelerating procedural synthesis to dynamically generate game data.
  • The option to apply a regional lockout to games is available to publishers. DVD region codes are always enforced.
  • 1 RJ45 ethernet port for 100BASE-TX (100 Mbit/s), located on the back of the console.
  • Three USB ports, two in the front, one at the back of the console.
  • Specifications are also available at the official Xbox 360 website.
  • Some users have reported a cache clearing workaround for games that have lock-up errors such as NCAA Football '07 and Oblivion. It can be useful if the system and games seems sluggish or unresponsive. The most important part of clearing the cache is knowing what to expect. The cache clearing method has been proven to clear all software updates, so that individual game updates and purchased game add ons must be re-downloaded after the process is complete.
  • Some users have reported technical problems.

Sales figures

Total: "Approximately" 5 million consoles sold, as of June 30, 2006.

  • Quarterly Data
    • Q4 2005, 1.5 million units shipped
    • Q1 2006, 1.7 million units shipped
    • Q2 2006, 1.8 million units shipped
  • Forecasted total estimates:
    • Q4 2006, 10 million units
    • Q2 2007, 15 million units

References

Dedicated consoles
Home
Original
Retro
Handheld
Arcade
List
  1. "QUARTERLY REPORT ON FORM 10-Q". Microsoft. 2006-04-24. Retrieved 2006-08-10.
  2. "Microsoft Reports Fourth Quarter Results and Announces Share Repurchase Program". Microsoft. 2006-07-20. Retrieved 2006-08-10.
  3. Brightman, James (2006-07-20). "Microsoft sells approximately 5 million Xbox 360's". GameDaily BIZ. Retrieved 2006-07-21.
  4. Peter Moore Joins Microsoft
  5. ATI wins bid for next Xbox
  6. E3 2005: 360 Running at One-Third Power
  7. Xbox Live Outage
  8. Joey Alarilla (May 8, 2006). "Microsoft Philippines to launch Xbox 360". INQ7.
  9. ^ Vladimir Cole. "Engadget & Joystiq's live coverage of Microsoft's Xbox 360 E3 event". Engadget. Retrieved 2006-05-23.
  10. "Nintendo's Wii may get early launch", CNN Money, July 5, 2006
  11. "Xbox 360 sells out within hours", BBC, December 2 2005
  12. "Microsoft FY2006 Quarter 2 report, page 14" (Powerpoint). Microsoft. January 26, 2006.
  13. Arik Hesseldahl (November 22, 2005). "Microsoft's Red-Ink Game". BusinessWeek. McGraw-Hill.
  14. Xbox Live The Silver Age
  15. More than Games
  16. Xbox Live Account Migration to Xbox 360
  17. ^ Xbox Live Subscription Cards
  18. To Hard Drive or Not?
  19. Xbox 360 Get the Points
  20. Xbox Live Arcade to launch Nov. 3 - Oct. 14, 2004
  21. Top Sellers on Xbox Live Arcade
  22. Street Fighter II Best Seller in Arcade
  23. Xbox Live delivers 600 Terabytes during E3
  24. Dashboard updates
  25. John Carmack on XNA
  26. Gamefest announcement of XNA Game Studio Express
  27. "Backward Compatibility Playtest", ign.com, 11 January 2006
  28. "Backward Compatibility FAQ", xbox.com, 7 February 2006
  29. "Backward Compatibility Games List", Microsoft Japan
  30. "Q & A: Backward Compatibility", xbox.com
  31. "Application-customized CPU design", Brown, Jeffery, IBM developerWorks, 2005
  32. "Xbox 360 getting new CPU", GameSpot, 23 April, 2006
  33. ^ Wavey Dave Baumann. "ATI Xenos: XBOX 360 Graphics Demystified". Beyond3D. Retrieved 2006-04-11.
  34. ATI engineers by way of Beyond 3D's Dave Baumann.
  35. ^
  36. ^ "Xbox 360 & PlayStation 3 performance comparison". IGN. Retrieved 2006-05-25.
  37. "Xbox 360 cooling hardware images"
  38. Xbox 360 High Def Details
  39. "New Xbox360 Tech Info From CEDEC", GamersReports, 9 September 2005
  40. "Xbox 360: Feel the Power", Microsoft
  41. http://www.joystiq.com/2006/06/09/xbox-360-hdd-cache-clear-code-discovered/
  42. "How do I clear the cache on the Xbox 360?"
  43. "Microsoft Reports Fourth Quarter Results"
  44. "Microsoft ships 1.5 million Xbox 360 units in Q4", www.tgdaily.com, 26 January 2006
  45. "Xbox marks the sore spot", money.cnn.com, 28 April 2006
  46. "Fourth Quarter & fiscal Year 2006 Results", www.microsoft.com, 20 July 2006
  47. "15 million shipped in 18 months"

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