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==Gameplay== ==Gameplay==
The player is a pilot of a BattleMech or 'Mech, which are the iconic war machines in the BattleTech universe. ''Mercenaries'' has the player piloting a 'Mech and running a mercenary company at the same time. The company is sponsored by one of four mercenary outfits in the BattleTech universe — the Kell Hounds, Gray Death Legion, Northwind Highlanders, and Wolf's Dragoons. Each faction has their own special attributes, such as the Wolf's Dragoons being equipped with 'Mechs that have Clan technology early in the game. The player is a pilot of a BattleMech or 'Mech, the iconic war machines in the BattleTech universe. ''Mercenaries'' has the player piloting a 'Mech and running a mercenary company at the same time. The company is sponsored by one of four mercenary outfits in the BattleTech universe—the Kell Hounds, Gray Death Legion, Northwind Highlanders, and Wolf's Dragoons. Each faction has their own special attributes, such as the Wolf's Dragoons being equipped with 'Mechs that have Clan technology.


In the campaign, the player controls up to two full four-man squads called lances. The other squad members can be issued up to 8 commands ranging from attacking to repairing. The larger squad sizes allowed for larger battles, a unique addition to this iteration of the Mechwarrior franchise. In the campaign, the player controls up to two full four-man squads called lances. The other squad members can be issued commands such as attack or power down. The larger squad sizes allowed for larger battles, a unique addition to this iteration of the classic videogame franchise.


Missions are played in various environments, from deserts to urban areas. Completing them plus special objectives helps the player earn more money to buy weapons and 'Mechs for his unit. The resource management extends to repairing and purchasing 'Mechs and hiring new pilots as needed. The game time is measured in weeks. Missions are played in various environments, from deserts to urban areas. Completing them plus special objectives helps the player earn more money to buy weapons and 'Mechs for his unit. The resource management extends to maintaining the 'Mechs and hiring new pilots with the requisite salaries. The game time will be measured in weeks.


The player has some control over which missions to accept and in what order. Also, the player must choose between loyalty to House Steiner or House Davion. This is important as allegiance will eventually affect available contracts and even influence the ending of the game. The player has some control over which missions to accept and in what order. In addition, how each mission is performed affects the timeline, and the player's reputation is measured in terms of Nobility or Infamy points. For example, killing civilians and neutral targets results in infamy points, which in high numbers can limit the player to brutal and "unethical" missions. Also, the player must choose between loyalty to House Steiner or House Davion. This is important as allegiance will eventually affect available contracts and even influence the ending of the game.


The most important part of the game is the Mech Repair Bay. In there, the mechs can be repaired or customized. Most mechs come with a "stock" setup that is usable for all missions, but not highly effective - especially in harder difficulty levels. In the mech bay, the player's available Mechs can be upgraded with new weapons, equipment (ECM,LAMS, or BAPS), or armor. The configurations of each 'Mech can limit weapon type and how many can be equipped - with penalties in both weight and heat levels. Good mech layouts are imperative for successful missions. Creating a mech with overwhelming lasers car lead to too-frequent overheating. At the same time, it is unhelpful to have long-range or lock-on weapons for close range missions. Some mech loadouts can do enough damage to destroy an arm or leg outright - leading into weapon loss or total destruction. For the mech to be defeated, one leg must be destroyed, or one of the three center/torso sections must be taken out. Taking out the mech's legs can be extremely helpful - especially in arena matches - since they have lower armor point totals than the midsection. The game also offers many options for the novice - from unlimited ammunition to zero heat buildup. The game offers options to toggle unlimited ammunition and no heat buildup. In the 'Mech customization menu, the mercenary company's available Mechs can be upgraded with new weapons or equipment such as antimissile systems, extra armor, heatsinks, or ] pods. The configurations of each 'Mech can limit what weapons can be equipped, with penalties on weight by the ton and heat levels. Since 'Mechs tend to overheat (mostly if hit by heat-based weapons or by having insufficient heatsinks), the player has to equip a combination of high-heat energy weapons and low-heat-but-high-weight ballistic and missile weapons, which use up ammo, unlike energy weapons. It is possible for entire limbs to be blown off a 'Mech, resulting in loss of weapons or reduced movement. Destruction of the center torso or cockpit of each 'Mech, or destroying both legs, will result in the instant destruction of that 'Mech.


The Arena matches, which take place in the gaming planet of Solaris, has the player-character competing with a variety of enemy 'Mech pilots in "last-man standing" combat. If all other enemy 'Mechs are destroyed, the player wins the match and is rewarded money. If your mech is severely damaged, it must be repaired or a different mech must be used. Many of the opposing pilots have names and backstories, which are revealed by the arena announcer who provides constant real-time commentary on the matches. Arena battles are divided into four weight classes and take place in several different arenas. The player will need to win enough matches in each weight-level to move to the next one. After the light and medium matches are completed, the player will need to do more missions before the heavy ones become available. After all the weight classes have been won, there is a Championship that can be played for each of the 3 arenas. They are one-on-sixteen and consist of many named pilots. The Grand Championship is one-on-twenty and gives a 6mil+ c-bill reward. The Arena matches, which take place in the gaming planet of Solaris, has the player-character competing with a variety of enemy 'Mech pilots in "last-man standing" combat. If all other enemy 'Mechs are destroyed, the player wins the match and is rewarded money. Many of the opposing pilots have names and backstories, which are revealed by the arena announcer who provides constant real-time commentary on the matches. Arena battles are divided into four weight classes and take place in several different arenas. If the player wins all of the matches in each weight class, he or she advances to the championship round, which is open to all weight classes. Competing in them can boost the player's reputation.


==References== ==References==

Revision as of 17:16, 19 October 2016

2002 video game
Mechwarrior 4: Mercenaries
Developer(s)FASA Studio / Studio MekTek Inc.
Publisher(s)Microsoft Game Studios / Studio MekTek Inc.
EngineMechwarrior 4
Platform(s)Microsoft Windows
ReleaseNovember 7, 2002 (2002-November-07) (US)
November 15, 2002 (2002-November-15) (EU)
April 30, 2010 (2010-April-30) (Free, on MekTek.net)
Genre(s)Vehicle simulation game
Mode(s)Single player and Multiplayer

Mechwarrior 4: Mercenaries is a vehicle simulation video game for the PC released in 2002 and received favorable reviews from critics. It is a standalone expansion of MechWarrior 4: Vengeance, based on the BattleTech MechWarrior game universe. It was announced on July 9, 2009 that Mechwarrior 4: Mercenaries and the Clan and Inner Sphere expansions would be re-released for free. By April 22, 2010 Microsoft had cleared its free release and on April 30, 2010, MechWarrior 4: Mercenaries was released to the general public by MekTek as a free download. However, due to the massive influx of 100,000 downloads and web site accesses, MekTek.net and related services crashed. MekTek recovered the MekMatch match making service on May 1, 2010 and the forum was restored on May 2, 2010.

In the following years, MechWarrior 4: Mercenaries was no longer available for free. MekTek expressed their intent to move away from the BattleTech franchise, and a new group interested in maintaining free versions appeared but encountered difficulties securing permission to continue offering the game as a free download.

Plot

In the game, the player takes the role of Spectre, a mercenary BattleMech pilot travelling inside the fictional interstellar region of the BattleTech universe called the Inner Sphere during the FedCom Civil War (specifically during the time period from January 1, 3066 to late July 3067).

The player's mercenary company initially takes on localized threats in certain planets far from the civil war. As the player's team takes on more missions, the assignments get tougher; at one point, Spectre may challenge a Jade Falcon group lead by Asia Falcon to a duel. The Colonel - Asia Falcon - will join the player's team as a bondsman if the Falcons are defeated in this mission. It is a beach-side battle that pits 8 of Spectre's best against 10 of hers. That mission can be substituted for a mission to attack the Falcon's in a sneak attack where the battle is just as difficult. This direction leads to the death of Asia instead of her joining the team.

Depending on how the player handled allegiance between House Steiner and House Davion, they would end up with one of two mission paths, with 3 different endings.

Davion Ending: Spectre and 3 lancemates must run a gauntlet of multiple mechs, turrets and aircraft before a final battle with Katrina herself. The final battle consists of a courtyard containing 3 Longbow, and 3 Awesome fighting Peter's Victor-mech forces. Spectre must aid Peter in defeating these mechs (up to 6 depending on how fast Spectre's lance arrives and how well Peter does) before fighting Katrina. She rides a low-key Hauptmann and has 4 potent Daishi bodyguards. Instead of fashioning his position as leader, Spectre becomes Peter's personal guard for years to come.

#1 Steiner Ending: The first option is on the planet Carse, where Spectre has the opportunity to fight Clan Wolf for a trial of posession. The Trial is a 1-on-5 (one at a time) with the best warriors Wolf's Clan offers - Vulture, Thor, Mad Cat, Masakari, and Daishi. In winning, the Spectre will present the Khan with the location of Steiner and become part of Clan Wolf - where he would grow to be an elite Trial fighter.

#2 Steiner Ending: This is the second option and is available at the same time as the Trial of possession. Steiner is in exile and Spectre can gain control of a full base worth millions of credits. As the 2 missions become available, Spectre's tactical officer, Castle, pleads the case for abandoning Katrina Steiner and the losing side of the war. Instead of undergoing the Trial of Position, Spectre elects to take a contract on New Canton to defend a base under attack by the Capellan Confederation. After repelling some 25 mechs and General Woo Kang Kwo, Spectre's unit takes the base for themselves.

Gameplay

The player is a pilot of a BattleMech or 'Mech, the iconic war machines in the BattleTech universe. Mercenaries has the player piloting a 'Mech and running a mercenary company at the same time. The company is sponsored by one of four mercenary outfits in the BattleTech universe—the Kell Hounds, Gray Death Legion, Northwind Highlanders, and Wolf's Dragoons. Each faction has their own special attributes, such as the Wolf's Dragoons being equipped with 'Mechs that have Clan technology.

In the campaign, the player controls up to two full four-man squads called lances. The other squad members can be issued commands such as attack or power down. The larger squad sizes allowed for larger battles, a unique addition to this iteration of the classic videogame franchise.

Missions are played in various environments, from deserts to urban areas. Completing them plus special objectives helps the player earn more money to buy weapons and 'Mechs for his unit. The resource management extends to maintaining the 'Mechs and hiring new pilots with the requisite salaries. The game time will be measured in weeks.

The player has some control over which missions to accept and in what order. In addition, how each mission is performed affects the timeline, and the player's reputation is measured in terms of Nobility or Infamy points. For example, killing civilians and neutral targets results in infamy points, which in high numbers can limit the player to brutal and "unethical" missions. Also, the player must choose between loyalty to House Steiner or House Davion. This is important as allegiance will eventually affect available contracts and even influence the ending of the game.

The game offers options to toggle unlimited ammunition and no heat buildup. In the 'Mech customization menu, the mercenary company's available Mechs can be upgraded with new weapons or equipment such as antimissile systems, extra armor, heatsinks, or ECM jammer pods. The configurations of each 'Mech can limit what weapons can be equipped, with penalties on weight by the ton and heat levels. Since 'Mechs tend to overheat (mostly if hit by heat-based weapons or by having insufficient heatsinks), the player has to equip a combination of high-heat energy weapons and low-heat-but-high-weight ballistic and missile weapons, which use up ammo, unlike energy weapons. It is possible for entire limbs to be blown off a 'Mech, resulting in loss of weapons or reduced movement. Destruction of the center torso or cockpit of each 'Mech, or destroying both legs, will result in the instant destruction of that 'Mech.

The Arena matches, which take place in the gaming planet of Solaris, has the player-character competing with a variety of enemy 'Mech pilots in "last-man standing" combat. If all other enemy 'Mechs are destroyed, the player wins the match and is rewarded money. Many of the opposing pilots have names and backstories, which are revealed by the arena announcer who provides constant real-time commentary on the matches. Arena battles are divided into four weight classes and take place in several different arenas. If the player wins all of the matches in each weight class, he or she advances to the championship round, which is open to all weight classes. Competing in them can boost the player's reputation.

References

  1. "MechWarrior 4: Mercenaries Tech Info". GameSpot. Retrieved 2011-01-28.
  2. "MechWarrior 4 Mercenaries critical review". Metacritic.com. Retrieved 2016-06-14.
  3. "MechWarrior To Be Distributed Free On BattleTech.com". 2009-07-09. Retrieved 2009-07-09.
  4. Jeff Haynes (2009-07-09). "MechWarrior 4 To Be Re-Released". Pc.ign.com. Retrieved 2011-06-07.
  5. "Free MW4 "Very Shortly"". Bluesnews.com. 2009-09-04. Retrieved 2011-06-07.
  6. "Free Release Update". Mektek.net. Retrieved 2011-06-07.
  7. Mitchell, Richard (2010-04-22). "Mechwarrior 4 free release cleared by Microsoft". Joystiq.com. Retrieved 2011-06-07.
  8. "MechWarrior 4 Free Release". Mektek.net. Retrieved 2011-06-07.
  9. "Mechwarrior4 Free, the long awaited moment". Mektekdev.com. 2010-04-30. Retrieved 2011-06-07.
  10. "Mechwarrior Is Back". Battletech.catalystgamelabs.com. 2010-04-30. Retrieved 2011-06-07.
  11. "Server and hardware problems". Mektek.net. Retrieved 2011-06-07.
  12. "Battletech Free Update".
  13. "Mek Tek". Archived from the original on October 27, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

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