Revision as of 18:08, 15 September 2016 editMcGeddon (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers121,439 edits →Roles: explain numbers← Previous edit | Revision as of 03:48, 20 November 2016 edit undo49.228.224.132 (talk) →RolesTags: Mobile edit Mobile web editNext edit → | ||
Line 44: | Line 44: | ||
*Old Hag (+1): At night, indicate a player who must leave the village the next day. | *Old Hag (+1): At night, indicate a player who must leave the village the next day. | ||
*Old Man (0): You will die on night X, where X is the number of werewolves in the game plus one. | *Old Man (0): You will die on night X, where X is the number of werewolves in the game plus one. | ||
*P.I. (+3): Inspect three players |
*P.I. (+3): Once per game, Inspect three players (they must be beside each other). You only know if at least one of them is malicious. (variation: Inspect three adjacent players on one night). | ||
*Pacifist (- |
*Pacifist (-1): You cannot vote when lynching. | ||
*Priest (+3): On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.) | *Priest (+3): On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.) | ||
*Prince (+3): You can't be lynched. | *Prince (+3): You can't be lynched. | ||
*Seer (+7): Each night, point at a player and learn if they are: Either on the villager team, or a vampire |
*Seer (+7): Each night, point at a player and learn if they are: Either on the villager team, or a vampire. | ||
*Spellcaster (+1): At night, indicate a player who must not use their voice the following day. | *Spellcaster (+1): At night, indicate a player who must not use their voice the following day. | ||
*Tough Guy (+3): You survive an extra day if attacked by werewolves at night. | *Tough Guy (+3): You survive an extra day if attacked by werewolves at night. | ||
Line 56: | Line 56: | ||
*Thing (+3): Each night, tap a player sitting immediately next to you. | *Thing (+3): Each night, tap a player sitting immediately next to you. | ||
*Villager (+1) (20): Find the werewolves and lynch them. | *Villager (+1) (20): Find the werewolves and lynch them. | ||
*Witch (+4): Kill or |
*Witch (+4): Kill or save a player, once each per game. | ||
*Sorcerer (-3): You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else. | *Sorcerer (-3): You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else. | ||
*Minion (-6): Work with the werewolves or vampires to kill the villagers. The moderator decides whether you work with the werewolves or the vampires. | *Minion (-6): Work with the werewolves or vampires to kill the villagers. The moderator decides whether you work with the werewolves or the vampires. | ||
Line 64: | Line 64: | ||
*Cursed (-3): You are a villager until attacked by werewolves, at which time you become a werewolf. (variation: You become a vampire when attacked by vampires.) | *Cursed (-3): You are a villager until attacked by werewolves, at which time you become a werewolf. (variation: You become a vampire when attacked by vampires.) | ||
*Doppelgänger (-2): Select a player the first night. If that player dies, you secretly take that role. | *Doppelgänger (-2): Select a player the first night. If that player dies, you secretly take that role. | ||
*Drunk (3): You are a villager until the third night, when you remember your real role. | *Drunk (+3): You are a villager until the third night, when you remember your real role. | ||
*Cult Leader (+1): Each night, add a player to your cult. You win if all of the players left alive are part of your cult. | *Cult Leader (+1): Each night, add a player to your cult. You win if all of the players left alive are part of your cult. | ||
*Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win. | *Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win. |
Revision as of 03:48, 20 November 2016
Designers | Ted Alspach |
---|---|
Publishers | Bézier Games, Inc. |
Players | 5 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
|
|
The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game.
Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek