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Revision as of 20:35, 4 September 2006 editArcher904 (talk | contribs)237 editsm The Play's the Thing: Adding Creativity to Your Characters and Game← Previous edit Revision as of 08:22, 11 September 2006 edit undo67.160.63.141 (talk) Added references & Objective POVNext edit →
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| foundation = 2005 | foundation = 2005
| location = ], ], ] | location = ], ], ]
| key_people = Tony Hellmann: Founding Partner/CEO; <br> Matt Baldridge: Founding Partner/COO; <br> ]: Partner/CIO | key_people = Tony Hellmann: Founding Partner/CEO; <br> Matt Baldridge: Founding Partner/COO; <br> Sandy Antunes: Partner/CIO
| industry = ] & other assorted media. | industry = ] & other assorted media.
| products = Books, Games | products = Books, Games
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==History== ==History==
Technomancer Press, LLC was initially started by Tony Hellmann and Matthew L. Baldridge January of 2005. In January of 2006, Technomancer Press bought out Kajigi, Inc. and assumed their assets. Kajigi's president, ], became the third owner. Technomancer Press, LLC was initially started by Tony Hellmann and Matthew L. Baldridge January of 2005. In January of 2006, Technomancer Press bought out Kajigi, Inc. and assumed their assets. Kajigi's president, Sandy Antunes, became the third owner.


==Business Model== ==Business Model==
The company focuses on providing high quality content at prices well below that of the competition. It is banking on the idea that customers would rather pay $12 for a book with great content than pay $24 for that same book with color covers and expensive interior artwork. The company focuses on providing high quality content at prices well below that of the competition. It is banking on the idea that customers would rather pay $12 for a book with great content than pay $24 for that same book with color covers and expensive interior artwork.


== Products == ==Products==
===The Critonomicon: A Guide to Critical Hits, Fumbles, and Magical Mishaps=== ===The Critonomicon: A Guide to Critical Hits, Fumbles, and Magical Mishaps===
The Critonomicon contains over 60 critical hit, fumble, and spell fumble tables: simple, quick crits and fumbles decided by the roll of a d6; more sophisticated tables requiring a d20 or multiple dice, and large charts which have hundreds of possibilities. There are charts that are weapon specific and others that are opponent specific (mounted opponents, winged opponents, etc.). Notably, one of the spell fumble tables is even specific to spell level and school of magic. The Critonomicon contains over 60 critical hit, fumble, and spell fumble tables: simple, quick crits and fumbles decided by the roll of a d6; more sophisticated tables requiring a d20 or multiple dice, and large charts which have hundreds of possibilities. There are charts that are weapon specific and others that are opponent specific (mounted opponents, winged opponents, etc.). Notably, one of the spell fumble tables is even specific to spell level and school of magic.


===The Manual of Mysteries: A Guide to Codes, Puzzles, and Riddles in Your Fantasy Campaign Setting=== ===The Manual of Mysteries: A Guide to Codes, Puzzles, and Riddles in Your Fantasy Campaign Setting===
The Manual of Mysteries provides game masters creative tools to give players a wide variety of challenges. It provides information on how to use cryptography, riddles, murder mysteries, and many other types of non-combat challenges. The Manual of Mysteries provides game masters tools to present players a wide variety of challenges. It provides information on how to use cryptography, riddles, murder mysteries, and many other types of non-combat challenges in their ] products.


===The Player's Companion: Getting More out of Your PHB=== ===The Player's Companion: Getting More out of Your PHB===
The Player's Companion provides answers to questions like: What are your racial abilities when one of your parents is a halfling and the other is a dwarf? How much space does 100,000 gold pieces take up? How far does one fall in a round, or three? It also includes six new classes, dozens of new spells, and more. The Player's Companion is designed specifically for use with ], and provides answers to questions like: What are your racial abilities when one of your parents is a halfling and the other is a dwarf? How much space does 100,000 gold pieces take up? How far does one fall in a round, or three? It also includes six new classes, dozens of feats, spells, and more.


===Game Chef Vol. 1: Best New Indie RPGs of 2006=== ===Game Chef, First Course: Best New Indie RPGs of 2006===
The Game Chef contest (nominated for a Diana Jones Award for Excellence in Gaming<ref name=Award> , ''Diana Jones Award website'', ], ].</ref>) was created in ]. Each year the competition has spawned a number of powerful, widely diverse RPGs and semi-RPGs and is now one of the best break-in points for new game designers and small press publishers. One of its strongest features is its development of a community of review and interest in one another's projects. Technomancer Press has published the top eight 2006 contestants in two volumes. Volume 1 (First Course) contains the Game Chef 2006 winner: Crime and Punishment. All profits go to ], a charity which provides games to children in hospitals.
A handful of ingredients, one week, and the best indie game designers out there-- the Game Chef 2006 contest (up for a Diana Jones Award for Excellence in Gaming) creates the tastiest games, and we're publishing the winners! Vol I features the winner, "Crime and Punishment", as well as finalists "Decade", "Merryweather", and "The Opposite of People"-- four complete RPGs in one book! As a bonus, all profits will go to the "Child's Play" charity-- so enjoy some hot indie games and benefit the world, all in one go!


===The Play's the Thing: Adding Creativity to Your Characters and Game=== ===The Play's the Thing: Adding Creativity to Your Characters and Game===
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===ConQuests: Four Ready-to-Go Adventures for Those Short on Time=== ===ConQuests: Four Ready-to-Go Adventures for Those Short on Time===
Clock ticking and need a game to run? ConQuests is four convention-style scenarios--complete with adventure, maps, handouts, and pre-generated characters. If you have 3 people, a couple of hours, and this book-- you're ready to RPG! Each scenario stands alone and is perfect for a last-minute session, or when only some of your players show up one night, or even if you find a clear table over lunch. Be ready to game at any time! ConQuests is four convention-style scenarios--complete with adventure, maps, handouts, and pre-generated characters. Each scenario stands alone and is useful for a last-minute or impromptu gaming session.


==Unique Convention Presence== ==Unique Convention Presence==
Technomancer Press has a reputation for highly creative, yet inexpensive booth displays, like the World's Smallest Dungeon™ which required participants to find one of a dozen "magic items" within 60 seconds. Those that found the item won a prize. Those that did not were invited to try again. The World's Smallest Dungeon was debuted at PAX 2006. The activity drew lines the entire time it was open, and was one of the only booth activities available that was appropriate for children and families. Technomancer Press has a reputation for highly creative, yet inexpensive booth displays<ref name=Displays> , ''Gamingreport.com'', ], ].</ref>, like the World's Smallest Dungeon™ which required participants to find one of a dozen "magic items" within 60 seconds. Those that found the item won a prize. Those that did not were invited to try again. The World's Smallest Dungeon was debuted at PAX 2006. The activity drew lines the entire time it was open, and was one of the only booth activities available that was appropriate for children and families.


==Controversial View of d20 System== ==Controversial View of d20 System==
Technomancer Press publishes d20 System compatible products, but does not display the d20 System logo on its products. Their reasons are stated (on their website) as such: Technomancer Press publishes d20 System compatible products, but does not display the d20 System logo on its products<ref name=d20> , ''Technomancer Press website'', ], ].</ref>. Their reasons are stated as such:


''If you read the text of the Open Gaming License (version 1.0a), it actually restricts companies from using certain terms in their books. For example:'' ''If you read the text of the Open Gaming License (version 1.0a), it actually restricts companies from using certain terms in their books. For example:''
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== External links == == External links ==
* *

==Notes==
<div class="references-small">
<references/>
</div>


] ]

Revision as of 08:22, 11 September 2006

Technomancer Press, LLC
File:Technomancer Press logo.jpg
Company typeLimited liability company
IndustryRPG & other assorted media.
Founded2005
HeadquartersSeattle, Washington, USA
Key peopleTony Hellmann: Founding Partner/CEO;
Matt Baldridge: Founding Partner/COO;
Sandy Antunes: Partner/CIO
ProductsBooks, Games
Websitehttp://www.technomancer-press.com

Technomancer Press is a publisher of role-playing game products.

History

Technomancer Press, LLC was initially started by Tony Hellmann and Matthew L. Baldridge January of 2005. In January of 2006, Technomancer Press bought out Kajigi, Inc. and assumed their assets. Kajigi's president, Sandy Antunes, became the third owner.

Business Model

The company focuses on providing high quality content at prices well below that of the competition. It is banking on the idea that customers would rather pay $12 for a book with great content than pay $24 for that same book with color covers and expensive interior artwork.

Products

The Critonomicon: A Guide to Critical Hits, Fumbles, and Magical Mishaps

The Critonomicon contains over 60 critical hit, fumble, and spell fumble tables: simple, quick crits and fumbles decided by the roll of a d6; more sophisticated tables requiring a d20 or multiple dice, and large charts which have hundreds of possibilities. There are charts that are weapon specific and others that are opponent specific (mounted opponents, winged opponents, etc.). Notably, one of the spell fumble tables is even specific to spell level and school of magic.

The Manual of Mysteries: A Guide to Codes, Puzzles, and Riddles in Your Fantasy Campaign Setting

The Manual of Mysteries provides game masters tools to present players a wide variety of challenges. It provides information on how to use cryptography, riddles, murder mysteries, and many other types of non-combat challenges in their role-playing game products.

The Player's Companion: Getting More out of Your PHB

The Player's Companion is designed specifically for use with Dungeons and Dragons, and provides answers to questions like: What are your racial abilities when one of your parents is a halfling and the other is a dwarf? How much space does 100,000 gold pieces take up? How far does one fall in a round, or three? It also includes six new classes, dozens of feats, spells, and more.

Game Chef, First Course: Best New Indie RPGs of 2006

The Game Chef contest (nominated for a Diana Jones Award for Excellence in Gaming) was created in 2002. Each year the competition has spawned a number of powerful, widely diverse RPGs and semi-RPGs and is now one of the best break-in points for new game designers and small press publishers. One of its strongest features is its development of a community of review and interest in one another's projects. Technomancer Press has published the top eight 2006 contestants in two volumes. Volume 1 (First Course) contains the Game Chef 2006 winner: Crime and Punishment. All profits go to Child's Play, a charity which provides games to children in hospitals.

The Play's the Thing: Adding Creativity to Your Characters and Game

This collection of essays by RPGnet columnist David Goodner provides tips on creating and playing memorable roleplaying games. The Play's the Thing is their first RPGnet collaboration, publishing the best of the web as print collections. The Play's the Thing is designed to help players "play better characters and have more fun."

ConQuests: Four Ready-to-Go Adventures for Those Short on Time

ConQuests is four convention-style scenarios--complete with adventure, maps, handouts, and pre-generated characters. Each scenario stands alone and is useful for a last-minute or impromptu gaming session.

Unique Convention Presence

Technomancer Press has a reputation for highly creative, yet inexpensive booth displays, like the World's Smallest Dungeon™ which required participants to find one of a dozen "magic items" within 60 seconds. Those that found the item won a prize. Those that did not were invited to try again. The World's Smallest Dungeon was debuted at PAX 2006. The activity drew lines the entire time it was open, and was one of the only booth activities available that was appropriate for children and families.

Controversial View of d20 System

Technomancer Press publishes d20 System compatible products, but does not display the d20 System logo on its products. Their reasons are stated as such:

If you read the text of the Open Gaming License (version 1.0a), it actually restricts companies from using certain terms in their books. For example:

"You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark."

This means that saying our books are compatible with Dungeons & Dragons is a violation of the Open Gaming License. In addition, the d20 System™ Guide, v5.0 states:

"You may refer to the Player’s Handbook by title or as the PHB. You may refer to the Dungeon Master’s Guide only as the DMG and the Monster Manual only as the MM. You may refer to the Psionics Handbook only by title. You may refer to the Epic Level Handbook by title or as the ELH. You may refer to the d20 Modern Roleplaying Game only by title. You must not cite page number references…"

Technomancer Press finds these requirements to be restrictive and more beneficial to Wizards of the Coast than any of the d20 System™ licensees. We also find it to be hypocritical, considering that Wizards of the Coast’s initial product line consisted of books intended to be used in other role-playing systems."

External links

Notes

  1. "Diana Jones Award 2006 Nominees", Diana Jones Award website, August 5, 2006.
  2. "World's Smallest Dungeon a Smash Hit at PAX", Gamingreport.com, September 3, 2006.
  3. "Frequently Asked Questions", Technomancer Press website, August 30, 2006.
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