Revision as of 03:48, 20 November 2016 edit49.228.224.132 (talk) →RolesTags: Mobile edit Mobile web edit← Previous edit | Revision as of 03:28, 27 November 2016 edit undo2601:407:c303:35d0:ac5c:3c4d:93b:59ec (talk) Grammatical corrections in the explanation of the role of the Wild Child.Next edit → | ||
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*Vampire (-7) (8): Each night, Choose a player. That player is eliminated when a player gets their 2nd accusation the next day. | *Vampire (-7) (8): Each night, Choose a player. That player is eliminated when a player gets their 2nd accusation the next day. | ||
*Little Girl: Like a villager but each night she gets to peek out but be discrete so the wolves don't notice, because they can signal the moderator if they think you are the little girl. You die if the wolves' accusation was correct. | *Little Girl: Like a villager but each night she gets to peek out but be discrete so the wolves don't notice, because they can signal the moderator if they think you are the little girl. You die if the wolves' accusation was correct. | ||
*Wild Child: |
*Wild Child: On the first night, the Wild Child chooses 1 "role model," and if the role model dies, the wild child becomes a werewolf. Until then, the wild child is a normal villager. | ||
*Sasquatch (-2): You are a villager until a day ends without a lynch, in which case you become a werewolf. | *Sasquatch (-2): You are a villager until a day ends without a lynch, in which case you become a werewolf. | ||
*Leprechaun (+5): You can redirect werewolf attacks to players adjacent to the target(s), but you don't have to. | *Leprechaun (+5): You can redirect werewolf attacks to players adjacent to the target(s), but you don't have to. |
Revision as of 03:28, 27 November 2016
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 5 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game.
Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek