Revision as of 03:28, 27 November 2016 edit2601:407:c303:35d0:ac5c:3c4d:93b:59ec (talk) Grammatical corrections in the explanation of the role of the Wild Child.← Previous edit | Revision as of 06:36, 27 November 2016 edit undo14.186.146.43 (talk) →Roles: Added Count Dracula and Cult Leader role descriptionsTags: Mobile edit Mobile web editNext edit → | ||
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*Bogeyman (-6): If the wolves can't decide who to kill, you'll do it for them. You win if all the night-active players are dead. | *Bogeyman (-6): If the wolves can't decide who to kill, you'll do it for them. You win if all the night-active players are dead. | ||
*Bodyguard (+3): Choose a different player each night to protect. That player cannot be killed that night. | *Bodyguard (+3): Choose a different player each night to protect. That player cannot be killed that night. | ||
*Count Dracula (-2): Each night, pick a player to be a wife. If you make it through a day/night cycle with 3 wives, you win. | |||
*Cult leader (+1): Each night, choose a player to join your cult. If all players are in your cult, you win. | |||
*Cupid (-3): Choose two players to be lovers. If one of those players dies, the other dies from a broken heart. | *Cupid (-3): Choose two players to be lovers. If one of those players dies, the other dies from a broken heart. | ||
*The Count (+5): The first night, you are told how many werewolves there are in each half of the village. | *The Count (+5): The first night, you are told how many werewolves there are in each half of the village. |
Revision as of 06:36, 27 November 2016
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 5 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game.
Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek