Misplaced Pages

Terraria: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 13:40, 11 January 2017 view sourceXxthe-troller22xx (talk | contribs)4 editsm Blanked the page← Previous edit Revision as of 13:40, 11 January 2017 view source Favonian (talk | contribs)Autopatrolled, Administrators287,579 editsm Reverted edits by Xxthe-troller22xx (talk) to last version by ClueBot NGNext edit →
Line 1: Line 1:
{{Use mdy dates|date=March 2016}}
{{Infobox video game
| title = Terraria
| image = TerrariaLogo2.png
| developer = Re-Logic{{efn|Ported to mobile platforms by Codeglue and to consoles by ]}}
| publisher = {{Unbulleted list|]|'''Microsoft Windows''', '''OS X''', '''Linux'''|Re-Logic|'''Microsoft Windows (retail)'''|{{Video game release|EU|]}}}}
| distributor = '''Microsoft Windows'''{{Video game release|EU|Merge Games}}
| platforms = {{Collapsible list|title=]|titlestyle=font-weight:normal;background:transparent;text-align:left;
| ]
| ]
| ]
| ]
| ]
| ]
| ]
| ]
| ]
| ]
| ]
| ]
}}
| released = {{Collapsible list|title=May 16, 2011|titlestyle=font-weight:normal;background:transparent;text-align:left;
| '''Microsoft Windows'''
| {{Video game release|WW|May 16, 2011}}
| '''PlayStation 3'''
| {{Video game release|NA|March 26, 2013|PAL|May 15, 2013}}
| '''Xbox 360'''
| {{Video game release|WW|March 27, 2013}}
| '''PlayStation Vita'''
| {{Video game release|PAL|December 11, 2013|NA|December 17, 2013}}
| '''iOS'''
| {{Video game release|WW|August 29, 2013}}
| '''Android'''
| {{Video game release|WW|September 13, 2013}}
| '''Windows Phone'''
| {{Video game release|WW|September 12, 2014}}
| '''PlayStation 4'''
| {{Video game release|WW|November 11, 2014}}
| '''Xbox One'''
| {{Video game release|WW|November 14, 2014}}
| '''OS X''', '''Linux'''
| {{Video game release|WW|August 12, 2015}}
| '''Nintendo 3DS'''
| {{Video game release|WW|December 10, 2015}}
| '''Wii U'''
| {{Video game release|NA|June 16, 2016|PAL|June 24, 2016}}
}}
| genre = ], ]
| modes = ], ]
| director =
| producer =
| designer = {{Unbulleted list
| Andrew Spinks
| Whitney Baird
}}
| programmer = {{Unbulleted list
| Yorai Omer
| Chris Bednarz
}}
| artist = {{Unbulleted list
| Jim Kjexrud
| Victor Moura
| Jamison Hayes
}}
| composer = Scott Lloyd Shelly
}}

'''''Terraria''''' is a 2D ] ] video game developed by Re-Logic. The game was initially released for ] in May 2011, and was later ported and released for ], ], ], ], and ] in 2013, for ], ], and ] in 2014, for ], ], and ] in 2015, and for ] in 2016.

The game features exploration, crafting, construction, and combat with a variety of creatures in a ] ] world. The game received positive reviews from critics, and over 18 million copies of ''Terraria'' were sold by July 2016.

== Gameplay ==
]
''Terraria'' is a ] ] game with gameplay that revolves around exploration, building, and combat.<ref name="gamespotreview" /><ref name="Kotaku2011" /> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit sprites found on the ].<ref name="Kotaku2011" /> The game is noted for its classic exploration-adventure style of gameplay, similar to titles such as the '']'' series and '']''.<ref name="Kotaku2011" /><ref name="destructoid1" /><ref name="wired1" />

The game starts in a ] world. The player starts with three basic tools: a pickaxe for mining, a shortsword for combat, and an axe for woodcutting.<ref name="gamespotreview" /> Many resources, notably ores, can be found while mining or exploring underground caves. The player begins with a limited amount of ] and ], which can both be increased by finding certain ] by exploring.<ref name="gamespotreview" /> Some resources, and most items, may only be found in certain areas of the map, stored in common and rare containers, or dropped by certain enemies.<ref name="gamespotreview" /> The player uses resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, tables or other items can be crafted at a work bench, and bars can be smelted from ore at a furnace. Several advanced items in ''Terraria'' require multiple crafting operations where the product of one recipe is used as an ingredient for another.

The player can encounter many different enemies in ''Terraria'', such as simple slimes, zombies, demon eyes, and various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events, and player interactions.<ref name="gamespotreview" /> The player can fight against enemies with swords, bows, guns, magic spells, and other weapons. The player may also battle ] with a number of different combat mechanics that can drop rare items and large amounts of in-game currency. All bosses can be summoned by using certain items, destroying blocks through the world, or randomly when certain criteria are met. Several of the bosses can spawn naturally in certain places and times. The defeat of these bosses is often tied to in-game progression. For example, the Dungeon is inaccessible before Skeletron's defeat.

By completing specific goals (such as defeating a boss or obtaining a gun), players can attract ]s (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview" /> Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Players may then buy or sell items and certain services from NPCs with coins found in the world. Some NPCs cannot currently be found in the mobile versions of the game. The game includes a currency system in the form of coins that can be primarily used to complete transactions with NPCs. Coins can be obtained by slaying monsters, finding treasure, and selling items to NPCs.

The game recognizes many different ]s and areas, defined by the blocks that exist in the vicinity, each home to a unique set of enemies. If the player journeys to the Underworld and summons and defeats a boss there called the Wall of Flesh, the game enters "hard mode", which adds many new and much stronger enemies throughout the world, as well as new NPCs, bosses, ores, and items.<ref name="pcgamer_1.1" />

The game also features an expert mode difficulty.<ref name=changelog1.3 /> Enabled when creating a world, expert mode increases the difficulty of the game by doubling the health and attack of monsters and bosses, further increasing the strength of weaker enemies after hardmode, giving the bosses new attack patterns, decreasing the effectiveness of life regeneration, and other tweaks. To deal with the higher attack damages of expert mode the defense statistic is more effective than in normal mode. In addition to the higher difficulty level, expert mode increases the chance for enemies to drop rare items, and adds new items that can only be obtained by defeating the bosses on expert mode.

== Development and release ==
<!-- initial release -->
''Terraria'' was developed by Re-Logic beginning in January 2011,<ref name="ign_spinks" /> and is built on the ] framework.<ref name="escapist_xna" /> Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release.{{citation needed|date=July 2015}} The music was composed by Scott Lloyd Shelly.<ref name="resonance" /> The game was released for ] on May 16, 2011.<ref name="pcgamer_win_release" />

<!-- 1.1 update -->
Post-launch, the game has been updated on multiple occasions. In December 2011, Re-Logic updated ''Terraria'' to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system.<ref name="pcgamer_update_1.1" /> In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch.<ref name="rps_inactive" /> However, development resumed in 2013 with Spinks asking the community for ideas and features to include in a future content update.<ref name="pcgamer_possible_update" />

<!-- 360/PS3/vita/mobile -->
In September 2012, Spinks announced that ] and ] would be porting ''Terraria'' to ] and ].<ref name="eurog_ps3_360" /> The game was released for Xbox 360 via ] on March 27, 2013.<ref name="destruct_ps3_360_date" /> The PlayStation 3 version was released via the ] in North America on March 26, 2013<ref name="destruct_ps3_360_date" /> and in Europe and Australia on May 15, 2013.<ref name="joystiq_ps3_pal" /> Shortly after the initial console release, 505 Games announced ''Terraria'' for ];<ref name="eurog_vita_announce" /> it was released in Europe on December 11, 2013, and in North America on December 17, 2013.<ref name="ign_vita_date" /> ] localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from '']''.<ref name="polygon_ps3_jp" /><ref name="siliconera_vita_jp" /> In May 2013, ] announced a mobile version of ''Terraria'' ported by Dutch studio Codeglue for ], ], and ].<ref name="polygon_mobile" /> It was released for iOS on August 29, 2013,<ref name="joystiq_ios" /> and for Android on September 13, 2013.<ref name="joystiq_android" /> The Windows Phone version was released on September 12, 2014.<ref name="wincentral_winphone" />{{unreliable source?|date=August 2016}}

<!-- 1.2 update -->
In October 2013, Re-Logic released version 1.2 for ''Terraria'' on Windows after nine months in development. The update added a host of new mechanics, gameplay changes, and graphics adjustments.<ref name="pcgamer_1.2" /> After the 1.2 update was released the game returned to receiving continuous updates, including Halloween and Christmas updates which expanded the endgame significantly.<ref name="pcgamer_halloween" /><ref name="joystiq_xmas" /> The console and mobile versions received update 1.2 in 2014.<ref name="eurog_1.2" /><ref name="gamershell_1.2" /> ''Terraria'' became ]-free on October 2, 2014, when it was released on ].<ref name="gog" />

<!-- XBO/PS4/3DS/WiiU/Linux/OS X -->
A downloadable version of ''Terraria'' was released for ] on November 11, 2014, and ] on November 14, 2014,<ref name="joystiq_ps4" /><ref name="joystiq_xbo" /> with a retail release on December 2, 2014.<ref name="ign_retail" /> In September 2014, Re-Logic announced that ''Terraria'' would be coming to ] and ].<ref name="polygon_mac_linux" /> They were both released on August 12, 2015.<ref name="destruct_mac_linux" /> The Nintendo 3DS version was first released on the ] on December 10, 2015.<ref>{{cite web|last1=Blake|first1=Vikki|title=Terraria Release Date Confirmed for Nintendo 3DS|url=http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|website=IGN|accessdate=December 4, 2015}}</ref> A ] version was released on the eShop in June 2016.<ref name="eurog_3ds" />

<!-- 1.3 update -->
It was announced that version 1.3, the game's third major content update, would be the last on which Spinks would work personally, and that the developers Yorai Omer and Skiphs would take over programming, and Whitney Baird (a.k.a. Cenx), would take over as lead designer.{{citation needed|date=July 2015}} Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. During July 2016, Cenx announced that 1.3 for mobile is set for release in 2017.<ref name="pcgamer_1.3" />

== Reception ==
{{Video game reviews
| MC = 83/100 (PC)<ref name="metacritic_pc" /><br>81/100 (])<ref name="metacritic_ps3">{{cite web|url=http://www.metacritic.com/game/playstation-3/terraria|title=''Terraria'' for PlayStation 3 reviews|work=]|publisher=]|accessdate=August 22, 2016}}</ref><br>81/100 (])<ref name="metacritic_x360">{{cite web|url=http://www.metacritic.com/game/xbox-360/terraria|title=''Terraria'' for Xbox 360 reviews|work=]|publisher=]|accessdate=August 22, 2016}}</ref><br>82/100 (])<ref name="metacritic_ios">{{cite web|url=http://www.metacritic.com/game/ios/terraria|title=''Terraria'' for Xbox 360 reviews|work=]|publisher=]|accessdate=August 22, 2016}}</ref>
| Destruct = 8/10<ref name="destructoid-review" />
| GSpot = 8/10<ref name="gamespotreview" />
| GameZone = 9/10<ref name="gamezone" />
| IGN = 9/10<ref name="IGN" />
| PCGUS = 79%<ref name="PCGamer" />
}}
''Terraria'' has received favorable reviews from critics, with aggregate review website ] assigning a score of 83/100 for the Windows version based on 29 reviews, a score of 81/100 for the ] and ] based on 12 and 39 reviews respectively, and a score of 82/100 for the ] based on 11 reviews.<ref name="metacritic_pc" /><ref name="metacritic_ps3"/><ref name="metacritic_x360"/><ref name="metacritic_ios"/> A review for ] included praise for ''Terraria'' as "full of depth".<ref name="destruct-imp" /> Another reviewer praised ''Terraria''{{'}}s integration of some of ''Minecraft''{{'}}s concepts into two dimensions.<ref name="vg_it" />

] praised ''Terraria''{{'}}s exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview" /> ] praised the game, claiming that ''Terraria'': "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."<ref name="IGN" /> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref name="indiedb" />

Despite using 2D graphics, ''Terraria'' has been alluded to and described as a ''Minecraft'' clone by various video gaming media outlets.<ref name="IGN" /><ref>{{cite web |url=http://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |title=Not All Minecraft Clones Are A Waste Of Time |first=Luke |last=Plunkett |date=March 13, 2014 |work=] |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |title=Living under a blocky shadow: the world of Minecraft clones |first=Andrew |last=Webster |date=July 27, 2011 |work=] |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://indiegames.com/2011/05/terraria_vs_minecraft_why_2d_i.html |title=Terraria vs Minecraft: Why 2D Is King |date=May 25, 2011 |first=Michael |last=Rose |work=] |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |title=The game’s industry’s massive fail: where are all the Minecraft clones? |first=Tim |last=Edwards |work=] |date=September 20, 2011 |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://www.slidetoplay.com/terraria-review/ |title=Terraria Review |work=Slide to Play |access-date=January 21, 2016}}</ref>

=== Sales ===
''Terraria'' sold 200,000 copies in the nine days following its initial release on Windows; it remained on Steam's top sellers for the first six days of its release.<ref name="gamasutra_200k" /> Within a month, ''Terraria'' sold 432,000 copies.<ref name="pcgamer_432k" /> Over 12 million copies of ''Terraria'' by June 2015<ref name="1.3_trailer" /> and 18 million copies by July 2016 had been sold across all compatible platforms.<ref name=gs-multi-issue>{{cite web|url=http://www.gamespot.com/articles/xbox-ones-terraria-facing-this-serious-issue/1100-6441579/|title=Xbox One's ''Terraria'' Facing This "Serious Issue"|first=Eddie|last=Makuch|work=]|publisher=]|date=July 7, 2016|accessdate=August 26, 2016}}</ref>

== Sequels ==
In an October 2013 interview with '']'', Spinks announced that he was planning ''Terraria 2''.<ref name="rps_t2" /> Spinks said the game is planned to have an unlimited number of worlds and would be significantly different from the original game.<ref>{{cite news | url=http://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | title=Terraria 2 Will Have infinite Worlds and be 'Quite Different' | first=Chris | last=Pereira | publisher=] | date=October 3, 2013 | accessdate=April 21, 2016}}</ref>

Another game set in the ''Terraria'' universe, ''Terraria: Otherworld'' was announced in February 2015.<ref name="destruct_otherworld" /> ''Otherworld'' tasks the player with trying to purify the world of the Corruption. This is to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. ''Otherworld'' will include more strategy and role-playing elements, such as a new tower defense gameplay element, a skill tree, and an actual storyline to follow. The release date is currently set for 2016 for Windows, OS X, PlayStation 4, and Xbox One.<ref>{{cite web|last1=Devore|first1=Jordan|title=Terraria: Otherworld is coming along|url=http://www.destructoid.com/terraria-otherworld-is-coming-along-330299.phtml|website=Destructoid.com|accessdate=December 30, 2015}}</ref>

== Notes ==
{{Notelist}}

== References ==
{{Reflist|30em|refs=

<ref name="Kotaku2011">{{cite web |url=http://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |accessdate=May 18, 2011}}</ref>

<ref name="destructoid1">{{cite web |url=http://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |accessdate=May 22, 2011}}</ref>

<ref name="wired1">{{cite web |url=http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |work=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |accessdate=May 22, 2011}}</ref>

<ref name="pcgamer_1.1">{{cite web|url=http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |title=Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark &#124; News |publisher=PC Gamer |date=November 28, 2011 |accessdate=October 21, 2013}}</ref>

<ref name=changelog1.3>{{cite web|url=http://www.technologytell.com/gaming/149959/terrarias-1-3-update-changelog-revealed/ |title=Terraria’s 1.3 update changelog revealed |publisher=Technology Tell |date=June 29, 2015 |accessdate=July 21, 2015}}</ref>

<ref name="destructoid-review">{{cite web | url=http://www.destructoid.com/review-terraria-251533.phtml | author=Nakamura, Darren | title=Review: Terraria | date=April 17, 2013 | accessdate=January 11, 2013}}</ref>

<ref name="gamezone">{{cite web|last=Sanchez |first=David |url=http://pc.gamezone.com/reviews/item/terraria/ |title=Terraria Review |publisher=] |date= |accessdate=April 7, 2012}}</ref>

<ref name="PCGamer">{{cite web|url=http://www.pcgamer.com/terraria-review/|title=Terraria Review on PC Gamer|accessdate=October 25, 2014}}</ref>

<ref name=destruct-imp>{{cite web |title=Impressions: Terraria |author=Devore, Jordan |url=http://www.destructoid.com/impressions-terraria-201941.phtml |publisher=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref>

<ref name="vg_it">{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |accessdate=May 28, 2011}}</ref>

<ref name="gamespotreview">{{cite web| title = Terraria Review, Terraria PC Review |url = http://www.gamespot.com/reviews/terraria-review/1900-6316247/ |date = May 31, 2011 |last=Mc Shea |first=Tim}}</ref>

<ref name="IGN">{{cite web|title=Terraria Review|url=http://www.ign.com/articles/2011/05/25/terraria-review|publisher=]|accessdate=April 21, 2014}}</ref>

<ref name="indiedb">{{cite web|title=Space Station Room With a View|url=http://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|publisher=]|accessdate=November 27, 2012}}</ref>

<!-- redo -->

<ref name="ign_spinks">{{cite web | url=http://uk.ign.com/articles/2011/04/29/minecraft-the-platformer | title=Minecraft: The Platformer | work=] | publisher=] | first=Dana | last=Jongewaard | date=April 29, 2011 | accessdate=July 25, 2015}}</ref>

<ref name="escapist_xna">{{cite web | url=http://www.escapistmagazine.com/news/view/121843-Microsoft-Confirms-the-End-of-XNA | title=Microsoft Confirms the End of XNA | work=] | publisher=] | first=Andy | last=Chalk | date=February 1, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="resonance">{{cite web | url=http://www.resonancearray.com/about_us.ews | title=About | work=resonancearray.com | accessdate=July 25, 2015}}</ref>

<ref name="pcgamer_win_release">{{cite web | url=http://www.pcgamer.com/terraria-is-out-today/ | title=2D Minecraft-alike Terraria is out today | work=] | publisher=] | first=Tom | last=Senior | date=May 16, 2011 | accessdate=July 25, 2015}}</ref>

<ref name="pcgamer_update_1.1">{{cite web | url=http://www.pcgamer.com/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ | title=Terrraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | work=] | publisher=] | first=Tom | last=Senior | date=November 28, 2011 | accessdate=July 25, 2015}}</ref>

<ref name="rps_inactive">{{cite web | url=http://www.rockpapershotgun.com/2012/02/22/terraria-dev-time-to-move-on-fans-nooooooo/ | title=Terraria Dev: "Time to move on"; Fans: "Nooooooo!" | work=] | first=Craig | last=Pearson | date=February 22, 2012 | accessdate=July 25, 2015}}</ref>

<ref name="pcgamer_possible_update">{{cite web | url=http://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/ | title=Terraria creator asks what YOU would like to see in a possible update | work=] | publisher=] | first=Tom | last=Sykes | date=January 26, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="eurog_ps3_360">{{cite web | url=http://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year | title=Terraria heading to PSN and XBLA early next year | work=] | publisher=Gamer Network | first=Robert | last=Purchese | date=September 11, 2012 | accessdate=July 25, 2015}}</ref>

<ref name="destruct_ps3_360_date">{{cite web | url=http://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml | title=Terraria hits Xbox 360 and PlayStation 3 next week | work=] | first=Jordan | last=Devore | date=March 22, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="joystiq_ps3_pal">{{cite web | url=http://www.engadget.com/2013/04/30/terraria-expands-to-european-psn-may-15/ | title=Terraria expands to European PSN May 15 | work=] | publisher=] | first=JC | last=Fletcher | date=April 30, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="eurog_vita_announce">{{cite web | url=http://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita | title=Indie darling Terraria announced for PlayStation Vita | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=March 28, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="ign_vita_date">{{cite web | url=http://uk.ign.com/articles/2013/12/10/terraria-finally-gets-a-release-date-for-ps-vita | title=Terraria (Finally) Gets a Release Date for PS Vita | work=] | publisher=] | first=Colin | last=Moriarty | date=December 10, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="polygon_ps3_jp">{{cite web | url=http://www.polygon.com/2013/10/2/4795388/how-the-ps3-version-of-terraria-became-an-unconventional-success-in | title=How the PS3 version of Terraria became an unconventional success in Japan | work=] | publisher=] | first=Kevin | last=Gifford | date=October 2, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="siliconera_vita_jp">{{cite web | url=http://www.siliconera.com/2014/01/15/monomi-danganronpa-2-toro-make-cameos-terraria-japan/ | title=Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan | work=Siliconera | author=Spencer | date=January 15, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="polygon_mobile">{{cite web | url=http://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games | title=Terraria coming to iOS, Android, Windows Phone 8 this summer (update) | work=] | publisher=] | first=Samit | last=Sarkar | date=May 31, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="joystiq_ios">{{cite web | url=http://www.engadget.com/2013/08/28/terraria-ios-out-tomorrow/ | title=Terraria iOS out tomorrow | work=] | publisher=] | first=Alexander | last=Sliwinski | date=August 28, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="joystiq_android">{{cite web | url=http://www.engadget.com/2013/09/13/psa-terraria-grounded-on-android/ | title=PSA: Terraria grounded on Android | work=] | publisher=] | first=Mike | last=Suszek | date=September 13, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="wincentral_winphone">{{cite web | url=http://www.windowscentral.com/terraria-finally-arrives-windows-phone-xbox-live-support | title=Terraria finally arrives on Windows Phone with Xbox Live support | work=Windows Central | first=Rich | last=Edmonds | date=September 12, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="pcgamer_1.2">{{cite web | url=http://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | title=Terraria 1.2 update released, tweaks almost every part of the game | work=] | publisher=] | first=Phil | last=Savage | date=October 2, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="eurog_1.2">{{cite web | url=http://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | title=Terraria's massive console update coming Thursday | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=April 15, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="gamershell_1.2">{{cite web | url=http://www.gamershell.com/news_172217.html | title=Terraria on Mobile Updated to v1.2 | work=gamershell.com | date=December 4, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="pcgamer_halloween">{{cite web | url=http://www.pcgamer.com/terraria-offers-new-treats-no-tricks-in-halloween-update/ | title=Terraria offers new treats, no tricks, in Halloween update | work=] | publisher=] | first=Perry | last=Vandell | date=October 25, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="joystiq_xmas">{{cite web | url=http://www.engadget.com/2013/12/10/terraria-launches-christmas-update-on-ios-android/ | title=Terraria launches Christmas update on iOS, Android | work=] | publisher=] | first=Danny | last=Cowan | date=December 10, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="gog">{{cite web | url=http://terraria.org/news/terraria-now-available-on-gog | title=Terraria Now Available on GOG! | work=terraria.org | accessdate=July 25, 2015}}</ref>

<ref name="joystiq_ps4">{{cite web | url=http://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | title=Terraria hits PS4 on Tuesday - can you dig it? | work=] | publisher=] | first=Sam | last=Prell | date=November 9, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="joystiq_xbo">{{cite web | url=http://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | title=Terraria carves out an Xbox One release today | work=] | publisher=] | first=Danny | last=Cowan | date=November 14, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="ign_retail">{{cite web | url=http://uk.ign.com/articles/2014/11/07/terraria-ps4-coming-to-psn-next-tuesday | title=Terraria PS4 Coming to PSN Next Tuesday | work=] | publisher=] | first=Seth | last=Tipps | date=November 4, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="polygon_mac_linux">{{cite web | url=http://www.polygon.com/2014/9/15/6152869/terraria-mac-linux | title=Terraria in development for Mac and Linux | work=] | publisher=] | first=Megan | last=Farokhmanesh | date=September 15, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="eurog_3ds">{{cite web | url=http://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u | title=Terraria confirmed for 3DS and Wii U | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=June 8, 2014 | accessdate=July 25, 2015}}</ref>

<ref name="pcgamer_1.3">{{cite web | url=http://www.pcgamer.com/were-playing-terrarias-13-update-a-day-early/ | title=We played Terraria's 1.3 update a day early | work=] | publisher=] | first=Tom | last=Marks | date=June 29, 2015 | accessdate=June 30, 2015}}</ref>

<ref name="metacritic_pc">{{cite web | url=http://www.metacritic.com/game/pc/terraria | title=Terraria for PC Reviews | work=] | publisher=] | accessdate=July 25, 2015}}</ref>

<ref name="gamasutra_200k">{{cite web | url=http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | title=2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days | work=] | publisher=] | first=Frank | last=Cifaldi | date=May 25, 2011 | accessdate=July 25, 2015}}</ref>

<ref name="pcgamer_432k">{{cite web | url=http://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | title=Terraria sells 432,000 in one month, hardcore mode revealed | work=] | publisher=] | first=Tom | last=Senior | date=June 17, 2011 | accessdate=July 25, 2015}}</ref>

<ref name="1.3_trailer">{{cite web | url=https://www.youtube.com/watch?v=-nXdtDgpPeE | title=Good. Bad. I'm the Guy with the YoYo: The Terraria 1.3 Official Trailer | work=] | date=June 23, 2015 | accessdate=July 25, 2015}}</ref>

<ref name="rps_t2">{{cite web | url=http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | title=Well Here’s A Thing: Redigit Tells RPS There’s A Terraria 2 | work=] | first=Nathan | last=Grayson | date=October 3, 2013 | accessdate=July 25, 2015}}</ref>

<ref name="destruct_otherworld">{{cite web | url=http://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | title=Terraria: Otherworld trailer shows an alternate dimension to the sandbox | work=] | first=Darren | last=Nakamura | date=February 16, 2015 | accessdate=July 25, 2015}}</ref>

<ref name="destruct_mac_linux">{{cite web | url=http://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | title=Terraria hits Mac and Linux at long last | work=] | first=Jordan | last=Devore | date=August 12, 2015 | accessdate=August 13, 2015}}</ref>

|30em}}

== External links ==
* {{Official website|www.terraria.org}}
*

]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]

Revision as of 13:40, 11 January 2017

2011 video game
Terraria
File:TerrariaLogo2.png
Developer(s)Re-Logic
Publisher(s)
Designer(s)
  • Andrew Spinks
  • Whitney Baird
Programmer(s)
  • Yorai Omer
  • Chris Bednarz
Artist(s)
  • Jim Kjexrud
  • Victor Moura
  • Jamison Hayes
Composer(s)Scott Lloyd Shelly
Platform(s) Microsoft Windows
Release May 16, 2011
  • Microsoft Windows
    • WW: May 16, 2011
  • PlayStation 3
    • NA: March 26, 2013
    • PAL: May 15, 2013
  • Xbox 360
    • WW: March 27, 2013
  • PlayStation Vita
    • PAL: December 11, 2013
    • NA: December 17, 2013
  • iOS
    • WW: August 29, 2013
  • Android
    • WW: September 13, 2013
  • Windows Phone
    • WW: September 12, 2014
  • PlayStation 4
    • WW: November 11, 2014
  • Xbox One
    • WW: November 14, 2014
  • OS X, Linux
    • WW: August 12, 2015
  • Nintendo 3DS
    • WW: December 10, 2015
  • Wii U
    • NA: June 16, 2016
    • PAL: June 24, 2016
Genre(s)Action-adventure, survival
Mode(s)Single-player, multiplayer

Terraria is a 2D action-adventure sandbox video game developed by Re-Logic. The game was initially released for Microsoft Windows in May 2011, and was later ported and released for Xbox 360, PlayStation 3, PlayStation Vita, iOS, and Android in 2013, for Windows Phone, PlayStation 4, and Xbox One in 2014, for OS X, Linux, and Nintendo 3DS in 2015, and for Wii U in 2016.

The game features exploration, crafting, construction, and combat with a variety of creatures in a procedurally generated 2D world. The game received positive reviews from critics, and over 18 million copies of Terraria were sold by July 2016.

Gameplay

File:Terraria screenshot.jpg
An in-game screenshot of Terraria, circa 2011

Terraria is a sandbox 2D game with gameplay that revolves around exploration, building, and combat. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to titles such as the Metroid series and Minecraft.

The game starts in a procedurally generated world. The player starts with three basic tools: a pickaxe for mining, a shortsword for combat, and an axe for woodcutting. Many resources, notably ores, can be found while mining or exploring underground caves. The player begins with a limited amount of health and magic points, which can both be increased by finding certain items by exploring. Some resources, and most items, may only be found in certain areas of the map, stored in common and rare containers, or dropped by certain enemies. The player uses resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, tables or other items can be crafted at a work bench, and bars can be smelted from ore at a furnace. Several advanced items in Terraria require multiple crafting operations where the product of one recipe is used as an ingredient for another.

The player can encounter many different enemies in Terraria, such as simple slimes, zombies, demon eyes, and various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events, and player interactions. The player can fight against enemies with swords, bows, guns, magic spells, and other weapons. The player may also battle boss monsters with a number of different combat mechanics that can drop rare items and large amounts of in-game currency. All bosses can be summoned by using certain items, destroying blocks through the world, or randomly when certain criteria are met. Several of the bosses can spawn naturally in certain places and times. The defeat of these bosses is often tied to in-game progression. For example, the Dungeon is inaccessible before Skeletron's defeat.

By completing specific goals (such as defeating a boss or obtaining a gun), players can attract non-player characters (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Players may then buy or sell items and certain services from NPCs with coins found in the world. Some NPCs cannot currently be found in the mobile versions of the game. The game includes a currency system in the form of coins that can be primarily used to complete transactions with NPCs. Coins can be obtained by slaying monsters, finding treasure, and selling items to NPCs.

The game recognizes many different biomes and areas, defined by the blocks that exist in the vicinity, each home to a unique set of enemies. If the player journeys to the Underworld and summons and defeats a boss there called the Wall of Flesh, the game enters "hard mode", which adds many new and much stronger enemies throughout the world, as well as new NPCs, bosses, ores, and items.

The game also features an expert mode difficulty. Enabled when creating a world, expert mode increases the difficulty of the game by doubling the health and attack of monsters and bosses, further increasing the strength of weaker enemies after hardmode, giving the bosses new attack patterns, decreasing the effectiveness of life regeneration, and other tweaks. To deal with the higher attack damages of expert mode the defense statistic is more effective than in normal mode. In addition to the higher difficulty level, expert mode increases the chance for enemies to drop rare items, and adds new items that can only be obtained by defeating the bosses on expert mode.

Development and release

Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework. Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release. The music was composed by Scott Lloyd Shelly. The game was released for Microsoft Windows on May 16, 2011.

Post-launch, the game has been updated on multiple occasions. In December 2011, Re-Logic updated Terraria to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas and features to include in a future content update.

In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from Danganronpa: Trigger Happy Havoc. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.

In October 2013, Re-Logic released version 1.2 for Terraria on Windows after nine months in development. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates, including Halloween and Christmas updates which expanded the endgame significantly. The console and mobile versions received update 1.2 in 2014. Terraria became DRM-free on October 2, 2014, when it was released on GOG.com.

A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to OS X and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.

It was announced that version 1.3, the game's third major content update, would be the last on which Spinks would work personally, and that the developers Yorai Omer and Skiphs would take over programming, and Whitney Baird (a.k.a. Cenx), would take over as lead designer. Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. During July 2016, Cenx announced that 1.3 for mobile is set for release in 2017.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100 (PC)
81/100 (PS3)
81/100 (X360)
82/100 (iOS)
Review scores
PublicationScore
Destructoid8/10
GameSpot8/10
GameZone9/10
IGN9/10
PC Gamer (US)79%

Terraria has received favorable reviews from critics, with aggregate review website Metacritic assigning a score of 83/100 for the Windows version based on 29 reviews, a score of 81/100 for the PlayStation 3 and Xbox 360 based on 12 and 39 reviews respectively, and a score of 82/100 for the iOS based on 11 reviews. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions.

GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB.

Despite using 2D graphics, Terraria has been alluded to and described as a Minecraft clone by various video gaming media outlets.

Sales

Terraria sold 200,000 copies in the nine days following its initial release on Windows; it remained on Steam's top sellers for the first six days of its release. Within a month, Terraria sold 432,000 copies. Over 12 million copies of Terraria by June 2015 and 18 million copies by July 2016 had been sold across all compatible platforms.

Sequels

In an October 2013 interview with Rock, Paper, Shotgun, Spinks announced that he was planning Terraria 2. Spinks said the game is planned to have an unlimited number of worlds and would be significantly different from the original game.

Another game set in the Terraria universe, Terraria: Otherworld was announced in February 2015. Otherworld tasks the player with trying to purify the world of the Corruption. This is to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld will include more strategy and role-playing elements, such as a new tower defense gameplay element, a skill tree, and an actual storyline to follow. The release date is currently set for 2016 for Windows, OS X, PlayStation 4, and Xbox One.

Notes

  1. Ported to mobile platforms by Codeglue and to consoles by Engine Software

References

  1. ^ Mc Shea, Tim (May 31, 2011). "Terraria Review, Terraria PC Review".
  2. ^ McWhertor, Michael (May 13, 2011). "Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria". Kotaku. Gawker Media. Retrieved May 18, 2011.
  3. Devore, Jordan (April 25, 2011). "Minecraft in 2D, you say? Terraria looks legit". Destructoid. Retrieved May 22, 2011.
  4. Geere, Duncan (May 18, 2011). "Terraria offers two-dimensional mining, exploring and giant eyeballs". Wired. Condé Nast Publications. Retrieved May 22, 2011.
  5. "Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | News". PC Gamer. November 28, 2011. Retrieved October 21, 2013.
  6. "Terraria's 1.3 update changelog revealed". Technology Tell. June 29, 2015. Retrieved July 21, 2015.
  7. Jongewaard, Dana (April 29, 2011). "Minecraft: The Platformer". IGN. Ziff Davis. Retrieved July 25, 2015.
  8. Chalk, Andy (February 1, 2013). "Microsoft Confirms the End of XNA". The Escapist. Defy Media. Retrieved July 25, 2015.
  9. "About". resonancearray.com. Retrieved July 25, 2015.
  10. Senior, Tom (May 16, 2011). "2D Minecraft-alike Terraria is out today". PC Gamer. Future Publishing. Retrieved July 25, 2015.
  11. Senior, Tom (November 28, 2011). "Terrraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark". PC Gamer. Future Publishing. Retrieved July 25, 2015.
  12. Pearson, Craig (February 22, 2012). "Terraria Dev: "Time to move on"; Fans: "Nooooooo!"". Rock, Paper, Shotgun. Retrieved July 25, 2015.
  13. Sykes, Tom (January 26, 2013). "Terraria creator asks what YOU would like to see in a possible update". PC Gamer. Future Publishing. Retrieved July 25, 2015.
  14. Purchese, Robert (September 11, 2012). "Terraria heading to PSN and XBLA early next year". Eurogamer. Gamer Network. Retrieved July 25, 2015.
  15. ^ Devore, Jordan (March 22, 2013). "Terraria hits Xbox 360 and PlayStation 3 next week". Destructoid. Retrieved July 25, 2015.
  16. Fletcher, JC (April 30, 2013). "Terraria expands to European PSN May 15". Engadget. AOL. Retrieved July 25, 2015.
  17. Philips, Tom (March 28, 2013). "Indie darling Terraria announced for PlayStation Vita". Eurogamer. Gamer Network. Retrieved July 25, 2015.
  18. Moriarty, Colin (December 10, 2013). "Terraria (Finally) Gets a Release Date for PS Vita". IGN. Ziff Davis. Retrieved July 25, 2015.
  19. Gifford, Kevin (October 2, 2013). "How the PS3 version of Terraria became an unconventional success in Japan". Polygon. Vox Media. Retrieved July 25, 2015.
  20. Spencer (January 15, 2014). "Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan". Siliconera. Retrieved July 25, 2015.
  21. Sarkar, Samit (May 31, 2013). "Terraria coming to iOS, Android, Windows Phone 8 this summer (update)". Polygon. Vox Media. Retrieved July 25, 2015.
  22. Sliwinski, Alexander (August 28, 2013). "Terraria iOS out tomorrow". Engadget. AOL. Retrieved July 25, 2015.
  23. Suszek, Mike (September 13, 2013). "PSA: Terraria grounded on Android". Engadget. AOL. Retrieved July 25, 2015.
  24. Edmonds, Rich (September 12, 2014). "Terraria finally arrives on Windows Phone with Xbox Live support". Windows Central. Retrieved July 25, 2015.
  25. Savage, Phil (October 2, 2013). "Terraria 1.2 update released, tweaks almost every part of the game". PC Gamer. Future Publishing. Retrieved July 25, 2015.
  26. Vandell, Perry (October 25, 2013). "Terraria offers new treats, no tricks, in Halloween update". PC Gamer. Future Publishing. Retrieved July 25, 2015.
  27. Cowan, Danny (December 10, 2013). "Terraria launches Christmas update on iOS, Android". Engadget. AOL. Retrieved July 25, 2015.
  28. Philips, Tom (April 15, 2014). "Terraria's massive console update coming Thursday". Eurogamer. Gamer Network. Retrieved July 25, 2015.
  29. "Terraria on Mobile Updated to v1.2". gamershell.com. December 4, 2014. Retrieved July 25, 2015.
  30. "Terraria Now Available on GOG!". terraria.org. Retrieved July 25, 2015.
  31. Prell, Sam (November 9, 2014). "Terraria hits PS4 on Tuesday - can you dig it?". Engadget. AOL. Retrieved July 25, 2015.
  32. Cowan, Danny (November 14, 2014). "Terraria carves out an Xbox One release today". Engadget. AOL. Retrieved July 25, 2015.
  33. Tipps, Seth (November 4, 2014). "Terraria PS4 Coming to PSN Next Tuesday". IGN. Ziff Davis. Retrieved July 25, 2015.
  34. Farokhmanesh, Megan (September 15, 2014). "Terraria in development for Mac and Linux". Polygon. Vox Media. Retrieved July 25, 2015.
  35. Devore, Jordan (August 12, 2015). "Terraria hits Mac and Linux at long last". Destructoid. Retrieved August 13, 2015.
  36. Blake, Vikki. "Terraria Release Date Confirmed for Nintendo 3DS". IGN. Retrieved December 4, 2015.
  37. Philips, Tom (June 8, 2014). "Terraria confirmed for 3DS and Wii U". Eurogamer. Gamer Network. Retrieved July 25, 2015.
  38. Marks, Tom (June 29, 2015). "We played Terraria's 1.3 update a day early". PC Gamer. Future Publishing. Retrieved June 30, 2015.
  39. ^ "Terraria for PC Reviews". Metacritic. CBS Interactive. Retrieved July 25, 2015.
  40. ^ "Terraria for PlayStation 3 reviews". Metacritic. CBS Interactive. Retrieved August 22, 2016.
  41. ^ "Terraria for Xbox 360 reviews". Metacritic. CBS Interactive. Retrieved August 22, 2016.
  42. ^ "Terraria for Xbox 360 reviews". Metacritic. CBS Interactive. Retrieved August 22, 2016.
  43. Nakamura, Darren (April 17, 2013). "Review: Terraria". Retrieved January 11, 2013.
  44. Sanchez, David. "Terraria Review". GameZone. Retrieved April 7, 2012.
  45. ^ "Terraria Review". IGN. Retrieved April 21, 2014.
  46. "Terraria Review on PC Gamer". Retrieved October 25, 2014.
  47. Devore, Jordan (May 25, 2011). "Impressions: Terraria". Destructoid. Retrieved May 28, 2011.
  48. Castelli, Stefano (May 23, 2011). "Un tris di mini-recensioni". Videogame.it. Retrieved May 28, 2011.
  49. "Space Station Room With a View". IndieDB. Retrieved November 27, 2012.
  50. Plunkett, Luke (March 13, 2014). "Not All Minecraft Clones Are A Waste Of Time". Kotaku. Retrieved January 21, 2016.
  51. Webster, Andrew (July 27, 2011). "Living under a blocky shadow: the world of Minecraft clones". Ars Technica. Retrieved January 21, 2016.
  52. Rose, Michael (May 25, 2011). "Terraria vs Minecraft: Why 2D Is King". IndieGames.com. Retrieved January 21, 2016.
  53. Edwards, Tim (September 20, 2011). "The game's industry's massive fail: where are all the Minecraft clones?". PC Gamer. Retrieved January 21, 2016.
  54. "Terraria Review". Slide to Play. Retrieved January 21, 2016.
  55. Cifaldi, Frank (May 25, 2011). "2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days". Gamasutra. UBM plc. Retrieved July 25, 2015.
  56. Senior, Tom (June 17, 2011). "Terraria sells 432,000 in one month, hardcore mode revealed". PC Gamer. Future Publishing. Retrieved July 25, 2015.
  57. "Good. Bad. I'm the Guy with the YoYo: The Terraria 1.3 Official Trailer". YouTube. June 23, 2015. Retrieved July 25, 2015.
  58. Makuch, Eddie (July 7, 2016). "Xbox One's Terraria Facing This "Serious Issue"". GameSpot. CBS Interactive. Retrieved August 26, 2016.
  59. Grayson, Nathan (October 3, 2013). "Well Here's A Thing: Redigit Tells RPS There's A Terraria 2". Rock, Paper, Shotgun. Retrieved July 25, 2015.
  60. Pereira, Chris (October 3, 2013). "Terraria 2 Will Have infinite Worlds and be 'Quite Different'". IGN. Retrieved April 21, 2016.
  61. Nakamura, Darren (February 16, 2015). "Terraria: Otherworld trailer shows an alternate dimension to the sandbox". Destructoid. Retrieved July 25, 2015.
  62. Devore, Jordan. "Terraria: Otherworld is coming along". Destructoid.com. Retrieved December 30, 2015.

External links

Categories: