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===All game consoles=== ===All game consoles===
{{dynamic list}} {{dynamic list}}
{| class=
{| class="wikitable sortable" font-size:95%;" style="margin:auto;"
|+Million-selling game consoles
! scope="col" |Platform
! scope="col" |Firm
! scope="col" |Released{{ref label|Release sources|‡|‡}}
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref.
|-
|]
|style="background:#E4E4FF;" |]
|style="text-align:center;" |{{vgy|2000}}
|style="text-align:right;" data-sort-value="155.1"|>155&nbsp;million <!-- <small>(as of 2012)</small> -->
|style="text-align:center;" |{{efn|group=note|name=PlayStation family|Sony stopped divulging individual platform sales starting with 2012 fiscal reports,<ref name="sony combined"/><ref name="sony stop combined"/> and continues to sporadically.<ref name="reporting style"/> '''PlayStation 2''': 138.8&nbsp;million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).<ref name="Q1 2009 PSP and PS2"/> Sony sold 16.2&nbsp;million units from Q2 FY2009 until March 31, 2012.<ref name="PS2 Q2 and beyond"/> It was discontinued worldwide on January 4, 2013.<ref name=PSVita/> '''PlayStation 3''': A Sony press release reported 80&nbsp;million sold as of November 2, 2013.<ref name="PS3 80mil"/> 3.4&nbsp;million were shipped in 2014 and 0.4&nbsp;million in the first quarter of 2015.<ref name="PS4 Q4 FY2014"/> '''PlayStation Portable''': 52.9&nbsp;million units sold as of Q1 FY2009.<ref name="Q1 2009 PSP and PS2"/> Sony sold 23.4&nbsp;million units from Q2 FY2009 until March 31, 2012.<ref name="PSP Q2 and beyond"/> On June 3, 2014, ] reported a sales figure of 80&nbsp;million,<ref name="IGN guess-estimate"/> but the ] noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."<ref name="PSP discontinued"/> Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe ended during the latter part of 2014.<ref name="PSP discontinued"/> ] reported in mid-November that 82 million PSP were manufactured and shipped at end of production.<ref name="IGN 82million sold"/> '''PlayStation Vita''': 4 million reported by '']'' on January 4, 2013.<ref name=PSVita/>}}
|-
|]
|style="background:#FFE8E8;"|]
|style="text-align:center;" |{{vgy|2004}}
|style="text-align:right;" |154.02&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|]/]
|style="background:#FFE8E8;"|]
|style="text-align:center;" |{{vgy|1989}}/{{vgy|1998}}
|style="text-align:right;" |118.69&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC"/> Before Game Boy Color's release in late-1998,{{ref label|Release sources|‡|‡}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales"/>}}
|-
|]
|style="background:#E4E4FF;"|]
|style="text-align:center;" |{{vgy|1994}}
|style="text-align:right;" |102.49&nbsp;million
|style="text-align:center;" |<ref name="ps1"/>
|-
|]
|style="background:#FFE8E8;"|]
|style="text-align:center;" |{{vgy|2006}}
|style="text-align:right;" |101.63&nbsp;million
|style="text-align:center;" |<ref name="nintendosales"/>
|-
|]
|style="background:#dfd;" |]
|style="text-align:center;" |{{vgy|2005}}
|style="text-align:right;" |84&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=x360|Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.<ref name="Xbone last quarter"/><ref name="xbox360"/> Microsoft stated it will shift focus to the amount of active users on ] starting in late 2015.<ref name="Shipments and Live"/> '''Xbox 360''': Sold 84&nbsp;million as of June 2014.<ref name="xbox e3"/> '''Xbox One''': Microsoft CEO ] unveiled at a December 3, 2014 shareholder presentation that 10&nbsp;million units were sold.<ref name="Xbone 10"/> Ars Technica estimated it to have outsold the Wii U starting in late 2014, and continues to outpace it into mid-2015.<ref name="xbox Analysis"/> Third-party estimates suggest sales reached approximately 25-30&nbsp;million worldwide by late 2016.<ref name="engadget guesstimate"/>}}
|-
|]
|style="background:#E4E4FF;"|]
|style="text-align:center;" |{{vgy|2006}}
|style="text-align:right" data-sort-value="83.8"|>83.8&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|]
|style="background:#E4E4FF;"|]
|style="text-align:center;" |{{vgy|2004}}
|style="text-align:right;" |82&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|]
|style="background:#FFE8E8;"|]
|style="text-align:center;" |{{vgy|2001}}
|style="text-align:right;" |81.51&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|]
|style="background:#FFE8E8;"|]
|style="text-align:center;" |{{vgy|1983}}
|style="text-align:right;" |61.91&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}}
|style="background:#FFE8E8;" |]
|style="text-align:center;" |{{vgy|2011}}
|style="text-align:right;" |61.57&nbsp;million
|style="text-align:center;" |<ref name="nintendosales" />
|-
| style="background:#b6fcb6;" |] {{†|alt=current generation consoles}}
| style="background:#E4E4FF" |]
| style="text-align:center;" |{{vgy|2013}}
| style="text-align:right" |53.4&nbsp;million
| style="text-align:center;" |<ref name="PS4 50M"/><!-- <ref name="sonysales" /><ref name="PS4 FY2016" /> -->
|-
|]
|style="background:#FFE8E8;" |]
|style="text-align:center;" |{{vgy|1990}}
|style="text-align:right;" |49.10&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|]
|style="background:#FFE8E8;" |]
|style="text-align:center;" |{{vgy|1996}}
|style="text-align:right;" |32.93&nbsp;million
|style="text-align:center;" |<ref name="nintendosales" />
|-
|]
|style="background:#E0F3F3;" |]
|style="text-align:center;" |{{vgy|1988}}
|style="text-align:right;" data-sort-value="30.75"|30.75&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=genesis}}
|-
|]
|style="background:#FAFADA;" |]
|style="text-align:center;" |{{vgy|1977}}
|style="text-align:right" |30&nbsp;million
|style="text-align:center;" |<ref name="atari2600 PR"/>
|-
|]
|style="background:#dfd;" |]
|style="text-align:center;" |{{vgy|2001}}
|style="text-align:right;" |24&nbsp;million
|style="text-align:center;" |<ref name="xbox"/>
|-
|]
|style="background:#FFE8E8;" |]
|style="text-align:center;" |{{vgy|2001}}
|style="text-align:right;" |21.74&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}}
|style="background:#FFE8E8;" |]
|style="text-align:center;" |{{vgy|2012}}
|style="text-align:right" |13.36&nbsp;million
|style="text-align:center;" |<ref name=nintendosales/>
|-
|]
|style="background:#E0F3F3;" |]
|style="text-align:center;" |{{vgy|1986}}
|style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including recent Brazil sales figures.<ref name="sms and gen ign"/><ref name="encyclopedia"/> ] wrote in a 1995 publication that the Master System's active ] in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, the United Kingdom at 1.35&nbsp;million, Germany at 700&nbsp;thousand, Spain at 550&nbsp;thousand, the Netherlands at 200&nbsp;thousand, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand. Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<ref name="digest 60"/> 1&nbsp;million were sold in Japan as of 1986.<ref name="business japan"/> 2&nbsp;million were sold in the United States.<ref name="sheff 349">{{harvnb|Sheff|Eddy|1999|p=}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> 8&nbsp;million were sold by ] in Brazil as of 2016.<ref name="MDB"/>}}
|-
|]
|style="background:#E0F3F3;" |]
|style="text-align:center;" |{{vgy|1990}}
|style="text-align:right;" |10.62&nbsp;million
|style="text-align:center;" |<ref name="famitsu 306"/>
|-
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}}
|style="background:#dfd;" |]
|style="text-align:center;" |{{vgy|2013}}
|style="text-align:right;" data-sort-value="10.02" |>10&nbsp;million<br/><small>(as of 2014)</small>
|style="text-align:center;" |{{efn|group=note|name=x360}}
|-
|]
|style="background:#FFFFFF;" |]/]<br/>{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS"/>}}
|style="text-align:center;" |{{vgy|1987}}
|style="text-align:right" |10&nbsp;million
|style="text-align:center;" |<ref name="turbo eurogamer"/>
|-
|]
|style="background:#E0F3F3;" |]
|style="text-align:center;" |{{vgy|1994}}
|style="text-align:right" |9.26&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/>
|-
|]
|style="background:#E0F3F3;" |]
|style="text-align:center;" |{{vgy|1998}}
|style="text-align:right" |9.13&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/><ref name="sega Q4 FY2001"/><ref name="sega Q4 FY2001 rev"/><ref name="sega Q4 FY2002"/>
|-
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}}
|style="background:#E4E4FF;" |]
|style="text-align:center;" |{{vgy|2011}}
| style="text-align:right" data-sort-value="4.01" |>4&nbsp;million<br/><small>(as of 2013)</small>
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}}
|-
|]
|style="background:#E0F3F3;" |]
|style="text-align:center;" |{{vgy|1993}}
|style="text-align:right" data-sort-value="3.41"|>3.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys"/> Its successor launched on August 6, 2005.<ref name="advanced pico"/> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal"/>}}
|-
|]
|style="background:#FFFFFF;" |]
|style="text-align:center;" |{{vgy|1999}}
|style="text-align:right" data-sort-value="3.35"|3.5&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan"/> A March 2003 '']'' article reported the original (March 1999)<ref name="nami swan"/> and color (December 2000)<ref name="nami swan"/> versions sold approximately 3 million units combined,<ref name="robin chwan"/> while the SwanCrystal (July 2002)<ref name="egn swan"/> sold over 200 thousand units.<ref name="robin chwan"/> Bandai announced the transition from hardware to ] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song"/> Average weekly '']'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|§|§}} and the SwanCrystal went ] starting in autumn 2003.<ref name="robin chwan"/> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto"/>}}
|-
|]
|style="background:#FFE8E8;" |]
|style="text-align:center;" |{{vgy|1977}}
|style="text-align:right;" |3&nbsp;million
|style="text-align:center;" |<ref name="sheff 27">{{harvnb|Sheff|Eddy|1999|pp=}}: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref>
|-
|]
|style="background:#FFFFFF;" |]
|style="text-align:center;" |{{vgy|1980}}
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name=intellivision2/>
|-
|]
|style="background:#FFFFFF;" |]
|style="text-align:center;" |{{vgy|2003}}
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="N-Gage"/>
|-
|]
|style="background:#FFFFFF;" |]
|style="text-align:center;" |{{vgy|1982}}
|style="text-align:right" data-sort-value="2.01"|>2&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report"/><ref name="former self"/> with most inventory gone by October 1985.<ref name="Colecovision inventory"/>}}
|-
|]
|style="background:#FFFFFF;"|]/]
|style="text-align:center;" |{{vgy|1978}}
|style="text-align:right" |2&nbsp;million
|style="text-align:center;" |<ref name="Magnavox Odyssey2"/>
|-
|]
|style="background:#FAFADA;"|]
|style="text-align:center;" |{{vgy|1989}}
|style="text-align:right" data-sort-value="1.01"|>1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=atarilynx|'']'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill"/> Around June 1994, Atari shifted its focus from the Lynx to its ] console.<ref name="Atari refocused"/>}}
|-
|]
|style="background:#FFFFFF;"|]
|style="text-align:center;" |{{vgy|1991}}
|style="text-align:right" data-sort-value="1.01"|>1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in '']'' on September 15, 1994.<ref name="Philips sales"/> The CD-i was discontinued in 1998.<ref name="Top 10 Failed"/>}}
|-
|]
|style="background:#FFFFFF;" |]
|style="text-align:center;" |{{vgy|1976}}
|style="text-align:right" data-sort-value="1.01"|>1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self"/>—almost bankrupting the company.<ref name="near bankrupt"/>}}
|-
|]
|style="background:#FAFADA;" |]
|style="text-align:center;" |{{vgy|1982}}
|style="text-align:right" |1&nbsp;million
|style="text-align:center;" |<ref name="a5200"/>
|}


===Home game consoles=== ===Home game consoles===

Revision as of 09:23, 14 January 2017

Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide.

A video game console is a standardized computing device tailored for video gaming that requires a monitor or television set as an output. Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average, most are boxlike in shape, and their compact size allows them to be easily used in a variety of locations with an electrical outlet. Each are usually developed by a single business organization. Dedicated consoles can only play built-in games. Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.

A handheld game console is a lightweight device with a built-in screen, games controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles. Mattel introduced the first handheld electronic game with the 1977 release of Auto Race. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continues to dominate the handheld console market.

PlayStation 2 has over 10,828 software titles, and 1.52 billion units of software were sold worldwide as of December 2010. Nintendo DS has over 2,000 software titles (as of August 2013), and 948.44 million units of software sold worldwide as of September 2016.

Best-selling game consoles

See also: List of best-selling game consoles by region and List of commercial failures in video gaming The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The original (left) sold 18.79 million units. The majority of sales came from the DS Lite (right) at 93.86 million units. Two members of the DS product line, the DSi (left) and DSi XL (right) helped to further drive sales, moving 41.37 million units combined.

The following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. Dedicated consoles are marked with an asterisk (*) next to the platform's name, while  †  indicates the current generation consoles on the market. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video gaming". Hardware firms labelled  Atari ,  Microsoft ,  Nintendo ,  Sega  or  Sony  have more than two consoles listed; those with a white background do not.

All game consoles

This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources.

Home game consoles

Only the PlayStation (top) and Wii (bottom) join the PlayStation 2 in home consoles surpassing 100 million units sold.
The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.
Million-selling home game consoles
Platform Firm Released Units sold Ref.
PlayStation 2 Sony Template:Vgy >155 million
PlayStation Sony Template:Vgy 102.49 million
Wii Nintendo Template:Vgy 101.63 million
Xbox 360 Microsoft Template:Vgy 84 million
PlayStation 3 Sony Template:Vgy >83.8 million
Nintendo Entertainment System Nintendo Template:Vgy 61.91 million
PlayStation 4 Sony Template:Vgy 53.4 million
Super Nintendo Entertainment System Nintendo Template:Vgy 49.10 million
Nintendo 64 Nintendo Template:Vgy 32.93 million
Sega Genesis Sega Template:Vgy 30.75 million
Atari 2600 Atari Template:Vgy 30 million
Xbox Microsoft Template:Vgy 24 million
GameCube Nintendo Template:Vgy 21.74 million
Wii U Nintendo Template:Vgy 13.36 million
Master System Sega Template:Vgy 10–13 million
Xbox One Microsoft Template:Vgy >10 million
(as of 2014)
TurboGrafx-16 NEC/Hudson Soft
Template:Vgy 10 million
Sega Saturn Sega Template:Vgy 9.26 million
Dreamcast Sega Template:Vgy 9.13 million
Sega Pico Sega Template:Vgy >3.4 million
Color TV Game Nintendo Template:Vgy 3 million
Intellivision Mattel Template:Vgy 3 million
ColecoVision Coleco Template:Vgy >2 million
Magnavox Odyssey² Magnavox/Philips Template:Vgy 2 million
Philips CD-i Philips Template:Vgy >1 million
Telstar Coleco Template:Vgy >1 million
Atari 5200 Atari Template:Vgy 1 million

Handheld game consoles

See also: Comparison of handheld game consoles
Sony's PlayStation Portable signified the company's debut in the handheld market. Forbes editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."
Million-selling handheld game consoles
Platform Firm Released Units sold Ref.
Nintendo DS Nintendo Template:Vgy 154.02 million
Game Boy/Game Boy Color Nintendo Template:Vgy/Template:Vgy 118.69 million
PlayStation Portable Sony Template:Vgy 82 million
Game Boy Advance Nintendo Template:Vgy 81.51 million
Nintendo 3DS Nintendo Template:Vgy 61.57 million
Sega Game Gear Sega Template:Vgy 10.62 million
PlayStation Vita Sony Template:Vgy >4 million
(as of 2013)
WonderSwan Bandai Template:Vgy 3.5 million
N-Gage Nokia Template:Vgy 3 million
Atari Lynx Atari Template:Vgy >1 million

Best-selling game consoles by firm

Total amount of every console with at least 1 million units sold.

Million-selling game consoles by firm
Manufacturer Home
console sales
Handheld
console sales
Total sales
Nintendo 283.67 million 415.79 million 699.46 million
Sony >388.69 million >86 million >474.69 million
Microsoft 118 million 118 million
Sega 59.14–62.14 million >14.02 million >76.16 million
Atari 31 million >1 million >32 million
Hudson Soft/NEC 10 million 10 million
Bandai 3.5 million 3.5 million
Coleco >3 million >3 million
Magnavox/Philips >3 million >3 million
Mattel 3 million 3 million
Nokia 3 million 3 million

Notes

  1. ^ Cite error: The named reference PlayStation family was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference x360 was invoked but never defined (see the help page).
  3. 30.75 million sold by Sega worldwide as of March 1996, not including third-party sales. In addition, Tec Toy sold 3 million in Brazil, and Majesco projected it would sell 1.5 million in the United States.
  4. Cite error: The named reference master was invoked but never defined (see the help page).
  5. Cite error: The named reference Turbo firm was invoked but never defined (see the help page).
  6. Cite error: The named reference Pico was invoked but never defined (see the help page).
  7. Cite error: The named reference Coleco was invoked but never defined (see the help page).
  8. Cite error: The named reference Philips was invoked but never defined (see the help page).
  9. Cite error: The named reference telstar was invoked but never defined (see the help page).
  10. Cite error: The named reference GB and GBC was invoked but never defined (see the help page).
  11. Cite error: The named reference bandai was invoked but never defined (see the help page).
  12. Cite error: The named reference atarilynx was invoked but never defined (see the help page).

References

  1. GameCentral staff (June 27, 2013). "Xbox 360 beats Wii as the UK's best-selling console". Metro. Retrieved October 31, 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  2. ^ Lee, Robin (August 23, 2012). Peitz, Martin; Waldfogel, Joel (eds.). The Oxford Handbook of the Digital Economy. Oxford University Press. p. 84. ISBN 9780195397840. Retrieved December 29, 2013.
  3. ^ Shelly, Gary; Misty, Vermaat (February 25, 2010). Discovering Computers 2011: Living in a Digital World, Complete. Shelly Cashman. Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven. Cengage Learning. p. 24. ISBN 9781439079263.
  4. Retro Rogue. "2004 Holiday Gift Guide Review - Atari Flashback Console (Atari)". GameSpy. Retrieved December 30, 2013.
  5. Chen, Brian (August 29, 2013). "New Device At Nintendo Is Cheaper, For Youths". The New York Times. p. B1. Retrieved December 30, 2013.
  6. Kuchera, Ben (February 28, 2011). "It's unofficial: dedicated gaming devices may be losing out to phones". Ars Technica. Retrieved December 30, 2013.
  7. Newman, Jared (November 11, 2013). "PC Game Streaming Is Going to Be Huge". Time. Retrieved December 30, 2013.
  8. Edwards, Benj (May 15, 2007). "Videogames Turn 40 Years Old". 1UP.com. p. 4. Retrieved January 15, 2014.
  9. University of Maribor (April 24, 2007). "D 4.1 - Standards and technology monitoring report (revised version)" (PDF) (1.7 ed.). Sixth Framework Programme (European Community): 20. Retrieved December 29, 2013. {{cite journal}}: Cite journal requires |journal= (help)
  10. ^ Steinbock, Dan (June 1, 2005). The Mobile Revolution. Kogan Page. p. 150. ISBN 9780749442965.
  11. Loguidice, Bill; Barton, Matt (May 8, 2008). "A History of Gaming Platforms: Mattel Intellivision". Gamasutra. p. 1. Retrieved December 29, 2013.
  12. Demaria, Rusel; Wilson, Johnny (December 18, 2003). High Score! The Illustrated History of Video games (2nd ed.). McGraw-Hill/Osborne Media. pp. 31–32. ISBN 9780072231724.
  13. East, Tom (November 11, 2009). "History Of Nintendo: Game Boy". Official Nintendo Magazine. Archived from the original on November 10, 2014. Retrieved December 29, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ Patsuris, Penelope (June 7, 2004). "Sony PSP Vs. Nintendo DS". Forbes. Retrieved November 4, 2013.
  15. Hutsko, Joe (March 25, 2000). "88 Million and Counting; Nintendo Remains King of the Handheld Game Players". The New York Times. p. C1. Retrieved January 12, 2009.
  16. "Playstation2 sales reach 150 million units worldwide" (Press release). Sony Computer Entertainment. February 14, 2011. Retrieved May 19, 2014.
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  24. Théo Azevedo (July 30, 2012). "Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil" (in Portuguese). UOL. Retrieved October 18, 2012. Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
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  28. "Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming". Xbox.com. May 10, 2006. Archived from the original on July 9, 2007. Retrieved September 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  29. Phillips, Tom (April 11, 2012). "SNES celebrates 20th birthday in UK". Eurogamer. Archived from the original on April 13, 2012. Retrieved April 2, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  30. "Sega Corporation Annual Report 2001" (PDF). Sega Corporation. August 1, 2001. p. 14. Retrieved November 2, 2015. A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.
  31. "Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Retrieved November 2, 2015. Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
  32. "Sega Corporation Annual Report 2002" (PDF). Sega Corporation. July 1, 2002. p. 6. Retrieved November 2, 2015. The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
  33. Cite error: The named reference sheff 27 was invoked but never defined (see the help page).
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  36. Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post: C3. ISSN 0190-8286. Retrieved July 29, 2009. The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. {{cite journal}}: Unknown parameter |subscription= ignored (|url-access= suggested) (help)
  37. Androvich, Mark (February 19, 2008). "N-gage's Second Coming". Gamesindustry.biz. Archived from the original on May 5, 2008. Retrieved May 16, 2014. We had 700,000 active users and we had 3 million N-Gage devices out there. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

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