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===All game consoles=== | ===All game consoles=== | ||
{{dynamic list}} | {{dynamic list}} | ||
{| class= | |||
{| class="wikitable sortable" font-size:95%;" style="margin:auto;" | |||
|+Million-selling game consoles | |||
! scope="col" |Platform | |||
! scope="col" |Firm | |||
! scope="col" |Released{{ref label|Release sources|‡|‡}} | |||
! scope="col" data-sort-type="number"| Units sold | |||
! scope="col" class="unsortable" | Ref. | |||
|- | |||
|] | |||
|style="background:#E4E4FF;" |] | |||
|style="text-align:center;" |{{vgy|2000}} | |||
|style="text-align:right;" data-sort-value="155.1"|>155 million <!-- <small>(as of 2012)</small> --> | |||
|style="text-align:center;" |{{efn|group=note|name=PlayStation family|Sony stopped divulging individual platform sales starting with 2012 fiscal reports,<ref name="sony combined"/><ref name="sony stop combined"/> and continues to sporadically.<ref name="reporting style"/> '''PlayStation 2''': 138.8 million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).<ref name="Q1 2009 PSP and PS2"/> Sony sold 16.2 million units from Q2 FY2009 until March 31, 2012.<ref name="PS2 Q2 and beyond"/> It was discontinued worldwide on January 4, 2013.<ref name=PSVita/> '''PlayStation 3''': A Sony press release reported 80 million sold as of November 2, 2013.<ref name="PS3 80mil"/> 3.4 million were shipped in 2014 and 0.4 million in the first quarter of 2015.<ref name="PS4 Q4 FY2014"/> '''PlayStation Portable''': 52.9 million units sold as of Q1 FY2009.<ref name="Q1 2009 PSP and PS2"/> Sony sold 23.4 million units from Q2 FY2009 until March 31, 2012.<ref name="PSP Q2 and beyond"/> On June 3, 2014, ] reported a sales figure of 80 million,<ref name="IGN guess-estimate"/> but the ] noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."<ref name="PSP discontinued"/> Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe ended during the latter part of 2014.<ref name="PSP discontinued"/> ] reported in mid-November that 82 million PSP were manufactured and shipped at end of production.<ref name="IGN 82million sold"/> '''PlayStation Vita''': 4 million reported by '']'' on January 4, 2013.<ref name=PSVita/>}} | |||
|- | |||
|] | |||
|style="background:#FFE8E8;"|] | |||
|style="text-align:center;" |{{vgy|2004}} | |||
|style="text-align:right;" |154.02 million | |||
|style="text-align:center;" |<ref name=nintendosales/> | |||
|- | |||
|]/] | |||
|style="background:#FFE8E8;"|] | |||
|style="text-align:center;" |{{vgy|1989}}/{{vgy|1998}} | |||
|style="text-align:right;" |118.69 million | |||
|style="text-align:center;" |{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC"/> Before Game Boy Color's release in late-1998,{{ref label|Release sources|‡|‡}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales"/>}} | |||
|- | |||
|] | |||
|style="background:#E4E4FF;"|] | |||
|style="text-align:center;" |{{vgy|1994}} | |||
|style="text-align:right;" |102.49 million | |||
|style="text-align:center;" |<ref name="ps1"/> | |||
|- | |||
|] | |||
|style="background:#FFE8E8;"|] | |||
|style="text-align:center;" |{{vgy|2006}} | |||
|style="text-align:right;" |101.63 million | |||
|style="text-align:center;" |<ref name="nintendosales"/> | |||
|- | |||
|] | |||
|style="background:#dfd;" |] | |||
|style="text-align:center;" |{{vgy|2005}} | |||
|style="text-align:right;" |84 million | |||
|style="text-align:center;" |{{efn|group=note|name=x360|Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.<ref name="Xbone last quarter"/><ref name="xbox360"/> Microsoft stated it will shift focus to the amount of active users on ] starting in late 2015.<ref name="Shipments and Live"/> '''Xbox 360''': Sold 84 million as of June 2014.<ref name="xbox e3"/> '''Xbox One''': Microsoft CEO ] unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.<ref name="Xbone 10"/> Ars Technica estimated it to have outsold the Wii U starting in late 2014, and continues to outpace it into mid-2015.<ref name="xbox Analysis"/> Third-party estimates suggest sales reached approximately 25-30 million worldwide by late 2016.<ref name="engadget guesstimate"/>}} | |||
|- | |||
|] | |||
|style="background:#E4E4FF;"|] | |||
|style="text-align:center;" |{{vgy|2006}} | |||
|style="text-align:right" data-sort-value="83.8"|>83.8 million | |||
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}} | |||
|- | |||
|] | |||
|style="background:#E4E4FF;"|] | |||
|style="text-align:center;" |{{vgy|2004}} | |||
|style="text-align:right;" |82 million | |||
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}} | |||
|- | |||
|] | |||
|style="background:#FFE8E8;"|] | |||
|style="text-align:center;" |{{vgy|2001}} | |||
|style="text-align:right;" |81.51 million | |||
|style="text-align:center;" |<ref name=nintendosales/> | |||
|- | |||
|] | |||
|style="background:#FFE8E8;"|] | |||
|style="text-align:center;" |{{vgy|1983}} | |||
|style="text-align:right;" |61.91 million | |||
|style="text-align:center;" |<ref name=nintendosales/> | |||
|- | |||
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}} | |||
|style="background:#FFE8E8;" |] | |||
|style="text-align:center;" |{{vgy|2011}} | |||
|style="text-align:right;" |61.57 million | |||
|style="text-align:center;" |<ref name="nintendosales" /> | |||
|- | |||
| style="background:#b6fcb6;" |] {{†|alt=current generation consoles}} | |||
| style="background:#E4E4FF" |] | |||
| style="text-align:center;" |{{vgy|2013}} | |||
| style="text-align:right" |53.4 million | |||
| style="text-align:center;" |<ref name="PS4 50M"/><!-- <ref name="sonysales" /><ref name="PS4 FY2016" /> --> | |||
|- | |||
|] | |||
|style="background:#FFE8E8;" |] | |||
|style="text-align:center;" |{{vgy|1990}} | |||
|style="text-align:right;" |49.10 million | |||
|style="text-align:center;" |<ref name=nintendosales/> | |||
|- | |||
|] | |||
|style="background:#FFE8E8;" |] | |||
|style="text-align:center;" |{{vgy|1996}} | |||
|style="text-align:right;" |32.93 million | |||
|style="text-align:center;" |<ref name="nintendosales" /> | |||
|- | |||
|] | |||
|style="background:#E0F3F3;" |] | |||
|style="text-align:center;" |{{vgy|1988}} | |||
|style="text-align:right;" data-sort-value="30.75"|30.75 million | |||
|style="text-align:center;" |{{efn|group=note|name=genesis}} | |||
|- | |||
|] | |||
|style="background:#FAFADA;" |] | |||
|style="text-align:center;" |{{vgy|1977}} | |||
|style="text-align:right" |30 million | |||
|style="text-align:center;" |<ref name="atari2600 PR"/> | |||
|- | |||
|] | |||
|style="background:#dfd;" |] | |||
|style="text-align:center;" |{{vgy|2001}} | |||
|style="text-align:right;" |24 million | |||
|style="text-align:center;" |<ref name="xbox"/> | |||
|- | |||
|] | |||
|style="background:#FFE8E8;" |] | |||
|style="text-align:center;" |{{vgy|2001}} | |||
|style="text-align:right;" |21.74 million | |||
|style="text-align:center;" |<ref name=nintendosales/> | |||
|- | |||
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}} | |||
|style="background:#FFE8E8;" |] | |||
|style="text-align:center;" |{{vgy|2012}} | |||
|style="text-align:right" |13.36 million | |||
|style="text-align:center;" |<ref name=nintendosales/> | |||
|- | |||
|] | |||
|style="background:#E0F3F3;" |] | |||
|style="text-align:center;" |{{vgy|1986}} | |||
|style="text-align:right;" data-sort-value="11.5"|10–13 million | |||
|style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including recent Brazil sales figures.<ref name="sms and gen ign"/><ref name="encyclopedia"/> ] wrote in a 1995 publication that the Master System's active ] in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.<ref name="digest 60"/> 1 million were sold in Japan as of 1986.<ref name="business japan"/> 2 million were sold in the United States.<ref name="sheff 349">{{harvnb|Sheff|Eddy|1999|p=}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> 8 million were sold by ] in Brazil as of 2016.<ref name="MDB"/>}} | |||
|- | |||
|] | |||
|style="background:#E0F3F3;" |] | |||
|style="text-align:center;" |{{vgy|1990}} | |||
|style="text-align:right;" |10.62 million | |||
|style="text-align:center;" |<ref name="famitsu 306"/> | |||
|- | |||
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}} | |||
|style="background:#dfd;" |] | |||
|style="text-align:center;" |{{vgy|2013}} | |||
|style="text-align:right;" data-sort-value="10.02" |>10 million<br/><small>(as of 2014)</small> | |||
|style="text-align:center;" |{{efn|group=note|name=x360}} | |||
|- | |||
|] | |||
|style="background:#FFFFFF;" |]/]<br/>{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS"/>}} | |||
|style="text-align:center;" |{{vgy|1987}} | |||
|style="text-align:right" |10 million | |||
|style="text-align:center;" |<ref name="turbo eurogamer"/> | |||
|- | |||
|] | |||
|style="background:#E0F3F3;" |] | |||
|style="text-align:center;" |{{vgy|1994}} | |||
|style="text-align:right" |9.26 million | |||
|style="text-align:center;" |<ref name="Sega Stats"/> | |||
|- | |||
|] | |||
|style="background:#E0F3F3;" |] | |||
|style="text-align:center;" |{{vgy|1998}} | |||
|style="text-align:right" |9.13 million | |||
|style="text-align:center;" |<ref name="Sega Stats"/><ref name="sega Q4 FY2001"/><ref name="sega Q4 FY2001 rev"/><ref name="sega Q4 FY2002"/> | |||
|- | |||
|style="background:#b6fcb6;" |] {{†|alt=current generation consoles}} | |||
|style="background:#E4E4FF;" |] | |||
|style="text-align:center;" |{{vgy|2011}} | |||
| style="text-align:right" data-sort-value="4.01" |>4 million<br/><small>(as of 2013)</small> | |||
|style="text-align:center;" |{{efn|group=note|name=PlayStation family}} | |||
|- | |||
|] | |||
|style="background:#E0F3F3;" |] | |||
|style="text-align:center;" |{{vgy|1993}} | |||
|style="text-align:right" data-sort-value="3.41"|>3.4 million | |||
|style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys"/> Its successor launched on August 6, 2005.<ref name="advanced pico"/> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal"/>}} | |||
|- | |||
|] | |||
|style="background:#FFFFFF;" |] | |||
|style="text-align:center;" |{{vgy|1999}} | |||
|style="text-align:right" data-sort-value="3.35"|3.5 million | |||
|style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan"/> A March 2003 '']'' article reported the original (March 1999)<ref name="nami swan"/> and color (December 2000)<ref name="nami swan"/> versions sold approximately 3 million units combined,<ref name="robin chwan"/> while the SwanCrystal (July 2002)<ref name="egn swan"/> sold over 200 thousand units.<ref name="robin chwan"/> Bandai announced the transition from hardware to ] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song"/> Average weekly '']'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|§|§}} and the SwanCrystal went ] starting in autumn 2003.<ref name="robin chwan"/> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto"/>}} | |||
|- | |||
|] | |||
|style="background:#FFE8E8;" |] | |||
|style="text-align:center;" |{{vgy|1977}} | |||
|style="text-align:right;" |3 million | |||
|style="text-align:center;" |<ref name="sheff 27">{{harvnb|Sheff|Eddy|1999|pp=}}: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref> | |||
|- | |||
|] | |||
|style="background:#FFFFFF;" |] | |||
|style="text-align:center;" |{{vgy|1980}} | |||
|style="text-align:right" |3 million | |||
|style="text-align:center;" |<ref name=intellivision2/> | |||
|- | |||
|] | |||
|style="background:#FFFFFF;" |] | |||
|style="text-align:center;" |{{vgy|2003}} | |||
|style="text-align:right" |3 million | |||
|style="text-align:center;" |<ref name="N-Gage"/> | |||
|- | |||
|] | |||
|style="background:#FFFFFF;" |] | |||
|style="text-align:center;" |{{vgy|1982}} | |||
|style="text-align:right" data-sort-value="2.01"|>2 million | |||
|style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report"/><ref name="former self"/> with most inventory gone by October 1985.<ref name="Colecovision inventory"/>}} | |||
|- | |||
|] | |||
|style="background:#FFFFFF;"|]/] | |||
|style="text-align:center;" |{{vgy|1978}} | |||
|style="text-align:right" |2 million | |||
|style="text-align:center;" |<ref name="Magnavox Odyssey2"/> | |||
|- | |||
|] | |||
|style="background:#FAFADA;"|] | |||
|style="text-align:center;" |{{vgy|1989}} | |||
|style="text-align:right" data-sort-value="1.01"|>1 million | |||
|style="text-align:center;" |{{efn|group=note|name=atarilynx|'']'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill"/> Around June 1994, Atari shifted its focus from the Lynx to its ] console.<ref name="Atari refocused"/>}} | |||
|- | |||
|] | |||
|style="background:#FFFFFF;"|] | |||
|style="text-align:center;" |{{vgy|1991}} | |||
|style="text-align:right" data-sort-value="1.01"|>1 million | |||
|style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in '']'' on September 15, 1994.<ref name="Philips sales"/> The CD-i was discontinued in 1998.<ref name="Top 10 Failed"/>}} | |||
|- | |||
|] | |||
|style="background:#FFFFFF;" |] | |||
|style="text-align:center;" |{{vgy|1976}} | |||
|style="text-align:right" data-sort-value="1.01"|>1 million | |||
|style="text-align:center;" |{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self"/>—almost bankrupting the company.<ref name="near bankrupt"/>}} | |||
|- | |||
|] | |||
|style="background:#FAFADA;" |] | |||
|style="text-align:center;" |{{vgy|1982}} | |||
|style="text-align:right" |1 million | |||
|style="text-align:center;" |<ref name="a5200"/> | |||
|} | |||
===Home game consoles=== | ===Home game consoles=== |
Revision as of 09:23, 14 January 2017
A video game console is a standardized computing device tailored for video gaming that requires a monitor or television set as an output. Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average, most are boxlike in shape, and their compact size allows them to be easily used in a variety of locations with an electrical outlet. Each are usually developed by a single business organization. Dedicated consoles can only play built-in games. Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.
A handheld game console is a lightweight device with a built-in screen, games controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles. Mattel introduced the first handheld electronic game with the 1977 release of Auto Race. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continues to dominate the handheld console market.
PlayStation 2 has over 10,828 software titles, and 1.52 billion units of software were sold worldwide as of December 2010. Nintendo DS has over 2,000 software titles (as of August 2013), and 948.44 million units of software sold worldwide as of September 2016.
Best-selling game consoles
See also: List of best-selling game consoles by region and List of commercial failures in video gaming The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The original (left) sold 18.79 million units. The majority of sales came from the DS Lite (right) at 93.86 million units. Two members of the DS product line, the DSi (left) and DSi XL (right) helped to further drive sales, moving 41.37 million units combined.The following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. Dedicated consoles are marked with an asterisk (*) next to the platform's name, while † indicates the current generation consoles on the market. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video gaming". Hardware firms labelled Atari , Microsoft , Nintendo , Sega or Sony have more than two consoles listed; those with a white background do not.
All game consoles
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources.Home game consoles
Only the PlayStation (top) and Wii (bottom) join the PlayStation 2 in home consoles surpassing 100 million units sold.Handheld game consoles
See also: Comparison of handheld game consolesPlatform | Firm | Released | Units sold | Ref. |
---|---|---|---|---|
Nintendo DS | Nintendo | Template:Vgy | 154.02 million | |
Game Boy/Game Boy Color | Nintendo | Template:Vgy/Template:Vgy | 118.69 million | |
PlayStation Portable | Sony | Template:Vgy | 82 million | |
Game Boy Advance | Nintendo | Template:Vgy | 81.51 million | |
Nintendo 3DS † | Nintendo | Template:Vgy | 61.57 million | |
Sega Game Gear | Sega | Template:Vgy | 10.62 million | |
PlayStation Vita † | Sony | Template:Vgy | >4 million (as of 2013) |
|
WonderSwan | Bandai | Template:Vgy | 3.5 million | |
N-Gage | Nokia | Template:Vgy | 3 million | |
Atari Lynx | Atari | Template:Vgy | >1 million |
Best-selling game consoles by firm
Total amount of every console with at least 1 million units sold.
Manufacturer | Home console sales |
Handheld console sales |
Total sales |
---|---|---|---|
Nintendo | 283.67 million | 415.79 million | 699.46 million |
Sony | >388.69 million | >86 million | >474.69 million |
Microsoft | 118 million | – | 118 million |
Sega | 59.14–62.14 million | >14.02 million | >76.16 million |
Atari | 31 million | >1 million | >32 million |
Hudson Soft/NEC | 10 million | – | 10 million |
Bandai | – | 3.5 million | 3.5 million |
Coleco | >3 million | – | >3 million |
Magnavox/Philips | >3 million | – | >3 million |
Mattel | 3 million | – | 3 million |
Nokia | – | 3 million | 3 million |
Notes
- ^ Cite error: The named reference
PlayStation family
was invoked but never defined (see the help page). - ^ Cite error: The named reference
x360
was invoked but never defined (see the help page). - 30.75 million sold by Sega worldwide as of March 1996, not including third-party sales. In addition, Tec Toy sold 3 million in Brazil, and Majesco projected it would sell 1.5 million in the United States.
- Cite error: The named reference
master
was invoked but never defined (see the help page). - Cite error: The named reference
Turbo firm
was invoked but never defined (see the help page). - Cite error: The named reference
Pico
was invoked but never defined (see the help page). - Cite error: The named reference
Coleco
was invoked but never defined (see the help page). - Cite error: The named reference
Philips
was invoked but never defined (see the help page). - Cite error: The named reference
telstar
was invoked but never defined (see the help page). - Cite error: The named reference
GB and GBC
was invoked but never defined (see the help page). - Cite error: The named reference
bandai
was invoked but never defined (see the help page). - Cite error: The named reference
atarilynx
was invoked but never defined (see the help page).
References
- GameCentral staff (June 27, 2013). "Xbox 360 beats Wii as the UK's best-selling console". Metro. Retrieved October 31, 2013.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Lee, Robin (August 23, 2012). Peitz, Martin; Waldfogel, Joel (eds.). The Oxford Handbook of the Digital Economy. Oxford University Press. p. 84. ISBN 9780195397840. Retrieved December 29, 2013.
- ^ Shelly, Gary; Misty, Vermaat (February 25, 2010). Discovering Computers 2011: Living in a Digital World, Complete. Shelly Cashman. Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven. Cengage Learning. p. 24. ISBN 9781439079263.
- Retro Rogue. "2004 Holiday Gift Guide Review - Atari Flashback Console (Atari)". GameSpy. Retrieved December 30, 2013.
- Chen, Brian (August 29, 2013). "New Device At Nintendo Is Cheaper, For Youths". The New York Times. p. B1. Retrieved December 30, 2013.
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{{cite journal}}
: Cite journal requires|journal=
(help) - ^ Steinbock, Dan (June 1, 2005). The Mobile Revolution. Kogan Page. p. 150. ISBN 9780749442965.
- Loguidice, Bill; Barton, Matt (May 8, 2008). "A History of Gaming Platforms: Mattel Intellivision". Gamasutra. p. 1. Retrieved December 29, 2013.
- Demaria, Rusel; Wilson, Johnny (December 18, 2003). High Score! The Illustrated History of Video games (2nd ed.). McGraw-Hill/Osborne Media. pp. 31–32. ISBN 9780072231724.
- East, Tom (November 11, 2009). "History Of Nintendo: Game Boy". Official Nintendo Magazine. Archived from the original on November 10, 2014. Retrieved December 29, 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Patsuris, Penelope (June 7, 2004). "Sony PSP Vs. Nintendo DS". Forbes. Retrieved November 4, 2013.
- Hutsko, Joe (March 25, 2000). "88 Million and Counting; Nintendo Remains King of the Handheld Game Players". The New York Times. p. C1. Retrieved January 12, 2009.
- "Playstation2 sales reach 150 million units worldwide" (Press release). Sony Computer Entertainment. February 14, 2011. Retrieved May 19, 2014.
- "Nintendo Offers Unrivaled Value and Variety This Holiday Season with Lower Wii U Price, Zelda Wii U Bundle and New Nintendo 2DS Portable" (Press release). Nintendo. August 28, 2013. Retrieved May 19, 2014.
- ^ "Historical Data: Consolidated Sales Transition by Region" (PDF). Nintendo. October 26, 2016. Retrieved October 26, 2016.
- Reimer, Jeremy (October 10, 2005). "The evolution of gaming: computers, consoles, and arcade". Ars Technica. Retrieved May 10, 2014.
- "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment. Archived from the original on May 24, 2011. Retrieved October 31, 2013.
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suggested) (help) - "PlayStation®4 (PS4™) Sells Through 6.2 Million Units Worldwide During The 2016 Holiday Season" (Press release). Sony Interactive Entertainment. January 4, 2016. Retrieved January 7, 2016.
- ^ "Yearly market report". Famitsu Weekly (in Japanese) (392): 8. June 21, 1996.
- ^ Ernkvist, Mirko (August 21, 2012). Zackariasson, Peter; Wilson, Timothy (eds.). The Video Game Industry: Formation, Present State, and Future. Routledge. p. 158. ISBN 9781136258244. Retrieved December 5, 2015.
- Théo Azevedo (July 30, 2012). "Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil" (in Portuguese). UOL. Retrieved October 18, 2012.
Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
- Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Retrieved November 21, 2015.
- "Sega farms out Genesis". Consumer Electronics. March 2, 1998. Archived from the original on July 9, 2012.
- "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. Archived from the original on November 27, 2012. Retrieved April 11, 2014.
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suggested) (help) - "Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming". Xbox.com. May 10, 2006. Archived from the original on July 9, 2007. Retrieved September 5, 2007.
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suggested) (help) - Phillips, Tom (April 11, 2012). "SNES celebrates 20th birthday in UK". Eurogamer. Archived from the original on April 13, 2012. Retrieved April 2, 2014.
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suggested) (help) - "Sega Corporation Annual Report 2001" (PDF). Sega Corporation. August 1, 2001. p. 14. Retrieved November 2, 2015.
A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.
- "Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Retrieved November 2, 2015.
Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
- "Sega Corporation Annual Report 2002" (PDF). Sega Corporation. July 1, 2002. p. 6. Retrieved November 2, 2015.
The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
- Cite error: The named reference
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was invoked but never defined (see the help page). - "Intellivision: Intelligent Television". GameSpy. Archived from the original on October 23, 2013. Retrieved October 31, 2013.
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suggested) (help) - "Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2)". IGN. Archived from the original on September 8, 2009. Retrieved October 31, 2013.
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suggested) (help) - Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post: C3. ISSN 0190-8286. Retrieved July 29, 2009.
The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
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We had 700,000 active users and we had 3 million N-Gage devices out there.
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- Bibliography
- Forster, Winnie (2011). Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 (2nd ed.). Enati Media. ISBN 9780987830500.
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Best-selling video game hardware and software | |||||||||
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Best-selling video games by platform |
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