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McMillen and programmer ] established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.<ref>{{Cite web |url=http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |publisher=] |accessdate=2010-12-18 |title=If you think Super Meat Boy is hard, try developing it |date=2010-10-26 |first=James |last=Ransom-Wiley}}</ref> Their first game, '']'', was released on October 20, 2010 on the ] via ],<ref>{{Cite web |url=http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a |publisher=] |accessdate=2010-12-18 |title=Super Meat Boy}}</ref> and on ]'s digital distribution system ] on November 30, 2010.<ref name="steam release">{{Cite web |url=http://store.steampowered.com/app/40800/ |title=Super Meat Boy on Steam |publisher=] |accessdate=2010-12-16}}</ref> A release was planned for the ] ], but was canceled. According to ], problems arose due to the file size limitations of the Wii's ] Channel.<ref>{{Cite web |url=http://kotaku.com/5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware |title=Size Limit Spoils Super Meat Boy's November Release On WiiWare |first=Michael |last=McWhertor |date=2010-11-01 |accessdate=2010-12-18 |publisher=]}}</ref> A retail version of the game was released on April 5, 2011.<ref>{{Cite web |url=http://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM/ref=sr_1_1?ie=UTF8&qid=1303739583&sr=8-1 |publisher=] |accessdate=2011-04-25|title=Amazon.com: Super Meat Boy Ultra Edition: Video Games}}</ref> Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PS3.<ref>{{Cite web |url=http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml |publisher=] |accessdate=2010-12-17 |title=No Super Meat Boy on PS3, and you can blame Sony |first=Jim |last=Sterling |date=2010-11-12}}</ref> McMillen and Refenes responded to the success of ''Super Meat Boy'' and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."<ref>{{Cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b |title=No SMB 2! |publisher=Team Meat |first=Edmund |last=McMillen |date=2010-10-30 |accessdate=2010-12-18 |deadurl=yes |archiveurl=https://web.archive.org/web/20101130075258/http://supermeatboy.com/52/No_SMB_2_/ |archivedate=2010-11-30 |df= }}</ref> | McMillen and programmer ] established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.<ref>{{Cite web |url=http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |publisher=] |accessdate=2010-12-18 |title=If you think Super Meat Boy is hard, try developing it |date=2010-10-26 |first=James |last=Ransom-Wiley}}</ref> Their first game, '']'', was released on October 20, 2010 on the ] via ],<ref>{{Cite web |url=http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a |publisher=] |accessdate=2010-12-18 |title=Super Meat Boy}}</ref> and on ]'s digital distribution system ] on November 30, 2010.<ref name="steam release">{{Cite web |url=http://store.steampowered.com/app/40800/ |title=Super Meat Boy on Steam |publisher=] |accessdate=2010-12-16}}</ref> A release was planned for the ] ], but was canceled. According to ], problems arose due to the file size limitations of the Wii's ] Channel.<ref>{{Cite web |url=http://kotaku.com/5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware |title=Size Limit Spoils Super Meat Boy's November Release On WiiWare |first=Michael |last=McWhertor |date=2010-11-01 |accessdate=2010-12-18 |publisher=]}}</ref> A retail version of the game was released on April 5, 2011.<ref>{{Cite web |url=http://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM/ref=sr_1_1?ie=UTF8&qid=1303739583&sr=8-1 |publisher=] |accessdate=2011-04-25|title=Amazon.com: Super Meat Boy Ultra Edition: Video Games}}</ref> Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PS3.<ref>{{Cite web |url=http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml |publisher=] |accessdate=2010-12-17 |title=No Super Meat Boy on PS3, and you can blame Sony |first=Jim |last=Sterling |date=2010-11-12}}</ref> McMillen and Refenes responded to the success of ''Super Meat Boy'' and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."<ref>{{Cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b |title=No SMB 2! |publisher=Team Meat |first=Edmund |last=McMillen |date=2010-10-30 |accessdate=2010-12-18 |deadurl=yes |archiveurl=https://web.archive.org/web/20101130075258/http://supermeatboy.com/52/No_SMB_2_/ |archivedate=2010-11-30 |df= }}</ref> | ||
McMillen and Refenes' development of ''Super Meat Boy'' was featured in the film '']''. | McMillen and Refenes' development of ''Super Meat Boy'' was featured in the film '']''. | ||
=== The Binding Of Isaac === | |||
After the big success of ''Super Meat Boy,'' in 2010, Team Meat started the controversial and complex devolpement of Mew Genics. In the meantime, Edmund started working with Florian Himsl on a , ''The Binding Of Isaac,'' a flash game with . Danny Baranowsky, who did the soundtrack for Super Meat Boy, worked for the Isaac's soundtrack aswell. The game was soon relased on Steam in 2011. The unexpected huge succes of the game led Edmund to work on a big expansion for the game, ''The Wrath of the Lamb,'' which will include 60% of more content. After another big success, another , but due to the limitations of flash, this was not possible. Edmund thend teamed with Tyrone of Nicalis for work on a totally remake of the original game. In 2014, ''The Binding Of Isaac: Rebirth'' , was relased on steam. In 2015, a DLC called ''The Binding Of Isaac: Afterbirth,'' was relased, which added more content to the remake. A definitive DLC, ''Afterbirt+,'' was relased in 2016, which added mod support and finally concluded the Isaac story and plot. | |||
==Games developed== | ==Games developed== |
Revision as of 15:32, 20 June 2017
Edmund McMillen | |
---|---|
McMillen at the Game Developers Choice Awards in March 2012 | |
Born | (1980-03-02) March 2, 1980 (age 44) Santa Cruz, California, U.S. |
Occupation(s) | Video game designer, programmer, artist |
Known for | Video games, comic art, Super Meat Boy, The Binding of Isaac |
Edmund McMillen (born March 2, 1980) is an American video game designer and artist known for his flash-game visual style.
Early life
McMillen has been a lifelong resident of Santa Cruz, California. He went to school at Soquel High School. He is especially fond of drawing, his favorite subjects being monsters. Edmund spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, Edmund received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, The Basement Collection.
Career
McMillen's initial graphic work was in independent comics. While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game Super Meat Boy, as a promotional tie-in for the game. His most well-known games are the Flash-based game Meat Boy, and its much-praised sequel Super Meat Boy, which has been released for the Xbox 360 & PS4 platforms and PC. McMillen is also known for the award-winning games Gish, Aether, The Binding of Isaac and Coil. Gish won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year. His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival. McMillen was the original character artist and animator on Braid, before those assets were replaced by the work of David Hellman. Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including GameSpot's Best Platformer, and Best Original Downloadable Console Game, and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year. His game Aether was a 2009 IndieCade finalist and received an honorable mention.
Super Meat Boy
McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher. Their first game, Super Meat Boy, was released on October 20, 2010 on the Xbox 360 via Xbox Live Arcade, and on Valve Corporation's digital distribution system Steam on November 30, 2010. A release was planned for the Nintendo Wii, but was canceled. According to Kotaku, problems arose due to the file size limitations of the Wii's WiiWare Channel. A retail version of the game was released on April 5, 2011. Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PS3. McMillen and Refenes responded to the success of Super Meat Boy and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time." McMillen and Refenes' development of Super Meat Boy was featured in the film Indie Game: The Movie.
The Binding Of Isaac
After the big success of Super Meat Boy, in 2010, Team Meat started the controversial and complex devolpement of Mew Genics. In the meantime, Edmund started working with Florian Himsl on a smaller game, The Binding Of Isaac, a flash game with rougue-like gamplay with dungeon structures of Zelda. Danny Baranowsky, who did the soundtrack for Super Meat Boy, worked for the Isaac's soundtrack aswell. The game was soon relased on Steam in 2011. The unexpected huge succes of the game led Edmund to work on a big expansion for the game, The Wrath of the Lamb, which will include 60% of more content. After another big success, another expansion was planned, but due to the limitations of flash, this was not possible. Edmund thend teamed with Tyrone of Nicalis for work on a totally remake of the original game. In 2014, The Binding Of Isaac: Rebirth , was relased on steam. In 2015, a DLC called The Binding Of Isaac: Afterbirth, was relased, which added more content to the remake. A definitive DLC, Afterbirt+, was relased in 2016, which added mod support and finally concluded the Isaac story and plot.
Games developed
Latest Games
Game | Platform | Release year | Notes |
---|---|---|---|
Super Meat Boy | Windows, OS X, Linux, Xbox 360, PS4 (in 2015), PS Vita (in 2015) | 2010 | |
The Binding of Isaac | Windows, OS X, Linux, Adobe Flash (only demo) | 2011 | |
Wrath Of The Lamb | Windows, OS X, Linux | 2012 | Expansion for The Binding Of Isaac |
The Basement Collection | Windows, OS X, Linux | 2012 | Collection of old Flash games |
Facist | Adobe Flash | 2014 | |
The Binding of Isaac: Rebirth | Windows, OS X, Linux, PlayStation 4, PlayStation Vita, New 3DS, Wii U, Xbox One, iOS | 2014 | |
Fingered | Windows | 2015 | With James Id |
The Binding of Isaac: Afterbirth | Windows, PlayStation 4, Xbox One, OS X, Linux | 2015 | DLC/Expansion for Rebirth |
The Binding of Isaac: Afterbirth+ | Windows, OS X, Linux, Nintendo Switch | 2017 | Definitive Isaac expansion |
The End Is Nigh | Windows, Nintendo Switch | 2017 |
This is a list of currently unreleased games:
Game | Platform | Announced | State |
---|---|---|---|
Mew-Genics | Steam, iOS, Android | 2013 | Currently cancelled/on hold indefinitely |
Super Meat Boy: Forever | Windows | 2014 | Unknown |
The Legend of Bum-bo | Windows | 2015 | In development |
Øuroboros | Windows | 2016 | Rough idea for The End is Nigh/on hold indefinitely |
Flash Games Era (2008-2009)
All these games are playable here
Game | Platform | Release year | Notes |
---|---|---|---|
Blood Car 2000! | Adobe Flash | 2008 | |
Coil | Adobe Flash | 2008 | Included in The Basement Collection |
Blood car! 2000! Delux! | Adobe Flash | 2008 | |
DeadBaby VG Dressup | Adobe Flash | 2008 | |
Twin Hobo Rocket | Adobe Flash | 2008 | |
The C word | Adobe Flash | 2008 | |
Aether | Adobe Flash | 2008 | Included in The Basement Collection |
Meat Boy | Adobe Flash | 2008 | Included in The Basement Collection |
Clubby: Killing Season | Adobe Flash | 2008 | |
Grey-Matter | Adobe Flash | 2008 | Included in The Basement Collection |
Meat boy (map pack) | Adobe Flash | 2008 | |
AVGM | Adobe Flash | 2009 | Included in The Basement Collection |
Spewer | Adobe Flash | 2009 | Included in The Basement Collection |
Hitler Must Die | None | 2009 (no relase) | Announced but then cancelled |
Time Fcuk | Adobe Flash | 2009 | Included in The Basement Collection |
Old Games (2001-2007)
All these games are playable here.
Game | Platform | Release year | Notes |
---|---|---|---|
The Backup Files | Adobe Flash | 2001 | |
The Lonely Hermit | Adobe Flash | 2001 | Included in The Basement Collection |
Dead Baby Dressup! | Adobe Flash | 2001 | |
12 uses of dead babies | Adobe Flash | 2001 | |
Dead Baby Dressup 2! | Adobe Flash | 2001 | |
6 more dead baby uses | Adobe Flash | 2001 | |
Dead Baby Dressup 3 | Adobe Flash | 2001 | |
Stile man Dressup | Adobe Flash | 2001 | |
WWF baby dressup | Adobe Flash | 2001 | |
8 More Dead Baby Uses! | Adobe Flash | 2001 | |
Dead Baby Dress up 4 | Adobe Flash | 2001 | |
The Boy who QuestionedGod | Adobe Flash | 2001 | |
Dead Baby Dressup X | Adobe Flash | 2001 | |
Dead Baby Super Hero Dres | Adobe Flash | 2002 | |
Dead Baby Dressup best of | Adobe Flash | 2002 | |
Carious Weltling | Adobe Flash | 2003 | |
SnackOlantern | Adobe Flash | 2003 | |
Clubby The Seal | Adobe Flash | 2004 | |
Gish | Windows, OS X, Linux | 2004 | First big project game |
Carious Weltling 2 | Adobe Flash | 2005 | |
Weltling Dressup | Adobe Flash | 2005 | |
Viviparous Dumpling | Adobe Flash | 2005 | |
Cerebral Discharge iii | Adobe Flash | 2005 | |
Blast Miner | Windows | 2006 | |
Triachnid | Adobe Flash | 2006 | Included in The Basement Collection |
Holiday Snow Wars | Adobe Flash | 2006 | |
Cereus Peashy | Adobe Flash | 2007 | |
Weltling 2: Regurgitated | Adobe Flash | 2007 | |
Host | Adobe Flash | 2007 | Online multiplayer game |
Guppy | Adobe Flash | 2007 (no relase) | Only a prototype, never relased |
Gish 2 | None | 2007-2008 (no relase) | Announced but then cancelled |
References
- Toots (2008-08-08). "The Delightfully Demented World of Edmund McMillen". Gay Gamer. Archived from the original on 2011-07-20. Retrieved 2010-12-18.
Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "IndieGame: The Movie "Growing Up Edmund"". IndieGameTheMovie via YouTube. 2010-05-18. Retrieved 2010-12-18.
- "MetroActive Features | Santa Cruz Artists to Watch". www.metroactive.com. Retrieved 2015-10-06.
- Sikora, Drew (2008-11-10). "10 Years of Independent Art on CD from Edmund McMillen". gamedev.net. Retrieved 2010-12-18.
- timw (2008-08-28). "Interview: Edmund McMillen, Part 2". indiegames.com. Retrieved 2010-12-18.
- McElroy, Justin (2009-09-28). "Exclusive: The new Super Meat Boy comic". Joystiq. Retrieved 2010-12-18.
- "Adventure Game of the Year". Game Tunnel. 2004-12-11. Retrieved 2010-06-17.
- "2004 Independent Game of the Year". Game Tunnel. 2004-12-31. Retrieved 2010-06-17.
- ^ Caoili, Eric (2009-02-03). "Road To The IGF: McMillen and Himsl's Coil". Gamasutra. Retrieved 2010-12-18.
- Hellman, David (2008-08-05). "The Art Of Braid: Creating A Visual Identity For An Unusual Game".
- "GameSpot's Best Games of 2008: Best Original Downloadable Console Game". GameSpot. Archived from the original on 2008-12-23. Retrieved 2008-12-25.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "GameSpot's Best Games of 2008: Best Licensed Music". GameSpot. Archived from the original on 2008-12-23. Retrieved 2008-12-25.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - Jenkins, David (2009-02-20). "LittleBigPlanet Dominates At AIAS Awards". Gamasutra. Retrieved 2009-02-20.
- "IndieCade 2009 finalists". Retrieved 2010-12-18.
- Ransom-Wiley, James (2010-10-26). "If you think Super Meat Boy is hard, try developing it". Joystiq. Retrieved 2010-12-18.
- "Super Meat Boy". xbox.com. Retrieved 2010-12-18.
- "Super Meat Boy on Steam". Steam. Retrieved 2010-12-16.
- McWhertor, Michael (2010-11-01). "Size Limit Spoils Super Meat Boy's November Release On WiiWare". Kotaku. Retrieved 2010-12-18.
- "Amazon.com: Super Meat Boy Ultra Edition: Video Games". amazon.com. Retrieved 2011-04-25.
- Sterling, Jim (2010-11-12). "No Super Meat Boy on PS3, and you can blame Sony". Destructoid. Retrieved 2010-12-17.
- McMillen, Edmund (2010-10-30). "No SMB 2!". Team Meat. Archived from the original on 2010-11-30. Retrieved 2010-12-18.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Super Meat Boy Coming to PS4, PS Vita (Yes, Really!)". PlayStation.Blog. Retrieved 2015-10-20.
- McMillen, Edmund (2014-08-29). "Announcing Super Meat Boy Forever!". Archived from the original on 2014-11-02. Retrieved 2014-11-01.
Mewgenics is not canceled, we just put it on hold to work full time on this one. once SMB:F is released we will hop back on it.
{{cite web}}
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External links
- Official website
- Edmund McMillen's old blog
- Edmund McMillen's user page on Newgrounds
- Edmund McMillen at IMDb
Games designed by Edmund McMillen | |
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Video games | |
Card game | |
Indie Game: The Movie | |
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