Misplaced Pages

List of bad endings in games: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 08:31, 2 October 2006 edit199.126.228.3 (talk)No edit summary← Previous edit Revision as of 08:31, 2 October 2006 edit undo199.126.228.3 (talk)No edit summaryNext edit →
Line 1: Line 1:
{{verify}} {{verify}}


A '''bad ending''' occurs when the player finishes a ] but is not completely successful for some reason. For example, in the arcade version of ], failure to defeat the game's end boss M. Bison at the 10th and final stage results in an ending where the player character is placed in a machine and his/her power is used to destroy a city. Most bad endings are achieved by being defeated in a certain fight, but some cases are simply glorified ] screens. A '''bad ending''' occurs when the player finishes a ] but is not completely successful for some reason. For example, in the arcade version of ], failure to defeat the game's end boss ] at the 10th and final stage results in an ending where the player character is placed in a machine and his/her power is used to destroy a city. Most bad endings are achieved by being defeated in a certain fight, but some cases are simply glorified ] screens.


Generally speaking, in a "bad ending", the player has reached an end-point of the game, and has technically won, but the victory is incomplete, and, in some cases, isn't much of a victory at all. The Sonic games on Genesis and Game Gear are prime examples. A bad ending is earned by failing to gain all available ]s. In the ] version of ], for example, Sonic is trying to rescue his friend Tails from the clutches of Dr. Eggman. If Sonic has 5 Chaos Emeralds by the time he defeats Silver Sonic, Silver Sonic will then yield the 6th emerald without any further dispute. If not, he cannot continue on and must abandon his quest. In the credits, Tails is presumed to be dead). In ], Sonic must get all seven time stones, or he cannot earn the good future in the final boss stage, Metallic Madness 3. Also, in the ending movies, the Little Planet reappears tethered to Sonic's world after previously detaching when the last boss was beaten. Generally speaking, in a "bad ending", the player has reached an end-point of the game, and has technically won, but the victory is incomplete, and, in some cases, isn't much of a victory at all. The Sonic games on Genesis and Game Gear are prime examples. A bad ending is earned by failing to gain all available ]s. In the ] version of ], for example, Sonic is trying to rescue his friend Tails from the clutches of Dr. Eggman. If Sonic has 5 Chaos Emeralds by the time he defeats Silver Sonic, Silver Sonic will then yield the 6th emerald without any further dispute. If not, he cannot continue on and must abandon his quest. In the credits, Tails is presumed to be dead). In ], Sonic must get all seven time stones, or he cannot earn the good future in the final boss stage, Metallic Madness 3. Also, in the ending movies, the Little Planet reappears tethered to Sonic's world after previously detaching when the last boss was beaten.

Revision as of 08:31, 2 October 2006

This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "List of bad endings in games" – news · newspapers · books · scholar · JSTOR (Learn how and when to remove this message)

A bad ending occurs when the player finishes a video game but is not completely successful for some reason. For example, in the arcade version of Street Fighter Alpha 3, failure to defeat the game's end boss M. Bison at the 10th and final stage results in an ending where the player character is placed in a machine and his/her power is used to destroy a city. Most bad endings are achieved by being defeated in a certain fight, but some cases are simply glorified Game Over screens.

Generally speaking, in a "bad ending", the player has reached an end-point of the game, and has technically won, but the victory is incomplete, and, in some cases, isn't much of a victory at all. The Sonic games on Genesis and Game Gear are prime examples. A bad ending is earned by failing to gain all available Chaos Emeralds. In the Game Gear version of Sonic the Hedgehog 2, for example, Sonic is trying to rescue his friend Tails from the clutches of Dr. Eggman. If Sonic has 5 Chaos Emeralds by the time he defeats Silver Sonic, Silver Sonic will then yield the 6th emerald without any further dispute. If not, he cannot continue on and must abandon his quest. In the credits, Tails is presumed to be dead). In Sonic CD, Sonic must get all seven time stones, or he cannot earn the good future in the final boss stage, Metallic Madness 3. Also, in the ending movies, the Little Planet reappears tethered to Sonic's world after previously detaching when the last boss was beaten.

A bad ending is similar to a false ending, although with the latter, the player still continues with the story.

See also

Template:Cvg-culture-stub