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; Jock Sinclair: ''MacArthur''{{'}}s chief engineer. Born in New Scotland. ; Jock Sinclair: ''MacArthur''{{'}}s chief engineer. Born in New Scotland.


; Jonathon Whitbread : A ''MacArthur'' ], he becomes the first man to make contact with a living Motie. ; Jonathon Whitbread : A ''MacArthur'' ], he becomes the first man to make contact with a living Motie. He has an easygoing personality in contrast to his shipmate Horst Staley.


; Horst Staley : A ''MacArthur'' midshipman. ; Horst Staley : A ''MacArthur'' midshipman. Born on the former rebel planet ''Sauron'', he adheres rigidly to naval regulations and the chain of command, and displays no sense of humor.


; Gavin Potter : A ''MacArthur'' midshipman. Born on New Scotland, he joins the crew when ''MacArthur'' puts in for refit there. Potter serves as the guide to New Scot culture for other characters, particularly the cult known as the Church of Him.
; Gavin Potter : A ''MacArthur'' midshipman.


; Kevin Renner : The sailing master of ''MacArthur'' and former merchant navy officer does not regard himself as a permanent Navy officer. He displays a somewhat irreverent attitude towards the Navy and its traditions. ; Kevin Renner : The ] of ''MacArthur'' and former merchant navy officer does not regard himself as a permanent Navy officer. He displays a somewhat irreverent attitude towards the Navy and its traditions while supporting the Imperial Aristocracy style of government.


; Admiral Lavrenti Kutuzov : Kutuzov is chosen to command the mission to the Mote because of his ruthless devotion to duty by whatever means are necessary: He once reduced a populated planet to ashes in order to stop a dangerous rebellion against the Empire of Man. ; Admiral Lavrenti Kutuzov : Kutuzov is chosen to command the mission to the Mote because of his ruthless devotion to duty by whatever means are necessary: He once reduced a populated planet to ashes in order to stop a dangerous rebellion against the Empire of Man.

Revision as of 13:40, 1 August 2017

The Mote in God's Eye
First edition (hardcover)
AuthorLarry Niven & Jerry Pournelle
LanguageEnglish
SeriesCoDominium
GenreScience fiction
PublisherSimon & Schuster
Publication date1974
Publication placeUnited States
Media typePrint (hardback & paperback)
Pages537 pp
ISBN0-671-21833-6
OCLC934734
Dewey Decimal813/.5/4
LC ClassPZ4.N734 Mo PS3564.I9
Preceded byKing David's Spaceship 
Followed byThe Gripping Hand 

The Mote in God's Eye is a science fiction novel by American writers Larry Niven and Jerry Pournelle, first published in 1974. The story is set in the distant future of Pournelle's CoDominium universe, and charts the first contact between humanity and an alien species. The title of the novel is a wordplay on the Biblical "The Mote and the Beam" parable and is the nickname of a star. The Mote in God's Eye was nominated for the Hugo, Nebula and Locus Awards in 1975. Robert A. Heinlein, who gave the authors extensive advice on the novel, described the story as "possibly the finest science fiction novel I have ever read."

Setting

The novel is set in Pournelle's CoDominium universe, where a union of the United States and the Soviet Union produced a world government and a number of colonies in other star systems, followed by nuclear war on Earth and the rise of the First Empire based on the planet Sparta several centuries before the events of the novel. There is a reference to these events in Pournelle's novel King David's Spaceship.

Plot summary

In the year AD 3017, humanity is slowly recovering from an interstellar civil war that tore apart the first Empire of Man. The Second Empire is busy establishing control over the remnants of its predecessor, by force if necessary. After a rebellion on the planet New Chicago is quashed, the captain of the Imperial battlecruiser INSS MacArthur remains behind as the new governor, while Commander Roderick Blaine is given temporary command of the ship, along with secret orders to take Horace Hussein Bury, a powerful interstellar merchant suspected of instigating the revolt, to the Imperial capital, Sparta. Another passenger is Lady Sandra Bright "Sally" Fowler, the niece of an Imperial senator and a traumatized former prisoner of the rebels.

New Caledonia is the capital of the Trans-Coalsack sector, on the opposite side of the Coalsack Nebula from Earth. Also in the sector is a red supergiant star known as Murcheson's Eye. Associated with it is a yellow Sun-like star, which from New Caledonia appears in front of the Eye. Since some see the Eye and the Coalsack as the face of God, the yellow star is known as the Mote in God's Eye.

Human ships use the Alderson Drive, which allows them to travel instantaneously between "Alderson points" in specific star systems. Approaching New Caledonia, MacArthur is ordered to investigate when an alien spacecraft, propelled by a solar sail, is detected. After the spacecraft fires upon MacArthur, Blaine has its main capsule detached from the sail and taken aboard. Its sole occupant, a brown and white furred creature, is found dead.

After much debate, MacArthur and the battleship Lenin are sent to the star from which the alien ship came, the Mote. MacArthur carries civilian researchers to make first contact with the aliens, or "Moties" as they are quickly nicknamed. Admiral Kutuzov, aboard Lenin, has strict orders to avoid all contact with the aliens and ensure that human technology does not fall into their hands. The Moties seem friendly and have advanced technology that they are willing to trade, much to Bury's delight. Although they also possess the Alderson Drive, none of their ships have ever returned. This is because, unknown to the Moties, the Mote's only Alderson exit point lies within the outer layers of the star Murcheson's Eye. Human warships can survive there for a limited time because of their protective Langston Fields, which the Moties do not have.

The Moties are an old species, native to a planet that the humans label Mote Prime, that has evolved into many specialized subspecies. The first taken aboard MacArthur is an "Engineer", possessing amazing technical abilities, but limited speech and free will. It brings along a pair of tiny "Watchmakers" as helpers. Some days later, a delegation of "Mediators" (like the dead pilot of the probe ship) arrive. Their specialty is communication and negotiation. The Mediators invite the humans to send a party to Mote Prime. After some debate, the invitation is accepted. Each person in this group acquires a "Fyunch(click)", a Mediator who studies their subject and tries to learn how to think like them.

Back on MacArthur, the Watchmakers escape, and although it is assumed they have died, they have actually been breeding furiously out of sight. Undetected by the crew, they modify parts of MacArthur to suit their needs. When they are discovered, several attempts to rid MacArthur of the infestation fail, and a battle for control of the ship erupts. The crew is eventually forced to abandon ship after suffering casualties. The party on Mote Prime is quickly recalled without explanation and told to rendezvous with Lenin. Once MacArthur is evacuated, Lenin fires on her to prevent the potential capture of human technology. This reveals that the Watchmakers have improved MacArthur's Langston Field. Nevertheless, MacArthur is destroyed.

During the evacuation, MacArthur midshipmen Staley, Whitbread and Potter are cut off and forced to escape in Watchmaker-modified lifeboats. The lifeboats automatically land in an sparsely populated area of Mote Prime. There the midshipmen find a fortified museum. It provides evidence of a very long and violent history, though the Moties had carefully portrayed themselves as completely peaceful. Following this discovery, the midshipmen are tracked down by Whitbread's Mediator Fyunch(click), who reveals that Moties (other than the short-lived, sterile Mediators) must become pregnant periodically or die. This inevitably results in overpopulation ... and civilization-ending wars. The Masters, whom the Mediators obey, have also concealed the existence of one Motie subspecies from the humans: Warriors more deadly than any human, even Sauron supersoldiers.

The museums exist to help restore civilization after a collapse. The "Cycles" of civilization, war, and collapse have gone on for hundreds of thousands of years, leaving the Moties fatalistically resigned to their destiny. Only a mythical character called "Crazy Eddie" believes there is a way to change this, and any Motie who comes to believe a solution is possible is labeled a "Crazy Eddie" and deemed insane.

The current civilization utilizes a type of industrial feudalism, with coalitions of Masters governing the planet. One faction, led by "King Peter", wanted to reveal the truth to the humans, but was overruled. Colonization of other planets would inexorably bring about conflict with humans, as the inevitable Motie population explosion would force them to seek to take over human worlds. Nonetheless, the more powerful coalition sees this temporary solution as preferable to the impending collapse. Both factions send Warriors after the midshipmen, one to capture them, the other to rescue them. The stronger group's Warriors trap the midshipmen, but the trio refuse to surrender and die as a result.

Unaware of the midshipmen's fate, Lenin leaves the Mote system, taking with it three ambassadors, a sterile Master and two Mediators, whose mission is to open the galaxy to their species while concealing their terrible secrets.

An Imperial Commission is on the verge of granting colonies to the Moties, but MacArthur Sailing Master/Lieutenant Kevin Renner figures out the truth just in time. The decision is made to gather a battle fleet to either disarm or try to annihilate the Moties. The ambassadors are faced with the extinction of their species, knowing that the Masters would never submit. However, a Mediator comes up with a third option: a blockade of the system's only Alderson exit point. This plan is adopted, over the strenuous opposition of Bury, who views the Moties as the greatest threat humanity has ever faced.

Characters

Commander Roderick "Rod" Blaine
A navy officer and member of an influential aristocratic family, Blaine is promoted to captain of the Imperial battlecruiser INSS MacArthur.
Lady Sandra "Sally" Bright Fowler
After leaving the Imperial University at Sparta with a master's degree in anthropology, she and a classmate named Dorothy embarked on a trip to study primitive cultures (such as human colonies isolated by the civil war) first hand. They became caught up in the revolution on New Chicago. Dorothy disappeared and Sally was imprisoned in a concentration camp, where she took on a leadership role. Months later, she and her servants were rescued by Imperial forces. The niece of an Imperial senator, she is sent home aboard MacArthur.
His Excellency Horace Hussein Chamoun al Shamlan Bury
An Imperial magnate, Chairman of the Board of Imperial Autonetics, and a leading member of the Imperial Traders Association, Bury instigates the rebellion on New Chicago. The Navy suspects his involvement, so he is made a virtual, though unofficial, prisoner aboard MacArthur.
Nabil
Bury's servant, skilled with dagger and poison. Travels with Bury to Sparta.
Jack Cargill
First lieutenant of MacArthur, promoted to executive officer after the battle of New Chicago.
Jock Sinclair
MacArthur's chief engineer. Born in New Scotland.
Jonathon Whitbread
A MacArthur midshipman, he becomes the first man to make contact with a living Motie. He has an easygoing personality in contrast to his shipmate Horst Staley.
Horst Staley
A MacArthur midshipman. Born on the former rebel planet Sauron, he adheres rigidly to naval regulations and the chain of command, and displays no sense of humor.
Gavin Potter
A MacArthur midshipman. Born on New Scotland, he joins the crew when MacArthur puts in for refit there. Potter serves as the guide to New Scot culture for other characters, particularly the cult known as the Church of Him.
Kevin Renner
The sailing master of MacArthur and former merchant navy officer does not regard himself as a permanent Navy officer. He displays a somewhat irreverent attitude towards the Navy and its traditions while supporting the Imperial Aristocracy style of government.
Admiral Lavrenti Kutuzov
Kutuzov is chosen to command the mission to the Mote because of his ruthless devotion to duty by whatever means are necessary: He once reduced a populated planet to ashes in order to stop a dangerous rebellion against the Empire of Man.

Crazy Eddie

The Moties frequently refer to the mythical character they call "Crazy Eddie" when talking to humans. There are many Crazy Eddie stories, but all revolve around the inevitability of repeated cycles of collapse of Motie civilization and the pointlessness of trying to prevent them. The Alderson Drive that allows human ships to travel between star systems is called the Crazy Eddie Drive, because although it is founded in sound science and has been reinvented many times by Motie civilizations, ships that attempt to use it disappear and are never seen again. The Moties do not know that the ships they send appear inside the hot photosphere of Murcheson's Eye. Human ships are protected by the energy-absorbing Langston Field. The point in space where the Alderson Drive operates is known to the Moties as the Crazy Eddie Point. This is the title of the first part of the novel. The other two parts are titled "Meet Crazy Eddie" and "Crazy Eddie's Answer". From the Moties point of view, humans are Crazy Eddie. Several Moties, including Rod Blaine's Fyunch(click), become Crazy Eddie after exposure to human attitudes.

Reception

Theodore Sturgeon, describing The Mote in God's Eye as "one of the most engrossing tales I have encountered in years", reported that "the overall pace of the book the sheer solid story of it" excuse whatever flaws might remain, particularly an unexplained key feature in the imagined alien society. Portsmouth Times reviewer Terry McLaughlin found the novel "a superior tale, told without the pseudo-psychology background that seems to mar many a new science fiction novel."

Brian W. Aldiss and Wingrove reported that while the imagined aliens were "fascinating creations", the "style and characterization the weaknesses of both Niven and Pournelle."

Awards and nominations

Sequels

Pournelle and Niven followed up with the sequel The Gripping Hand and in 2010 Pournelle's daughter, Jennifer, published an authorized sequel entitled Outies.

References

  1. ^ "1975 Award Winners & Nominees". Worlds Without End. Retrieved 2009-07-20.
  2. "Letter to Larry Niven and Jerry Pournelle about 'The Mote in God's Eye'", The Virginia Edition
  3. "Galaxy Bookshelf", Galaxy Science Fiction, September 1974, pp.121-22
  4. "At the Library", Portsmouth Times, November 14, 1974, p.20
  5. Aldiss & Wingrove, Trillion Year Spree, Victor Gollancz, 1986, p.655n43

External links

Bibliography of Larry Niven
Known Space
Ringworld
Man-Kzin Wars 
Fleet of Worlds
The Magic Goes Away
Written with
Jerry Pournelle
Moties
Heorot
Dream Park
The State
Co-authored novels
Other collections
Short stories
Essays
TV episodes written
  1. Collections by Niven or others
  2. With Edward M. Lerner
  3. Set in the CoDominium series
  4. With Steven Barnes
Categories: