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===Roles=== | ===Roles=== | ||
The many roles of ''Ultimate Werewolf'' include:<ref name=WUGuide>{{cite book|title=Ultimate Werewolf: Official Role Quick Reference Guide|year=2008|publisher=Ted Alspach and Bézier Games|url=http://boardgamegeek.com/file/download/3ynsi3x9v8/rolechart.pdf}}</ref><ref name=OG>{{cite web|title=Ultimate Werewolf Artifacts Review|url=http://opinionatedgamers.com/2011/10/18/ultimate-werewolf-artifacts-review/|publisher=The Opinionated Gamers|accessdate=2 November 2012}}</ref> |
The many roles of ''Ultimate Werewolf'' include:<ref name=WUGuide>{{cite book|title=Ultimate Werewolf: Official Role Quick Reference Guide|year=2008|publisher=Ted Alspach and Bézier Games|url=http://boardgamegeek.com/file/download/3ynsi3x9v8/rolechart.pdf}}</ref><ref name=OG>{{cite web|title=Ultimate Werewolf Artifacts Review|url=http://opinionatedgamers.com/2011/10/18/ultimate-werewolf-artifacts-review/|publisher=The Opinionated Gamers|accessdate=2 November 2012}}</ref> | ||
{{col-begin}} | * {{col-begin}} | ||
{{col-2}} | {{col-2}} | ||
*Alpha Wolf (-9): Once per game, following the elimination of a Werewolf during the day, you may turn the Werewolves' target into a Werewolf instead of eliminating him. <Hunting Party Expansion> | |||
*Apprentice Seer (+4): Become the Seer if the Seer is killed. | |||
*Apprentice Seer (+4): If the Seer is eliminated, you become the Seer, waking each night to look for Werewolves. (Alternate: In addition to taking over for the Seer when she is eliminated, the Apprentice Seer targets a player every night, but only learns if they are a Werewolf or not after choosing them twice.) | |||
*Aura Seer (+3): At night, find the team of one player. (variation: At night, find out if someone has a non-ordinary role and what it is). | |||
*Aura Seer (+3): Choose a player each night to see if that player is not a Werewolf of Villager. (Alternate: The Aura Seer can be used to learn if the player is on the villager team.) | |||
*Beholder (+2): Opens his eyes the first night to see who the seer is. | |||
*Beholder (+2): The first night you are shown who the Seer is. <Night Terrors Expansion> | |||
*Big Bad Wolf (-9): If the werewolves target is beside you, you can kill any combination of your adjacent players. However, if the leprechaun redirects the initial attack, none of your adjacent players die. (variation: you can attack one person beside the initial werewolf target.) | |||
*Big Bad Wolf (-9): Each night, wake with the other Werewolves. If you are still in the game, the Werewolves may eliminate two adjacent players. <Wolfpack Expansion> | |||
*Bogeyman (-6): If the wolves can't decide who to kill, you'll do it for them. You win if all the night-active players are dead. | |||
*Bloody Mary (+1): If you die, each night kill either a Villager if you were lynched or a Werewolf if you were attacked. <Urban Legends Expansion> | |||
*Bodyguard (+3): Choose a different player each night to protect. That player cannot be killed that night. | |||
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*Bodyguard (+3): Each night, choose a player who cannot be eliminated that night. | ||
* |
*Bogeyman (-6): If the Werewolves don't agree on a target quickly, you choose the target. You win if all night-active players are dead. <Night Terrors Expansion> | ||
*Chupacabra (+4): Each night, choose a player. If that player is a Werewolf he dies. If all the Werewolves are dead, you kill any other player. <Urban Legends Expansion> | |||
*Cupid (-3): Choose two players to be lovers. If one of those players dies, the other dies from a broken heart. | |||
*Count Dracula (-2): Each night, pick a player to be a wife. If you make it through a day/night cycle with 3 wives, you win. <Classic Movie Monsters Expansion> | |||
*The Count (+5): The first night, you are told how many werewolves there are in each half of the village. | |||
*Cult leader (+1): Each night, choose a player to join your cult. If all players are in your cult, you win. (Alternate: If the Cult Leader is eliminated, the first cult member he picked becomes the new Cult Leader.) | |||
*Diseased (+3): If you are attacked by werewolves, the werewolves do not get fed the following night. | |||
*Cupid (-3): The first night, choose two players to be linked together. If one of them is eliminated, the other is eliminated as well. | |||
*Fruit Brute (-3): If you are the last wolf left alive, you lose your appetite and cannot feed, but you are trying to root out all the villagers. | |||
*Cursed (-3): You are on the Village team unless you are targeted for elimination by the Werewolves, at which time you become a Werewolf. (variation: You become a vampire when attacked by vampires.) | |||
*Ghost (+2): Die the first night, then each day, write one letter clues as a message from the beyond (no names or initials). | |||
*Dire Wolf (-4): Each night, wake with the other Werewolves. The first night, choose a player to be your companion. You are eliminated if that player is eliminated. (variation: Put yourself in love on the first night). <Wolfpack Expansion> | |||
*Hunter (+3): If you are killed, take someone down with you. | |||
*Diseased (+3): If you are eliminated by Werewolves, they don't get to eliminate anyone the following night. | |||
*Village Idiot (+2): Always vote for players to die. | |||
*Doppelgänger (-2): The first night, choose a player. When that player is eliminated you become that role. (Alternate: The Doppelgänger selects a player the first night and she instantly becomes that role.) | |||
*Insomniac (+3): each night, learn at least one of your neighbors has woken up during the night. | |||
*Dream Wolf (-5): You don't wake at night with the other Werewolves until after a Werewolf is killed. | |||
*Lycan (-1): You are a villager, but you appear falsely to be a werewolf to the Seers and PI. | |||
* |
*Drunk (+4): You are a villager until the 3rd night, when you sober up and learn your real role. | ||
*Fang Face (-5): The first night, wake with the other Werewolves. While there are other Werewolves in the game, do not wake up with the on subsequent nights. <Wolfpack Expansion> | |||
*Martyr (+3): Take the place of someone who has been killed before their role is revealed. | |||
*Frankenstein's Monster (+2): Whenever a special character dies, you get their power. <Classic Movie Monsters Expansion> | |||
*Mason (+2) (3): You know who the other Masons are. | |||
*Fruit Brute (-3): Each night, wake with the other Werewolves. If you are the last Werewolf in the game, you do not get to eliminate a player at night. <Wolfpack Expansion> | |||
*Mayor (+2): Your vote counts twice when voting to lynch a player if you reveal yourself. | |||
*Ghost (+2): The first night, you are eliminated. Communicate to the players with single letters each day. (Limitation: He may not attempt to identify any player by name or initials.) | |||
*Old Hag (+1): At night, indicate a player who must leave the village the next day. | |||
* |
*Hoodlum (+0): Choose 2 players on the first night. To win, they must be eliminated and you must still be in the game at the end of the game. | ||
*Hunter (+3): If you are eliminated, you may immediately eliminate another player. | |||
*P.I. (+3): Once per game, Inspect three players (they must be beside each other). You only know if at least one of them is malicious. (variation: Inspect three adjacent players on one night). | |||
*Huntress (+3): You may eliminate a player at night once per game. <Hunting Party Expansion> | |||
*Pacifist (-1): You cannot vote when lynching. | |||
*Insomniac (+3): Each night, learn if at least one of your neighbors has woken up during the night. <Night Terrors Expansion> | |||
*Priest (+3): On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.) | |||
*Leprechaun (+5): Each night, you may redirect the Werewolves' attack to a player sitting next to the target. <Urban Legends Expansion> | |||
*Prince (+3): You can't be lynched. | |||
* |
*Lone Wolf (-5): Each night, wake with the other Werewolves. You only win if you are the last player in the game. | ||
*Lycan (-1): You are a villager, but appear to the Seer as a Werewolf. | |||
*Spellcaster (+1): At night, indicate a player who must not use their voice the following day. | |||
*Mad Bomber (-2): If you are eliminated, the players immediately to your left and right are eliminated as well. <Hunting Party Expansion> | |||
*Tough Guy (+3): You survive an extra day if attacked by werewolves at night. | |||
*Martyr (+3): Take the place of someone who has been eliminated before their role is revealed. <Unknown Expansion> | |||
*Troublemaker (+2): Once per game, choose to have two lynch attempts on one day. If the votes are tied, then you've wasted your chance. | |||
*The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day or else it is destroyed. | |||
{{col-break}} | {{col-break}} | ||
* |
*Mason (+2) (3): The first night, wake up to see who the other Mason(s) is. | ||
*Mayor (+2): Your vote counts twice. | |||
*Villager (+1) (20): Find the werewolves and lynch them. | |||
*Mentalist (+6): Each night you may point to two players, and are told if those players are on the same team or not. <Hunting Party Expansion> | |||
*Witch (+4): Kill or save a player, once each per game. | |||
* |
*Minion (-6): You know who the Werewolves are, but you do not wake up with them at night. | ||
*Moderator (+0): You are the Moderator. | |||
*Minion (-6): Work with the werewolves or vampires to kill the villagers. The moderator decides whether you work with the werewolves or the vampires. | |||
*Mystic Seer (+9): Each night, point to a player and learn their exact role. <Hunting Party Expansion> | |||
*Werewolf (-6) (12): Eat a villager each night. | |||
*Nostradamus (+1): The first night, predict which team will win. If you are alive at the end of the game and predicted accurately, you win. <Urban Legends Expansion> | |||
*Wolf Cub (-8): If you die, the werewolves get two kills the following night. | |||
*Old Hag (+1): each night, choose a player to leave the village during the next day. | |||
*Dream Wolf (-5): If a werewolf dies, you replace them (you're not allowed to wake up until a werewolf dies.) | |||
*Old Man (+0): You will be eliminated on night x, where x=the number of Werewolves in the game +1. <Unknown Expansion> | |||
*Cursed (-3): You are a villager until attacked by werewolves, at which time you become a werewolf. (variation: You become a vampire when attacked by vampires.) | |||
* |
*P.I. (+3): One night per game, choose a player. You'll be told if that player or one of his neighbors is a Werewolf. | ||
*Pacifist (-1): You must always vote for players to not be eliminated. | |||
*Drunk (+3): You are a villager until the third night, when you remember your real role. | |||
*Priest (+3): One night per game, choose a player to be protected. That player may not be eliminated at night. (Alternate: Once per game, the Priest may learn the role of an eliminated player.) | |||
*Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win. | |||
*Prince (+3): If you are voted to be eliminated, your role is revealed and you stay. | |||
*Tanner (+1): You only win if you are killed. | |||
*Revealer (+4): Each night you may point to a player. If that player is a Werewolf, he is eliminated. If he isn't, you are eliminated. <Hunting Party Expansion> | |||
*Lone Wolf (-5): You are a werewolf, but you only win if you are the last wolf team member alive. | |||
*Sasquatch (-2): You are a villager team unless a day ends without a lynch. Then you switch teams to the Werewolves. <Urban Legends Expansion> | |||
*Vampire (-7) (8): Each night, Choose a player. That player is eliminated when a player gets their 2nd accusation the next day. | |||
*Seer (+7): Each night choose a player to learn if he is a Villager of a Werewolf. | |||
*Sasquatch (-2): You are a villager until a day ends without a lynch, in which case you become a werewolf. | |||
*Sorcerer (-3): Each night, look for the Seer. You win if the Werewolves win. <Unknown Expansion> | |||
*Leprechaun (+5): You can redirect werewolf attacks to players adjacent to the target(s), but you don't have to. | |||
* |
*Sorceress (-3): Each night, look for the Seer. You are on the Werewolf team. | ||
* |
*Spellcaster (+1): Each night, choose a player who may not speak the following day. (Alternate: each night, the Spellcaster MUST choose a player to mute for the following day.) | ||
*Tanner (-2): You hate your job and your life. You win if you are eliminated. (Alternate: Only the Tanner wins if he is eliminated) | |||
*Nostradamus (+1): Predict the winning team on the 1st night. If that team wins AND you are alive at the end of the game, you get a solo win. For the rest of the game you are a villager. | |||
*Teenage Werewolf (-4): Wake with the other Werewolves. You must say "werewolf" at least once per day. | |||
*Dire Wolf (-4): On the first night choose a companion. You die if they die, but if you die they don't die. You are on the wolf team. (variation: Put yourself in love on the first night). | |||
*The Blob (-1): Each night, the player to the right of The Blob is absorbed. If all players are part of The Blob, you win. <Classic Movie Monsters Expansion> | |||
*The Count (+5): The first night you are told how many Werewolves are in each half of the village. <Night Terrors Expansion> | |||
*The Mummy (+2): Each night, pick a player to be hypnotized. That player will vote the way you do. <Classic Movie Monsters Expansion> | |||
*Thing (+3): Each night, tap a player sitting immediately next to you. <Night Terrors Expansion> | |||
*Tough Guy (+3): If the Werewolves attempt to eliminate you, you are not eliminated until the following night. | |||
*Troublemaker (-3): One night per game, stir up trouble by calling for two players to be eliminated the following day. | |||
*Vampire (-7): Each night, choose a player. That player is eliminated when a player gets their 2nd accusation the next day. | |||
*Village Idiot (+2): You always vote for players to be eliminated. | |||
*Villager (+1): Find the Werewolves and eliminate them. | |||
*Virginia Woolf (-2): The first night, choose a player to be afraid of you. If you are eliminated, that player is also eliminated. <Wolfpack Expansion> | |||
*Werewolf (-6): each night, wake with the other Werewolves and choose a player to eliminate. | |||
*Witch (+4): You may save or eliminate a player at night once each game. (Alternate: The Witch may only use one of her two powers during the game, but may choose which to use.) | |||
*Wolf Cub (-8): Each night, wake with the Werewolves. If you are eliminated, the Werewolves eliminate two players the following night. | |||
*Wolf Man (-9): You wake with the other Werewolves each night, but the Seer sees you as a Villager. <Urban Legends Expansion> | |||
*Wolverine (-4): Each night, wake with the other Werewolves. If you are the closest Werewolf the the target, the players hear a metallic sound. | |||
*Zombie (-3): Each night, pick a player and eat their brains. That player may no longer vote. <Classic Movie Monsters Expansion> | |||
*________: Some decks come with 3 cards with no role or description. The owner can make a role up and write it down. | *________: Some decks come with 3 cards with no role or description. The owner can make a role up and write it down. | ||
*Moderator: An impartial role that moderates the game. The game cannot be played without this role. | |||
{{col-end}} | {{col-end}} | ||
The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game. | The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game. |
Revision as of 06:29, 6 October 2017
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 5 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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The numbers in parentheses after each card name are for balancing purposes, with positive cards tending to help the villagers and negative cards aiding the werewolves. A mix of cards which sum to zero make for a balanced game.
Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
- Ultimate Werewolf: Hunting Pack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
One Night Ultimate Werewolf
One Night Ultimate Werewolf, published by Bézier Games, is based on a similar concept to Ultimate Werewolf although the differences are significant enough to change the style and feel of gameplay. The most notable difference between the two is that in One Night Ultimate Werewolf gameplay develops over a single 'night', with only one round of plot development, voting and elimination. As such, games are typically time limited to a small number of minutes with players opting to play successive, unrelated games. This approach makes individual games shorter, does not exclude players who are eliminated early in the game (as in Ultimate Werewolf) and often prompts faster paced games. On the other hand the shorter games lose the opportunity to develop extended logical reasoning over the longer games of Ultimate Werewolf.
One Night Ultimate Werewolf also provides a smartphone app taking the role of the moderator, available on both iOS and Android platforms. The primary role of the app is to read out the moderator script, relieving the need for one of the players to take this impartial role, as required in Ultimate Werewolf.
Editions
Like Werewolf, a number of extension packs exist for One Night Ultimate Werewolf. One Night Ultimate Daybreak, One Night Ultimate Vampire and two bonus packs comprise additional character roles that can be used instead of or in combination with the roles from One Night Ultimate Werewolf. The One Night smartphone app enables players to include roles from any edition in a single game and adjusts the moderator script accordingly.
In June 2017, following their Kickstarter campaign, Bézier games released their next edition in the One Night Ultimate series: One Night Ultimate Alien. Due to the additional complexity the Alien version brought to the game, the creators released an FAQ to clarify the rules in specific situations.
One Night Roles
There is a general overlap between the roles of Ultimate Werewolf and One Night Ultimate Werewolf however the details of characters vary, largely stemming from the differences between the two games. For example, the Doppelgänger role in Ultimate Werewolf takes on the role of the character they have chosen only if that character dies. In Ultimate Werewolf the Doppelgänger can then take action in the subsequent night phases of the game. This is in contrast to the Doppelgänger role of One Night Ultimate Werewolf which, because of the single-round nature of game, immediately takes on the role of the player they have chosen and behaves as if they were that role during the night phase.
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bézier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bézier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
- ^ "One Night Ultimate Werewolf". Retrieved 20 February 2017.
- "Ultimate Werewolf Deluxe Edition vs One Night Ultimate Werewolf - Board & Card Games Stack Exchange". July 17, 2017.
- ^ "A beter version of Werewolf". Retrieved 20 February 2017.
- "Ted Alspach introduces One Night Ultimate Werewolf". Retrieved 20 February 2017.
- ^ "One Night App". Retrieved 20 March 2017.
- "One Night Ultimate Alien by Bézier Games -- Kickstarter". Retrieved 20 March 2017.
- "One Night Ultimate Alien - Bezier Games". July 17, 2017.
- "One Night Ultimate Alien FAQ" (PDF). July 17, 2017.
- "Doppelgänger One Night Ultimate Strategy". July 17, 2017.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- One Night Ultimate Werewolf collection at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek