Revision as of 20:58, 9 November 2017 editDissident93 (talk | contribs)Extended confirmed users, Rollbackers, Template editors154,659 edits another typo← Previous edit | Revision as of 16:20, 12 November 2017 edit undoRanysavage (talk | contribs)2 edits ←Replaced content with 'SEX IS GOOD IF U WANT TO BE BETTER AT ROCKET LEAGUE... USE JACOBS FOAM HAT ALLLLLLLL DAYYYYYYYYYYYYY BABEHHHHHHHHHHHHH'Tags: shouting blanking repeating charactersNext edit → | ||
Line 1: | Line 1: | ||
SEX IS GOOD IF U WANT TO BE BETTER AT ROCKET LEAGUE... | |||
{{Use mdy dates|date=August 2016}} | |||
USE JACOBS FOAM HAT | |||
{{Use American English|date=July 2015}} | |||
ALLLLLLLL DAYYYYYYYYYYYYY BABEHHHHHHHHHHHHH | |||
{{Infobox video game | |||
| title = Rocket League | |||
| image = Rocket League coverart.jpg | |||
| developer = ] | |||
| publisher = Psyonix | |||
| engine = ] | |||
| platforms = {{Unbulleted list|]|]|]|]|]|]}} | |||
| released = '''Microsoft Windows''', '''PlayStation 4'''{{Video game release|WW|July 7, 2015}}'''Xbox One'''{{Video game release|WW|February 17, 2016}}'''OS X''', '''Linux'''{{Video game release|WW|Q4 2017<!--The OS X and Linux ports, released on September 8, are still considered to be in beta; and, per ], only the date of the full release is to be added here.-->}}'''Nintendo Switch'''{{Video game release|WW|November 14, 2017}} | |||
| genre = ] | |||
| modes = ], ] | |||
| director = Thomas Silloway | |||
| producer = Sarah Hebbler | |||
| designer = Corey Davis | |||
| programmer = Jared Cone | |||
| artist = Bobby McCoin | |||
| composer = Mike Ault{{efn|Additional compositions by Hollywood Principle, Christian De La Torre and Abandoned Carnival}} | |||
}} | |||
'''''Rocket League''''' is a vehicular ]<!--This article is written in American English, thus, due to ], "soccer" is used instead of "football". It should not be changed or else will cause unnecessary edit warring.--> ] developed and published by ]. The game was first released for ] and ] in July 2015. Ports for ], ], and ] were released in 2016, while a port for the ] is scheduled for November 2017. ] began distributing a physical retail version for PlayStation 4 and Xbox One in June 2016, with ] taking over those duties by the end of 2017. | |||
Described as "soccer, but with rocket-powered cars", ''Rocket League'' has one to four players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes which can be played both locally and online, including ] between the PlayStation 4 and Microsoft Windows versions, as well as cross-play between Xbox One, Switch, and Windows versions. Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ] and ]. | |||
''Rocket League'' is a sequel to Psyonix's '']'', a 2008 video game for the ]. ''Battle-Cars'' received mixed reviews and was not a major success, but gained a loyal fan base. Psyonix continued to support themselves through contract development work for other studios while looking to develop a sequel. Psyonix began formal development of ''Rocket League'' around 2013, refining the gameplay from ''Battle-Cars'' to address criticism and fan input. Psyonix also recognized their lack of marketing from ''Battle-Cars'', and engaged in both social media and promotions, including offering the title as a free download for ] members on release, to market the game. | |||
''Rocket League'' was critically praised, earning a number of industry awards, and saw more than six million sales and at least 18 million unique players a year after its release. ''Rocket League'' has also been adopted as an ], with professional players participating through ] and ], along with Psyonix hosting their own competitions through the ''Rocket League'' Championship Series (RLCS). | |||
== Gameplay == | |||
''Rocket League''{{'s}} gameplay is largely the same as that of its predecessor '']''. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles a ] game, with elements reminiscent of a ].<ref>{{cite web |last=O'Connor |first=Alice |title=Car-To-Ball: Rocket League |url=http://www.rockpapershotgun.com/2014/12/03/rocket-league-trailer/ |website=] |accessdate=June 1, 2015 |date=December 3, 2014}}</ref><ref name="ShackNews">{{cite web |last=Mejia |first=Ozzie |title=Rocket League preview: gas-powered goals |url=http://www.shacknews.com/article/89592/rocket-league-preview-gas-powered-goals |website=] |publisher=] |accessdate=June 1, 2015 |date=May 18, 2015}}</ref> Players' cars have the ability to jump to hit the ball while in mid-air. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later. A player may also utilize boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.<ref>{{cite web|url=http://www.pushsquare.com/news/2015/07/guide_how_to_play_like_a_pro_in_ps4s_rocket_league|title=Guide: How to Play Like a Pro in PS4's Rocket League|date=July 9, 2016|last=Barket|first=Sammy|website=]|access-date=October 31, 2016}}</ref><ref>{{cite web|url=http://www.gottabemobile.com/2016/02/17/rocket-league-tips-tricks/|title=11 Rocket League Tips & Tricks|date=February 17, 2016|last=Smith|first=Josh|access-date=October 31, 2016}}</ref><!-- Even though the reference has "tips and tricks", it still supports the inline text. --> | |||
Matches are typically five minutes long, with a sudden death overtime if the game is tied at that point.<ref>{{cite web|url=https://www.theguardian.com/technology/2015/jul/24/rocket-league-review-psyonix|title=Rocket League review – a turbo-charged joy to play|last=Stanton|first=Rich|date=July 24, 2016|website=]|access-date=October 31, 2016}}</ref> Matches can be played from between one-on-one up to four-on-four players, as well as casual and ranked.<ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-max-player-count-increase-under-cons/1100-6434784/|title=Rocket League Max Player Count Increase Under Consideration |first=Eddie |last=Makuch |date=February 14, 2016 |accessdate=February 14, 2016 |website=]}}</ref> ''Rocket League'' also includes a competitive ranked online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively.<ref>{{cite web|url=http://www.polygon.com/2016/8/4/12384556/rocket-league-game-modes-ranking-guide|title=Rocket League game modes and ranking guide|first=Max|last=Parker|date=August 4, 2016|website=]|access-date=October 31, 2016}}</ref> The game includes a single-player "season" mode, with the player competing with computer-controlled players. An update in December 2016 introduced "Custom Training" sequences that can be created by players and shared with others on the same platform; players are able to specify the ball's path and the presence and skill of opponents on the field as to practice specific shots-on-goal over and over.<ref>{{cite web | url = http://www.gamespot.com/articles/rocket-league-update-will-help-improve-your-skills/1100-6445574/ | title = Rocket League Update Will Help Improve Your Skills With New Custom Training Mode | first = Eddie | last = Makuch | date = November 18, 2016 | accessdate = November 18, 2016 | work =] }}</ref> | |||
A few months after it was released, Psyonix released an update that adds game modes known as "mutators", modifying some aspects of gameplay, such as increased or decreased gravity, ball size, ball speed and bounciness.<ref name="Mutate" /> For the 2015 holiday season, another update replaced mutator matches with an ]-inspired mode (called "Snow Day"), played on an ice rink and the ball replaced with a ] with different physics.<ref name="Hockey" /> Positive reception to the ice hockey mode led to it being extended for a few weeks after the holiday season. Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, 2016.<ref>{{cite web |last=Craft |first=Scott |title='Rocket League' News: Snow Day Mutator Gets Extension As Community Surpasses 10 Million Players |url=http://www.idigitaltimes.com/rocket-league-news-snow-day-mutator-gets-extension-community-surpasses-10-million-501892 |website=] |publisher=] |accessdate=January 11, 2016 |date=January 7, 2016}}</ref><ref>{{cite web |title=Steam Community :: Group Announcements :: Rocket League |url=http://steamcommunity.com/games/252950/announcements/detail/747965062786997982 |website=steamcommunity.com |accessdate=February 12, 2016}}</ref> "Hoops", a game mode based on ], was added on April 26, 2016.<ref>{{cite web |url=http://www.vg247.com/2016/03/11/rocket-league-dev-teasing-basketball-themed-mode/ |title=Rocket League dev teasing basketball-themed mode |first=Sherif |last=Saed |date=March 11, 2016 |accessdate=March 11, 2016 |website=]}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-basketball-is-coming-soon/1100-6436113/|title=Rocket League Basketball Is Coming Soon |website=] |date=March 29, 2016 |accessdate=March 29, 2016 |first=Mat |last=Paget}}</ref><ref name="gamespot hoops">{{cite web |url=http://www.gamespot.com/articles/see-rocket-leagues-new-basketball-mode-in-action-c/1100-6439027/ |title=See Rocket League's New Basketball Mode in Action, Coming Next Week |website=] |first=Eddie |last=Makuch |date=April 20, 2016 |accessdate=April 20, 2016}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-basketball-update-is-rolling-out-now/1100-6439200/ |title=Rocket League Basketball Update Is Rolling Out Now |first=Mat |last=Pagat |date=April 25, 2016 |accessdate=April 25, 2016 |website=]}}</ref> A separate "Rumble" mode, which incorporates unusual power-ups, such as the ability to freeze the ball in place or cause a single opponent to have difficulty controlling their car, was added on September 8, 2016, as well as including with the update the new "Crates" system.<ref>{{cite web |url=http://www.vg247.com/2016/08/08/rocket-leagues-free-rumble-mode-will-add-power-ups/|title=Rocket League’s free ‘Rumble’ mode will add power-ups |first=James |last=O'Conner|date=August 8, 2016 |accessdate=August 8, 2016 |website=]}}</ref> An update in December 2016, known as "Starbase ARC" (based on Psyonix' mobile game '']'')<ref>{{cite web | url = https://www.vg247.com/2016/12/02/rocket-league-starbase-arc-arena-shown-at-the-game-awards/ | title = Rocket League: Starbase Arc arena shown at The Game Awards | first = James | last= O'Conner | date = December 2, 2016 | accessdate = December 8, 2016 | work = ] }}</ref> added support for custom arenas for Windows players supported through ], along with other new content.<ref>{{Cite web | url = http://www.gamespot.com/articles/major-rocket-league-update-arrives-today-heres-eve/1100-6446064/ | title = Major Rocket League Update Arrives Today, Here's Everything It Adds | first = Eddie | last = Makuch | date = December 7, 2016 | accessdate = December 7, 2016 | work = ] }}</ref> | |||
A new game mode, Dropshot, was added in a March 2017 update. It takes place on an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes electrified after successful strikes or passes. Players use the ball to mark tiles on the opposing's side of the field while the ball is electrified; marked tiles are then removed from the field when the electrified ball hits them, or marked tiles in contact with it, creating a goal for the team. Once a team scores, the floor resets to normal.<ref>{{cite web | url = https://kotaku.com/players-dig-their-own-goal-in-rocket-leagues-dropshot-m-1793212674 | title = Players Dig Their Own Goal In ''Rocket League''{{'s}} Dropshot Mode | first = Mike | last = Fahey | date = March 13, 2017 | accessdate = March 13, 2017 | work = ] }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/rocket-leagues-free-mode-that-totally-changes-the-/1100-6448890/ | title = Rocket League's Free Mode That Totally Changes The Game Is Out Now | first = Eddie | last = Makuch | date = March 24, 2017 | accessdate = March 24, 2017 | work = ] }}</ref> | |||
== Development == | |||
Psyonix had previously developed '']'' in 2008 for the ]. That title itself bore out from previous ] that Psyonix' founder, Dave Hagewood, had done for '']'' by expanding out vehicle-based gameplay that ] had already set in place in the engine into a new game mode called Onslaught.<ref name="eurogamer history">{{cite web |url=http://www.eurogamer.net/articles/2015-11-01-rocket-league-the-long-road-to-overnight-success|title=Rocket League: The long road to overnight success |website=] |first=Simon |last=Parkin |date=November 1, 2015 |accessdate=March 15, 2016}}</ref> For this, Hagewood was hired as a contractor by Epic for '']'' specifically for incorporating the Onslaught mode as an official part of the game.<ref name="gamasutra history" /> Hagewood used his experience at Epic to found Psyonix. Among other contract projects, Psyonix worked to try to find a way to make racing the ''Unreal'' vehicles in a physics-based engine enjoyable. They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become ''Battle-Cars''.<ref name="gamasutra history" /> Further to the success was the addition of the rocket-powered cars; this originally was to be a simple speed boost, but with the physics engine, they were able to have the vehicles fly off and around the arena, furthering the possibilities for gameplay.<ref name="gamasutra history" /><ref>{{cite web |url=http://www.gamasutra.com/view/news/251633/Game_Design_Deep_Dive_Rocket_jumping_in_Rocket_League.php |title=Game Design Deep Dive: Rocket jumping in Rocket League |first=Dave |last=Hagewood |date=August 19, 2015 |accessdate=March 15, 2016 |website=]}}</ref> | |||
As Psyonix finished development of ''Battle-Cars'', the studio had tried to gain access to a publisher by selling their game as "soccer, but with rocket-powered cars", but none of the publishers seemed interested.<ref name="gamasutra history">{{cite web |url=http://www.gamasutra.com/view/news/248925/Why_some_old_designs_are_worth_revisiting_A_Rocket_League_story.php |title=Why some old designs are worth revisiting: A Rocket League story |website=] |first=Alex |last=Wawro |date=July 21, 2015 |accessdate=March 15, 2016}}</ref> Ultimately, they opted to self-publish the title on the ] with almost no marketing.<ref name="wsj" /> Though the title was downloaded more than two million times, it was not considered very successful even after the studio cut the price.<ref name="eurogamer history" /><ref name="wsj" /> The studio continued on to other projects, though kept the idea of building on ''Battle-Cars'' as an option, recognizing the game had a small but dedicated fan-base that provided them with ideas for expansion.<ref name="eurogamer history" /><ref name="gamasutra history" /> These other projects, which including contract work for ], including '']'' and '']'', helped to fund the development of ''Rocket League''.<ref name="PC Gamer">{{cite web |url=http://www.pcgamer.com/rocket-league-has-raked-in-a-cool-50-million-dollars/ |title=Rocket League has raked in a cool $50 million dollars |website=] |publisher=] |date=December 17, 2015 |accessdate=December 19, 2015 |last=Chalk |first=Andy}}</ref> | |||
Full development of ''Rocket League'' started around 2013 and took around two years and under $2 million to develop, though they had tested various prototypes of a ''Battle-Cars'' sequel in the years prior, including an unsuccessful attempt at pitching the game's idea to ] in 2011.<ref name="wsj">{{cite web |url=https://blogs.wsj.com/digits/2015/12/17/how-rocket-league-became-2015s-surprise-videogame-hit/ |title=How ‘Rocket League’ Became 2015′s Surprise Videogame Hit |first=Sarah |last=H. Needleman |website=] |date=December 17, 2015 |accessdate=December 18, 2015}}</ref><ref name="eurogamer success" /><ref>{{cite web |last=Prescott |first=Shaun |title=EA turned down Rocket League, according to a Psyonix dev |url=http://www.pcgamer.com/ea-turned-down-rocket-league-according-to-a-psyonix-dev/ |website=PC Gamer |accessdate=July 18, 2016}}</ref> Psyonix used some of the feedback from ''Battle-Cars'' to fine-tune the gameplay in ''Rocket League''. A key requirement for Psyonix was to increase the game's ] from 30 to 60 frames-per-second, a known criticism from ''Battle-Cars'' and essential for newer hardware, according to Corey Davis, the design director at Psyonix.<ref name="gamasutra gdc2016" /> Hagewood recognized that ''Battle-Cars'' was considered "too hardcore" with the game becoming too inaccessible to novice players against skilled ones.<ref name="guardian history">{{cite web |url=https://www.theguardian.com/technology/2016/sep/06/rocket-league-psyonix-online-sports-game-football-motor-racing-combat |title=Rocket League: how the game's overnight success was a decade in the making |first=Rich |last=Straton |date=September 6, 2016|accessdate=September 7, 2016 |website=]}}</ref> They eased up on some aspects to make it more approachable, such as by slowing the pace of the game and allowing players of all skill levels to reasonably compete against each other while promoting team-based gameplay.<ref name="gamasutra history" /><ref name="guardian history" /> Though they tried to add elements like ]s, they found these to be too distracting to gameplay.<ref name="eurogamer history" /> They also explored other changes such as making the game more gritty, akin to '']'', developing several ]s related to handling of the car, working on making the graphics give a sense of ] to the players to give the impression they were controlling full-sized vehicles rather than ]s, and creating an ] structure where the player would drive between stadium and stadium to participate in matches.<ref name="eurogamer success" /><ref name="gamasutra gdc2016" /><ref name="rps sept2015" /> Instead, the team opted to strip the game to its core, focusing on more visual elements to enhance the title.<ref name="eurogamer history" /> From ''Battle-Cars'', Psyonix recognized very few players actually went online, and developed ''Rocket League''{{'}}s single-player season mode to encourage players to try online matches once they completed it.<ref name="rps sept2015" /> | |||
]]] | |||
Psyonix's team were aware of past difficulties that they had with ''Battle-Cars'' and other racing games with online play and ], and the issues that would arise from that with ''Rocket League''{{'}}s fast-paced play style. To solve this, the physics in the game are based on using the ] within the ] 3's ] engine, which tracks the movement of all the cars and actors, allowing them to periodically re-synchronize the game state across players based on the stored physics states, which enabled players to have quick reactions from their client.<ref name="rps sept2015">{{cite web |url=https://www.rockpapershotgun.com/2015/09/02/rocket-league-making-of/ |title=The Making Of Rocket League |website=] |date=September 2, 2015 |accessdate=March 26, 2016 |first=Angus |last=Morrison}}</ref> At the time of ''Battle-Cars'', Psyonix could not afford a dedicated server network and were forced to rely on individual hosts, which could lead to poor performance with slow Internet connections. With ''Rocket League'', Psyonix was able to put a dedicated server network in place, writing their own service protocols to interface with Sony's and Valve's online services so as to enable cross-platform play, as well as improving matchmaking capabilities.<ref name="gamasutra history" /><ref name="gamasutra gdc2016" /> Psyonix's previous experience in contract work for AAA titles had exposed them to the larger developers' approach to release and quality control, and they were able to apply those principles and aim for the same level of quality requirements in the final release of ''Rocket League''.<ref name="guardian history" /> | |||
They had at one point considered having ''Rocket League'' as a ] title with potential ]s, following along with how games like ]'s '']'' and '']'' had achieved success.<ref name="eurogamer success">{{cite web |url=http://www.eurogamer.net/articles/2016-03-30-why-rocket-league-blew-up-and-its-predecessor-didnt |title=Why Rocket League blew up (and its predecessor didn't) |first=Chris |last=Bratt |date=March 30, 2016 |accessdate=March 30, 2016 |website=]}}</ref> Though they had put in efforts for this free-to-play model, they opted to switch to sell the game once and offer only cosmetic elements as ], assuring that no players would have any additional advantage beyond their own skill.<ref name="gamasutra gdc2016" /> The name ''Rocket League'' was selected in part to reduce the size of the game's title in order to appear fully in digital storefronts, and also served to be an easier to remember name as well as a more mature-sounding title than ''Battle-Cars'', according to Hagewood;<ref name="eurogamer history" /> speaking on ''Rocket League''{{'}}s development in March 2016, Davis opined that ''Supersonic Acrobatic Rocket-Powered Battle-Cars'' was "the worst game name of all time".<ref name="gamasutra gdc2016">{{cite web |url=http://www.gamasutra.com/view/news/268923/Smart_calls_timing_luck_amp__poverty_How_Rocket_League_succeeded.php |title=Smart calls, timing, luck, & poverty: How Rocket League succeeded |first=Chris |last=Baker |date=March 25, 2016 |accessdate=March 25, 2016 |website=]}}</ref> | |||
=== Release === | |||
''Rocket League'' was officially announced as the sequel to ''Battle-Cars'' in February 2014.<ref>{{cite web |last=Martin |first=Michael |title=Psyonix Announces Rocket League Coming Spring 2015 |url=http://ca.ign.com/articles/2014/10/24/psyonix-announces-rocket-league-coming-spring-2015 |website=] |publisher=] |accessdate=June 1, 2015 |date=October 23, 2014}}</ref> Building on the effects from the lack of marketing with ''Battle-Cars'', Psyonix developed a different marketing approach to ''Rocket League''. This included engaging with ] and ] video game streamers with early release copies to help spread the word, recognizing that clips from the game would be readily shared through social media.<ref name="wsj" /><ref name="gamasutra gdc2016" /> They also opened the game to early ] for several months following the game's announcement.<ref name="Announce">{{cite web |last=Dunham |first=Jeremy |title=Rocket League closed beta starts today – sign up now |url=http://blog.eu.playstation.com/2015/04/24/rocket-league-closed-beta-starts-today-sign-now/ |website=] |publisher=] |accessdate=June 1, 2015 |date=April 24, 2015}}</ref><ref>{{cite web |last=Bennette |first=Matthew |title=Rocket League second beta test begins today on PS4 |url=http://www.egmnow.com/articles/news/rocket-league-second-beta-test-begins-today-on-ps4/ |website=] |publisher=] |accessdate=June 1, 2015 |date=May 13, 2015}}</ref> Davis noted that they otherwise did not spend any money on traditional marketing approaches.<ref name="gamasutra gdc2016" /> | |||
They had originally planned to release the game around November 2014, but had missed this deadline to implement better matchmaking and servers, high frame rates, and removing the free-to-play elements.<ref name="eurogamer success" /> The game was released publicly on July 7, 2015 for the PlayStation 4 and Microsoft Windows.<ref>{{cite web |url=http://blog.eu.playstation.com/2015/06/03/rocket-league-launches-on-7th-july-sweet-tooth-joins-roster/ |title=Rocket League launches on 7th July, Sweet Tooth joins roster |date=June 3, 2015 |website=] |publisher=] |accessdate=November 12, 2015 |first=Jeremy |last=Dunham}}</ref> Davis considered this serendipitous, as this moved the game out from a busy period of many major releases during the holiday season to the relatively quiet mid-year period, reducing the amount of competition from other titles.<ref name="gamasutra gdc2016" /> Further, the game on release was made part of ] on the PlayStation 4 and free to ] subscribers; within the week, Psyonix had seen more than 183,000 unique players, exceeding their server capacity and requiring them to improve on their network code to handle the influx of players.<ref name="eurogamer history" /><ref>{{cite web |url=http://kotaku.com/rocket-league-is-so-good-nobody-cares-that-the-servers-1718542543 |title=Rocket League Is So Good, Nobody Minds That The Servers Suck |first=Patrick |last=Klepek |date=July 17, 2015 |accessdate=March 15, 2016 |website=]}}</ref> Davis estimated there were 6 million downloads of the game from this promotion, and considered this the "best decision we ever made".<ref name="gamasutra gdc2016" /> | |||
At ] on December 3, it was announced that the game would be released on ] in February 2016,<ref name="xbox release">{{cite web |last=Zorine |first=Te |title=Rocket League coming to Xbox One |url=http://www.gamespot.com/articles/rocket-league-coming-to-xbox-one/1100-6432798/ |website=] |publisher=] |accessdate=December 4, 2015 |date=December 3, 2015}}</ref> and it was released on February 17, including all previous DLC packs for free, with the exception of the ''Back to the Future'' DLC pack, which is available for purchase separately, and the PlayStation 4-exclusive items.<ref>{{cite web |last=Reilly |first=Luke |title=Rocket League Xbox One Release Date Revealed |url=http://www.ign.com/articles/2016/02/09/rocket-league-xbox-one-release-date-revealed |website=] |accessdate=February 10, 2016}}</ref> | |||
Ports for ] and ] were released as a beta on September 8, 2016.<ref name="Ports">{{cite web |title=Patch Notes v1.22 |url=http://www.rocketleaguegame.com/news/patch-notes-v1-22/ |website=Rocket League |accessdate=September 11, 2016 |date=September 8, 2016}}</ref> A retail version of ''Rocket League'', in form of the game's ''Collector's Edition'', for computer and console versions was announced in February 2016, and was released in Europe on June 24, 2016 and in North America on July 5, 2016.<ref name="GameSpot retail">{{cite web |last=Makuch |first=Eddie |title=Rocket League PS4/Xbox One/PC Physical Edition Comes With Four New Cars |url=http://www.gamespot.com/articles/rocket-league-ps4xbox-onepc-physical-edition-comes/1100-6438301/?ftag=GSS-05-10aaa0b |website=] |accessdate=April 8, 2016}}</ref><ref>{{cite web |url=http://www.vg247.com/2016/07/06/rocket-league-collectors-edition-hits-retail/ |title=Rocket League Collector's Edition hits retail |first=Shabana |last=Arif |date=July 6, 2016 |accessdate=July 6, 2016 |website=]}}</ref><ref>{{cite web |url=https://www.vg247.com/2016/04/07/rocket-league-retail-version-release-date-announced-includes-four-new-cars/ |title=Rocket League retail version release date announced, includes four new cars |first=Sharif |last=Saed |date=April 7, 2016 |accessdate=July 6, 2016 |website=]}}</ref> The Collector's Edition is published and distributed by ], and includes the first three downloadable content packs for free, as well as four additional cars to be available as digital download on July 18: Aftershock and Marauder (both from ''Supersonic Acrobatic Rocket-Powered Battle-Cars''), as well as Esper and Masamune (first teased in the Neo Tokyo trailer).<ref name="GameSpot retail" /><ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-ps4xbox-one-physical-retail-edition-/1100-6435202/ |title=Rocket League PS4/Xbox One Physical Retail Edition Includes Exclusive Items |first=Eddie |last=Makuch |date=February 29, 2016 |accessdate=March 25, 2016 |website=]}}</ref> In October 2017, Psyonix announced that ] will publish an updated version of the game for PlayStation 4 and Xbox One consoles by the end of 2017, which will include yet-determined additional content.<ref>{{cite web | url = http://www.ign.com/articles/2017/10/25/warner-bros-to-publish-rocket-league-physical-edition | title = Warner Bros. to Publish 'Updated' Rocket League Physical Edition | first = Jordan | last = Sirani | date = October 25, 2017 | accessdate = October 25, 2017 | work = ] }}</ref> | |||
The PlayStation 4 version was patched in February 2017 to offer ] support, allowing for ] and constant 60 frames-per-second rendering at ] for one and two-player split-screen players; three and four-player split screen will render up to 60 frames-per-second when possible. Similar rendering improvements were also made to the standard PlayStation 4 to approach constant 60 frames-per-second for most arenas and modes.<ref>{{cite web | url = http://blog.us.playstation.com/2017/02/14/rocket-league-ps4-pro-support-coming-february-21/ | title = Rocket League: PS4 Pro Support Coming February 21 | first= Devin | last = Conners | date = February 14, 2017 | accessdate = February 14, 2017 | work = ] }}</ref><ref name="ps4pro">{{cite web | url = http://www.eurogamer.net/articles/2017-02-21-rocket-league-4k-playstation-pro-support-arrives | title = Rocket League 4K PlayStation Pro support arrives | first = Robert | last = Purchase | date = February 21, 2017 | accessdate = February 21, 2017 | work = ] }}</ref> | |||
After reviewing the feasibility of doing so, Psyonix announced that ''Rocket League'' will also be released for the ], as revealed during ]'s press conference during ], and later confirming its planned release in November 14.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-10-30-rocket-league-careens-onto-switch-in-november | title = Rocket League careens onto Switch in November| first= Matt | last = Wales | date = October 30, 2017 | accessdate = October 30, 2017 | work = ] }}</ref> The Switch version will include Nintendo property customization options, including ], ], and '']''-inspired car designs, and is set to support cross-platform play with other platforms with personal computers and Xbox One users.<ref name="ign switch pot">{{cite web | url = http://www.ign.com/articles/2017/03/28/psyonix-evaluating-whether-to-bring-rocket-league-to-nintendo-switch | title = Psyonix 'Evaluating' Whether to Bring Rocket League to Switch | first = Jonathan | last= Dornbrush | date = March 28, 2017 | accessdate = March 28, 2017 | work = ] }}</ref><ref>{{cite web | url = https://www.polygon.com/e3/2017/6/13/15793150/rocket-league-nintendo-switch-e3-2017 | title = Rocket League coming to Nintendo Switch | first = Samit | last = Sarkar | date = June 13, 2017 | accessdate = June 13, 2017 | work = ] }}</ref><ref>{{cite web | url = https://www.theverge.com/2017/8/23/16189730/rocket-league-nintendo-switch-mario-metroid-cars | title = The Nintendo Switch version of Rocket League will have Mario and Metroid cars | first = Andrew | last =Webster | date = August 23, 2017 | accessdate = August 23, 2017 | work = ] }}</ref> Some compromises had to be made in the porting process, due to the Switch's lack of natural support for ] 3, which the game was created in. Despite having to do "custom work" to make the game run smoothly on the Switch, such as by reducing the graphical quality to 720p, Psyonix's Jeremy Dunham was impressed with the work that had been done before release.<ref>{{cite web|last1=Grubb|first1=Jeff|title=Rocket League studio Psyonix loves Switch, live services, and working with Tencent|url=https://venturebeat.com/2017/06/26/rocket-league-studio-psyonix-loves-switch-live-services-and-working-with-tencent/|website=VentureBeat|accessdate=27 June 2017|date=26 June 2017}}</ref> | |||
] based studio Panic Button Games assisted Psyonix with the ]<ref>{{cite web|url=https://www.newsledge.com/panic-button-rocket-league-xbox-one/|title=Panic Button Helps Bring Rocket League to Xbox One – Who Are They?}}</ref> and ] ports,<ref>{{cite web|url=https://www.youtube.com/watch?v=o5YyUA525tI|title=Rocket League – Nintendo Switch Trailer|work=Nintendo E3 2017|publisher=]}}</ref> and graphical updates to support the ].<ref>{{cite web|url=http://www.vg247.com/2017/02/14/rocket-league-update-to-support-4k-on-ps4-pro-1080p-and-60fps-on-ps4-coming-this-month/|title=Rocket League update to support 4K on PS4 Pro, 1080p and 60fps on PS4 coming this month|work=VG247}}</ref><ref>{{cite web|url=https://www.egmnow.com/articles/news/ps4-pro-support-officially-coming-to-rocket-league/|title=PS4 Pro support officially coming to Rocket League|work=EGM Now}}</ref> In April 2017, Psyonix announced that they had partnered with ] to bring a free-to-play version of ''Rocket League'' to the Chinese gaming market, with users able to purchase cosmetic items through microtransactions.<ref>{{Cite web | url = http://www.gamesindustry.biz/articles/2017-04-20-tencent-bringing-free-to-play-rocket-league-to-china | title = Tencent bringing free-to-play Rocket League to China | first = James | last = Bachtler | date = April 20, 2017 | accessdate = April 20, 2017 | work = ] }}</ref> | |||
Because of the continued growth of the game's player base, Psyonix's Dunham said they do not anticipate creating any sequel to the game,<ref name="gamespot march2017"/> and instead are expecting to continue to add new features to the game over several years' time, calling this an "infinite support window".<ref name="ign switch pot"/> A small team within Psyonix was set up to explore new features and gameplay ideas to continue to expand ''Rocket League''.<ref name="ign mar17 future"/> | |||
===Cross-promotions=== | |||
Psyonix teamed with ] to provide ''Rocket League'' as part of the latter's iD Tech summer educational camps for children, using the game for both recreation and for teaching elements of game design.<ref>{{cite web |url=http://gamasutra.com/view/news/269963/Rocket_League_will_now_be_used_to_teach_kids_important_life_lessons.php|title=Rocket League will now be used to teach kids important life lessons |first=Alex |last=Wawro |date=April 7, 2016 |accessdate=April 7, 2016 |website=]}}</ref> | |||
In 2017, the game served as the sponsor of the ] ] events, '']'', '']'', and '']''.<ref>{{cite web | url = http://www.glixel.com/news/rocket-league-signs-up-as-official-wwe-sponsor-w480508 | title ='Rocket League' Signs up as Official WWE Sponsor | first = Rachel | last = Weber | date = May 3, 2017 | accessdate = May 3, 2017 | work = ] }}</ref><ref>{{cite web | url = http://www.espn.com/wwe/story/_/id/19403911/wwe-rocket-league-partners-wwe-sponsor-backlash-great-balls-fire-summerslam | title = Rocket League partners with WWE to sponsor Backlash, Great Balls of Fire and SummerSlam | first = Jacob | last = Wolf | date = May 17, 2017 | accessdate = July 12, 2017 | work = ] }}</ref> Psyonix partnered with Zag Toys to produce a series of ] based on the ''Rocket League'' vehicles, which released in June 2017. Some of these included a redeemable code that can be used within the game for unique customization items.<ref>{{cite web | url = http://www.gamespot.com/articles/rocket-league-toys-are-coming-as-game-passes-26-mi/1100-6447495/| title = Rocket League Toys Are Coming, As Game Passes 26 Million Players | first= Eddie | last= Makuch | date = February 2, 2017 | accessdate = February 2, 2017 | work = ] }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/rocket-leagues-new-toy-line-launches-in-june-see-t/1100-6449744/ | title = Rocket League's New Toy Line Launches In June, See Them Here | first = Eddie | last = Makuch | date = May 2, 2017 | accessdate = May 3, 2017 | work = ] }}</ref> The developers also filmed television advertisements for ''Rocket League'' that started airing the same month. Alongside these ads, Psyonix offered free copies of ''Rocket League'' alongside purchase of selected ] ].<ref>{{cite web | url = https://www.gamespot.com/articles/rocket-league-is-free-with-these-nvidia-cards-as-g/1100-6450430/ | title = Rocket League Is Free With These Nvidia Cards, As Game Gets First TV Commercials | first = Eddie | last= Makuch | date = May 30, 2017 | accessdate = May 31, 2017 | work = ] }}</ref> | |||
===Cross-platform play=== | |||
''Rocket League'' has been one of the leading titles in supporting ] between personal computers and multiple consoles. Dunham sees cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.<ref name="gamespot interview" /><ref name="engadget crossplatform">{{Cite web | url = https://www.engadget.com/2017/06/24/rocket-league-cross-network-play-ps4-xbox-one-interview/ | title = 'Rocket League' will die without cross-console multiplayer |first =Timothy | last = Seppela | date = June 24, 2017 | accessdate = June 28, 2017 | work = ] }}</ref> | |||
Though the Xbox One version initially lacked this feature at launch,<ref name="Pereira">{{cite web |last=Pereira |first=Chris |title=Rocket League on Xbox One Lacks Cross-Platform Play With PC, PS4 |url=http://www.gamespot.com/articles/rocket-league-on-xbox-one-lacks-cross-platform-pla/1100-6432832/ |website=] |publisher=] |accessdate=December 4, 2015 |date=December 4, 2015}}</ref> Microsoft in March 2016 announced that ''Rocket League'' would be the first game in a new initiative they were taking to enable cross-play between Xbox One and Microsoft Windows players who have Xbox Live accounts;<ref name="polygon xbox xplay">{{cite web |url=http://www.polygon.com/2016/3/14/11219726/xbox-one-rocket-league-cross-platform-play-announced |title=Cross-platform play coming to Rocket League as Xbox Live opens up to other consoles |website=] |date=March 14, 2016 |accessdate=March 14, 2016 |first=Owen |last=Good}}</ref> this cross-platform play feature was added in an update in May 2016.<ref name="polygon xbox xplay" /><ref>{{cite web |url=http://www.polygon.com/2016/5/24/11759296/rocket-league-cross-platform-play-xbox-one|title=Rocket League update delivers cross-platform play to Xbox One |first=Owen |last=Good |date=May 24, 2016 |accessdate=May 24, 2016 |website=]}}</ref> Microsoft has stated that they offer other networks, such as Sony's PlayStation Network, the ability to integrate with Xbox Live to allow full cross-platform compatibility for titles like ''Rocket League''. Dunhan noted that this cross-platform idea had been something they asked Microsoft about when ''Rocket League'' was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it. Only after they had neared the release date would Microsoft take the initiative to offer the title as one for their new cross-play efforts and started working towards this possibility in the game.<ref name="ign july2016">{{cite web |url=http://www.ign.com/articles/2016/07/26/rocket-league-why-ps4-xbox-one-cross-network-play-is-inevitable |title=ROCKET LEAGUE: WHY PS4-XBOX ONE CROSS-NETWORK PLAY IS 'INEVITABLE' |first=Joe |last=Skrebels |date=July 26, 2016 |accessdate=July 26, 2016 |website=]}}</ref> Psyonix determined the required technical steps needed to enable cross-platform play and have tested it in closed environments, and were only waiting for the legalities of cross-connecting players between different networks before proceeding.<ref>{{cite web |url=http://www.vg247.com/2016/03/21/rocket-league-devs-already-know-how-to-add-cross-network-multiplayer/ |title=Rocket League devs already know how to add cross-network multiplayer |first=Sharif |last=Saed |date=March 21, 2016 |accessdate=March 21, 2016 |website=]}}</ref><ref name="engadget crossplatform"/> this work also includes how they would be able to distribute updated content patches in a unified and more frequent manner to enable them to continue to expand the game for at least another 9 months.<ref name="gamespot interview">{{cite web |url=http://www.gamespot.com/articles/xbox-oneps4-cross-play-and-winning-awards-rocket-l/1100-6435879/ |title=Xbox One/PS4 Cross-Play and Winning Awards--Rocket League Dev Interview |first=Mike |last=Mahardy |date=March 22, 2016 |accessdate=March 22, 2016 |website=]}}</ref> In a July 2016 interview with '']'', Dunham stated they had done all the technical work and could enable cross-platform play between the Xbox One and PlayStation 4 versions "within a few hours" of Sony's approval.<ref>{{cite web |url=http://www.ign.com/articles/2016/07/20/rocket-league-ps4-xbox-one-cross-network-play-now-ready-for-release-only-needs-sonys-approval |title=Rocket League PS4-Xbox One Cross-Network Play Now Ready for Release, Only Needs Sony's Approval |first=Joe |last=Skrebels |date=July 20, 2016 |accessdate=July 20, 2016 |website=]}}</ref> As of March 2017, the company is ready to enable this feature, but was still waiting for the console manufacturers to come to the required agreements to allow it.<ref name="ign mar17 future"/> | |||
With the announcement of the Switch version, Psyonix affirmed that it would support cross-platform play with PC and Xbox users. Sony still opted not to participate in this; PlayStation global marketing head Jim Ryan said that while they are "open to conversations with any developer or publisher who wants to talk about it", their decision was "a commercial discussion between ourselves and other stakeholders".<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-06-13-sony-defends-decision-to-block-cross-play-with-xbox-one-and-nintendo-switch | title = Sony defends decision to block PS4 cross-play with Xbox One and Nintendo Switch | first= Wesley | last = Yin-Poole | date = June 13, 2017 | accessdate = June 13, 2017 | work = ] }}</ref> Dunham says that in contrast to Microsoft or Nintendo, who agreed to allow cross-platform play within a month and with the day of Pysonix' request, respectively, Sony has been asked on a nearly daily basis about this support and have yet to receive any definitive answer.<ref name="engadget crossplatform"/> | |||
=== Music === | |||
The original soundtrack for ''Rocket League'' was released both physically and digitally on July 1, 2015.<ref>{{cite web |title=Rocket League (Official Game Soundtrack) |url=https://itunes.apple.com/us/album/rocket-league-official-game/id1015122533 |website=] |publisher=] |accessdate=July 19, 2015}}</ref> It contains original compositions by Psyonix sound designer Mike Ault, as well as contributions by Ault's ] group, Hollywood Principle.<ref>{{cite web |url=http://www.zam.com/story.html?story=35960 |title=Rocket League: Interview With Thomas Silloway |website=] |publisher=] |date=April 9, 2015 |accessdate=July 7, 2015|author=Cyliena|archiveurl=https://web.archive.org/web/20151023013654/http://www.zam.com/story.html?story=35960|archivedate=October 23, 2015|deadurl=yes}}</ref> New songs were added to the game with post-release updates, including "Chaos Run Theme" by ], "Escape from LA (Instrumental)" by Abandoned Carnival and Ault, and a remix of Hollywood Principle's "Breathing Underwater" by Ether. These songs were later compiled in the second volume of the soundtrack, which was released on July 7, 2016.<ref>{{cite web |last=Ault |first=Mike |title=Official Soundtrack Vol. 2 Available Tomorrow |url=http://www.rocketleaguegame.com/news/official-soundtrack-vol-2-available-tomorrow/ |website=Rocket League |accessdate=July 12, 2016}}</ref> ] published a three-disc vinyl version of the soundtrack, consisting of the above two volumes, in late 2016.<ref>{{cite web |url=http://www.ign.com/articles/2016/07/15/rocket-league-soundtrack-coming-to-vinyl|title=Rocket League Soundtrack Coming to Vinyl |first=Nicole |last=Carpenter |date=July 15, 2016 |accessdate=July 15, 2016 |website=]}}</ref> | |||
The game's 2nd anniversary update included a musical content pack featuring releases from the ] label, ].<ref name="2nd-anni">{{cite web|last1=Peterson|first1=Joel|title=Rocket League 2nd Anniversary 'birthday' update available today|url=https://www.destructoid.com/rocket-league-2nd-anniversary-birthday-update-available-today-447072.phtml|website=Destructoid|accessdate=24 July 2017}}</ref> The label also released an album, titled '']'', to commemorate the release.<ref>{{Cite web|url=http://www.youredm.com/2017/07/05/rocket-league-anniversary-monstercat/|title=Rocket League's "Anniversary" Update Brings Forth New Monstercat Compilation|last=Landon Fleury|date=2017-07-05|website=Your EDM|access-date=2017-07-26}}</ref> | |||
=== Downloadable content === | |||
Psyonix plans to continue to support ''Rocket League'' with downloadable content, intending to keep all gameplay updates as free and only charging for cosmetic items.<ref name="polygon june2016">{{cite web |url=http://www.polygon.com/2016/6/1/11829612/rocket-league-sales-numbers-players |title=Rocket League surpasses 5M copies sold, 15M players |website=] |date=June 1, 2016 |accessdate=June 1, 2016 |first=Samit |last=Sarkar}}</ref> In November 2015, a free update added the ability to "Mutate" a match, allowing for a number of different custom presets and match settings, including a low gravity mode and a cubed ball, among other improvements and additions.<ref name="Mutate">{{cite web |last=Dunham |first=Jeremy |title=Mix, Match, and Mutate in Rocket League This November |url=http://blog.us.playstation.com/2015/10/28/mix-match-and-mutate-in-rocket-league-this-november/ |website=] |publisher=] |accessdate=October 28, 2015 |date=October 28, 2015}}</ref> Through this, Psyonix is able to offer custom game playlists to test out new modes or for holiday-themed events. For example, during the latter part of December 2015, Psyonix introduced an ]-based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a ], and changing the floor to ice.<ref name="Mutate" /><ref name="Hockey">{{cite web |last=Pereira |first=Chris |title=Rocket League's Hockey Mode, Winter Event Now Available |url=http://www.gamespot.com/articles/rocket-leagues-hockey-mode-winter-event-now-availa/1100-6433105/ |website=] |publisher=] |accessdate=December 15, 2015 |date=December 14, 2015}}</ref><ref>{{cite web |last=Senior |first=Tom |title=Rocket League hockey-themed Snow Day mode dated |url=http://www.pcgamer.com/rocket-league-hockey-themed-snow-day-mode-dated/ |website=] |publisher=] |accessdate=November 28, 2015 |date=November 26, 2015}}</ref> This mode proved very popular and was permanently added to the standard playlists on February 24, 2016.<ref>{{cite web |url=https://www.vg247.com/2016/02/19/rocket-league-snow-day-hockey-playlist-comes-back-next-week/ |title=Rocket League – Snow Day hockey playlist comes back next week |date=February 19, 2016 |first=Sharif |last=Saed |website=] |accessdate=March 15, 2016}}</ref> In February 2016, a new game playlist called "Rocket Labs" was added to offer new experimental maps to players as a means to gauge feedback and interest in a map before adding it to the game's standard map playlist.<ref>{{cite web |url=https://www.vg247.com/2016/02/03/rocket-league-to-introduce-experimental-maps-playlist/ |title=Rocket League to introduce experimental maps playlist |first=Brenna |last=Hillier |date=February 3, 2016 |accessdate=February 25, 2016 |website=] |publisher=]}}</ref> In April 2016, the developers added the ]-based playlist to the standard playlists.<ref name="gamespot hoops" /> A new "Rumble" mode, which adds unique ]s on various maps, was released in September 2016.<ref name="guardian history" /><ref name="rps rumble">{{cite web |url=https://www.rockpapershotgun.com/2016/09/08/ready-to-rumble-rocket-leagues-new-mode-out-today/ |title=Ready To Rumble: Rocket League’s New Mode Out Today |first=Brendan |last=Caldwell |date=September 8, 2016 |accessdate=September 8, 2016 |website=]}}</ref> | |||
The game's first DLC pack, titled ''Supersonic Fury'', was released in August 2015, along with new arena Utopia Coliseum.<ref>{{cite web |last=Skipper |first=Ben |title=Rocket League's Supersonic Fury DLC now available on PS4 and PC |url=http://www.ibtimes.co.uk/rocket-leagues-supersonic-fury-dlc-now-available-psn-steam-1515298 |website=] |publisher=] |accessdate=August 13, 2015 |date=August 13, 2015}}</ref> It contains exclusive cosmetics, including two new cars, rocket boosts, wheels, five paint finishes, and twelve decals for both new cars. The same month, it was announced that ''Rocket League'' would be ported to ] and ] later that year, in order to run natively with ] hardware; ''Rocket League'' and '']'' were part of incentives for those that pre-ordered a ], a ], or a ].<ref name="Ports" /><ref>{{cite web |last=Dingman |first=Hayden |title=Valve bundles free copy of Rocket League with Steam Machine preorders |url=http://www.pcworld.com/article/2976983/software-games/valve-bundles-free-copy-of-rocket-league-with-steam-machine-preorders.html |website=] |publisher=] |accessdate=August 27, 2015 |date=August 27, 2015}}</ref> The game's second DLC pack, titled ''Revenge of the Battle-Cars'', was released in October 2015.<ref>{{cite web |last=Fonbuena |first=Jason |title='Rocket League: Revenge Of The Battle-Cars' DLC Release Oct 13; Halloween Unlockables To Follow |url=http://www.franchiseherald.com/articles/40913/20151009/rocket-league-dlc-release.htm |website=Franchise Herald |accessdate=October 22, 2015 |date=October 9, 2015}}</ref> The DLC adds two more cars from ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', along with exclusive cosmetics for both. In another event, players had a chance to collect six ]-themed items from October 18 to November 2.<ref>{{cite web |last=Craft |first=Scott |title=Rocket League Halloween DLC Announced; Coming After Revenge Of The Battle-Cars, Says Psyonix |url=http://www.idigitaltimes.com/rocket-league-halloween-dlc-announced-coming-after-revenge-battle-cars-says-psyonix-480161 |website=] |publisher=] |accessdate=October 22, 2015 |date=May 10, 2015 |deadurl=yes |archiveurl=https://web.archive.org/web/20151009222237/http://www.idigitaltimes.com/rocket-league-halloween-dlc-announced-coming-after-revenge-battle-cars-says-psyonix-480161 |archivedate=October 9, 2015 |df=mdy-all }}</ref> The game's third DLC pack, titled ''Chaos Run'', was released in December 2015. The DLC added two more cars, along with more cosmetics. A new arena, called "Wasteland", was released for free alongside the DLC. The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the '']'' films, the first of which Psyonix plans to release over time.<ref>{{cite web |last=Makuch |first=Eddie |title=Rocket League Goes Mad Max With Post-Apocalyptic DLC |url=http://www.gamespot.com/articles/rocket-league-goes-mad-max-with-post-apocalyptic-d/1100-6432397/ |website=] |publisher=] |accessdate=November 19, 2015 |date=November 18, 2015}}</ref><ref name="psblog chaosrun">{{cite web |last=Dunham |first=Jeremy |title=Rocket League: Chaos Run DLC coming this December |url=http://blog.eu.playstation.com/2015/11/18/rocket-league-chaos-run-dlc-coming-this-december/ |website=] |publisher=] |accessdate=November 19, 2015 |date=November 18, 2015}}</ref> | |||
In June 2016, a new arena, Neo Tokyo, based on the Rocket Labs layout Underpass, was added to the game via an update. The update also introduced cosmetic items awarded at the end of matches with various rarity grades, and gave players the ability to trade multiple items of the same type and rarity grade to obtain an item of a better rarity grade. Also included in the patch are a number of painted and certified items, the latter of which are cosmetic items with statistics-recording tags, and eight new achievements.<ref>{{cite web |last=Dunning |first=Jason |title=Rocket League Update 1.19 Is Live, Adds Neo Tokyo Arena & Starts Season 3 |url=http://www.playstationlifestyle.net/2016/06/21/rocket-league-update-1-19-live-adds-neo-tokyo-arena-starts-season-3/ |website=] |accessdate=July 21, 2016 |date=June 21, 2016}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-brings-trade-in-system-in-next-updat/1100-6440519/ |title=Rocket League Brings Trade-In System in Next Update, Player Trading Coming Later |first=Mat |last=Pagat |date=June 6, 2016 |accessdate=June 6, 2016 |website=]}}</ref> Psyonix added the ability for players to trade items with other players within the "Rumble" update, including item and crate drop systems comparable to ''Team Fortress 2'' and '']'', in which players have the chance to gain locked crates from playing in competitive matches. Players are able to purchase keys to open these crates through ]s, revealing special decorative items for their cars.<ref name="rps rumble" /> Players can opt-out of this feature to disable crate drops. Though items received in crates are tradable within the game, these items cannot be sold on the platform's respective marketplaces so as to prevent issues in the same vein as the ].<ref name="rps rumble" /><ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-adding-tf2counter-strike-style-crate/1100-6441681/ |title=Rocket League Adding TF2/Counter Strike-Style Crate System |first=Chris |last=Pereira |date=July 11, 2016 |accessdate=July 11, 2016 |website=]}}</ref> The funds from microtransactions would be used to support the eSports tournaments organized by Psyonix.<ref name="rps rumble" /> In October 2016, a major update titled "Aquadome" launched, featuring a new arena placed under the sea, along with two new premium water-themed cars, and a new crate containing new items and seven new achievements.<ref>{{cite web |last=Nunneley |first=Stephany |title=Enter the AquaDome in the latest Rocket League DLC, out today |url=https://www.vg247.com/2016/10/04/enter-the-aquadome-in-the-latest-rocket-league-dlc-out-today/ |website=] |accessdate=6 October 2016}}</ref> | |||
Psyonix was able to make licensing agreements to include vehicles and decorative items from other franchises within the game. On launch, the PlayStation 4 version included ]'s car from the '']'' series.<ref>{{cite web |url=http://www.ign.com/articles/2015/06/03/twisted-metals-sweet-tooth-joins-rocket-league |title=Twisted Metal's Sweet Tooth Joins Rocket League |first=Mike |last=Mahardy |website=] |publisher=] |date=June 3, 2015 |accessdate=June 4, 2015}}</ref> As a separate DLC, the ] from the '']'' film franchise, was released on October 21, 2015, corresponding with ].<ref>{{cite web |last=Skipper |first=Ben |title=Rocket League's Back To The Future Day DLC launches on PC and PS4 |url=http://www.ibtimes.co.uk/rocket-leagues-back-future-day-dlc-launches-pc-ps4-1524975 |website=] |publisher=] |accessdate=October 22, 2015 |date=October 21, 2015}}</ref> The Xbox One release includes platform-exclusive '']'' and '']''-themed vehicles.<ref name="xbox release" /> In 2016, Psyonix announced their wish to include ] from the 1980s television series, '']''.<ref name="gamespot salesfeb2016" /> The ], as seen in the 2016 film '']'', was offered as a playable vehicle in March 2016,<ref>{{cite web |url=http://www.gamespot.com/articles/you-can-now-use-the-batmobile-in-rocket-league/1100-6435465/ |title=You Can Now Use the Batmobile in Rocket League |website=] |first=Eddie |last=Makuch |date=March 8, 2016 |accessdate=September 9, 2016}}</ref> while ]'s ] from the film '']'' was added to tie in with the film's release in April 2017.<ref>{{cite web | url = http://www.ign.com/articles/2017/03/31/rocket-league-fate-of-the-furious-dlc-announced | title = Rocket League: Fate of the Furious DLC Announced | first = Jonathan | last = Dornbrush | date = March 31, 2017 | accessdate = March 31, 2017 | work = ] }}</ref> An update released in July 2017 introduced a new arena celebrating the one-year anniversary of the game, along with cosmetic items based on the American animated show '']''.<ref>{{cite web | url = https://www.gamespot.com/articles/free-rick-and-morty-dlc-coming-to-rocket-league-ne/1100-6451262/ | title = Free Rick And Morty DLC Coming To Rocket League Next Week | first = Alex | last = Newhouse | date = June 28, 2017 | accessdate = June 28, 2017 | work = ] }}</ref> | |||
In September 2015, Psyonix held a cross-promotion with ], adding two free new flags themed after Torn Banner's '']''.{{citation needed |date=October 2016}} At the same time the "Chaos Run" DLC was released, Psyonix added free cosmetics and accessories from the ] by ].<ref name="psblog chaosrun" /><ref>{{cite web |last=Seeto |first=Damian |title=Rocket League To Be Updated Next Week With Free Portal Accessories |url=http://attackofthefanboy.com/news/rocket-league-to-be-updated-next-week-with-free-portal-accessories/ |website=Attack of the Fanboy |publisher=Modern Media Group |accessdate=November 28, 2015 |date=November 27, 2015}}</ref> Themed content based on '']'' and '']'' were added to the game in April 2016 as part of cross-promotional deals with those games.<ref name="gamespot 14m">{{cite web |url=http://www.gamespot.com/articles/rocket-league-passes-14-million-users-next-crossov/1100-6439016/ |title=Rocket League Passes 14 Million Users, Next Crossover Promo Detailed |website=] |first=Eddie |last=Makuch |date=April 20, 2016 |accessdate=April 20, 2016}}</ref> Other themed promotional content includes decorative items based on '']'' and '']''.<ref>{{cite web |url=http://www.gamespot.com/articles/rocket-leagues-basketball-update-just-got-even-big/1100-6439163/ |title=Rocket League's Basketball Update Just Got Even Bigger, See New Content Here |first=Eddie |last=Makuch |date=April 25, 2016 |accessdate=April 25, 2016 |website=]}}</ref> With the release of the basketball game mode in 2016, Psyonix partnered with the ] (NBA), offering flags with all 30 NBA team logos as car customization items.<ref name="gamespot hoops" /> In February 2017, two iconic ] cars were added to the game, along with other cosmetic items based on the brand.<ref>{{Cite web | url = https://kotaku.com/1792170250 | title = Hot Wheels street machines Twin Mill III and Bone race into Rocket League on February 21 | first= Mike | last = Fahey | date = February 9, 2017 | accessdate = February 9, 2017 | work = ] }}</ref><ref>{{cite web | url = http://www.gamespot.com/articles/rocket-league-getting-hot-wheels-dlc-see-new-cars-/1100-6447701/ | title = Rocket League Getting Hot Wheels DLC, See New Cars In Action Here | first = Oscar | last = Dayus | date = February 9, 2017 | accessdate = February 9, 2017 | work = ] }}</ref><ref name="ps4pro"/> | |||
== Professional competition == | |||
Psyonix had observed the popularity of ''Rocket League'' matches on ] and other live streaming platforms, and in February 2016, were looking to use the game more in ]s.<ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-dev-explains-new-esports-drive/1100-6434794/ |title=Rocket League Dev Explains New Esports Drive |website=] |date=February 15, 2016 |accessdate=March 2, 2016 |first=Tamoor |last=Hussain}}</ref> In March 2016, Psyonix announced the first ''Rocket League'' Championship Series; the finals took place in August 2016 with a $55,000 prize pool.<ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-pro-league-announced-offers-75000-in/1100-6435259/ |title=Rocket League Pro League Announced, Offers $75,000 in Prizes |website=GameSpot|first=Eddie |last=Makuch |date=March 2, 2016 |accessdate=March 2, 2016}}</ref><ref>{{cite web |last=Lemmon |first=Kyle |title=Introducing the Rocket League Championship Series |url=http://www.rocketleaguegame.com/news/introducing-the-rocket-league-championship-series/ |website=Rocket League |accessdate=April 4, 2016}}</ref> The second season of the championship series took place in December 2016 with a $125,000 prize pool.<ref>{{cite web|last1=Faletti|first1=Ian|title=FlipSid3 Tactics conquer RLCS Season 2 grand finals|url=http://www.espn.com/esports/story/_/id/18203265/rocket-league-championship-series-season-2-grand-finals-flipsid3-tactics|website=ESPN|accessdate=7 December 2016}}</ref> A third series began in March 2017, with the $300,000 prize pool finals taking place three months later.<ref>{{cite web | url = https://venturebeat.com/2017/02/07/rocket-league-championship-series-season-3-will-have-a-300000-prize-pool/ | title = Rocket League Championship Series season 3 will have a $300,000 prize pool | first = Mike | last = Minotti | date = February 7, 2017 | accessdate = February 7, 2017 | work = ] }}</ref> Psyonix announced that going forward into 2017, it will use more than $1 million in revenues from the sale of in-game crates and cosmetic items to fund additional competitive events throughout the year, including smaller competitions at major gaming conventions and support for community-run competitive events.<ref>{{cite web | url = https://www.destructoid.com/rocket-league-has-a-different-approach-to-divvying-up-community-raised-money-417582.phtml | title = Rocket League has a different approach to divvying up community-raised money | first = Brett | last = Makedonski | date = February 8, 2017 | accessdate = February 8, 2017 | work = ] }}</ref> | |||
Soon after release, ''Rocket League'' became an officially sponsored eSport, joining ].<ref>{{cite web |last=Labbe |first=Mark |title=Rocket League Now an Official eSport, Kickoff Cups Begin Sunday |url=http://www.playstationlifestyle.net/2015/07/10/rocket-league-is-now-an-official-esport/ |website=] |publisher=] |accessdate=August 2, 2015 |date=July 10, 2015}}</ref> In September 2015, ] (MLG) announced the first season of the Pro Rocket League, which was held in September through early October.<ref>{{cite web|author=pitmonkey |title=MLG Announces Season 1 of the MLG Pro Rocket League |url=http://www.majorleaguegaming.com/news/mlg-announces-season-1-of-the-mlg-pro-rocket-league |website=] |accessdate=September 3, 2015 |date=September 3, 2015}}</ref> A $75,000 ''Rocket League'' tournament will be held at the ] during July 2017, with finals to be streams on ].<ref>{{cite web | url = https://www.gamespot.com/articles/rocket-league-coming-to-this-years-summer-x-games/1100-6451267/ | title = Rocket League Coming To This Year's Summer X Games | first = Alex | last = Newhouse | date = June 28, 2017 | accessdate = June 28, 2017 | work = ] }}</ref> As NBC's first foray into eSports, ], in conjunction with ], ran its own $100,000-prize pool tournament which was broadcast across its eight worldwide regions in July–August 2017.<ref>{{Cite web | url = https://venturebeat.com/2017/06/21/rocket-league-is-nbcs-test-drive-for-esports/ | title = Rocket League is NBC’s test drive for esports | first = Stephanie | last = Chan | date = June 21, 2017 | accessdate = June 21, 2017 | work = ] }}</ref> Starting in September 2017, Psyonix and ], a collegiate eSports organizer, held the first collegiate tournament for teams to win a share of $50,000 in scholarships.<ref>{{cite web | url = https://www.engadget.com/2017/08/17/rocket-league-esports-college/ | title = 'Collegiate Rocket League' is invading campuses this fall | first = Saqib | last = Shah | date = August 17, 2017 | accessdate = August 17, 2017 | work = ] }}</ref> In December 2017, ] organized a {{US$|150,000}} ] Cup event for ''Rocket League'' between eight teams to broadcast live on streaming media, with additional programming detailing some of the teams' path to the Cup and some of the match results, to be shown on ] during that month.<ref>{{cite web | url = https://www.engadget.com/2017/11/09/tbs-series-rocket-league-eleague-cup/ | title = TBS series will spotlight 'Rocket League' tournament's top teams | first = Saqid | last = Shah | date = November 9, 2017 | accessdate = November 9, 2017 | work = ] }}</ref> | |||
== Reception == | |||
{{Expand section|reason=Lacks coverage from reviews|date=October 2016}} | |||
{{Video game reviews | |||
| MC = (XONE) 87/100<ref name="mcx">{{cite web |title=Rocket League Critic Reviews for Xbox One |url=http://www.metacritic.com/game/xbox-one/rocket-league/critic-reviews |website=] |publisher=] |accessdate=April 29, 2016}}</ref><br />(PS4) 85/100<ref name="mc4">{{cite web |title=Rocket League Critic Reviews for PlayStation 4 |url=http://www.metacritic.com/game/playstation-4/rocket-league/critic-reviews |website=] |publisher=] |accessdate=April 29, 2016}}</ref><br />(PC) 86/100<ref name="mcp">{{cite web |title=Rocket League Critic Reviews for PC |url=http://www.metacritic.com/game/pc/rocket-league/critic-reviews |website=] |publisher=] |accessdate=April 29, 2016}}</ref> | |||
<!-- Reviewers --> | |||
| IGN = 8/10<ref name="IGNrev">{{cite web |last=Tyrrel |first=Brandin |title=Rocket League reivew: Sports Cars |website=] |url=http://ign.com/articles/2015/07/15/rocket-league-review/ |accessdate=July 18, 2015 |date=July 14, 2015}}</ref> | |||
| PCGUS = 87/100<ref>{{cite web |last=Elliot |first=Matt |title=ROCKET LEAGUE |url=http://www.pcgamer.com/rocket-league-review/# |website=] |publisher=] |accessdate=July 18, 2015 |date=July 13, 2015}}</ref> | |||
| Poly = 9/10<ref name="Polygonrev">{{cite web |last=Kuchera |first=Ben |title=Rocket League review: Fever Pitch |website=] |publisher=] |url=http://www.polygon.com/2015/7/27/9050337/rocket-league-review-ps4-pc |accessdate=July 28, 2015 |date=July 27, 2015}}</ref> | |||
| VG = 7/10<ref name="VideoGamer Review">{{cite web |last=Burns |first=Steven |title=Rocket League Review |url=http://www.videogamer.com/reviews/rocket_league_review.html |website=] |publisher=] |accessdate=July 25, 2015 |date=July 9, 2015}}</ref> | |||
<!-- Custom Reviewers limit is set to 10--> | |||
| rev1 = '']'' | |||
| rev1Score = 9/10<ref name="Metro Review">{{cite web |url=http://metro.co.uk/2015/07/07/rocket-league-review-the-beautiful-car-game-5283891/ |title=Rocket League review – the beautiful car game |website=] |publisher=] |date=July 7, 2015 |accessdate=July 7, 2015|author=Mr. Pinkerton}}</ref> | |||
| rev2 = '']'' | |||
| rev2Score = 8/10<ref name="ShackNews" /> | |||
| award1Pub = ]<ref name="PSU" /> | |||
| award1 = Best Sports Game of E3 | |||
| award2Pub = Gaming Trend<ref name="GT" /> | |||
| award2 = Best Multiplayer Game of E3 | |||
| award3Pub = ]<ref name="TGA2015" /> | |||
| award3 = Best Independent Game<br />Best Sports/Racing Game | |||
| award4Pub = 19th Annual ] | |||
| award4 = Sports Game of the Year<br />Outstanding Achievement for Online Gameplay<br />D.I.C.E. Sprite Award | |||
}} | |||
''Rocket League'' received "generally positive reviews" according to the ] website ].<ref name="mcx"/><ref name="mc4"/><ref name="mcp"/> Reception towards the beta versions of the game was very positive, with critics praising both the fact that it is "addictive and fun", as well as the visuals, which "are brilliantly detailed" and "crisp".<ref name="ShackNews" /><ref>{{cite web |last=Summa |first=Robert |title=Rocket League on PS4: You should be playing this |url=http://www.destructoid.com/rocket-league-on-ps4-you-should-be-playing-this-291309.phtml |website=] |publisher=] |accessdate=June 1, 2015 |date=April 30, 2015}}</ref> | |||
A large majority of reviewers praising the multiplayer component, calling it "fun", "simple", and "highly addictive", as well as one of the top competitive games in recent years.<ref name="VideoGamer Review" /><ref name="Metro Review" /><ref name="PSU Review">{{cite web |last=Bolt |first=Neil |title=Rocket League Review: one of the best multiplayer experiences of this generation |url=http://www.psu.com/review/27468/Rocket-League-Review--one-of-the-best-multiplayer-experiences-of-this-generation |website=] |accessdate=July 25, 2015 |date=July 10, 2015}}</ref> Some have pointed out that the simple core concepts belie the game's true depth, which stems from a developed understanding of the "floaty" physics and control mechanics.<ref name="IGNrev" /><ref name="Polygonrev" /> Alec Meer of '']'' found that even two years since release, ''Rocket League'' remained very open, friendly, and accessible to new players across all ages, in contrast to other games with online longevity that tend to be dominated by expert players and difficult to breach by new ones.<ref>{{Cite web | url = https://www.rockpapershotgun.com/2017/07/07/rocket-league-casual-players/ | title = Is Rocket League still welcoming to new and casual players? | first = Alec | last = Meer | date = July 7, 2017 | accessdate = July 7, 2017 | work = ] }}</ref> | |||
=== Sales === | |||
On July 11, 2015, Psyonix announced that there were around 120,000 concurrent players across both Windows and PlayStation 4.<ref>{{cite web|author=] |url=https://twitter.com/RocketLeague/status/619972152343724032 |title=Rocket League on Twitter: "WOW! We have shattered our all-time concurrent players high -- 120,000!!! Also, we're adding more servers because,... damn, 120K!" |website=] |accessdate=January 12, 2016 |date=July 11, 2015}}</ref><ref>{{cite web|author=] |url=https://twitter.com/RocketLeague/status/619955556799778816 |title=Rocket League on Twitter: "New all-time concurrent! 124,000 players. We LOVE YOU GUYS!" |website=] |accessdate=January 12, 2016 |date=July 11, 2015}}</ref> By the end of July, the game had been downloaded over 5 million times,<ref>{{cite web |url=http://www.polygon.com/2015/7/29/9069709/rocket-league-hits-5m-downloads-more-than-double-that-of-predecessor |title=Rocket League hits 5M downloads, more than double that of predecessor |first=Brian |last=Crecente |date=July 29, 2015 |accessdate=July 30, 2015 |website=] |publisher=]}}</ref> and had 179,000 concurrent players.<ref>{{cite web |last=Pereira |first=Chris |title=Don't Worry, Rocket League Isn't Adding Power-Ups or Weapons |url=http://www.gamespot.com/articles/dont-worry-rocket-league-isnt-adding-power-ups-or-/1100-6429033/ |website=] |publisher=] |accessdate=July 25, 2015 |date=July 20, 2015}}</ref><ref>{{cite web |last=Klepek |first=Patrick |title=Rocket League Is So Good, Nobody Minds That The Servers Suck |url=http://kotaku.com/rocket-league-is-so-good-nobody-cares-that-the-servers-1718542543 |website=] |publisher=] |accessdate=July 18, 2015 |date=July 17, 2015}}</ref> Psyonix stated that ''Rocket League'''s quick paced success far exceeded their expectations.<ref>{{cite web |url=http://www.gamasutra.com/view/news/248925/Why_some_old_designs_are_worth_revisiting_A_Rocket_League_story.php |title=Why some old designs are worth revisiting: A Rocket League story |first=Alex |last=Wawro |website=] |publisher=] |date=July 21, 2015 |accessdate=July 30, 2015}}</ref> | |||
Psyonix announced that over one million copies of the game had been sold on ] by August 2015.<ref>{{cite web |url=http://www.gamespot.com/articles/rocket-league-sells-1-million-on-steam/1100-6430136/ |title=Rocket League sells 1 million copies on Steam |last=Makuch |first=Eddie |website=] |publisher=] |date=August 27, 2015 |accessdate=August 29, 2015}}</ref> By the end of 2015, the game had been downloaded over eight million times, and grossed over $50 million.<ref>{{cite web |last=Makuch |first=Eddie |title=Rocket League Hits 8 Million Players, New DLC Released |url=http://www.gamespot.com/articles/rocket-league-hits-8-million-players-new-dlc-relea/1100-6432711/ |website=] |publisher=] |accessdate=December 1, 2015 |date=December 1, 2015}}</ref><ref>{{cite web |last=Phillips |first=Tom |title=Rocket League has made $50m |url=http://www.eurogamer.net/articles/2015-12-18-rocket-league-has-made-usd50m |website=] |publisher=] |accessdate=December 18, 2015 |date=December 18, 2015}}</ref> In February 2016, Psyonix stated ''Rocket League'' has earned $70 million in revenues with at least 4 million units sold, not including downloads on the PlayStation system;<ref>{{cite web |url=http://www.gamasutra.com/view/news/266650/Rocket_League_revenue_hits_70_million_as_sales_surpass_4_million.php |title=Rocket League revenue hits $70 million, sales nearly at 4 million |first=Chris |last=Kerr |date=February 25, 2016 |accessdate=February 25, 2016 |website=] |publisher=]}}</ref> they have tracked at least 12 million unique players of the game, including both purchases and during free play offers such as its availability on the ] membership program.<ref name="gamespot salesfeb2016">{{cite web |url=http://www.gamespot.com/articles/rocket-league-reaches-12-million-players-as-dev-ex/1100-6435127/ |title=Rocket League Reaches 12 Million Players, As Dev Explains Sales Breakdown |first=Eddit |last=Makuch |date=February 26, 2016 |accessdate=February 26, 2016 |website=]}}</ref> Within three weeks of its release for the Xbox One, Psyonix observed at least one million unique players for that system.<ref>{{cite web |url=http://www.vg247.com/2016/03/07/rocket-league-tops-1-million-players-on-xbox-one/ |title=Rocket League tops 1 million players on Xbox One |first=Sharif |last=Saed |date=March 7, 2016 |accessdate=March 7, 2016 |website=]}}</ref> By July 2016, a year after its release, Psyonix reported more than 6.2 million sales of the game across all platforms, including 5.5 million purchases of DLC, with more than $110 million in revenue; 40% of these sales have been for the PlayStation 4 version with the remaining split roughly equally between PC and Xbox One. Psyonix has tracked more than 25 million unique players by January 2017, averaging 1.1 million players a day, and reaching 220,000 concurrent players at one point.<ref name="polygon june2016" /><ref name="gamespot 14m" /><ref name="gamespot jun16 concurrent">{{cite web |url=http://www.gamespot.com/articles/rocket-league-hits-220000-concurrent-players-a-yea/1100-6440679/ |title=Rocket League Hits 220,000 Concurrent Players a Year After Its First Release |first=Alex |last=Newhouse |date=June 10, 2016 |accessdate=June 10, 2016 |website=]}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/as-rocket-league-turns-one-ps4-remains-its-most-po/1100-6441644/ |title=As Rocket League Turns One, PS4 Remains Its Most Popular Platform |first=Chris |last=Pereira |date=July 8, 2016 |accessdate=July 8, 2016 |website=]}}</ref><ref>{{cite web | url = http://www.gamespot.com/articles/rocket-league-passes-new-milestones/1100-6446826/ | title = Rocket League Passes New Milestones | first = Eddie | last = Makuch | date = January 11, 2017 | accessdate = January 11, 2017 | work = ] }}</ref> Sony stated that ''Rocket League'' was the most-downloaded title from the PlayStation Store in 2016.<ref>{{cite web | url = http://www.ign.com/articles/2017/01/06/rocket-league-was-ps4s-most-downloaded-game-2016 | title = Rocket League was PS4's Most Downloaded Game 2016 | first = Joe | last = Skrebels | date = January 6, 2017 | accessdate = January 6, 2017 | work = ] }}</ref> | |||
By March 2017, Psyonix reported that ''Rocket League'' had sold more than 10.5 million copies across all platforms, and had 29 million registered players, with about a fourth of that having played during February 2017.<ref name="gamespot march2017">{{cite web | url = http://www.gamespot.com/articles/rocket-league-passes-105-million-sales-as-dev-expl/1100-6448621/ | title = Rocket League Passes 10.5 Million Sales, As Dev Explains Why No Sequel Is Coming Soon | first= Eddie | last = Makuch | date = March 10, 2017 | accessdate = March 10, 2017 | work = ] }}</ref> Dunham estimated that 70% of the game's players have purchased some of the DLC offered for the game.<ref name="ign mar17 future">{{cite web | url = http://www.ign.com/articles/2017/03/29/psyonix-vp-on-rocket-league-cross-network-play-growth-and-what-comes-next | title = Rocket League Dev on Game's Growth, Future Plans | first= Jonathan | last = Dornbush | date = March 29, 2017 | accessdate = March 29, 2017 | work = ] }}</ref> Pysonix reported that by April 2017, they have sold more than 1 million units of 505 Games' physical retail edition, alongside the 9.5 million from digital sales.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2017-04-12-rocket-league-physical-sales-pass-1m| title = Rocket League physical sales pass 1m | first = Christopher | last = Dring | date = April 12, 2017 | accessdate = April 12, 2017 | work = ] }}</ref> | |||
=== Awards === | |||
] for ''Rocket League'' at ] 2016]] | |||
After the ] event, ''Rocket League'' received multiple nominations and won several awards, including ]'s "Best Sports Game of E3"<ref name="PSU">{{cite web |url=http://www.psu.com/feature/27271/E3-2015-Awards--Best-Sports-Game |title=E3 2015 Awards: Best Sports Game |website=] |date=June 19, 2015 |accessdate=June 21, 2015 |first=Simon |last=Sayers}}</ref> and Gaming Trend's "Best Multiplayer Game of E3".<ref name="GT">{{cite web |last=Shepard |first=Kenneth |title=Gaming Trend’s Best of E3 2015 Awards |url=http://gamingtrend.com/2015/06/22/gaming-trends-best-of-e3-2015-awards |website=Gaming Trend |accessdate=June 22, 2015 |date=June 22, 2015}}</ref> | |||
At ] in December, ''Rocket League'' won the award for Best Independent Game and Best Sports/Racing Game, and was nominated for Best Multiplayer.<ref name="TGA2015">{{cite web |last=Sarkar |first=Samit |title=Here are the nominees for The Game Awards 2015 |url=http://www.polygon.com/2015/11/13/9728874/the-game-awards-2015-nominees |website=] |publisher=] |accessdate=November 14, 2015 |date=November 13, 2015}}</ref> At the 2015 ] (NAVGTR) awards, the game won ''Control Precision'' & ''Game, Original Sports'' and was nominated for ''Art Direction, Fantasy''.<ref>{{cite web|title=NAVGTR Awards (2015)|url=http://navgtr.org/winners/2015-winners|website=National Academy of Video Game Trade Reviewers}}</ref> At the 19th Annual ] in February 2016, ''Rocket League'' also won the award for Sports Game of the Year, Outstanding Achievement for Online Gameplay and the D.I.C.E. Sprite Award.<ref>{{cite web |url=http://www.polygon.com/2016/2/19/11057096/dice-award-winners-announced |title=Fallout 4 named game of the year during DICE Awards |first=Brian |last=Crecente |date=February 19, 2016 |accessdate=March 10, 2016 |website=] |publisher=]}}</ref> ''Rocket League'' was awarded the Best Design at the 2016 ].<ref name="GDCwins">{{cite web |url=http://www.polygon.com/2016/3/17/11251484/game-developers-choice-award-winners-led-by-her-story-the-witcher-3 |title=Game Developers Choice Award winners led by Her Story, The Witcher 3 |website=] |first=Michael |last=McWheator |date=March 16, 2016 |accessdate=March 16, 2016}}</ref> At the 2016 ] Gaming Awards, ''Rocket League'' was awarded the "Excellence in Multiplayer" prize.<ref>{{cite web |url=http://www.polygon.com/2016/3/21/11277046/sxsw-gaming-awards-winners-2016 |title=The Witcher 3 takes top honors at yet another award show, the SXSW Gaming Awards |website=] |first=Samit |last=Sarkar |date=March 21, 2016 |accessdate=March 22, 2016}}</ref> ''Rocket League'' won three ] for Multiplayer, Sports, and Family,<ref>{{cite web |url=https://www.theguardian.com/technology/2016/apr/07/bafta-game-awards-2016-fallout-4-rapture-rocket-league-her-story|title=Bafta game awards 2016 – Fallout 4 wins best game, but independent titles dominate |first=Keith |last=Stuart |date=April 7, 2016 |accessdate=April 7, 2016 |website=]}}</ref> and was nominated for two others, Best Game and Game Design.<ref name="bafta noms">{{cite web |url=http://www.vg247.com/2016/03/10/rocket-league-the-witcher-3-fallout-4-others-up-for-bafta-best-game-award/ |title=Rocket League, The Witcher 3, Fallout 4, others up for BAFTA Best Game Award |website=] |first=Stephany |last=Nunnely |date=March 10, 2016 |accessdate=March 10, 2016 |publisher=]}}</ref> It also won the following year for the ]'s Evolving Game award.<ref name="bafta noms 17">{{cite web |url = https://www.theguardian.com/technology/2017/mar/09/bafta-games-awards-2017-inside-and-uncharted-4-lead-the-way | title =Bafta games awards 2017: Inside and Uncharted 4 lead the way | first = Jordan Erica | last = wbber | date = March 9, 2017 | accessdate = March 9, 2017 | work = ] }}</ref><ref name="bafta wins">{{cite web | url= http://www.bbc.com/news/technology-39516396 | title = Uncharted 4 wins best game at Bafta awards | date = April 6, 2017 | accessdate = April 6, 2017 | work = ] }}</ref> | |||
== Notes == | |||
{{Notelist}} | |||
{{clear}} | |||
== References == | |||
{{Reflist|30em}} | |||
== External links == | |||
* {{Official website|www.rocketleague.com}} | |||
* | |||
{{eSports}} | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] |
Revision as of 16:20, 12 November 2017
SEX IS GOOD IF U WANT TO BE BETTER AT ROCKET LEAGUE... USE JACOBS FOAM HAT ALLLLLLLL DAYYYYYYYYYYYYY BABEHHHHHHHHHHHHH