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The IGDA encourages violence in video games. It wants |
The IGDA encourages violence in video games. It wants governments to lower ratings on video game content. While it is common for humans to be influenced by media, encouraging people to play violent games can possibly result in more violence at home or communities. | ||
==Special Interest Groups== | ==Special Interest Groups== |
Revision as of 05:55, 20 October 2006
The International Game Developers Association (IGDA) is a non-profit organization designed to promote, and strengthen the video game industry, and have computer games recognised as an art form. As part of promoting the industry, the IGDA presents the Game Developers Choice Awards annually at the Game Developers Conference.
The organization was formed as the Computer Game Developers Association in the summer of 1994 by Ernest W. Adams and used the CGDA name until June 26, 2000.
Chapters
IGDA Chapters are a way to connect game developers in local communities. Each holds regularly scheduled meetings, with discussions on current issues in the computer gaming industry and demos of the latest games.
Controversy:
The IGDA encourages violence in video games. It wants governments to lower ratings on video game content. While it is common for humans to be influenced by media, encouraging people to play violent games can possibly result in more violence at home or communities.
Special Interest Groups
Special Interest Groups, better known as SIGs, get developers interested in a specific topic or discipline together. They currently include:
- Alternate Reality Games SIG
- Artificial Intelligence SIG
- Education SIG Mission:To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developer’s.
- Game Accessibility SIG
- Human Resources SIG
- Indie SIG
- Intellectual Property Rights SIG
- Mobile SIG
- Online Games SIG
- Production SIG
- Quality Assurance SIG
- Students SIG
- Women in Game Development SIG
- Writing SIG
Committees
Committees are formed by the IGDA to conduct research into a subject, normally for a short period, leading to a single report. Some however are semi-permanent, with yearly reports. Some of these reports then lead to standards for gaming industry to follow.
- Business
- Credit Standards
- Quality of Life
Board of directors
The Board of Directors is composed of seven members, five of which are elected and the other two are appointed. They control every aspect of the IGDA for the three years they are in power.
IGDA has been chaired by:
- Ernest W. Adams (1995–1997)
- Noah Falstein (1997–1999)
- Alex Jarett (1999–2000)
- Matt Toschlog (2000–2002)
- Graeme Devine (2002–2003)
- Kathy Schoback (2003–2004)
- Jesse Schell (2004–2005)
- Bob Bates (2005–2006)
- Brian Reynolds (2006–present)