Revision as of 13:19, 30 December 2017 editInternetArchiveBot (talk | contribs)Bots, Pending changes reviewers5,381,706 edits Rescuing 1 sources and tagging 0 as dead. #IABot (v1.6.1) (Balon Greyjoy)← Previous edit | Revision as of 16:21, 4 March 2018 edit undoPhediuk (talk | contribs)Extended confirmed users35,509 editsNo edit summaryNext edit → | ||
Line 62: | Line 62: | ||
] | ] | ||
] | ] | ||
] | |||
] | ] |
Revision as of 16:21, 4 March 2018
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "U.N. Squadron" – news · newspapers · books · scholar · JSTOR (April 2009) (Learn how and when to remove this message) |
U.N. Squadron | |
---|---|
Sales flyer for the arcade version | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Composer(s) | Manami Matsumae |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, SNES, ZX Spectrum |
Release | August Template:Vgy SNES |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Arcade system | CPS-1 |
U.N. Squadron is a Template:Vgy side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as Area 88 (Japanese: エリア88, Hepburn: Eria Hachi-Jū-Hachi) and is based on the manga series of the same name, featuring the same main characters. Here, their mission is to stop a terrorist group known as Project 4. It was followed by a spiritual successor Carrier Air Wing.
Gameplay
The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942, and 1943: The Battle of Midway, which are vertically scrolling shooters. However, like other Capcom shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player can purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities.
The game was converted to the Super Nintendo Entertainment System and Super Famicom in 1991. Unlike in the arcade version, each pilot can use a range of planes. All pilots start out with $3000 and the basic F8 Crusader, and can buy other aircraft and weapons as they progress.
Reception
IGN ranked U.N. Squadron 37th on its "Top 100 Super Nintendo Games" list, which made it the highest ranking side scroller shooter game on that list.
References
- "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on 2015-10-25. Retrieved 2012-07-25.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "U.N. Squadron Release Data". GameFAQs. Retrieved 2013-06-15.
- UN Squadron - #37 Top 100 SNES Games - IGN
External links
- U.N. Squadron at Arcade-History
- Area 88 at the Killer List of Videogames
- U.N. Squadron at the Killer List of Videogames
- U.N. Squadron at MobyGames
- UN Squadron SNES review from Mean Machines Archive
Area 88 by Kaoru Shintani | |
---|---|
- 1989 video games
- Amiga games
- Amstrad CPC games
- Arcade games
- Atari ST games
- Capcom games
- Commodore 64 games
- Cooperative video games
- Head-to-head arcade games
- Horizontally scrolling shooters
- Super Nintendo Entertainment System games
- Video games based on anime and manga
- Video games composed by Manami Matsumae
- ZX Spectrum games