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Revision as of 08:42, 28 October 2006
GURPS Technomancer cover | |
Designers | David L. Pulver |
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Publishers | Steve Jackson Games |
Publication | 1998 |
Genres | Alternate reality |
Systems | GURPS |
GURPS Technomancer is a soft-bound book written by David L. Pulver. It was published in 1998 by Steve Jackson Games as a campaign setting for the GURPS role-playing game system. GURPS Technomancer provides a setting in an alternative modern Earth where magic co-exists with technology. The book is 128 pages in length with monochrome illustrations and an index. The jacket is stiff paper and is illustrated in color.
The premise of this world setting is that the detonation of the first atomic bomb by the United States triggered a transformation of reality. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The resulting wave of magical energy and fallout also modified the genes of countless new-born children. This created both magically apt individuals as well as chimeras — people with some animal traits.
The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, skills, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic.
Listed as requirements to use the book are the GURPS Basic Set (3 edition revised) and GURPS Magic (2 edition). GURPS Grimoire is also recommended for use in expanding the list of available spells.
The author has also written GURPS Bio-Tech from Steve Jackson Games and Bubblegum Crisis: Before and After from R. Talsorian Games. The book was edited by Sean Punch.