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==Gameplay== ==Gameplay==
Four female contestants competed to accumulate prizes with a total value as close to $5,000 without going over.<ref name="eotvgs">{{cite book|last1=Schwartz|first1=David|last2=Ryan|first2=Steve|last3=Wostbrock|first3=Fred|title=The Encyclopedia of TV Game Shows|edition=3|year=1999|publisher=Facts on File, Inc.|isbn=0-8160-3846-5|page=85}}</ref> The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy. Each contestant's bank was staked with a prize and the dollar value revealed to all contestants. Four female contestants competed to accumulate prizes with a total value as close to $5,000 without going over.<ref name="eotvgs">{{cite book|last1=Schwartz|first1=David|last2=Ryan|first2=Steve|last3=Wostbrock|first3=Fred|title=The Encyclopedia of TV Game Shows|edition=3|year=1999|publisher=Facts on File, Inc.|isbn=0-8160-3846-5|page=85}}</ref> The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy, with a neutral "advantage space" separating each contestant from the next. Each contestant's bank was staked with a prize, whose value was not revealed.


A prize was described (but ''not'' its value) and Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral "advantage spaces" on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat. The contestant who answered the question correctly stopped a large spinning arrow in the middle of the board. The contestant on whose space the arrow stopped won control of the prize, and that chose one of the following actions: A prize was described to the contestants, and Lange asked a toss-up question. The contestant who buzzed in and gave the correct answer took control of all four advantage spaces for that turn in addition to her own, giving her a total of five spaces. Each of the other three contestants controlled only the space in which she sat. The contestant in control pressed a button to stop a large spinning arrow at the center of the board. The contestant on whose space the arrow stopped won control of the prize and could choose to either add it to her bank, or pass it and/or one or more already-banked prizes to an opponent.
* Keep the prize, in addition to whatever prizes she had already banked.
* Keep the prize and pass any other prize(s) she had banked to an opponent.
* Pass the prize, keeping all other prizes banked.
* Pass the prize and any other prize(s) banked.


After a prize was assigned, a bell or buzzer was heard indicating whether or not that contestant's bank value was below $5,000. The actual value of the bank was never revealed; only whether or not they were below the $5,000 target. Play then repeated in the same manner, with a new prize described. After a prize was assigned, a bell or buzzer sounded to indicate whether or not that contestant's bank value was over $5,000. The actual value of the bank was never revealed; only whether or not it was below the $5,000 target. Play then repeated in the same manner, with a new prize described.


A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents. If a contestant's bank value was over $5,000, that player was "frozen" and unable to accept any other prizes passed to her by her opponents. The player was then required to answer questions in the manner described above to pass some of her prizes and reduce the value of her bank. A contestant could freeze after any turn if she thought she was close to $5,000, and any contestant whose bank exceeded this total was automatically frozen. A frozen contestant was still eligible to answer toss-ups. However, if the arrow stopped on her during a spin, the prize at stake for that turn was carried over to the bonus round and she had to pass one or more of her own prizes in order to reduce her bank.


If the arrow landed on a frozen player, the prize in play would automatically be added to the bonus round. After seven questions, the player whose bank was closest to $5,000 without going over won all the prizes in her bank and advanced to the bonus round. The other players left with parting gifts. (If three contestants were "frozen", the last player left automatically won the game.) After seven spins, the contestant whose bank was closest to $5,000 without going over won the game and the championship, kept her banked prizes, and advanced to the bonus round. If three of the four contestants became frozen, the fourth automatically won the game. Defeated contestants received parting gifts.


===Bonus round=== ===Bonus round===
The champion selected one of the eight spaces on the board and stopped the arrow from spinning. If the arrow landed on the space selected, the contestant won '''all''' prizes described that day in addition to what she had already won. The champion selected one of the eight spaces on the board and had one chance to stop the arrow on it. Doing so awarded all prizes described in that day's main game, in addition to everything she had already won.


Champions stayed on the show for a maximum of five days, or until they reached CBS' $25,000 winnings limit. Champions stayed on the show for a maximum of five days, or until they reached CBS' $25,000 winnings limit.

Revision as of 15:07, 2 October 2018

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American TV series or program
Give-n-Take
Give-n-Take logo.
Directed byBill Carruthers
Presented byJim Lange
Narrated byJohnny Jacobs
Theme music composerStan Worth
Country of originUnited States
No. of episodes60
Production
Production locationsCBS Television City
Hollywood, California
Running timeapprox. 26 Minutes
Production companiesThe Carruthers Company
Warner Bros. Television
Original release
NetworkCBS
ReleaseSeptember 8 –
November 28, 1975

Give-n-Take is an American television game show which ran on CBS from September 8 to November 28, 1975. Jim Lange hosted, with Johnny Jacobs announcing. The series, which replaced Spin-Off (also hosted by Lange and announced by Jacobs), ended after 60 episodes.

Gameplay

Four female contestants competed to accumulate prizes with a total value as close to $5,000 without going over. The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy, with a neutral "advantage space" separating each contestant from the next. Each contestant's bank was staked with a prize, whose value was not revealed.

A prize was described to the contestants, and Lange asked a toss-up question. The contestant who buzzed in and gave the correct answer took control of all four advantage spaces for that turn in addition to her own, giving her a total of five spaces. Each of the other three contestants controlled only the space in which she sat. The contestant in control pressed a button to stop a large spinning arrow at the center of the board. The contestant on whose space the arrow stopped won control of the prize and could choose to either add it to her bank, or pass it and/or one or more already-banked prizes to an opponent.

After a prize was assigned, a bell or buzzer sounded to indicate whether or not that contestant's bank value was over $5,000. The actual value of the bank was never revealed; only whether or not it was below the $5,000 target. Play then repeated in the same manner, with a new prize described.

A contestant could freeze after any turn if she thought she was close to $5,000, and any contestant whose bank exceeded this total was automatically frozen. A frozen contestant was still eligible to answer toss-ups. However, if the arrow stopped on her during a spin, the prize at stake for that turn was carried over to the bonus round and she had to pass one or more of her own prizes in order to reduce her bank.

After seven spins, the contestant whose bank was closest to $5,000 without going over won the game and the championship, kept her banked prizes, and advanced to the bonus round. If three of the four contestants became frozen, the fourth automatically won the game. Defeated contestants received parting gifts.

Bonus round

The champion selected one of the eight spaces on the board and had one chance to stop the arrow on it. Doing so awarded all prizes described in that day's main game, in addition to everything she had already won.

Champions stayed on the show for a maximum of five days, or until they reached CBS' $25,000 winnings limit.

Broadcast history

Give-n-Take debuted on September 8, 1975, at 10:00 am Eastern (9:00 Central), replacing the Nicholson-Muir series Spin-Off and facing NBC's popular Celebrity Sweepstakes (ABC did not program at 10:00 and had returned the 10:30 slot to its affiliates in 1969).

The series moved to 4:00 pm (3:00 Central) on November 3, replacing Musical Chairs, where it struggled in the ratings for its last four weeks against the ailing soap Somerset on NBC and the short-lived revival of You Don't Say! on ABC. Give-n-Take was replaced by Tattletales on December 1 in a scheduling shuffle.

See also

  • Say When!! (1961-1965 game show similar to Give-n-Take)

References

  1. Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3 ed.). Facts on File, Inc. p. 85. ISBN 0-8160-3846-5.
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