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{{Infobox CVG| title = Final Fantasy X
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| developer = ]
| publisher = <small><sup>''']'''</sup></small> ]<br /><small><sup>''']'''</sup></small> ]<br /><small><sup>''']'''</sup></small> ]<br /><small><sup>''']'''</sup></small> ]
| designer = ] <small>(])</small><br />] <small>(])</small><br />] <small>(art design)</small><br />] <small>(])</small><br />] <small>(])</small><br /></small>] <small>(])</small>
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| genre = ]
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| ratings = ]: 12+<br />]: T (Teen) <br />]: 12+<br />]: M15+<br />]: 11+<br />aDeSe: 13+
| platforms = ]
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'''''Final Fantasy X'''''{{nihongo||ファイナルファンタジーX|Fainaru Fantajī Ten}} is a ] developed and published by ]. It is the tenth installment in the '']'' series and the first game of the series to be released on the ] ]. Introduced in ], it was once among the ] of all time.<!--, and has sold more than 7.93 million copies worldwide, making it the second best-selling title of the series.--> It was also voted by the readers of the Japanese video game magazine ] to be the greatest video game of all-time.<ref name="top100">{{cite web | author=Campbell, Colin | year=2006 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | accessdate=October 21 | accessyear=2006}}</ref> Set in the ] of ], the game's story centers around a group of adventurers and their quest to defeat a rampaging force known as "]".


The game marks the ''Final Fantasy'' series' transition from entirely ] backdrops to fully ] areas, achieved with the PlayStation 2’s 294 ] ] processor. Though pre-rendered backgrounds are not entirely absent, their use has been restricted to less vibrant locations, such as building interiors.<ref name="ignreview">{{cite web | author=IGN site staff | year=2001 | title=Final Fantasy X Review | url=http://ps2.ign.com/articles/164/164008p1.html | work= | accessdate=August 13 | accessyear=2006}}</ref> ''Final Fantasy X'' is the first in the series to feature a wide range of realistic facial expressions, as well as other technological developments in graphical effects achieved , such as variance in lighting and shadow from one section of a character's clothing to the next.<ref name="interviews">{{cite web | author=Square Enix North America site staff | year=2001 | title=Behind The Game The Creators | url=http://www.square-enix-usa.com/games/FFX/btg/creators.html#1 | work= | accessdate=April 12 | accessyear=2006}}</ref> ''Final Fantasy X'' is also the first in the series to feature ] actors, as well as the first to spawn a direct ], '']''.


''Final Fantasy X'' introduces other significant advances in the ''Final Fantasy'' series. For instance, because of the implementation of voice-overs, scenes in the game are paced according to the time taken for dialogue to be spoken,<ref name="interviews" /> whereas previous games in the series incorporated scrolling subtitles. ''Final Fantasy X'' features changes in world design, with a focus placed on realism. The gameplay makes a significant departure from past games as well, incorporating several new elements.


==Gameplay==
Like previous games in the series, ''Final Fantasy X'' is presented in ], with players directly navigating the main character, ], around the world to interact with objects and people. Unlike in previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. When an enemy is encountered, the environment switches to a ] "battle area" where characters and enemies must await their turn to attack.


In line with previous ''Final Fantasy'' titles, players are given the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional ] system was replaced by a new system called the "Sphere Grid". The game was initially going to feature ] elements, but these were dropped during production, and online ] would not become part of the ''Final Fantasy'' series until '']''.<ref name="online">{{cite web | author=Johnson, Bill | year=2000 | title=Square Looks Ahead | url=http://rpgamer.com/news/Q4-2000/111700b.html | work= | accessdate=April 29 | accessyear=2006}}</ref><ref name="online2">{{cite web | author=Avistetto, Jimmy | year=2000 | title=Final Fantasy X Not Online-Capable | url=http://rpgamer.com/news/Q4-2000/112000b.html | work= | accessdate=April 29 | accessyear=2006}}</ref>


===Field map===
]
''Final Fantasy X''<nowiki>'</nowiki>s gameplay differs from that of previous ''Final Fantasy'' games in its lack of an interactive ] "world map" navigation system. Previous games had featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In ''Final Fantasy X'', instead, almost all game locations are essentially contiguous and never fade out to an interactive overworld map. Regional connections are mostly linear, forming a single path through the game's locations, though an ] becomes available late in the game, giving the player the ability to navigate the world of Spira in a matter of seconds.


you have been w00taged!!!!
Map director ] has explained that with ''Final Fantasy X'', he wanted to implement a world map concept with a more realistic approach than that of the traditional ''Final Fantasy'' game, in-line with the realism afforded by the mechanics of the game's dominant 3D backgrounds, as opposed to that offered by pre-rendered backgrounds (which he refers to as "pseudo 3D environments").<ref name="interviews" />

===Battle system===
]]]
''Final Fantasy X'' introduces the ] (CTB) system in place of the series' traditional ] (ATB) system. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design gives the player an indefinite period of time to select an action. The CTB system also allows characters' and enemies' attributes and actions to affect the number of turns they are allowed and the order in which they occur. The game provides a graphical timeline along the upper-right side of the screen, detailing who will be receiving turns next, as well as how various actions taken (such as using the magical spell ''Slow'' on the enemy) will affect the subsequent order of turns.

Character-specific special abilities (known as "]s" in some other ''Final Fantasy'' games) reappear in ''Final Fantasy X'' under the name "]". In this new incarnation of the feature, most of the techniques are interactive, requiring ]-style button inputs or precise timing to increase their effectiveness. Furthermore, an "Overdrive meter" was introduced to determine when such an ability could be executed. Through the use of different "Overdrive Modes", the player is allowed to designate what circumstances (such as receiving damage, slaying an enemy, or being the only living character on the field) cause the Overdrive meter to fill.

''Final Fantasy X'' allows the player to control only up to three characters in battle at once, but an innovative "swapping system" allows the player to replace any of those characters with one of the characters on the sidelines at any time. When all seven of the game's regular characters are available, this means that three characters are active and four are on the sidelines. The player is encouraged to switch active characters frequently based on two factors of gameplay. First, those characters who do not take an active role in the battle will not receive ] and ability bonuses.

]
Second, each character has specific strengths and limitations for most of the game: ] has the greatest skill at healing with ] and can use ] spells; ] is adept at using and stealing items; Tidus can use time-altering magic and accurately strike agile enemies; ] can inflict negative ]s and accurately strike flying enemies; ] can pierce enemies' defenses and has the greatest physical strength; ] can use ]; and ] has elemental ] spells best-suited for use against enemies associated with an opposing element. Specialized enemies are generally much more difficult to defeat without the appropriate character, so the gameplay encourages users to make significant use of all or most of the available characters at various times.

''Final Fantasy X'' introduces an overhaul of the summoning system employed in previous installments of the series. Whereas in previous games a summoned creature would arrive, perform a single action, and then depart, ''Final Fantasy X''<nowiki>'s</nowiki> summons (called "]") arrive and entirely replace the battle party, fighting in their place until either the enemy has been slain, the aeon itself has been defeated, or the aeon is dismissed by the player. Aeons have their own stats, commands, special attacks, spells, and Overdrives, and in addition to providing powerful attacks, they can be employed to guard the party when fighting difficult bosses, as the enemy must first kill any summoned aeon before it can damage the party directly. The player acquires a minimum of five aeons over the course of the game, and several additional aeons can be unlocked by completing various sidequests.

Originally, ''Final Fantasy X'' was going to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.<ref name="battleandvoice">{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | pages=268 | publisher = BradyGAMES Publishing | language=English | id=ISBN 0-7440-0140-4}}</ref> Battle art director ] has explained that it was his intention that battles in ''Final Fantasy X'' come across as a natural part of the story and not an independent element.<ref name="interviews" /> However, due to hardware and system limitations, these ideas were not used until ''Final Fantasy XI'' and '']''. Instead, a compromise was made, whereby some transitions from the field screen to battle arenas were made relatively seamless with the implementation of a motion blur effect. The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.

===Sphere Grid===
]
''Final Fantasy X''<nowiki>'</nowiki>s leveling system, the Sphere Grid, is unique in the ] genre. Instead of characters gaining pre-determined statistic bonuses for their attributes after a certain number of battles, each character gains a "sphere level" after collecting enough ] (AP). Sphere levels, in turn, allow players to move around the Sphere Grid, a predetermined grid of several hundred interconnected nodes consisting of various stat and ability bonuses. Items called "spheres" (obtained from defeated enemies, treasure chests, and event prizes) are applied to these nodes, unlocking its function for the selected character. In this way, the playable characters' development resembles a ].

Producer ] has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.<ref name="spheregrid">{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | pages=266 | publisher=BradyGAMES Publishing | language=English | id=ISBN 0-7440-0140-4}}</ref> The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the magician Yuna into a physical powerhouse and the swordsman Auron into a healer. The ''International'' and ] versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a tradeoff, however, the Expert grid has noticeably fewer nodes in total, thus decreasing the total statistic upgrades available during the game.

==Plot and setting==
{{main|Spira (Final Fantasy X)}}
]
The world of ''Final Fantasy X'' is known as "Spira". It consists of one large landmass divided into three subcontinents, surrounded by small islands. It features diverse climates, ranging from the tropical ] and ] islands to the temperate ] region to the arctic ] and ].

Although it is predominantly populated by humans, Spira features a variety of races. Among them are the ], a technologically advanced but disenfranchised sub-group of humans with distinctive spiral-green eyes and unique ]. The ] are somewhat less human in appearance, with elongated fingers and other subtle differences. They also have a natural propensity for magic and conjuring monsters. Still less human in appearance are the large, lion-like, one-horned ], the frog-like ] and the cactus-like ]s.

Spira's wildlife population introduces several new concepts into the series. Although most creatures are drawn from real animals, such as cats, dogs, birds and butterflies, a few fictional species appear, such as the gigantic, amphibious ] and the ]-like ]. Both are used primarily for transport purposes. Most other unusual creatures encountered in ''Final Fantasy X'' are '']''.

Spira is very different from the mainly European-style worlds found in previous ''Final Fantasy'' games, being much more closely modeled on ], most notably with respect to vegetation, topography, architecture, and names. Character designer ] has identified the ], ] and ] as major influences on the cultural and geographic design of Spira, particularly concerning the geographic locations of Besaid and Kilika.<ref name="interviews" /> He has also said that Spira deviates from the worlds of past ''Final Fantasy'' games most notably in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process. Though a southeast Asian theme is dominant, like other games in the franchise, ''Final Fantasy X'' borrows elements from many other cultures, featuring references to ], ], ], ] and other ]. ] is also represented, with ] referenced by the ].

===Spirituality and metaphysics===
]-like pyreflies]]
The most distinctive, basic features of ''Final Fantasy X''<nowiki>'</nowiki>s ] are ], luminescent "bundles of life energy" that emerge from the newly-dead and wander the land.<ref name="ult_scen">{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Scenario Ultimania | pages=59 | publisher=DigiCube/Square Enix | language=Japanese | id=ISBN 4-88787-010-8}}</ref> If left to their own devices, they usually cluster together and form into ''fiends'', dangerous monsters that take a variety of forms and return to balls of pyreflies when defeated. The vast majority of enemies in ''Final Fantasy X'' are fiends. In rare cases, pyreflies maintain enough cohesion and sentience to become '']'', beings that appear human but are actually the lingering remnant of a dead individual with a purpose left unfinished.

One of the tasks of a ] in ''Final Fantasy X'' is to help guide stray pyreflies to their final resting place, a mystical domain guarded by the Guado and known as the ]. They do this through a ritual dance known as "]". The other chief function of summoners is to summon '']'', fierce magical creatures created when people sacrifice their lives to encase their souls within statues, becoming '']''. Fayth grant summoners the ability to summon their respective aeons, which are described as "dreams of the fayth". Summoners are charged with the duty of defeating Sin, a gigantic monster that has plagued Spira for a thousand years, capable of wiping out entire towns and armies with ease.

Spira's human population is deeply religious and centered around the ], a millennium-old religious organization that has gained enormous influence. The Yevonite temples consider Sin a divine punishment set upon people for their pride in the use of machines (or ''machina'', as they are called in the game),<ref name="sinandrepentence">'''Tidus:''' Yuna, why does Sin always come back? / '''Yuna:''' Sin is our punishment for our vanity. And it will not go away until we've atoned. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> and forbid the use of advanced technology. However it is eventually revealed that the highest priests, known as the '']'', have become increasingly corrupt and unfaithful to their own doctrine, making use of ''machina'' to increase their power.

Summoners go on ]s to gather aeons and increase their powers. They are accompanied by ], trained fighters whose duty is to protect the summoners and assist them along the way. The end of the pilgrimage is in the sacred ruined city of ], where summoners acquire the ], the only known power that can destroy Sin. It is revealed late in ''Final Fantasy X'' that the fayth for the Final Aeon is actually created from one who is personally close to a summoner, requiring a guardian of each summoner who defeats Sin to sacrifice his or her life.<ref name="sacrifice">'''Yunalesca:''' You must choose the one whom I will change... to become the fayth of the Final Summoning. There must be a bond, between chosen and summoner, for that is what the Final Summoning embodies: the bond between husband and wife, mother and child, or between friends. If that bond is strong enough, its light will conquer Sin. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Additionally, using the Final Aeon against Sin costs the summoner's life as well.<ref name="death">'''Tidus:''' Why couldn't they trust guardians to protect summoners... The Al Bhed had no right stopping their pilgrimage! / '''Rikku:''' The pilgrimages have to stop! If they don't, and they get to Zanarkand... They might defeat Sin. Yunie could... but then she... Yunie will die, you know? You know, don't you? Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin... but then... If she calls it, then the Final Aeon's gonna kill her. Even if she defeats Sin, it will kill Yunie too, you know? {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> However, even this measure is only temporary: after a short period of peace, known as "the Calm",<ref name="calm">'''Tidus:''' What's the calm? / '''Lulu:''' The Calm is a time of peace. It comes after a summoner defeats Sin, and lasts until Sin reappears. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Sin returns, thus requiring the process to start anew.

===Characters===
{{main|List of Final Fantasy X characters}}
]

The seven ] in ''Final Fantasy X'' are ], an energetic and upbeat ] star; ], a reserved and soft-spoken summoner who always puts others before herself; ], an exile of the Ronso tribe who remains silent for most of the game and is devoted to protecting Yuna above all else; ], an amiable blitzball player and devout follower of the Yevon order, who has been a friend of Yuna's since childhood; ], an often cynical and harsh, but well-meaning ]; ], a taciturn and matter-of-fact ex-]; ], a perky Al Bhed girl with extensive knowledge of machinery.

The primary antagonists of the game are ] and the other maesters of the Yevon religion, while the rampaging Sin serves as the primary source of conflict. In addition, there is a vast supporting cast of named characters, who &mdash; along with the main characters &mdash; feature voice talents complementing their principle roles, as well as the myriad incidental characters that have traditionally populated the worlds of ''Final Fantasy''.

Character designer Tetsuya Nomura took particular care in each of the characters' designs. For example, Nomura based Yuna's overall design on Okinawan kimonos. When he learned that the character was to perform the sending dance, he wanted to give her outfit something that would flow. For this reason, the specific style of kimono he chose for her was a ], a kimono bearing long sleeves. Additionally, he adorned her dress and necklace with images of the flower also called ''Yuna'' ('']''), and her name carries the meaning of "night" in ], a direct contrast with Tidus' Japanese name, ''Tīda'', the Okinawan word for "sun". Nomura has explained that while all these subtle details may be unnecessary, he does not want his designs to be without explanation.<ref name="characters">{{cite web | author=Sheila | year=2003 | title=Tetsuya Nomura 20s | url=http://flaregamer.com/b2article.php?p=81&more=1 | work= | accessdate=April 13 | accessyear=2006}}</ref>

For minor characters, sub-character chief designer ]'s focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, such that they could be quickly and easily identified as members of their respective sub-groups. For example, in her words, the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle.<ref name="interviews" />

===Story===
<!-- Please DO NOT add spoiler tags to this or any other section of this article. The rationale for their removal has been extensively discussed by both WikiProject Computer and video games and WikiProject Final Fantasy. For a discussion on their removal, please see http://en.wikipedia.org/Wikipedia_talk:WikiProject_Computer_and_video_games/archive13 -->
]
''Final Fantasy X'' begins late in the story, with the main character, Tidus, waiting with his allies outside the ruined city of Zanarkand. From this '']'' beginning, Tidus proceeds to narrate the series of events leading up to his present situation, and this extended flashback spans most of the game's storyline. The flashback begins in an unruined Zanarkand, a high-tech ] and Tidus' home city, where he is a renowned star of the fictional underwater sport ]. When Zanarkand is suddenly attacked by Sin during a blitzball game, Tidus &mdash; along with his long-time mentor, Auron &mdash; is sucked into the creature and awakens to find himself alone in the ruins of a deserted temple.

Tidus is rescued by Al Bhed divers in the area, and one of them, Rikku, tells him that his city had been destroyed a thousand years ago. He has little time to dwell on the significance of this news before Sin attacks again, separating Tidus from the others. He eventually washes up on the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team. Impressed by Tidus' skills, Wakka asks Tidus to join his team in an upcoming tournament in ], suggesting that he may meet someone he knows there.

Tidus is introduced to Yuna, a young summoner who is following in the footsteps of her deceased father ], who temporarily vanquished Sin ten years prior. Braska's guardians were Auron and ], Tidus' missing father, who had been assumed dead at sea ten years earlier.<ref name="jecht">'''Zanar:''' I was in a coffee shop, running away from home when I heard the news. Our hero, Jecht, gone, vanished into thin air! .../ '''Zanar:''' Anyways... Ten years later, the Jecht Memorial Cup tournament is today! {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref><ref name="jecht2">'''Tidus:''' Sounds like him, but it can't be him. / '''Yuna:''' Why not? / '''Tidus:''' My old man, he died. Ten years ago, off the coast of Zanarkand. / '''Yuna:''' I'm sorry. / '''Tidus:''' He went out to sea for training one day... and never came back. And no one's seen him since then. / '''Yuna:''' Why, that's the day that Jecht came to Spira. It's true! I first met Jecht ten years and three months ago! {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Tidus also meets Lulu and Kimahri, who, along with Wakka, are to serve as Yuna's guardians, journeying with her on her pilgrimage to the ruins of Zanarkand. There, she plans to acquire the power to summon the "Final Aeon" and use it to defeat Sin.

]
The party travels by boat to ] &mdash; where Sin is encountered yet again, devastating the town &mdash; and then to Luca. After the blitzball tournament, the party encounters Auron, who joins the group. Not long after, following an encounter with Sin where an entire army of ] is wiped out, they are joined by Rikku, who is revealed to be Yuna's cousin.<ref name="cousins">'''Rikku:''' Hey, do I look like Yunie, you think? / '''Tidus:''' (Huh?) / '''Rikku:''' Well, my dad's sister is Yunie's mother, you get it? {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref>

The party also encounters Seymour Guado, leader of the Guado and a maester of Yevon. Although he initially presents himself as an ally — even joining the party for a single battle and under the player's control — it later becomes apparent that he is a madman who wishes to merge with Sin so that he may use its power to kill everyone in Spira in what he believes to be an act of compassion. For this reason, he attempts to force Yuna to marry him, so that he may become her Final Aeon, and thus become Sin.<ref name="merge">'''Seymour:''' Death is a sweet slumber. All the pain of life is gently swept away... Ah, yes. So you see... if all life were to end in Spira, all suffering would end. Don't you see? Do you not agree? That, Yuna, is why I need you. I will take from you your strength, Yuna, your life, and become the next Sin. I will destroy Spira! I will save it! {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Although Seymour is killed after his first battle with Yuna's guardians, he becomes an unsent and attacks the party again many times.

Around the same time, Tidus becomes increasingly fond of Yuna, but discovers, to his horror, that if she completes her pilgrimage and uses the Final Aeon against Sin, she will die. Aware of her fate, Yuna intends to give her life to provide the people of Spira with the Calm, the brief period of peace that follows Sin's destruction. Complicating matters further, Auron reveals to Tidus that his father Jecht is alive, but no longer human, having now himself become the unwilling embodiment of Sin.<ref name="sinisjecht">'''Tidus:''' Is he alive? / '''Auron:''' It depends on what you mean by "alive." He is no longer human. But then... I felt something of Jecht there in that shell, couldn't you? You must have felt him when you came in contact with Sin. / '''Tidus:''' It can't be... / '''Auron:''' It is. Sin is Jecht. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Tidus resolves to find a way to free his estranged father and permanently destroy Sin without sacrificing Yuna's life.

As the player approaches Zanarkand, Tidus learns that he, Jecht, and the Zanarkand they hail from are all "dreams", summoned entities akin to aeons.<ref name="dream">'''Tidus:''' Wait... this is a dream. / '''Fayth:''' Precisely. / '''Tidus:''' A dream? Are you crazy? I don't have time to be dreaming now! / '''Fayth:''' "You're wrong. It's not that you're dreaming. You are a dream. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Their city, ], was created one thousand years earlier, when a conflict known as the "Machina War" led to Yevon, Zanarkand's ruler and a powerful summoner, taking desperate measures to preserve its memory.<ref name="dreamzanarkand">'''Fayth:''' Long ago, there was a war.... A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it&mdash;if only in a memory... The remaining summoners and the townspeople that survived the war... They all became fayth&mdash;fayth for the summoning. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> He had his city's surviving people become fayth so that he could use their memories of Zanarkand to create a new city in its image, far removed from the warfare on the Spiran mainland.<ref name="dreamzanarkand2">{{Cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | pages=84 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref> Sin was also created at this time, given form by Yevon himself to serve as "armor" protecting himself and the fayth.<ref name="sin4">{{Cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | pages=82 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref><ref name="sin5">'''Mika:''' Spira has lost its only hope. Destruction is inevitable. Yu Yevon's spiral of death will consume us all. I have no desire to watch Spira die.... / '''Rikku:''' Wait, gramps! Who's Yu Yevon? / '''Mika:''' He who crafts the souls of the dead into unholy armor. An armor called Sin. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> While continuously summoning Dream Zanarkand, Yevon lost his humanity and became known as "Yu Yevon" ("the Curse of Yevon"),<ref name="yuyevon">{{Cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | pages=82 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref> a being existing solely to maintain Dream Zanarkand's existence.<ref name="yuyevon2">'''Fayth:''' Tell me, what do you know about Yu Yevon?... / '''Yuna:''' Sin is his armor. It protects him. / '''Fayth:''' Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. He is neither good, nor evil. He is awake, yet he dreams. ({{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Over the next one thousand years, Sin would persistently attack the people of Spira to keep them from gaining the technology to learn of Dream Zanarkand's existence.

]
Once the player completes Yuna's pilgrimage to Zanarkand — ending Tidus' extended flashback recounting most of the game's events — she and her companions learn from the unsent spirit of ] &mdash; Yevon's daughter, and the first summoner to have defeated Sin<ref name="yunalesca">{{Cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | pages=82 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref><ref name="yunalesca2">'''Yunalesca:''' A thousand years ago, I chose my husband Zaon as my fayth. Our bond was true, and I obtained the Final Aeon. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> &mdash; that the Final Aeon is created from the spirit of one close to a summoner, and that when Sin is defeated, Yu Yevon's spirit then possesses it, transforming it into a new Sin.<ref name="reborn">'''Yunalesca:''' Sin is eternal. Every aeon that defeats it becomes Sin it its place... And thus is Sin reborn. / '''Tidus:''' So that's why Jecht became Sin. / '''Yunalesca:''' Sin is an inevitable part of Spira's destiny. It is neverending. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Additionally, it is revealed to the player that Auron himself is an unsent, having been killed by Yunalesca ten years earlier when he confronted her in rage after the deaths of Braska and Jecht.<ref name="auron">'''Auron:''' When Braska and Jecht died defeating Sin... I just couldn't accept it. I came back here... tried to avenge them. But she struck me down. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Yuna and her guardians decide to seek a new way to defeat Sin: one that will permanently destroy him and will not require any sacrifices. Without having acquired the use of a Final Aeon, the party attacks Sin directly and enters its body with the help of the Al Bhed's airship.

Inside Sin, the party battles Seymour, Jecht's imprisoned spirit, and Yu Yevon, defeating each and sending their spirits to the Farplane. Thus, they are able to end Sin's cycle of rebirth forever. Auron dissipates and goes to the Farplane as well, having fulfilled his promise to Jecht and Braska to guard their children. Lastly, the spirits of all the fayth of Spira are freed from their imprisonment, dispersing the aeons, Dream Zanarkand, and Tidus in the process. Although Yuna mourns the loss of Tidus, in a speech to the citizens of Spira, she resolves to help rebuild the world now that it is free of Sin. However, she asks that they never forget the people who have been lost along the way.

==Development==
Developed from ] to 2001, ''Final Fantasy X'' cost approximately 4 billion ] to produce (approximately US$32.3 million)<ref name="cost">{{cite web | author=Long, Andrew | year=2001 | title=Financial Fantasy X | url=http://rpgamer.com/news/Q3-2001/071201c.html | work= | accessdate=April 29 | accessyear=2006}}</ref> with a crew of more than one hundred people.

As with most other games in the ''Final Fantasy'' franchise, the characters and story of ''Final Fantasy X'' are distinct from those of its predecessors. Executive producer ] states that this is to maintain the novelty of each title and to show off his team's true potential. Although he had certain reservations about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, Sakaguchi believes ''Final Fantasy''<nowiki>'</nowiki>s success can be attributed to constantly challenging the development team to try new things.<ref name="interviews" /> For his part, scenario writer ] has said that with this installment of the series, he was particularly concerned with establishing a connection in the relationship between the player and main character. Thus, he penned the story such that &mdash; since both Tidus and the player find themselves in a new world &mdash; the player's progress through the world and growing knowledge about it is reflected in Tidus' own developing understanding and narration.<ref name="interviews" />

''Final Fantasy X'' also features innovations in the rendering of facial expressions on characters, achieved through ] and ] technology.<ref name="interviews" /><ref name="metacritic">{{cite web | author=Playboy staff | title=Final Fantasy X (ps2: 2001): Reviews | url=http://www.metacritic.com/games/platforms/ps2/finalfantasyx?q=Final%20Fantasy%20X | work= | accessdate=April 26 | accessyear=2006}}</ref> This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.

==Audio==
===Voice-overs===
Nojima also revealed that the inclusion of ]s had a substantial impact on the writing of the game's story. He has explained that the presence of voice actors allowed him to maintain a more simple method of storytelling, as the range of emotions that could be expressed through them was greater than that provided by text alone. Nojima has further revealed that the presence of voice actors led him to make various changes to the story and characters themselves, so as to solidify the voice actors' personalities with the characters they were portraying.<ref name="voices">{{cite web | author=GameSpot staff | year=2001 | title=Final Fantasy X - PlayStation 2 News at GameSpot | url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= | work= | accessdate=April 29 | accessyear=2006}}</ref>

In some respects, however, the inclusion of voice-overs led to additional difficulties. With the game's cutscenes already programmed around the ] voice work, ''Final Fantasy X''<nowiki>'</nowiki>s ] localization team faced not only the difficulty of establishing English-oriented dialogue, but also the added obstacle of incorporating this modified wording with the previously established rhythm and timing of the characters' lip movements. In his words, lead localization specialist ] described the process of "fitting natural-sounding English speech into the high-polygon scenes and CG movies" as "something akin to writing four or five movies worth of dialogue entirely in ] form of course the actors had to act, and act well, within those restraints". To this end, each voice actor was briefed on their character's motivations and feelings for every scene, and also shown various scenes from the game itself.<ref name="battleandvoice" />

Although Tidus is the lead character in the story, he is the only character whose name is never spoken by the game's voice actors. This is because ''Final Fantasy X'' follows the ''Final Fantasy'' tradition of allowing the player to rename the lead character. In this game and ''Final Fantasy X-2'', the other characters refer to Tidus as "him", "he" or "you". However, Wakka says Tidus' name in '']'' —another ] title — pronouncing it as "tee-dus", as does Tidus' English voice actor, ], during interviews,<ref name="jatinterview">{{cite web | author=Square Enix North America site staff | year=2001 | title=Behind The Game Actors — Tidus | url=http://www.square-enix-usa.com/games/FFX/btg/taylor.html | work= | accessdate=April 12 | accessyear=2006}}</ref> while ] of '']'' fame pronounces it as "tie-dus" in '']''.

===Musical score===
{{main|Final Fantasy X albums}}
''Final Fantasy X'' marks the first time ] has had any assistance in composing the score for a ''Final Fantasy'' game. His fellow composers for ''Final Fantasy X'' were ] and ].

The game includes three songs with vocalized elements, one of which is the ] ballad "]". It is sung by Japanese folk singer ] (also known as "RIKKI"), whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere.<ref name="interviews" /> "Suteki Da Ne" is sung in its original Japanese form in both the Japanese and English versions of ''Final Fantasy X''. The song's title translates to "Isn't it Wonderful?" in English, and its lyrics were written by scenario writer Kazushige Nojima,<ref name="interviews" /> while Uematsu composed the instrumentals. Like the ballads from ''Final Fantasy VIII'' and ''IX'', "Suteki Da Ne" has an in-game version together with an orchestrated version used as part of the ending theme. The other songs featuring lyrics are the heavy metal opening theme, "Otherworld", sung in English, and the "]", a recurring piece sung using Japanese syllabary.

==Reception==
''Final Fantasy X''<nowiki>'</nowiki>s reception was largely positive, with high sales figures and critical acclaim from the gaming industry. The game sold 90% of its initial 2,140,000-unit shipment — 1,926,000 units — within just the first four days of release in Japan, having already sold between 1.4 million and 1.5 million copies in ]s.<ref name="pre-orders">{{cite web | author=IGN Staff | year=2001 | title=Final Fantasy X Sells Like Crazy; World Not Shocked | url=http://ps2.ign.com/articles/096/096716p1.html | work= | accessdate=April 26 | accessyear=2006}}</ref> These figures exceeded the performances of ''Final Fantasy IX'' and ''Final Fantasy VII'' in a comparable period,<ref name="sales">{{cite web | author=IGN Staff | year=2001 | title=Final Fantasy X Approaches 2 Million Copies Sold | url=http://ps2.ign.com/articles/096/096825p1.html | work= | accessdate=March 11 | accessyear=2006}}</ref> and ''Final Fantasy X'' became the first PlayStation 2 game to reach sales totals of 2 million and 4 million copies.<ref name="PS22million">{{cite web | author=IGN Staff | year=2001 | title=FFX Tops Sales Charts | url=http://ps2.ign.com/articles/100/100730p1.html | work= | accessdate=April 26 | accessyear=2006}}</ref><ref name="PS24million">{{cite web | author=Varanini, Giancarlo | year=2002 | title=Final Fantasy X sales meet expectations | url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 | work= | accessdate=May 1 | accessyear=2006}}</ref> Once among the top twenty best-selling console games of all time, as of March 2006, the game's consistent sales have earned it the position of the second best-selling ''Final Fantasy'' game.<!--, with worldwide shipments of 7.93 million copies. (readd when a proper source is found)--> As of July 2006, the game has been rated the ] market's 11<sup>th</sup> best selling game of the 21<sup>st</sup> century,<ref name="usmarket">{{cite web | author=Campbell, Colin & Keiser, Joe | year=2006 | title=THE TOP 100 GAMES OF THE 21st CENTURY | url=http://www.next-gen.biz/page10.html | work= | accessdate=August 2 | accessyear=2006}}</ref> and was nominated for the 6th Annual ] for animation and console role-playing game of the year in 2003.<ref name="6thannual">{{cite web | author=Gamecubicle site staff | year=2003 | title=Interactive Achievement Awards | url=http://www.gamecubicle.com/news-nintendo_gamecube_acadamy_arts_sciences_interactive_achievement_awards.htm | work= | accessdate=April 26 |accessyear=2006}}</ref>

===Critical response===
Both Japanese and western critics have generally given ''Final Fantasy X'' high scores, with the game attaining a 92/100 "universal score" according to ].<ref name="metacritic">{{cite web | author=Metacritic Staff| title=Final Fantasy X (ps2: 2001): Reviews | url=http://www.metacritic.com/games/platforms/ps2/finalfantasyx?q=Final%20Fantasy%20X | work= | accessdate=April 26 | accessyear=2006}}</ref> Leading Japanese video game magazine, '']'', awarded the game a near-perfect 39/40 score,<ref name="famitsuandtheplaystation">{{cite web | author=IGN Staff | year=2001 | title=Final Fantasy X Gets Rated in Japan | url=http://ps2.ign.com/articles/096/096564p1.html | work= | accessdate=26 April | accessyear=2006}}</ref> while readers of the same magazine voted it the best game of all time in early 2006.<ref name="famitsureaders">{{cite web | author=Campbell, Colin | year=2006 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | work= | accessdate=March 11 | accessyear=2006}}</ref> Another leading Japanese gaming magazine, ''The Play Station'', gave the game a score of 29/30.<ref name="famitsuandtheplaystation" />

As part of their reviews, ''Famitsu'' and ''The Play Station'' expressed particularly favorable responses toward the game's storyline and graphics, as did the ]-based ] '']''. However, the magazine only gave the game a 6/10, describing it as "Sequential software that labels itself next-gen" without providing a next generation gaming experience, instead repeating "the mistakes ... made on the last version".<ref name="edge">{{Cite book | year=2002 | editor=Editors of Edge magazine | title=Edge February 2002; issue 107 | pages=76-77 | language=English | publisher=Future Publishing}}</ref> In this regard, ''Edge'' cites the game's battle and character-leveling systems, describing the former as only "fractionally more complex" than was the case in previous installments of the series, and the latter as " more flexible than the straight leveling from previous games".<ref name="edge" /> ''Edge'' also dealt harsh criticism to the game's English script and voice-overs, regarding the dialogue, "both textual and verbal", as "nauseating". The magazine went on to say that it "renders the pathos comedic, the comedy dead, and ... butchers the whole game".<ref name="edge" />

''Edge'' was not the only critic to find faults with ''Final Fantasy X''. In their 7/10 review, the critics of ] gaming site Gamer.no expressed an unfavorable response toward the game's battle and navigation systems, describing battles as "usually too easy" and exploration as highly linear, together rendering the game "too short for the greatest of RPG enthusiasts".<ref name="gamer.no">{{cite web | author=Erlandsen, Bjørn Terje | year=2002 | title=Final Fantasy X omtale | url=http://gamer.no/omtale/ps2/final_fantasy_x/2637/3 | work= | accessdate=May 3 |accessyear=2006}}</ref> Multimedia website ] felt that the game's use of character animation in cut scenes was "still ... like the last generation of game characters", regarding them inferior to '']''<nowiki>'</nowiki>s animation models. While they labeled the ''Metal Gear Solid 2'' animations "as near to perfection as possible when it comes to animating physical acting in 3D", they described the use of body language in ''Final Fantasy X'' as consisting of "exaggerated gestures, repetitive movements, stiff transitions, and extremely questionable lip-synching". Though the website felt that ''Metal Gear Solid 2'' also displayed "a greater degree of visual refinement", they felt that its setting " it to shades of gray and brown most of the time", whereas ''Final Fantasy X''<nowiki>'</nowiki>s artists have "carte blanche to throw every color imaginable at the screen, and a wonderful 3D engine with which to do it".<ref name="ignreview" />

IGN's staff echoed Gamer.no's suggestion that the game progressed in too linear a fashion, but also felt that the pacing of progression was a shortcoming, citing the game's few puzzle-based scenarios as poorly integrated with the rest of the game. Despite these negative criticisms, the website offered extensive praise for the game's innovations in gameplay, particularly with regard to the revised summon magic system, the option to change party members during battle, and what they felt were more efficient character development and inventory management systems. Offering additional praise for the game's graphics, which they suggested "improves on its predecessors in every area possible", they commented that the game as a whole was "the best-looking game of the series arguably the best-playing as well" at the time of release.<ref name="ignreview" />

===Legacy===
]'']]
Due to its commercial and popular success,<ref name="connectionandsequel">{{Cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | pages=191 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref><ref name="sequel">{{cite web | author=Jeremy Dunham | year=2003 | title=Final Fantasy X-2 Developer Interview | url=http://ps2.ign.com/articles/442/442025p1.html | work= | accessdate=April 30 | accessyear=2006}}</ref> Square Enix released a direct sequel to ''Final Fantasy X'' in ], entitled "'']''". This sequel — the first direct sequel developed in the ''Final Fantasy'' series — is set two years after the conclusion of the original story, establishing new conflicts and dilemmas, while also serving to tie up loose ends left by the original game. Also as a result of the game's reception, the producer and scenario writer decided to establish a plot-related connection between ''Final Fantasy X'' and '']'', another popular ''Final Fantasy'' title.<ref name="connectionandsequel" />

The advancements in portraying realistic emotions achieved with ''Final Fantasy X'' through voice-overs and detailed facial expressions have since become a staple of the series, with its sequel and other subsequent titles — such as '']'' and '']'' — also featuring this development. Additionally, traversing real-time 3D environments instead of an overworld map has also become a standard of the series, as demonstrated in both ''Final Fantasy XI'' and ''Final Fantasy XII''.

==Versions and merchandise==
]
An ] of the game was released in Japan as "''Final Fantasy X: International''" and in ] territories under the name "''Final Fantasy X''." It features content not available in the original ] releases, including battles with dark versions of the game's aeons, an airship fight with the superboss Penance, and various added scenes. The Japanese release of ''Final Fantasy X: International'' also includes a twelve minute video clip bridging the story of ''Final Fantasy X'' with that of its sequel, ''Final Fantasy X-2''.

Additionally, the ]an release includes a bonus ] entitled "''Beyond Final Fantasy''", a disc including interviews with the game's developers, as well as two of the game's English voice actors, James Arnold Taylor (Tidus) and ] (Yuna). Also included are various trailers for ''Final Fantasy X'' and other Square products, a gallery of concept and promotional art for the game, and a music video of "Suteki Da Ne" performed by Rikki.<ref name="beyondff">{{cite web | author=Witham, Joseph | year=2002 | title=Final Fantasy X International Europe Bound | url=http://rpgamer.com/news/Q1-2002/031602a.html | work= | accessdate=April 29 | accessyear=2006}}</ref><ref name="beyondff2">{{cite web | author=MAT | year=2002 | title=Game Trivia for Final Fantasy X | url=http://www.mobygames.com/game/ps2/final-fantasy-x/trivia | work= | accessdate=May 1 | accessyear=2006}}</ref>

In addition to a sequel, Square Enix produced numerous action figures, several versions of the ] and various books, including ''The Art of Final Fantasy X'' and three '']'' guides, a series of ]s/]s published by Square Enix in Japan. They feature original artwork from ''Final Fantasy X'', offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: ''Final Fantasy X Scenario Ultimania'', ''Final Fantasy X Battle Ultimania'' and ''Final Fantasy X Ultimania Ω''. A similar three-book series was produced for ''Final Fantasy X-2''.

==References==
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==External links==
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*{{playstation.com|id=SLUS-20312|title=Final Fantasy X}}
* — Interviews with the game's developers and English voice actors
* — ''Final Fantasy X'' dialogue script
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* — Graduation thesis by Glen R. Spoors, Edith Cowan University - Australia
*{{imdb title|id=0284110|title=Final Fantasy X}}
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*'''' and '''' at ]
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Revision as of 13:14, 8 November 2006

hello......................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... josh is a retarded gay!!!




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