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==Development== ==Development==
''Brigador'' is the first game by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2014-02-15| archiveurl=https://web.archive.org/web/20140807033605/http://indiestatik.com:80/2014/02/03/matador-reveal-trailer/| archivedate=2014-08-05| dead-url=yes}}</ref> The game began development in 2011, and its development was entirely self-funded. The game was released in October 2015 as an ] title, with the full launch following in June 2016.<ref name=kotaku/><ref>{{cite web | url=https://www.rockpapershotgun.com/2015/10/16/brigador-early-access/ | title=Isometric Action: Brigador Stomps Into Early Access | work=] | first=Alice | last=O'Connor | date=October 16, 2015 | accessdate=January 24, 2016}}</ref> ''Brigador'' is the first game by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2014-02-15|archiveurl=https://web.archive.org/web/20140807033605/http://indiestatik.com/2014/02/03/matador-reveal-trailer/#|archivedate=2014-08-07|dead-url=yes|df=}}</ref> The game began development in 2011, and its development was entirely self-funded. The game was released in October 2015 as an ] title, with the full launch following in June 2016.<ref name=kotaku/><ref>{{cite web | url=https://www.rockpapershotgun.com/2015/10/16/brigador-early-access/ | title=Isometric Action: Brigador Stomps Into Early Access | work=] | first=Alice | last=O'Connor | date=October 16, 2015 | accessdate=January 24, 2016}}</ref>


==Reception== ==Reception==

Revision as of 07:14, 12 November 2018

2016 video game
Brigador
File:BrigadorBoxArt.jpg
Developer(s)Stellar Jockeys
Publisher(s)Stellar Jockeys
Designer(s)Hugh Monahan
Jack Monahan
Programmer(s)Dale Kim
Harry Hsiao
Artist(s)Hugh Monahan
Jack Monahan
Composer(s)Makeup and Vanity Set
Platform(s)Microsoft Windows, OS X, Linux
Release
  • WW: June 2, 2016
Genre(s)Real-time tactics
Mode(s)Single-player

Brigador (formerly known as Matador) is an isometric real-time tactical game from independent studio Stellar Jockeys, released on October 16, 2015 on early access. Official release was on June 2, 2016. It has been compared to the Syndicate and MechWarrior series. Brigador: Up-Armored Edition, an improved relaunch version, has been released on June 2, 2017. It features a new campaign, a rebalancing, and graphical upgrades including better explosions.

Gameplay

After selecting a vehicle and equipping it with weapons, the player is placed at random into one of nine districts. Each district can be cleared by completing one of three objectives: eliminating all enemies, taking out all enemy captains or destroying the orbital defense platforms. There is no way to save the game, restart or accumulate experience: the game must be completed in one sitting. However, unlocked features should carry through from one playthrough to the next, and enemy placements are randomized between matches.

Development

Brigador is the first game by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao. The game began development in 2011, and its development was entirely self-funded. The game was released in October 2015 as an early access title, with the full launch following in June 2016.

Reception

Brigador has a score of 70 on reviews aggregation website Metacritic indicating "mixed or average reviews". The developers found it difficult to generate awareness for the game, which contributed to its commercial failure.

References

  1. ^ Smith, Graham. "Mechs For a Good Time: Matador Trailer". Rock, Paper, Shotgun. Retrieved 2014-02-05.
  2. Shearer, Stew. "Matador to Offer Isometric Roguelike Mech Action". The Escapist. Retrieved 2014-02-05.
  3. Horti, Samuel. "Brigador: Up-Armored Edition 'relaunches' the mech combat game". Rock, Paper, Shotgun. Retrieved 2017-06-05.
  4. Birnbaum, Ian. "Indie action strategy game Matador hits Greenlight". PC Gamer. Retrieved 2014-02-05.
  5. O'Connor, Alice. "Matador trailer reveals isometric roguelikelike mech action". Shack News. Retrieved 2014-02-05.
  6. Carmicheael, Stephanie. "Matador is an isometric, permadeath-based vehicle-action game coming to PC". Gamezone. Retrieved 2014-02-05.
  7. Rad, Chloi. "Matador Merges Stylish Mech Combat With Challenging Roguelike Elements". Indie Statik. Archived from the original on 2014-08-07. Retrieved 2014-02-15. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  8. ^ Nathan Grayson (2016-07-21). "What Happens After An Indie Game Fails On Steam". Kotaku. Retrieved 2018-04-06.
  9. O'Connor, Alice (October 16, 2015). "Isometric Action: Brigador Stomps Into Early Access". Rock, Paper, Shotgun. Retrieved January 24, 2016.
  10. http://www.metacritic.com/game/pc/brigador

External links

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