Revision as of 03:22, 5 June 2019 editHarizotoh9 (talk | contribs)Extended confirmed users27,250 edits Adding a few other print mag reviews. Formatting as a single list, and if I may be so bold as to remove AllGame since they're not a notable reviewer. Also not sure how to format Gamepro scores.Tag: 2017 wikitext editor← Previous edit | Revision as of 03:36, 5 June 2019 edit undoHarizotoh9 (talk | contribs)Extended confirmed users27,250 edits Removing links to copyrighted magazines. Formatting changes. Removing Racketboy, which is as far as I know a fansite, replacing with EuroGamer.deTag: 2017 wikitext editorNext edit → | ||
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'''''Lucienne's Quest''''', known in Japan as {{nihongo|'''''Sword & Sorcery'''''|ソードアンドソーサリー|Sōdo Ando Sōserī}}, is a ] developed by ] for the ], and is the sole traditional ] released for the system. The story follows Lucienne, a teenage girl who sets off on an adventure to find a cure for a man's ]. Between adventuring from town to town and exploring the world, the player must battle with enemies using a turn-based battle system on an ] grid. | '''''Lucienne's Quest''''', known in Japan as {{nihongo|'''''Sword & Sorcery'''''|ソードアンドソーサリー|Sōdo Ando Sōserī}}, is a ] developed by ] for the ], and is the sole traditional ] released for the system. The story follows Lucienne, a teenage girl who sets off on an adventure to find a cure for a man's ]. Between adventuring from town to town and exploring the world, the player must battle with enemies using a turn-based battle system on an ] grid. | ||
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==Development and release== | ==Development and release== | ||
''Lucienne's Quest'' was developed by ] for the ]. It was the team's third 3D role-playing game after ] (a.k.a. ''Guardian War'') and '']'' (a.k.a. ''Blazing Heroes'').<ref name=gfimport>{{cite magazine |title=Sword and Sorcery: Lucienne's Quest |
''Lucienne's Quest'' was developed by ] for the ]. It was the team's third 3D role-playing game after ] (a.k.a. ''Guardian War'') and '']'' (a.k.a. ''Blazing Heroes'').<ref name="gfimport">{{cite magazine|last=|first=|date=February 1996|title=Sword and Sorcery: Lucienne's Quest|url=|magazine=GameFan|volume=4|issue=2|page=|pages=78–79|doi=|pmid=|access-date=}}</ref> It was released on 14 September 1995 in Japan,<ref name="dengeki">{{cite web|url=http://dengekionline.com/elem/000/000/881/881820/|title=フィールドでカメラを回せるRPGの元祖は? 『ゼノギアス』、『グランディア』、それとも?|trans-title=Who is the originator of the field camera in RPGs? Xenogears? Grandia? Or?|last=|first=|date=4 August 2014|website=Dengeki Online|language=ja-JP|archiveurl=https://web.archive.org/web/20171112185314/http://dengekionline.com/elem/000/000/881/881820/|archivedate=12 November 2017|deadurl=no|accessdate=10 June 2018}}</ref> and later localized by ] for a March 1996 release in North America.<ref name="GFanrev" /> The Japanese version requires the ] buffer ] only found in Japanese 3DO systems, making it one of the few games that cannot be played on systems from other regions.<ref name="gfimport" /> The game was ported to the ] with changes to the graphics, controls, and camera, and released on 31 May 1996 exclusively in Japan.<ref name=":0" /><ref>{{Cite web|url=http://www.microcabin.co.jp/wpphp/wp-content/uploads/2014/03/work-con1.pdf|title=マイクロキャビン 作品リスト |trans-title=Microcabin Product List (Consumer Software)|last=|first=|date=|website=Microcabin|language=ja|archive-url=https://web.archive.org/web/20160304094742/http://www.microcabin.co.jp/wpphp/wp-content/uploads/2014/03/work-con1.pdf|archive-date=4 March 2016|dead-url=no|access-date=10 June 2018}}</ref><ref name=ssmjp>{{Cite magazine|last=|first=|date=10 May 1996|title=ソード&ソーサリー|trans-title=Sword & Sorcery|magazine=Sega Saturn Magazine (JP)|volume=8|pages=231|via=|language=ja}}</ref> | ||
==Reception== | ==Reception== | ||
{{Video game reviews | {{Video game reviews | ||
| Fam= 23/40 (SAT)<ref>{{Cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14852|title=ソード&ソーサリー |website= |
| Fam= 23/40 (SAT)<ref>{{Cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14852|title=ソード&ソーサリー |website=Famitsu|access-date=2019-06-05}}</ref> | ||
| EGM = 6.25/10 (3DO)<ref name=EGM82>{{cite magazine|magazine=]|date=May 1996|issue=82|last1=Baran|first1=Andrew|last2=Lefebvre|first2=Mark|last3=Desmond|first3=Mike|author4=Sushi X|title=Review Crew: Lucienne's Quest|url= |
| EGM = 6.25/10 (3DO)<ref name=EGM82>{{cite magazine|magazine=]|date=May 1996|issue=82|last1=Baran|first1=Andrew|last2=Lefebvre|first2=Mark|last3=Desmond|first3=Mike|author4=Sushi X|title=Review Crew: Lucienne's Quest|url=|page=34}}</ref> | ||
| GI = 8/10 (3DO)<ref>{{cite magazine|title=Lucienne's Quest review|magazine='']''|date=August 1996|issue=40}}</ref> | | GI = 8/10 (3DO)<ref>{{cite magazine|title=Lucienne's Quest review|magazine='']''|date=August 1996|issue=40}}</ref> | ||
| rev1 = '']'' | | rev1 = '']'' | ||
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| rev6Score= 8/10 (3DO)<ref>{{Cite magazine|last=|first=|date=April 1996|title=RPG Attack: Lucienne's Quest|url=|magazine=Video Games The Ultimate Gaming Magazine|location=United States of America|issue=87|page=70|pages=|doi=|pmid=|access-date=}}</ref> | | rev6Score= 8/10 (3DO)<ref>{{Cite magazine|last=|first=|date=April 1996|title=RPG Attack: Lucienne's Quest|url=|magazine=Video Games The Ultimate Gaming Magazine|location=United States of America|issue=87|page=70|pages=|doi=|pmid=|access-date=}}</ref> | ||
}} | }} | ||
''Lucienne's Quest'' garnered mixed reviews. Critics found the story not as substantial and fulfilling compared to other RPGs, commenting that it resembled a series of sidequests which the characters had no compelling reason to undertake.<ref name=EGM82/><ref name=GPl83/><ref name=NGen17/><ref name="GPro91" /> The game's writing and dialogue was criticized for its lengthiness and juvenile humor,<ref name=EGM82/><ref name=GPl83/><ref name=NGen17/><ref name=GPro91/> with a '']'' critic describing it as "the literary equivalent of having a conversation with a hyperactive 10-year-old."<ref name=NGen17/> Ryan Lockheart |
''Lucienne's Quest'' garnered mixed reviews. Critics found the story not as substantial and fulfilling compared to other RPGs, commenting that it resembled a series of sidequests which the characters had no compelling reason to undertake.<ref name=EGM82/><ref name=GPl83/><ref name=NGen17/><ref name="GPro91" /> The game's writing and dialogue was criticized for its lengthiness and juvenile humor,<ref name=EGM82/><ref name=GPl83/><ref name=NGen17/><ref name=GPro91/> with a '']'' critic describing it as "the literary equivalent of having a conversation with a hyperactive 10-year-old."<ref name=NGen17/> Ryan Lockheart writing in '']'' felt that the light-hearted story lent itself positively to the game's charm, and was overall much more receptive of ''Lucienne's Quest''.<ref name="GFanrev" /> He blamed the poor dialogue on the localization effort, saying that Lucienne was more arrogant and mischievous in the original Japanese version, while the English version characterizes her as absent-minded and stupid.<ref name="GFanrev">{{cite magazine|last=Lockhart|first=Ryan|date=April 1996|title=3DO ZONE: Lucienne's Quest|url=|magazine=]|volume=4|issue=4|page=|pages=48–51|doi=|pmid=|accessdate=}}</ref> Regarding the game's simplicity, critics also considered it excessively short, with most saying they were able to complete it in slightly less than ten hours.<ref name="GFanrev" /><ref name="GPl83" /><ref name="NGen17" /> Lockheart explained that ''Lucienne's Quest'' does have a considerable amount of content, and the short length is due to the game being balanced such that the player does not need to spend any time on ].<ref name="GFanrev" /> | ||
While both Lockheart and ''Next Generation'' found the full polygonal game world moderately impressive,<ref name="GFanrev" /><ref name=NGen17/> most criticized the graininess of the polygons,<ref name=EGM82/><ref name=GPl83/><ref name=GPro91/> though the spell animations in battle were widely complimented.<ref name="GFanrev" /><ref name=GPl83/><ref name=NGen17/> Most reviews also deemed the gameplay mechanics extremely generic,<ref name=EGM82/><ref name=NGen17/><ref name=GPro91/> with ''Next Generation'' venturing that "a more paint-by-numbers RPG structure is hard to imagine."<ref name=NGen17/> A '']'' critic found the game weak on every front: " jagged graphics and carousel music, along with the weak story line and unimpressive enemies, really grate on you. You'll be more scared when you realize that you actually paid money for this game."<ref name=GPro91>{{cite magazine|last= |first= |title=Lucienne's Quest|magazine=] |issue=91|publisher=]|date=April 1996|page=99}}</ref> ''GameFan'' was much more receptive of the music and graphics overall, calling it one of the best looking and sounding RPGs.<ref name=gfimport/><ref name="GFanrev" /><ref name=gfscore/> | While both Lockheart and ''Next Generation'' found the full polygonal game world moderately impressive,<ref name="GFanrev" /><ref name=NGen17/> most criticized the graininess of the polygons,<ref name=EGM82/><ref name=GPl83/><ref name=GPro91/> though the spell animations in battle were widely complimented.<ref name="GFanrev" /><ref name=GPl83/><ref name=NGen17/> Most reviews also deemed the gameplay mechanics extremely generic,<ref name=EGM82/><ref name=NGen17/><ref name=GPro91/> with ''Next Generation'' venturing that "a more paint-by-numbers RPG structure is hard to imagine."<ref name=NGen17/> A '']'' critic found the game weak on every front: " jagged graphics and carousel music, along with the weak story line and unimpressive enemies, really grate on you. You'll be more scared when you realize that you actually paid money for this game."<ref name=GPro91>{{cite magazine|last= |first= |title=Lucienne's Quest|magazine=] |issue=91|publisher=]|date=April 1996|page=99}}</ref> ''GameFan'' was much more receptive of the music and graphics overall, calling it one of the best looking and sounding RPGs.<ref name=gfimport/><ref name="GFanrev" /><ref name=gfscore/> | ||
In more general terms, most critics said that the game lacked anything to set it apart from other RPGs, although it has the distinguishing feature of being the sole Japanese role-playing game on the 3DO.{{efn|Though there had already been several RPGs released for the 3DO, they were all American-style, even the Japanese-developed '']''.}}<ref name=EGM82/><ref name=GPl83/><ref name=NGen17/><ref name=GPro91/> Jeff Lundigran |
In more general terms, most critics said that the game lacked anything to set it apart from other RPGs, although it has the distinguishing feature of being the sole Japanese role-playing game on the 3DO.{{efn|Though there had already been several RPGs released for the 3DO, they were all American-style, even the Japanese-developed '']''.}}<ref name=EGM82/><ref name=GPl83/><ref name=NGen17/><ref name=GPro91/> Jeff Lundigran writing in '']'' summarized the general sentiment: "I can't say I hated it either – it never went far enough out on a limb in any direction to give me reason to. This is the first 'placeholder' RPG I think I've ever come across. Practically ''everything'' about it is dead average."<ref name=GPl83/> Lockheart, again writing more positively, said: "Even though Lucienne's Quest has many elements that make it sound like a beginner's RPG, there are more than enough features that could draw even the most season player in, and shouldn't be overlooked by anyone owning a 3DO."<ref name="GFanrev" /> Another reviewer at ''GameFan'' called it a "charming, well-designed, visually impressive and musically-stunning RPG".<ref name=gfimport/> | ||
French gaming magazine {{ill|Joypad (magazine)|lt=''Joypad''|fr|Joypad (magazine)}} deemed the Saturn remake a "catastrophe" and said that along with the PlayStation port of '']'', it cast doubt on whether decent conversions of 3DO games were possible.<ref name=JPrev>{{cite magazine|last=Hellot|first=Grégoire|title=Sword & Sorcery| |
French gaming magazine {{ill|Joypad (magazine)|lt=''Joypad''|fr|Joypad (magazine)}} deemed the Saturn remake a "catastrophe" and said that along with the PlayStation port of '']'', it cast doubt on whether decent conversions of 3DO games were possible.<ref name="JPrev">{{cite magazine|last=Hellot|first=Grégoire|date=July 1996|title=Sword & Sorcery|url=|deadurl=|magazine=]|language=French|issue=55|page=70|pages=|doi=|pmid=|archiveurl=|archivedate=|accessdate=|quote=}}</ref> Critics from ''Sega Saturn Magazine'' (Japan) echoed reception of the original 3DO version. They called it a simple RPG lacking a gripping story, and felt it may be suitable for gamers looking for an experience akin to older Japanese RPGs for ]s.<ref name="ssmjp" /> | ||
=== Legacy === | === Legacy === | ||
In retrospect, ''Lucienne's Ques''t is considered one of the best 3DO games.<ref name="retrogamer" /><ref name=": |
In retrospect, ''Lucienne's Ques''t is considered one of the best 3DO games.<ref name="retrogamer" /><ref name=":2" /><ref name=":1">{{Cite web|url=https://www.eurogamer.de/articles/2014-07-07-die-wertvollsten-seltensten-und-teuersten-videospiele?page=12|title=Die wertvollsten, seltensten und teuersten Spiele für das 3DO|last=Woger|first=Martin|date=2014-07-08|website=Eurogamer.de|language=de|access-date=2019-06-05}}</ref> Listing it among their top ten 3DO games, '']'' summarized it as short, "light-hearted", and "blithe", but enjoyable and worthy of its praise.<ref name="retrogamer">{{cite web|title=Top Ten 3DO Games|url=https://www.retrogamer.net/top_10/top-ten-3do-games/|website=Retrogamer|accessdate=12 November 2017|date=13 May 2014|deadurl=no|archiveurl=https://web.archive.org/web/20161205075217/http://www.retrogamer.net/top_10/top-ten-3do-games/|archivedate=5 December 2016}}</ref> The North America version had a limited release so is now considered a rare ].<ref name=":2">{{cite web|url=http://www.eurogamer.net/articles/2014-11-02-super-bank-breakers|title=A guide to gaming's most valuable treasures|last=Massey|first=Tom|date=25 January 2015|website=]|accessdate=12 November 2017|quote=Finding a complete copy of this superb tactical RPG - considered by many to be one of the 3DO's best titles - is no mean feat.|deadurl=no|archiveurl=https://web.archive.org/web/20171112185519/http://www.eurogamer.net/articles/2014-11-02-super-bank-breakers|archivedate=12 November 2017}}</ref><ref name=":1" /> | ||
==Notes== | ==Notes== |
Revision as of 03:36, 5 June 2019
3DO and Sega Saturn role-playing video game 1995 video game
Lucienne's Quest | |
---|---|
Developer(s) | Microcabin |
Publisher(s) | |
Programmer(s) | Katsuya Nagai |
Writer(s) | Megumi Hayasiba |
Composer(s) | Tadahiro Nitta |
Platform(s) | 3DO, Sega Saturn |
Release | 3DOSega Saturn
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Lucienne's Quest, known in Japan as Sword & Sorcery (ソードアンドソーサリー, Sōdo Ando Sōserī), is a role-playing video game developed by Microcabin for the 3DO, and is the sole traditional Japanese role-playing game released for the system. The story follows Lucienne, a teenage girl who sets off on an adventure to find a cure for a man's lycanthropy. Between adventuring from town to town and exploring the world, the player must battle with enemies using a turn-based battle system on an isometric grid.
Lucienne's Quest was first released in Japan in 1995 before being localized for a North American release the following year along with a Sega Saturn port in Japan. Critics gave mixed reviews. Some appreciated the game's light-hearted story, simple game mechanics, and short length, but many found the experience unfulfilling compared to the deeper and more complex RPGs of the time. Lucienne's Quest is considered one of the best 3DO games in retrospect, and the North American release has become an expensive collector's item.
Gameplay
Lucienne's Quest is a standard Japanese role-playing game. The player controls the main character Lucienne as she adventures from town to town with others to find a cure for Ago, a man cursed as a werewolf. The game has a day/night cycle, which affects when Ago is in human or wolf form, changing his strength in battle. At each town, Lucienne can take on quests to help the town's citizens, buy new equipment, and explore dungeons. Every few towns, the player gains a new party member and the plot thickens. When exploring towns and dungeons, the player can destroy objects in the environment to clear paths and get items.
The battle system is similar to Suikoden (1995), taking place from an isometric perspective on a grid with turn-based actions. Although the player can attack anyone from any location on the map, the battle fields are littered with obstacles that block attacks. Every weapon has both a statistic to measure its effectiveness at attacking enemies and one to measure its ability to destroy obstacles. Some characters can also use magic and summon spirits that act as secondary attacks but also give items and gold to the player.
Plot
The story of Lucienne's Quest is notably simple. The teenaged Lucienne is left in charge of watching her master's tower while he is away. A man named Ago arrives at the tower looking for Lucienne's master to get a cure for his lycanthropy. The two decide to set off on an adventure to search for a cure. Along their journey, they help people of other towns with their dilemmas and gain party members to help their cause.
Development and release
Lucienne's Quest was developed by Microcabin for the 3DO. It was the team's third 3D role-playing game after Powers Kingdom (a.k.a. Guardian War) and Mystaria: The Realms of Lore (a.k.a. Blazing Heroes). It was released on 14 September 1995 in Japan, and later localized by Panasonic for a March 1996 release in North America. The Japanese version requires the kanji buffer RAM only found in Japanese 3DO systems, making it one of the few games that cannot be played on systems from other regions. The game was ported to the Sega Saturn with changes to the graphics, controls, and camera, and released on 31 May 1996 exclusively in Japan.
Reception
ReceptionPublication | Score |
---|---|
Electronic Gaming Monthly | 6.25/10 (3DO) |
Famitsu | 23/40 (SAT) |
Game Informer | 8/10 (3DO) |
GameFan | 90/100 (3DO) |
GamePro | 11/20 |
Next Generation | (3DO) |
Game Players | 54% (3DO) |
Joypad | 3/5 (SAT) |
Sega Saturn Magazine (JP) | 6.0/10 (SAT) |
Player One | 92% (3DO) |
Video Games | 8/10 (3DO) |
Lucienne's Quest garnered mixed reviews. Critics found the story not as substantial and fulfilling compared to other RPGs, commenting that it resembled a series of sidequests which the characters had no compelling reason to undertake. The game's writing and dialogue was criticized for its lengthiness and juvenile humor, with a Next Generation critic describing it as "the literary equivalent of having a conversation with a hyperactive 10-year-old." Ryan Lockheart writing in GameFan felt that the light-hearted story lent itself positively to the game's charm, and was overall much more receptive of Lucienne's Quest. He blamed the poor dialogue on the localization effort, saying that Lucienne was more arrogant and mischievous in the original Japanese version, while the English version characterizes her as absent-minded and stupid. Regarding the game's simplicity, critics also considered it excessively short, with most saying they were able to complete it in slightly less than ten hours. Lockheart explained that Lucienne's Quest does have a considerable amount of content, and the short length is due to the game being balanced such that the player does not need to spend any time on grinding.
While both Lockheart and Next Generation found the full polygonal game world moderately impressive, most criticized the graininess of the polygons, though the spell animations in battle were widely complimented. Most reviews also deemed the gameplay mechanics extremely generic, with Next Generation venturing that "a more paint-by-numbers RPG structure is hard to imagine." A GamePro critic found the game weak on every front: " jagged graphics and carousel music, along with the weak story line and unimpressive enemies, really grate on you. You'll be more scared when you realize that you actually paid money for this game." GameFan was much more receptive of the music and graphics overall, calling it one of the best looking and sounding RPGs.
In more general terms, most critics said that the game lacked anything to set it apart from other RPGs, although it has the distinguishing feature of being the sole Japanese role-playing game on the 3DO. Jeff Lundigran writing in Game Players summarized the general sentiment: "I can't say I hated it either – it never went far enough out on a limb in any direction to give me reason to. This is the first 'placeholder' RPG I think I've ever come across. Practically everything about it is dead average." Lockheart, again writing more positively, said: "Even though Lucienne's Quest has many elements that make it sound like a beginner's RPG, there are more than enough features that could draw even the most season player in, and shouldn't be overlooked by anyone owning a 3DO." Another reviewer at GameFan called it a "charming, well-designed, visually impressive and musically-stunning RPG".
French gaming magazine Joypad [fr] deemed the Saturn remake a "catastrophe" and said that along with the PlayStation port of Space Hulk: Vengeance of the Blood Angels, it cast doubt on whether decent conversions of 3DO games were possible. Critics from Sega Saturn Magazine (Japan) echoed reception of the original 3DO version. They called it a simple RPG lacking a gripping story, and felt it may be suitable for gamers looking for an experience akin to older Japanese RPGs for personal computers.
Legacy
In retrospect, Lucienne's Quest is considered one of the best 3DO games. Listing it among their top ten 3DO games, Retro Gamer summarized it as short, "light-hearted", and "blithe", but enjoyable and worthy of its praise. The North America version had a limited release so is now considered a rare collector's item.
Notes
- Though there had already been several RPGs released for the 3DO, they were all American-style, even the Japanese-developed Guardian War.
References
- ^ Szczepaniak, John (9 April 2012). "Lucienne's Quest / Sword & Sorcery (ソードアンドソーサリー) - 3DO (1995)". Hardcore Gaming 101. Archived from the original on 12 June 2018. Retrieved 12 November 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Sword and Sorcery: Lucienne's Quest". GameFan. Vol. 4, no. 2. February 1996. pp. 78–79.
- ^ "Lucienne's Quest". JeuxVideo.com (in French). Webedia. Archived from the original on 12 November 2017. Retrieved 12 November 2017.
Un cycle jour/nuit permet à l'un des compagnons de Lucienne de se transformer en loup-garou.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Lockhart, Ryan (April 1996). "3DO ZONE: Lucienne's Quest". GameFan. Vol. 4, no. 4. pp. 48–51.
- "フィールドでカメラを回せるRPGの元祖は? 『ゼノギアス』、『グランディア』、それとも?" [Who is the originator of the field camera in RPGs? Xenogears? Grandia? Or?]. Dengeki Online (in Japanese). 4 August 2014. Archived from the original on 12 November 2017. Retrieved 10 June 2018.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - "マイクロキャビン 作品リスト [コンシューマソフトウェア]" [Microcabin Product List (Consumer Software)] (PDF). Microcabin (in Japanese). Archived from the original (PDF) on 4 March 2016. Retrieved 10 June 2018.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "ソード&ソーサリー" [Sword & Sorcery]. Sega Saturn Magazine (JP) (in Japanese). Vol. 8. 10 May 1996. p. 231.
- "ソード&ソーサリー [セガサターン]". Famitsu. Retrieved 5 June 2019.
- ^ Baran, Andrew; Lefebvre, Mark; Desmond, Mike; Sushi X (May 1996). "Review Crew: Lucienne's Quest". Electronic Gaming Monthly. No. 82. p. 34.
- "Lucienne's Quest review". Game Informer. No. 40. August 1996.
{{cite magazine}}
: Italic or bold markup not allowed in:|magazine=
(help) - ^ Lundrigan, Jeff (April 1996). "Lucienne's Quest". Game Players. No. 83. Signal Research. p. 71.
- ^ "Lucienne's Quest". Next Generation. No. 17. Imagine Media. May 1996. p. 92.
- ^ "Viewpoint". GameFan. Vol. 4, no. 2. February 1996. p. 17.
- Larry, Scarry (April 1996). "Role Player's Realm: Lucienne's Quest". GamePro. No. 91. United States of America: IDG Publishing. p. 99.
- ^ Hellot, Grégoire (July 1996). "Sword & Sorcery". Joypad (magazine) (in French). No. 55. p. 70.
{{cite magazine}}
: Cite has empty unknown parameter:|deadurl=
(help) - Wolfen (October 1996). "Tests: Lucienne's Quest". Player One (in French). No. 68. France. pp. 90–91.
- "RPG Attack: Lucienne's Quest". Video Games The Ultimate Gaming Magazine. No. 87. United States of America. April 1996. p. 70.
- ^ "Lucienne's Quest". GamePro. No. 91. IDG. April 1996. p. 99.
- ^ "Top Ten 3DO Games". Retrogamer. 13 May 2014. Archived from the original on 5 December 2016. Retrieved 12 November 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Massey, Tom (25 January 2015). "A guide to gaming's most valuable treasures". Eurogamer. Archived from the original on 12 November 2017. Retrieved 12 November 2017.
Finding a complete copy of this superb tactical RPG - considered by many to be one of the 3DO's best titles - is no mean feat.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Woger, Martin (8 July 2014). "Die wertvollsten, seltensten und teuersten Spiele für das 3DO". Eurogamer.de (in German). Retrieved 5 June 2019.