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| image = Todd Howard, Gamelab 2018 (41230874350) (cropped).jpg | image = Todd Howard, Gamelab 2018 (41230874350) (cropped).jpg
| caption = Howard in 2018 | caption = Howard in 2018
| birth_date = {{Birth based on age as of date|38|2008|10|28}}
| birth_date = {{Birth based on age as of date|34|2005|8|15}}<ref name=":0">{{Cite news|url=https://www.washingtonpost.com/wp-dyn/content/article/2005/08/14/AR2005081400853.html|title=Out of the Dark and Into the Spotlight|last=Musgrove|first=Mike|website=]|date=August 15, 2005|access-date=July 4, 2018|language=en-US|issn=0190-8286|deadurl=no|archiveurl=https://web.archive.org/web/20180612184733/http://www.washingtonpost.com/wp-dyn/content/article/2005/08/14/AR2005081400853.html|archivedate=June 12, 2018|df=mdy-all}}</ref>
| birth_place = ], ], U.S. | birth_place = ], ], U.S.
| nationality = ] | nationality = ]
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}} }}


'''Todd Howard''' (born {{Birth based on age as of date|34|2005|8|15|noage=1}})<ref name=":0" /> is an American video game designer, director, and producer. He serves as director and executive producer at ], where he has led the development of the '']'' and '']'' series. '''Todd Howard''' (born {{Birth based on age as of date|38|2008|10|28|noage=1}})<ref name="The Morning Call">{{cite web |url=https://www.mcall.com/news/mc-xpm-2008-10-28-4228633-story.html |title=THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings. |first=Marion |last=Callahan |date=October 28, 2008 |website=] |access-date=August 29, 2018 |archive-url=https://web.archive.org/web/20190725183319/https://www.mcall.com/news/mc-xpm-2008-10-28-4228633-story.html |archive-date=July 25, 2019 |dead-url=no}}</ref> is an American video game designer, director, and producer. He serves as director and executive producer at ], where he has led the development of the '']'' and '']'' series.

In 2009, '']'' magazine named Howard one of the "Top 20 Most Influential People in Gaming" over the last 20 years.<ref>{{cite web |url=http://bethblog.com/index.php/2009/05/07/around-the-web-interviews-edition-2/ |title=Around the Web: Interviews edition &#124; Bethesda Blog |publisher=Bethblog.com |date=May 7, 2009 |accessdate=April 16, 2013 |deadurl=no |archiveurl=https://www.webcitation.org/696z64CnW?url=http://www.bethblog.com/2009/05/07/around-the-web-interviews-edition-2/ |archivedate=July 12, 2012 |df=mdy-all}}</ref> He was also named one of '']''{{'s}} "Top 100 Game Creators of All Time".<ref>{{cite web |url=http://games.ign.com/top-100-game-creators/ |title=IGN - Top 100 Game Creators of All Time |publisher=IGN |date= |accessdate=April 16, 2013 |archiveurl=https://web.archive.org/web/20131017115947/http://games.ign.com/top-100-game-creators/index.html |archivedate=October 17, 2013}}</ref>


== Early life == == Early life ==
Todd Howard was born in ].<ref name="mcall">{{cite web |url=http://articles.mcall.com/2008-10-28/features/4228633_1_role-playing-game-director-fallout |title=Valley natives have action-packed careers with fairy tale endings. |first=Marion |last=Callahan |date=October 28, 2008 |website=] |accessdate=August 29, 2018}}</ref> He has an elder brother, Jeff.<ref name="mcall" /> He developed an interest in computers, particularly video games, at a very young age.<ref name="interview">{{cite web |url=http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |title=Road To Skyrim: The Todd Howard Interview |last=Hanson |first=Ben |date=January 13, 2011 |accessdate=March 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140313052103/http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |archivedate=March 13, 2014 |df=mdy-all}}</ref> He considers '']'' and '']'' to be inspirations for his future games.<ref name="interview" /> He is a 1989 graduate of ] in ].<ref name="mcall" /> In 1993, he graduated from the ] in ], with a major in finance/business, despite his desire to create video games, later saying that "it seemed like the easiest path to get through college".<ref name="mcall" /><ref name="interview" /> Todd Howard was born in ].<ref name="The Morning Call" /> He has an elder brother, Jeff.<ref name="The Morning Call" /> He developed an interest in computers, particularly video games, at a very young age.<ref name="Game Informer">{{cite web |url=https://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |title=Road To Skyrim: The Todd Howard Interview |first=Ben |last=Hanson |date=January 13, 2011 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20140313052103/http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |archive-date=March 13, 2014 |dead-url=no}}</ref> He considers '']'' and '']'' to be inspirations for his future games.<ref name="Game Informer" /> He is a 1989 graduate of ] in ].<ref name="The Morning Call" /> In 1993, he graduated from the ] in ], with a major in finance/business, despite his desire to create video games, later saying that "it seemed like the easiest path to get through college".<ref name="The Morning Call" /><ref name="Game Informer" />


After obtaining '']'', during the Holiday break of his ] in college, Howard visited the offices of the game's developer, ], which he passed by daily on his commute to and from school.<ref name="interview" /> As he asked for a job at the company, he was rejected and told that he needed to finish school as a prerequisite.<ref name="interview" /> After completing school, he went back to Bethesda for a job but was rejected again.<ref name="interview" /> Following his graduation, Howard was rejected again by Bethesda Softworks due to a lack of job opportunities at the time.<ref name="interview" /> Instead, he started working for a smaller game company in ], which enabled him to visit several conventions like the ], where continued approaching Bethesda Softworks to request being hired.<ref name="interview" /> After obtaining '']'', during the Holiday break of his ] in college, Howard visited the offices of the game's developer, ], which he passed by daily on his commute to and from school.<ref name="Game Informer" /> As he asked for a job at the company, he was rejected and told that he needed to finish school as a prerequisite.<ref name="Game Informer" /> After completing school, he went back to Bethesda for a job but was rejected again.<ref name="Game Informer" /> Following his graduation, Howard was rejected again by Bethesda Softworks due to a lack of job opportunities at the time.<ref name="Game Informer" /> Instead, he started working for a smaller game company in ], which enabled him to visit several conventions like the ], where continued approaching Bethesda Softworks to request being hired.<ref name="Game Informer" />


== Career == == Career ==
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=== Bethesda Softworks === === Bethesda Softworks ===
Howard was eventually recruited by Bethesda Softworks in 1994, originally as a ].<ref name="mcall" /><ref name="interview" /> His first game development credit for Bethesda Softworks was as producer and designer of '']'' and '']'', followed by design on '']'', which was released in 1996. He was the project leader and designer of '']'' released in 1998. Howard was the project leader and designer of '']'' and for the expansions that followed. He led the creation of '']'' and all of its downloadable content. After this, he was the game director and executive producer of '']''.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |title=Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution |publisher=Gamasutra |last=Remo |first=Chris |date=October 13, 2008 |accessdate=June 15, 2015 |deadurl=no |archiveurl=https://web.archive.org/web/20150508021059/http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |archivedate=May 8, 2015 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |title=Fallout 3 Q&A - E3 Thoughts And More |publisher=GameSpot |date=August 2, 2007 |accessdate=June 15, 2015 |deadurl=no |archiveurl=https://web.archive.org/web/20141219235243/http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |archivedate=December 19, 2014 |df=mdy-all}}</ref> He said Bethesda's philosophy for ''The Elder Scrolls'' games was to allow people to "live another life, in another world".<ref>{{cite web |url=http://www.elderscrolls.com/codex/team_rpgnextgen.htm |title=The RPG for the Next Generation |last=Howard |first=Todd |archiveurl=https://web.archive.org/web/20100124180227/http://www.elderscrolls.com/codex/team_rpgnextgen.htm |archivedate=January 24, 2010}}</ref> Howard was eventually recruited by Bethesda Softworks in 1994, originally as a ].<ref name="The Morning Call" /><ref name="Game Informer" /> His first game development credit for Bethesda Softworks was as producer and designer of '']'' and '']'', followed by design on '']'', which was released in 1996. He was the project leader and designer of '']'' released in 1998. Howard was the project leader and designer of '']'' and for the expansions that followed. He led the creation of '']'' and all of its downloadable content. After this, he was the game director and executive producer of '']''.<ref>{{cite web |url=https://gamasutra.com/view/feature/132209/falling_into_fallout_3_director_.php |title=Falling Into ''Fallout 3'': Director Todd Howard Talks Scope And Evolution |first=Chris |last=Remo |date=October 13, 2008 |website=] |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20150508021059/http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |archive-date=May 8, 2015 |dead-url=no}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |title=Fallout 3 Q&A E3 Thoughts and More |author=Gamespot Staff |date=August 2, 2007 |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20141219235243/http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |archive-date=December 19, 2014 |dead-url=no}}</ref> He said Bethesda's philosophy for ''The Elder Scrolls'' games was to allow people to "live another life, in another world".<ref>{{cite web |url=http://www.elderscrolls.com/codex/team_rpgnextgen.htm |title=The RPG for the Next Generation |first=Todd |last=Howard |website=The Elder Scrolls Codex |archive-url=https://web.archive.org/web/20100124180227/http://www.elderscrolls.com/codex/team_rpgnextgen.htm |archive-date=January 24, 2010 |dead-url=yes}}</ref>


He returned to ''The Elder Scrolls'' series to lead the development of its fifth installment, '']'', which was released in November 2011. Howard directed '']'', which was announced with the release of its first official trailer on June 3, 2015.<ref>{{cite web |last=Hussain |first=Tamoor |url=http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |title=Fallout 4 Officially Confirmed for PC, Xbox One, PS4 |publisher=GameSpot |date=June 3, 2015 |accessdate=June 18, 2015 |deadurl=no |archiveurl=https://web.archive.org/web/20150617025850/http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |archivedate=June 17, 2015 |df=mdy-all}}</ref> He returned to ''The Elder Scrolls'' series to lead the development of its fifth installment, '']'', which was released in November 2011. Howard directed '']'', which was announced with the release of its first official trailer on June 3, 2015.<ref>{{cite web |url=https://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |title=Fallout 4 Officially Confirmed for PC, Xbox One, PS4 |first=Tamoor |last=Hussain |date=June 3, 2015 |website=] |access-date=June 18, 2015 |archive-url=https://web.archive.org/web/20150617025850/http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |archive-date=June 17, 2015 |dead-url=no}}</ref>


=== Speaker === === Speaker ===
Howard is a frequent speaker at industry events, conferences, and in magazine interviews. His games have been featured in '']'', ], '']'', and ''].'' Howard is a frequent speaker at industry events, conferences, and in magazine interviews. His games have been featured in '']'', ], '']'', and ''].''


He spoke to developers at the 2009 ], sharing his three rules of game development:<ref>{{cite web|url=http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard|title=DICE 2009: The Following Colorful Wisdom Is From Todd Howard|last=Totilo|first=Stephen|date=February 20, 2009|publisher=MTV|archiveurl=https://web.archive.org/web/20131021210631/http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard|archivedate=October 21, 2013|deadurl=yes|accessdate=March 12, 2014|df=mdy-all}}</ref> He spoke to developers at the 2009 ], sharing his three rules of game development:<ref>{{cite web |url=http://www.mtv.com/news/2458810/dice-2009-the-following-wisdom-is-from-todd-howard/ |title=DICE 2009: The Following Colorful Wisdom Is From Todd Howard |first=Stephen |last=Totilo |date=February 20, 2009 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131021210631/http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard |archive-date=October 21, 2013 |dead-url=yes}}</ref>


* Great games are played, not made. "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the game." * Great games are played, not made. "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the game."
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* Define the experience. "Don't define your game by a list of bullet points... define it by the experience you want people to have." * Define the experience. "Don't define your game by a list of bullet points... define it by the experience you want people to have."


Howard returned as a keynote speaker at the 2012 D.I.C.E. Summit.<ref>{{cite web |url=http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |title=Todd Howard D.I.C.E. 2012 Opening Keynote Address |publisher=GameSpot |accessdate=March 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20161108203704/http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |archivedate=November 8, 2016 |df=mdy-all}}</ref> He said developers should ignore demographics and ], and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22418 |title=DICE 09: Bethesda's Howard On Supreme Playability |first=Chris |last=Remo |publisher=Gamasutra |date=February 20, 2009 |accessdate=March 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20131022193211/http://www.gamasutra.com/php-bin/news_index.php?story=22418 |archivedate=October 22, 2013 |df=mdy-all}}</ref> Howard returned as a keynote speaker at the 2012 D.I.C.E. Summit.<ref>{{cite web |url=https://www.gamespot.com/videos/todd-howard-dice-2012-opening-keynote-address/2300-6350048/ |title=Todd Howard D.I.C.E. 2012 Opening Keynote Address |first=Dan |last=Mihoerck |date=February 8, 2012 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20161108203704/http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |archive-date=November 8, 2016 |dead-url=no}}</ref> He said developers should ignore demographics and ], and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".<ref>{{cite web |url=https://gamasutra.com/view/news/113368/DICE_09_Bethesdas_Howard_On_Supreme_Playability.php |title=DICE 09: Bethesda's Howard On Supreme Playability |first=Chris |last=Remo |date=February 20, 2009 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131022193211/http://www.gamasutra.com/php-bin/news_index.php?story=22418 |archive-date=October 22, 2013 |dead-url=no}}</ref>


==Works== == Works ==
{| class="wikitable sortable" {| class="wikitable sortable"
|- |-
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== Awards and recognition == == Awards and recognition ==
Howard was named "Best Game Director" by the ] in 2012. In 2014, he received the Lara of Honor, Germany's lifetime achievement award for gaming. Howard is one of a few developers to have created five consecutive ] award winners, with ''The Elder Scrolls III: Morrowind'', '' The Elder Scrolls IV: Oblivion'', ''Fallout 3'', ''The Elder Scrolls V: Skyrim'' and ''Fallout 4''.<ref>{{cite web |url=http://www.bethblog.com/2014/05/12/lara-of-honor-to-todd-howard/ |title=Bethesda Blog - LARA to Honor Todd Howard |first=Matt |last=Grandstaff |publisher=Bethesda Blog |date=May 12, 2014 |accessdate=May 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140724115759/http://www.bethblog.com/2014/05/12/lara-of-honor-to-todd-howard/ |archivedate=July 24, 2014 |df=mdy-all}}</ref> Howard was the 16th recipient of a ] Lifetime Achievement Award.<ref name="AIAS">{{cite web |url=https://www.interactive.org/news/todd_howard_2017_hof.asp |title=Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony |date=December 14, 2016 |website=]}}</ref> Magazine '']'' named him "Top 20 Most Influential People in Gaming over the Last 20 Years".<ref name="AIAS" /> Howard also received the ] for "Best Game Director" in 2012 and 2016.<ref name="AIAS" /> In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany.<ref name="AIAS" /> He was finally induced in the Hall of Fame of the ] in 2017.<ref name="AIAS" /> '']'' listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time".<ref>{{cite web |url=https://www.ign.com/lists/top-100-game-creators/70 |title=Top 100 Game Creators Todd Howard |website=] |access-date=April 16, 2013 |archive-url=https://web.archive.org/web/20131017115947/http://games.ign.com/top-100-game-creators/index.html |archive-date=October 17, 2013 |dead-url=no}}</ref>


== References == == References ==
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Revision as of 19:30, 25 July 2019

For other people named Todd Howard, see Todd Howard (disambiguation).

American video game designer, director, and producer

Todd Howard
File:Todd Howard, Gamelab 2018 (41230874350) (cropped).jpgHoward in 2018
Born1969 or 1970 (age 54–55)
Lower Macungie Township, Pennsylvania, U.S.
NationalityAmerican
Alma materCollege of William & Mary
Occupation(s)Video game designer, director, producer
Years active1994–present
EmployerBethesda Game Studios
Known forThe Elder Scrolls, Fallout

Todd Howard (born 1969 or 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.

Early life

Todd Howard was born in Lower Macungie Township, Pennsylvania. He has an elder brother, Jeff. He developed an interest in computers, particularly video games, at a very young age. He considers Wizardry and Ultima III: Exodus to be inspirations for his future games. He is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from the College of William & Mary in Williamsburg, Virginia, with a major in finance/business, despite his desire to create video games, later saying that "it seemed like the easiest path to get through college".

After obtaining Wayne Gretzky Hockey, during the Holiday break of his senior year in college, Howard visited the offices of the game's developer, Bethesda Softworks, which he passed by daily on his commute to and from school. As he asked for a job at the company, he was rejected and told that he needed to finish school as a prerequisite. After completing school, he went back to Bethesda for a job but was rejected again. Following his graduation, Howard was rejected again by Bethesda Softworks due to a lack of job opportunities at the time. Instead, he started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where continued approaching Bethesda Softworks to request being hired.

Career

Howard in 2010

Bethesda Softworks

Howard was eventually recruited by Bethesda Softworks in 1994, originally as a producer. His first game development credit for Bethesda Softworks was as producer and designer of The Terminator: Future Shock and Skynet, followed by design on The Elder Scrolls II: Daggerfall, which was released in 1996. He was the project leader and designer of The Elder Scrolls Adventures: Redguard released in 1998. Howard was the project leader and designer of The Elder Scrolls III: Morrowind and for the expansions that followed. He led the creation of The Elder Scrolls IV: Oblivion and all of its downloadable content. After this, he was the game director and executive producer of Fallout 3. He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world".

He returned to The Elder Scrolls series to lead the development of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011. Howard directed Fallout 4, which was announced with the release of its first official trailer on June 3, 2015.

Speaker

Howard is a frequent speaker at industry events, conferences, and in magazine interviews. His games have been featured in Newsweek, CNN, USA Today, and The Today Show.

He spoke to developers at the 2009 D.I.C.E. Summit, sharing his three rules of game development:

  • Great games are played, not made. "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the game."
  • Keep it simple. "Doing something really well takes time, more time than you think it will. Simple systems acting together create complexity that players can appreciate."
  • Define the experience. "Don't define your game by a list of bullet points... define it by the experience you want people to have."

Howard returned as a keynote speaker at the 2012 D.I.C.E. Summit. He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".

Works

Year Title Role(s)
1995 The Terminator: Future Shock Production, additional design
1996 Skynet Production, design
The Elder Scrolls II: Daggerfall Additional design
1998 The Elder Scrolls Adventures: Redguard Project leader, design, writing
2002 The Elder Scrolls III: Morrowind Project leader, original concept
2003 The Elder Scrolls III: Bloodmoon Executive producer
2004 The Elder Scrolls Travels: Shadowkey
2006 The Elder Scrolls IV: Oblivion
2007 The Elder Scrolls IV: Shivering Isles
2008 Fallout 3 Game director
2011 The Elder Scrolls V: Skyrim
2015 Fallout Shelter Executive producer
Fallout 4 Game director
2018 Fallout 76

Awards and recognition

Howard was the 16th recipient of a Game Developers Conference Lifetime Achievement Award. Magazine GamePro named him "Top 20 Most Influential People in Gaming over the Last 20 Years". Howard also received the D.I.C.E. Award for "Best Game Director" in 2012 and 2016. In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany. He was finally induced in the Hall of Fame of the Academy of Interactive Arts & Sciences in 2017. IGN listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time".

References

  1. ^ Callahan, Marion (October 28, 2008). "THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings". The Morning Call. Archived from the original on July 25, 2019. Retrieved August 29, 2018. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  2. ^ Hanson, Ben (January 13, 2011). "Road To Skyrim: The Todd Howard Interview". Game Informer. Archived from the original on March 13, 2014. Retrieved March 12, 2014. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  3. Remo, Chris (October 13, 2008). "Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution". Gamasutra. Archived from the original on May 8, 2015. Retrieved June 15, 2015. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  4. Gamespot Staff (August 2, 2007). "Fallout 3 Q&A – E3 Thoughts and More". Archived from the original on December 19, 2014. Retrieved June 15, 2015. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  5. Howard, Todd. "The RPG for the Next Generation". The Elder Scrolls Codex. Archived from the original on January 24, 2010. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  6. Hussain, Tamoor (June 3, 2015). "Fallout 4 Officially Confirmed for PC, Xbox One, PS4". GameSpot. Archived from the original on June 17, 2015. Retrieved June 18, 2015. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  7. Totilo, Stephen (February 20, 2009). "DICE 2009: The Following Colorful Wisdom Is From Todd Howard". MTV. Archived from the original on October 21, 2013. Retrieved March 12, 2014. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  8. Mihoerck, Dan (February 8, 2012). "Todd Howard D.I.C.E. 2012 Opening Keynote Address". GameSpot. Archived from the original on November 8, 2016. Retrieved March 12, 2014. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  9. Remo, Chris (February 20, 2009). "DICE 09: Bethesda's Howard On Supreme Playability". Gamasutra. Archived from the original on October 22, 2013. Retrieved March 12, 2014. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  10. ^ "Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony". Academy of Interactive Arts & Sciences. December 14, 2016.
  11. "Top 100 Game Creators – Todd Howard". IGN. Archived from the original on October 17, 2013. Retrieved April 16, 2013. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
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