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I can understand re-adding the ghostbusters reference, however i must protest removing the reference to the entities name. Peaple call it the Egon because it is listed in the games code as weapon_egon, thats the entity itself. Also, the model name is w/p/v_egon depending on whether its a peewee or a view model. Referring to the model or entity itself incorrectly leads to a lot of confusion, especially among modders. | I can understand re-adding the ghostbusters reference, however i must protest removing the reference to the entities name. Peaple call it the Egon because it is listed in the games code as weapon_egon, thats the entity itself. Also, the model name is w/p/v_egon depending on whether its a peewee or a view model. Referring to the model or entity itself incorrectly leads to a lot of confusion, especially among modders. ] 23:37, 3 Jan 2005 (UTC) |
Revision as of 23:37, 3 January 2005
Why isn't this article simply at Half-Life? The radiological term would never be capitalized so I don't see any reasonable ambiguity here. We already have Quantum Leap and quantum leap. --mav 00:17, 8 Sep 2003 (UTC) >
HL uses a modified version of the Quake 1 engine (as explained by Ken Birdwell of Valve ). Though, Birdwell does say that they used about 50 lines of the Q2 source. --Mrwojo 03:35, 22 Oct 2003 (UTC)
Should there be mention of the fact that the original M4/M203 weapon in the game, as depicted in the image, may have been visually inaccurate? The High Definition Pack (comes with Blue Shift) changed its appearance dramatically. The question that has been scratching my brain is whether or not the original weapon was ever meant to be an M4. --Brendan 22:50, 08 Oct 2004 (UTC)
- Wasn't it supposed to be an MP5? I question the physical possibility of putting a grenade launcher underneath one, but that's what I think it was supposed to be. HL2 has an "MP7A1" I think. Perhaps the weapons section should differentiate between pre- and post- HD pack.
I have added information regarding the High Definition Pack. Brendan Hide 07:22, 21 Nov 2004 (UTC)
I am just wondering if the special forces/marines/.. are US marines. I've been looking for Valve material stating this, but since HL is a story with fictional locations, I would suggest we change the US marine corp to a more generalised and more NPOV special forces or marines. BFunk 08:36, 22 Nov 2004 (UTC)
- According to the beginning of Opposing Force, the soldiers are USMC Special Forces from a fictional Santego Military Base in Arizona. The Black Ops are a mystery, but they do have a black helicopter ;-). --Mrwojo 16:07, 22 Nov 2004 (UTC)
- Hmm, you're right, didn't play OpFor for a very long time, I have to admin.BFunk 18:13, 22 Nov 2004 (UTC)
User:Violetriga please explain first why HLDM is correct over DMC? You even removed my link to the correct wiki-entry on Deathmatch Classic. BFunk
- DMC is a mod - that sentence is about HLDM, the multiplayer part of HL. DMC is already correctly listed under the Mods section. violet/riga (t) 10:39, 22 Nov 2004 (UTC)
- You are right, apologies. I have no clue what the difference is between DMC and HLDM? Can you plz explain these? BFunk 12:01, 22 Nov 2004 (UTC)
- HLDM is the multiplayer part of HL that originally came with the game, with free-for-all or team matches using the original weapons and (originally) about 6 different maps. DMC is a multiplayer mod based on Quake I that was released as a bonus on patch 1.1.0.7. violet/riga (t) 12:11, 22 Nov 2004 (UTC)
- OKay, I just checked it and now completely understand the difference, what I thought was DMC was actually HLDM. BFunk 18:13, 22 Nov 2004 (UTC)
- HLDM is the multiplayer part of HL that originally came with the game, with free-for-all or team matches using the original weapons and (originally) about 6 different maps. DMC is a multiplayer mod based on Quake I that was released as a bonus on patch 1.1.0.7. violet/riga (t) 12:11, 22 Nov 2004 (UTC)
- You are right, apologies. I have no clue what the difference is between DMC and HLDM? Can you plz explain these? BFunk 12:01, 22 Nov 2004 (UTC)
I've removed this once already, so now I'll ask: What's the point in copying the list of weapons added by Opposing Force here? --Mrwojo 22:03, 22 Dec 2004 (UTC)
Day of Defeat: Source
I found the following short article in RC. Can someone incorporate it? It's already a redirect here. Here's the complete contents for your convenience:
Day of Defeat: Source is a Source Engine conversion of the highly popular online first-person shooter for Half-Life, Day of Defeat Mgm| 11:02, Dec 24, 2004 (UTC)
- Probably should go into Half-Life 2 or its mod list... I'll see where it fits best. Anárion 11:21, 24 Dec 2004 (UTC)
- Listed in mod list, redirect pointed at Day of Defeat (as done with CS and CS:Source). Anárion 11:25, 24 Dec 2004 (UTC)
I can understand re-adding the ghostbusters reference, however i must protest removing the reference to the entities name. Peaple call it the Egon because it is listed in the games code as weapon_egon, thats the entity itself. Also, the model name is w/p/v_egon depending on whether its a peewee or a view model. Referring to the model or entity itself incorrectly leads to a lot of confusion, especially among modders. Superslash 23:37, 3 Jan 2005 (UTC)