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==Why They Don't Suck== ==Why They Don't Suck==
Pokémon Diamond and Pearl are decent games. They are slow, but THE NEW YOUTUBE LAYOUT is ten times slower. Pokémon Diamond and Pearl are superior compared to my iPhone charger, which sometimes DOES NOT WANT to be plugged in. Pokémon Diamond and Pearl are decent games. They are slow, but THE NEW YOUTUBE LAYOUT is ten times slower. Pokémon Diamond and Pearl are superior compared to my iPhone charger, which sometimes DOES NOT WANT to be plugged in. Of course, unless you have some weird compulsion requiring you to play Diamond/Pearl, you should DEFINITELY buy Platinum. Even TamashiiHiroka tends to agree that the soundtrack to these games is amazing.


==Gameplay== ==Gameplay==

Revision as of 14:26, 20 October 2019

For other uses, see Pokémon Diamond and Pearl (disambiguation).

2006 video game
Pokémon Diamond
Pokémon Pearl
File:PokemonDiamondBox.jpgNorth American box art for Pokémon Diamond, depicting the legendary Pokémon Dialga. The box art for Pokémon Pearl depicts the legendary Pokémon Palkia (not pictured).
Developer(s)Game Freak
Publisher(s)The Pokémon Company
Nintendo
Director(s)Junichi Masuda
Producer(s)Hiroyuki Jinnai
Hitoshi Yamagami
Gakuji Nomoto
Hiroaki Tsuru
Artist(s)Ken Sugimori
Writer(s)Toshinobu Matsumiya
Hitomi Sato
Akihito Tomisawa
Suguru Nakatsui
Composer(s)Go Ichinose
Junichi Masuda
Hitomi Sato
Morikazu Aoki
SeriesPokémon
Platform(s)Nintendo DS
Release
  • JP: September 28, 2006
  • NA: April 22, 2007
  • AU: June 21, 2007
  • EU: July 27, 2007
  • KOR: February 14, 2008
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Pokémon Diamond Version and Pokémon Pearl Version are role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo DS. They are the first installments in the fourth generation of the Pokémon video game series. They were first released in Japan on September 28, 2006 and later released in North America, Australia, and Europe over the course of 2007. Pokémon Platinum, an updated version, was released two years later in each region.

Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as they train and battle Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as internet play over the Nintendo Wi-Fi Connection and changes to battle mechanics and Pokémon Contests, along with the addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot and while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.

Development of Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. The games were designed with features of the Nintendo DS in mind. It was forecasted to be released in Japan in 2005, but ultimately shipped in 2006. In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release.

The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however, and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 18 million units sold worldwide, Diamond and Pearl have sold over 2 million more units than Pokémon Ruby and Sapphire and almost 6 million more units than Pokémon FireRed and LeafGreen, while also outselling their successors, Pokémon Black and White, by over 2 million copies.

Why They Don't Suck

Pokémon Diamond and Pearl are decent games. They are slow, but THE NEW YOUTUBE LAYOUT is ten times slower. Pokémon Diamond and Pearl are superior compared to my iPhone charger, which sometimes DOES NOT WANT to be plugged in. Of course, unless you have some weird compulsion requiring you to play Diamond/Pearl, you should DEFINITELY buy Platinum. Even TamashiiHiroka tends to agree that the soundtrack to these games is amazing.

Gameplay

Main article: Gameplay of Pokémon
The bottom screen of the Nintendo DS displays the Pokétch, a multi-functional device with features related to time tracking and player status

Pokémon Diamond and Pearl are role-playing video games with adventure elements. The basic mechanics of the games are largely the same as their predecessors. As with all Pokémon games for handheld consoles, gameplay is in a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings. The player begins the game with no Pokémon or Poké Balls, but is given the choice of three Pokémon as a part of the story line. Once Poké Balls are obtained, the player can capture more Pokémon. The player can also use their Pokémon to do damage to the other Pokémon. Whenever the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. During battle, the player may use a move, use an item, switch the active Pokémon, or flee. Fleeing is not an option during battles against trainers. All Pokémon have hit points (HP); whenever a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived at a Pokémon Center or with an item. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it can level up; most Pokémon evolve into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves at certain levels as well. If a Pokémon is prevented from evolving it will learn new moves faster.

Apart from battling, capturing Pokémon is the most important element of Pokémon gameplay. Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon in their party. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is. Also, inflicting certain status effects such as sleep or paralysis adds a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well.

New features

As with other generations of Pokémon games, Diamond and Pearl retain the basic gameplay of their predecessors while introducing additional new features. The day-night cycle makes a return and has increased from three times of day in Gold and Silver to five time periods in Diamond and Pearl: morning, day, afternoon, evening, and night. Diamond and Pearl also introduced several changes to battle mechanics. In previous generations, Pokémon moves were classified as "physical" or "special" based on their type; for example, all Fire-type moves were special and all Ground-type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups. Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage are classified as "status".

Some of the games' new features capitalize on the Nintendo DS's features. The Pokétch (ポケッチ, Poketchi), a simulated smartwatch, uses the DS's bottom screen and hosts applications including a clock, a calculator, a map, a counter, and a drawing pad. These applications are obtained throughout the game. Beneath Sinnoh's surface is the Underground (ちかつうろ, Chikatsūro), a large area used for wireless multiplayer gaming; in it, players can create and decorate secret bases, first featured in Pokémon Ruby and Sapphire, and participate in minigames. The items mined in the Underground can then be transferred into the player's bag in the main game. Diamond and Pearl also employ support for the Nintendo Wi-Fi Connection (since discontinued), allowing players to communicate through voice chat, trade, and battle online. The main system for trade is the Global Trade Station, that allows players to trade with people around the world. Players can search for any Pokémon that they have seen in the game and can offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately. A trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline. Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from. According to Pokémon art director Ken Sugimori, the Global Trade Station was the new feature he was most pleased with.

Pokémon Contests are events in which the player's Pokémon compete in a show to win ribbons and in Diamond and Pearl' they consist of three stages, two more than the Contests of the Game Boy Advance games. In the Visual Competition stage, players use the Nintendo DS's touchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points. In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon in order to boost a particular trait, and therefore, the likelihood of success in a relevant Contest.

Connectivity to other devices

In addition to compatibility with each other, Diamond and Pearl offer compatibility with the third-generation Pokémon games, Pokémon Ruby and Sapphire, Emerald, FireRed and LeafGreen, Pokémon Ranger, and Pokémon Battle Revolution. After earning the National Pokédex in Diamond and Pearl, the player can "Migrate" Pokémon from the Game Boy Advance games to Diamond and Pearl by inserting a Game Boy Advance cartridge into the Game Boy Advance cartridge slot of the Nintendo DS while Diamond or Pearl is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon. Pokémon uploads are restricted to six every twenty-four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred to Diamond and Pearl this way cannot be sent back to a Game Boy Advance cartridge. After completing a special mission in Pokémon Ranger, the player will be able to send a Manaphy egg or Riolu from Ranger to Diamond or Pearl. Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch. Players can also connect to the internet and "battle" with other players around the world. The "DS Wireless" functionality can be used to play with others locally within an approximately 5 metres (16 ft) range. Various activities are also available underground, for example, steal flags, find spheres and set traps.

Synopsis

Setting

The Sinnoh region is based on the Japanese island of Hokkaidō

Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island of Hokkaidō. Sinnoh may not be directly connected to any other region in the Pokémon universe, much like Hoenn. It is characterized by large, snow-covered mountains; Mt. Coronet, a part of a mountain range, divides Sinnoh in half. Unlike previous regions, Sinnoh has a "northern" feel to it because it is the first region with snow-covered routes. Sinnoh is also characterized by its waterways; it has three main lakes (Verity, Acuity, and Valor) that form a triangle. Unlike the Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways. Underneath Sinnoh's surface is the Sinnoh Underground, which is a large maze of caves and tunnels.

Story

The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight Pokémon gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders serve as bosses and reward skilled trainers with Gym Badges, key to the advancement of the plot. As all core games, the protagonist must also thwart the schemes of a crime syndicate, in this case, Team Galactic, who plans to use Pokémon to create a new universe just for themselves, while destroying the current one.

Like all other Pokémon role-playing games, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a red Gyarados, which was spotted at a faraway lake, the protagonist and his or her best friend, Barry by default, travel together to check the local lake for a Pokémon like it. They spot Professor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion, the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by wild Starly, the protagonist and his or her rival examine the case. The player is then given a choice among the three Pokémon found in the briefcase, the grass-type Turtwig, the fire-type Chimchar, or the water-type Piplup, and proceed to battle the attacking Pokémon. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his or her chosen Pokémon, Rowan offers it to them, asking that they embark on a journey and fill their Pokédex.

The protagonist encounters the antagonistic team, Team Galactic, early in the game, when he or she must save Professor Rowan from some of their thugs; however, their motives are unclear until later. The protagonist encounters the Team twice (when it takes over a wind farm and when it sets up a base in Eterna City) before it takes over Sinnoh's three lakes in an attempt to capture the Mirage Pokémon Uxie, Azelf, and Mesprit. Shortly after the player earns his or her seventh Gym Badge, Team Galactic captures the Mirage Pokémon and imprisons them inside the science laboratory of the Team Galactic Headquarters Building, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary Pokémon Palkia in Pearl, or Dialga in Diamond. After releasing the trio, the protagonist is able to access Spear Pillar, an ancient ruin atop Mt. Coronet, where the leader of Team Galactic summons Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Palkia or Dialga; after defeating or capturing the Pokémon, Sinnoh returns to normal. After this, the player will continue, eventually battling the Sinnoh region Pokémon League's Elite Four. After defeating all four members, the player battles the Sinnoh League champion, a woman named Cynthia, who had appeared before in the game. After the protagonist defeats Cynthia, they become the new Sinnoh League champion, beating the game. After beating the game, there is a new island to explore that is filled with other types of Pokémon. The protagonists old friend, who challenged them to battles multiple times before, will be waiting for them here. The old friend will challenge the player to another battle. On this island, there are also stores and a tournament center.

Development and release

Director Junichi Masuda (right) and designer Shigeru Ohmori (left) at the North American release party in New York City

With Pokémon Dash's release and the release date of the Nintendo DS, the development of Pokémon Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. Junichi Masuda at Game Freak developed the titles, saying it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate version". Though Diamond and Pearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006. The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time. Further information concerning the games was not released until mid-2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development; new features such as the Pokétch and time sensitivity were also mentioned.

According to Tsunekazu Ishihara, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges. The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read. Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen. Though most of the graphics in Diamond and Pearl are 2D, some of the background elements are 3D. The decision to retain 2D graphics in Diamond and Pearl drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of Friend Codes in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to chat with strangers over the Wi-Fi connection. Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches.

The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition DS Lite in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The consoles featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish. On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS styluses branded with some of the new Pokémon. Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the Game Developer's Conference. To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza. Nintendo of Europe announced a release date of July 27, 2007, for the European Union, and Nintendo Australia announced a June 21 release date. A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly. To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games.

The success of the games revived the popularity of the Pokémon brand. George Harrison, then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the original Pokémon games". As a result, Pokémon USA opened a temporary boutique in the Times Square Toys "R" Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific-created action figures, plush toys, backpacks, and clothing. Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations. Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex. Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.

Soundtrack

Nintendo DS Pokémon Diamond & Pearl Super Music Collection is a two-disc soundtrack featuring music scored by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose, with a few other fanfares composed by Morikazu Aoki. The album, released in Japan on December 22, 2006, peaked at #253 on Japan's Oricon charts and charted for one week.

DISC 1
Disc 1
No. Track Title (Japanese) Track Title (English Translation) Composer Arranger
1 オープニングデモ Opening Demo Junichi Masuda
Go Ichinose
Go Ichinose
2 オープニング Opening Go Ichinose Go Ichinose
3 とくべつばんぐみ「あかいギャラドスをおえ!」 Special Program: "Search for the Red Gyarados!" Go Ichinose Go Ichinose
4 フタバタウン (昼) Twinleaf Town (Day) Hitomi Sato Hitomi Sato
5 ライバル Rival Go Ichinose Go Ichinose
6 201ばんどうろ (昼) Route 201 (Day) Hitomi Sato Hitomi Sato
7 みずうみ Lake Go Ichinose Go Ichinose
8 湖でハプニング! Happening at the Lake! Go Ichinose Go Ichinose
9 戦闘!野生ポケモン Battle! Wild Pokémon Junichi Masuda Junichi Masuda
10 野生ポケモンに勝利! Wild Pokémon Defeated! Junichi Masuda Hitomi Sato
11 ヒカリ Dawn Go Ichinose Go Ichinose
12 どうぐゲット Get Item Junichi Masuda Morikazu Aoki
13 マサゴタウン (昼) Sandgem Town (Day) Go Ichinose Go Ichinose
14 けんきゅうじょ Research Lab Go Ichinose Go Ichinose
15 連れて行く Follow Me Junichi Masuda Hitomi Sato
16 ポケモンセンター (昼) Pokémon Center (Day) Junichi Masuda Hitomi Sato
17 回復 Recovery Junichi Masuda Morikazu Aoki
18 視線!たんぱんこぞう Look! Shorts Kid Hitomi Sato Hitomi Sato
19 視線!ミニスカート Look! Miniskirt Go Ichinose Go Ichinose
20 戦闘!トレーナー Battle! Trainer Junichi Masuda Junichi Masuda
21 トレーナーに勝利! Trainer Defeated! Junichi Masuda Hitomi Sato
22 コトブキシティ (昼) Jubilife City (Day) Hitomi Sato Hitomi Sato
23 たいせつなどうぐゲット Get Key item Junichi Masuda Morikazu Aoki
24 フレンドリィショップ Friendly Shop Go Ichinose Hitomi Sato
25 203ばんどうろ (昼) Route 203 (Day) Go Ichinose Go Ichinose
26 戦闘!ライバル Battle! Rival Junichi Masuda Junichi Masuda
27 クロガネゲート Oreburgh Gate Go Ichinose Go Ichinose
28 わざマシンゲット Get TM/HM Junichi Masuda Morikazu Aoki
29 クロガネシティ (昼) Oreburgh City (Day) Hitomi Sato Hitomi Sato
30 クロガネたんこう Oreburgh Mine Go Ichinose Go Ichinose
31 ジム Gym Junichi Masuda Hitomi Sato
32 戦闘!ジムリーダー Battle! Gym Leader Junichi Masuda Junichi Masuda
33 ジムリーダーに勝利! Gym Leader Defeated! Junichi Masuda Hitomi Sato
34 バッジゲット Get Badge Junichi Masuda Go Ichinose
35 視線!ふたごちゃん Look! Twins Hitomi Sato Hitomi Sato
36 レベルアップ Level Up Junichi Masuda Morikazu Aoki
37 ソノオタウン (昼) Floaroma Town (Day) Hitomi Sato Hitomi Sato
38 きのみゲット Get Berry Morikazu Aoki Morikazu Aoki
39 205ばんどうろ (昼) Route 205 (Day) Hitomi Sato Hitomi Sato
40 ギンガ団登場! Enter Team Galactic! Go Ichinose Go Ichinose
41 戦闘!ギンガ団 Battle! Team Galactic Junichi Masuda Junichi Masuda
42 ハクタイのもり Eterna Forest Hitomi Sato Hitomi Sato
43 一緒に行こう! Let's Go Together! Hitomi Sato Hitomi Sato
44 ハクタイシティ (昼) Eterna City (Day) Go Ichinose Go Ichinose
45 ギンガハクタイビル Galactic Eterna Building Go Ichinose Go Ichinose
46 戦闘!ギンガ団幹部 Battle! Team Galactic Commander Junichi Masuda Junichi Masuda
47 ギンガ団に勝利! Team Galactic Defeated! Go Ichinose Hitomi Sato
48 進化 Evolution Junichi Masuda Morikazu Aoki
49 進化おめでとう Congratulations on the Evolution Junichi Masuda Go Ichinose
50 じてんしゃ Bicycle Go Ichinose Go Ichinose
51 視線!サイクリング Look! Cyclist Go Ichinose Go Ichinose
52 206ばんどうろ (昼) Route 206 (Day) Hitomi Sato Hitomi Sato
53 ヨスガシティ (昼) Hearthome City (Day) Hitomi Sato Hitomi Sato
54 209ばんどうろ (昼) Route 209 (Day) Hitomi Sato Hitomi Sato
55 視線!やまおとこ Look! Hiker Hitomi Sato Hitomi Sato
56 ズイタウン (昼) Solaceon Town (Day) Go Ichinose Go Ichinose
57 ポケッチアプリゲット Get Pokétch Application Hitomi Sato Hitomi Sato
58 210ばんどうろ (昼) Route 210 (Day) Go Ichinose Go Ichinose
59 トバリシティ (昼) Veilstone City (Day) Go Ichinose Go Ichinose
60 リッシこのほとり (昼) Valor Lakefront (Day) Hitomi Sato Hitomi Sato
61 ミオシティ (昼) Canalave City (Day) Go Ichinose Go Ichinose
62 216ばんどうろ (昼) Route 216 (Day) Go Ichinose Go Ichinose
63 キッサキシティ (昼) Snowpoint City (Day) Hitomi Sato Hitomi Sato
64 ギンガ団アジト Team Galactic HQ Go Ichinose Go Ichinose
65 戦闘!ギンガ団ボス Battle! Team Galactic Boss Junichi Masuda Junichi Masuda
66 アジトの最奥!! Deep Within the Hideout!! Go Ichinose Go Ichinose
67 テンガンざん Mt. Coronet Go Ichinose Go Ichinose
68 やりのはしら Spear Pillar Junichi Masuda
Go Ichinose
Junichi Masuda
Go Ichinose
69 伝説ポケモン出現! The Legendary Pokémon Appears! Junichi Masuda Junichi Masuda
70 天変地異!! Cataclysm!! Junichi Masuda Junichi Masuda
71 戦闘!ディアルガ・パルキア Battle! Dialga & Palkia Junichi Masuda Junichi Masuda
72 ナギサシティ (昼) Sunyshore City (Day) Go Ichinose Go Ichinose
73 チャンピオンロード Victory Road Go Ichinose Go Ichinose
74 視線!エリートトレーナー Look! Ace Trainer Hitomi Sato Hitomi Sato
75 ポケモンリーグ (昼) Pokémon League (Day) Go Ichinose Go Ichinose
76 ファイトエリア (昼) Fight Area (Day) Hitomi Sato Hitomi Sato
77 225ばんどうろ (昼) Route 225 (Day) Go Ichinose Go Ichinose
78 228ばんどうろ (昼) Route 228 (Day) Hitomi Sato Hitomi Sato
DISC 2
Disc 2
No. Track Title (Japanese) Track Title (English Translation) Composer Arranger
1 フタバタウン (夜) Twinleaf Town (Night) Hitomi Sato Hitomi Sato
2 201ばんどうろ (夜) Route 201 (Night) Hitomi Sato Hitomi Sato
3 ポケモンセンター (夜) Pokémon Center (Night) Junichi Masuda Hitomi Sato
4 Wi-Fi通信 Wi-Fi Communication Go Ichinose Hitomi Sato
5 マサゴタウン (夜) Sandgem Town (Night) Go Ichinose Go Ichinose
6 コウキ Lucas Go Ichinose Go Ichinose
7 コトブキシティ (夜) Jubilife City (Night) Hitomi Sato Hitomi Sato
8 テレビきょく TV Station Go Ichinose Go Ichinose
9 GTS GTS Go Ichinose
Hitomi Sato
Go Ichinose
Hitomi Sato
10 なみのり Surf Hitomi Sato Hitomi Sato
11 ミオシティ (夜) Canalave City (Night) Go Ichinose Go Ichinose
12 わざ忘れ Forget an Attack Morikazu Aoki Morikazu Aoki
13 203ばんどうろ (夜) Route 203 (Night) Go Ichinose Go Ichinose
14 視線!からておう Look! Black Belt Hitomi Sato Hitomi Sato
15 クロガネシティ (夜) Oreburgh City (Night) Hitomi Sato Hitomi Sato
16 205ばんどうろ (夜) Route 205 (Night) Hitomi Sato Hitomi Sato
17 視線!ふなのり Look! Sailor Go Ichinose Go Ichinose
18 ハクタイシティ (夜) Eterna City (Night) Go Ichinose Go Ichinose
19 ちかつうろ The Underground Go Ichinose Go Ichinose
20 ちかでハタをとった! Capture the Flag Underground! Go Ichinose Go Ichinose
21 視線!アロマなおねえさん Look! Aroma Lady Hitomi Sato Hitomi Sato
22 ソノオタウン (夜) Floaroma Town (Night) Hitomi Sato Hitomi Sato
23 もりのようかん Old Chateau Go Ichinose Go Ichinose
24 ズイタウン (夜) Solaceon Town (Night) Go Ichinose Go Ichinose
25 だいしつげん Great Marsh Hitomi Sato Hitomi Sato
26 206ばんどうろ (夜) Route 206 (Night) Hitomi Sato Hitomi Sato
27 視線!ポケモンコレクター Look! Collector Hitomi Sato Hitomi Sato
28 トバリシティ (夜) Veilstone City (Night) Go Ichinose Go Ichinose
29 ゲームコーナー Game Corner Junichi Masuda
Go Ichinose
Go Ichinose
30 スロット当たり Win at the Slot Junichi Masuda Hitomi Sato
31 スロット大当たり Jackpot at the Slot Junichi Masuda Hitomi Sato
32 視線!ギャンブラー Look! Gambler Hitomi Sato Hitomi Sato
33 209ばんどうろ (夜) Route 209 (Night) Hitomi Sato Hitomi Sato
34 キッサキシティ (夜) Snowpoint City (Night) Hitomi Sato Hitomi Sato
35 216ばんどうろ (夜) Route 216 (Night) Go Ichinose Go Ichinose
36 みずうみのくうどう Lake Cave Junichi Masuda Junichi Masuda
37 戦闘!ユクシー・エムリット・アグノム Battle! Uxie, Mesprit, Azelf Junichi Masuda Junichi Masuda
38 210ばんどうろ (夜) Route 210 (Night) Go Ichinose Go Ichinose
39 ポケトレで発見! Discovery with the Poké Radar! Go Ichinose Go Ichinose
40 ナギサシティ (夜) Sunyshore City (Night) Go Ichinose Go Ichinose
41 視線!げいじゅつか Look! Artist Go Ichinose Go Ichinose
42 ふれあいひろば Amity Square Go Ichinose Go Ichinose
43 アクセサリーゲット Get Accessory Hitomi Sato Hitomi Sato
44 ヨスガシティ (夜) Hearthome City (Night) Hitomi Sato Hitomi Sato
45 コンテスト会場 Contest Hall Go Ichinose Hitomi Sato
46 ポフィン Poffin Hitomi Sato Hitomi Sato
47 スーパーコンテンスト! Super Contest! Go Ichinose Hitomi Sato
48 コンテスト!ドレスアップ Contest! Dress Up Hitomi Sato Hitomi Sato
49 ダンス かんたん Dance: Easy Hitomi Sato Hitomi Sato
50 ダンス むずかしい Dance: Difficult Go Ichinose Go Ichinose
51 コンテスト!結果発表 Contest Result Go Ichinose Hitomi Sato
52 コンテスト優勝! Winning the Contest! Go Ichinose Hitomi Sato
53 228ばんどうろ (夜) Route 228 (Night) Hitomi Sato Hitomi Sato
54 リッシこのほとり (夜) Valor Lakefront (Night) Hitomi Sato Hitomi Sato
55 ファイトエリア (夜) Fight Area (Night) Hitomi Sato Hitomi Sato
56 バトルタワー Battle Tower Morikazu Aoki Hitomi Sato
57 225ばんどうろ (夜) Route 225 (Night) Go Ichinose Go Ichinose
58 ハードマウンテン Stark Mountain Go Ichinose Go Ichinose
59 戦闘!伝説のポケモン Battle! Legendary Pokémon Junichi Masuda Junichi Masuda
60 ふしぎなおくりもの Mystery Gift Go Ichinose Hitomi Sato
61 ポケモンリーグ (夜) Pokémon League (Night) Go Ichinose Go Ichinose
62 決戦!ポケモンリーグ Decisive Battle! Pokémon League Go Ichinose Go Ichinose
63 四天王登場! Enter the Elite Four! Hitomi Sato Hitomi Sato
64 戦闘!四天王 Battle! Elite Four Junichi Masuda Junichi Masuda
65 四天王に勝利! Elite Four Defeated! Hitomi Sato Hitomi Sato
66 チャンピオンシロナ Champion Cynthia Go Ichinose Go Ichinose
67 戦闘!チャンピオン Battle! Champion Junichi Masuda Junichi Masuda
68 チャンピオンに勝利! Champion Defeated! Hitomi Sato Hitomi Sato
69 栄光の部屋 Hall of Fame Go Ichinose Go Ichinose
70 殿堂入りおめでとう! Congratulations on Your Induction! Junichi Masuda
Go Ichinose
Hitomi Sato
71 エンディング Ending Go Ichinose Go Ichinose

Reception

Critical reception

Reception
Aggregate scores
AggregatorScore
GameRankings85.07%
Metacritic85%
Review scores
PublicationScore
1Up.comA-
Computer and Video Games8.1/10
Eurogamer9/10
Famitsu35/40
GameSpot8.5/10 (Pearl)
GameSpy7.5/10 (Pearl)
GameZone8.5/10 (Pearl)
IGN8.5/10 (Diamond)
Nintendo Power9/10

Pokémon Diamond and Pearl garnered slightly higher ratings than FireRed and LeafGreen and Ruby and Sapphire. The Japanese version of the games have an 85 out of 100 on Metacritic and an 85% ("generally favorable reviews") on GameRankings. The highest score given was a 92 by UK Official Nintendo Magazine, while the lowest was a 67 by Game Revolution. Ryan Davis of GameSpot gave the games an 8.5/10 ("Great") and called the games "the most well-rounded Pokémon games to date." IGN and GameZone also gave the games an 8.5/10. The UK Official Nintendo Magazine gave the games 92%, and GameSpy gave them a 4.5/5. The games received slightly lower reviews from ComputerAndVideoGames.com than Ruby and Sapphire had, but earned an "A-" grade from 1UP.com, an improvement from Ruby and Sapphire's "B-".

Most reviewers felt that though the gameplay and storyline had not changed much since the first games, Diamond and Pearl were still engaging. Ryan Davis of GameSpot said, "t's a little surprising how well the formula holds up in Diamond and Pearl, which is a testament to the strong fundamentals of the series as well as the quality of the execution." The games' Wi-Fi connectivity also earned largely positive reviews. 1UP.com called the addition of wireless connectivity the games' "biggest improvements". GameSpot and GameSpy both listed the addition of online play as one of the positive points of the games and called the system "robust" and "probably the most significant new feature." ComputerAndVideoGames.com said of the Global Trade Center, "Suddenly, Pokémon feels properly alive for the first time since playgrounds were abuzz with monsters in the late '90s – and you'll instantly forgive Game Freak their technical stubbornness the first time you switch on your DS and find the level 100 Munchlax you craved is on your cart."

The graphics generally received positive reviews. GameSpot praised the blend of 2D and 3D graphics, and GameZone said that the graphics were "better than what I had originally imagined" and that "a Pokemon title hasn't ever looked this good on a handheld." GameSpy felt that the graphics, though simple, made the game "a pleasure to explore". ComputerAndVideoGames.com, however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect." The audio was not so well-received: IGN felt that the cries made by the Pokémon "still screech with the flair of the original Game Boy" and that the music, while "more advanced", was "not much beyond quality". GameZone also felt that the sounds had not been updated, saying "This is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles". GameSpot cited the games' "recycled" sounds as one of the negative points. The popular YouTuber TamashiiHiroka praised the games for their soundtrack, but criticized the games for having a poorly-paced story.

Sales

First released in Japan in 2006, Pokémon Diamond and Pearl have the most successful launch week of games in the Pokémon series, and the best launch week for any Nintendo DS game for the country alone. Within forty-six days, the games sold three million units, becoming the fastest DS games to do so; by the end of the year, the number increased to five million units in just under three months, making Diamond and Pearl the best-selling Pokémon games in Japan. In the United States, pre-orders for Diamond and Pearl passed 533,000, almost twice the pre-sale numbers for FireRed and LeafGreen. Within five days of release, the games sold around one million copies and were the fastest-selling Pokémon games ever until the release of Pokémon Platinum. The games were the seventh-best-selling video games of 2007, with around 4.27 million units sold in the United States; in early 2009 sales passed 5.3 million units. As of September 30, 2017, Pokémon Diamond and Pearl combined have sold 17.67 million copies worldwide, making their sales totals around one million higher than those of Ruby and Sapphire and around six million higher than those of FireRed and LeafGreen. The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20% from April 2006. In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom. Additionally, there have been more than 10 million Pokémon trades via Wi-Fi.

Awards

At G4's G-phoria 2007, the games won "Best Handheld Game", and were nominated for "Best RPG". In 2008 Pokémon Diamond and Pearl were nominated for the British Academy of Film and Television Arts Children's Kids Vote Award. In IGN's Best of 2007 Awards, Diamond and Pearl were named the best online multiplayer games and the best RPG games. In the 2006 Famitsu Game Awards, Diamond and Pearl won the Best Hit award and tied with Final Fantasy XII for the Game of the Year award.

Competitive battling in Pokémon became a lot more popular with Diamond and Pearl. The physical special split allowed Pokémon such as Gengar and Gyarados to use their higher attacking stat and gave special/physical coverage moves to formerly all-physical/special types, and online play made Pokémon battling possible all over the world.

Related games

Pokémon Platinum

Main article: Pokémon Platinum

Pokémon Platinum Version (ポケットモンスタープラチナ, Poketto Monsutā Purachina, "Pocket Monsters: Platinum") is an enhanced version of Pokémon Diamond and Pearl developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS handheld game console. It was released on September 13, 2008 in Japan, March 22, 2009 in North America, May 14, 2009 in Australia, and May 22, 2009 in Europe. The developers made Platinum with the intent of making it a stronger version of Diamond and Pearl, which they described as the "ultimate" Pokémon titles.

Pokémon Platinum has been met with generally positive reception, holding aggregate scores of 84 and 83.14% at Metacritic and GameRankings respectively. It was praised for the additions and changes made to Diamond and Pearl by publications such as IGN, Nintendo Power, and GamePro, though it has been criticized for being too similar to them. IGN included it as the ninth best Nintendo DS game ever made, as well as nominating it as one of the best DS role-playing games of 2009. It was the fastest-selling game in Japan at the time, selling 7.06 million copies by May 7, 2010.

Pokémon Battle Revolution

Main article: Pokémon Battle Revolution

Pokémon Battle Revolution (ポケモンバトルレボリューション, Pokémon Batoru Reboryūshon) is the first Wii incarnation of the Pokémon video game franchise. It is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld.

My Pokémon Ranch

Main article: My Pokémon Ranch

My Pokémon Ranch (みんなのポケモン牧場, Minna no Pokemon Bokujō, Everyone's Pokémon Ranch) is a Wii game developed by Ambrella and released via the WiiWare download service. First released on March 25, 2008, in Japan, it was later made available in North America on June 9, 2008, and in Europe on July 4, 2008, for 1000 Wii Points, equivalent to US$10. Like the GameCube's Pokémon Box, Pokémon Ranch allows players to store and arrange Pokémon from Diamond and Pearl. Pokémon transferred from those games to My Pokémon Ranch are rendered in 3D and can interact with the player's Miis. Although given positive reviews by parents and children, it was received very poorly by critics, who criticized it for its graphics, one responding "I can't even tell what these things are! I bet the children can't either!".

Footnotes

  1. In the game mechanics that depend on the time of day, afternoon counts as day, and evening counts as night.
  2. Via DS wireless communication, not Nintendo Wi-Fi Connection
  3. This feature cannot be used on a Nintendo DSi, as the DSi lacks a Game Boy Advance cartridge slot.

Notes

  1. Japanese: ポケットモンスター ダイヤモンド・パール, Hepburn: Poketto Monsutā Daiyamondo & Poketto Monsutā Pāru, "Pocket Monsters: Diamond & Pocket Monsters Pearl"

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