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{{Infobox CVG
|title=The Legend of Zelda: Twilight Princess
|image=]
|developer=]
|publisher=]
|designer=] (director)<br />] (producer)<br/>] (character design)
|engine=Heavily modified version of the '']'' engine.<ref>{{cite web |date=2004-05-12 |url=http://cube.ign.com/articles/513/513962p1.html |title=E3 2004: New Legend of Zelda Details |publisher=IGN Cube |accessdate=2006-12-05}}</ref>
|version=
|released=Wii Version<br />{{flagicon|USA}} ], ]<br />{{flagicon|Japan}} ], ] <br />{{flagicon|Australia}} ], ] <br />{{flagicon|Europe}} ], ] <br />GameCube Version<br />{{flagicon|Japan}} ], ]<br />{{flagicon|USA}} ], ]<br />{{flagicon|Australia}} ], ]<br />{{flagicon|Europe}} ], ]
|genre=]
|modes=]
|ratings=]: Teen<br />]: B(12+) <ref>{{cite web | url=http://wii.com/jp/articles/zelda/index.html | title=Zelda rating | publisher=Nintendo | accessdate=2006-11-24}}</ref><br />]: 12+ <ref>{{cite web | url=http://www.toysnjoys.it/?load=prod&id=3923 | publisher=Toys N Joys | title=Zelda rating PEGI | accessdate=2006-11-24}}</ref> <br />]: M<ref>{{cite web | url=http://www.oflc.gov.au/special.html?n=46&p=156&record=216955 | title=THE LEGEND OF ZELDA - TWILIGHT PRINCESS Game (Multi Platform) | publisher=Office of Film And Literature Classification | accessdate=2006-12-03}}</ref>
|platforms=], ]
|media= 1 × ]<br />1 × ]
|requirements=
|input=] ], ]}}
{{nihongo|'''''The Legend of Zelda: Twilight Princess'''''|ゼルダの伝説 トワイライトプリンセス|Zeruda no Densetsu Towairaito Purinsesu}} is a ] in ]’s ], for the ] and ]. Originally planned for release in ], Nintendo delayed it so that the developers could add more content and fine-tune the game.<ref name="delay">{{cite web |last=Casamassina |first=Matt |authorlink=Matt Casamassina |date=2005-08-16 |url=http://cube.ign.com/articles/642/642238p1.html |title=Zelda Delayed to Next Year |curly=1 |work=IGN Cube |publisher=]|accessdate=2006-05-28}}</ref> The Wii versions were released on the console's launch dates of ] ] in ], ] ] in ], ] ] in ], and ] ] in ], making ''Twilight Princess'' the first Zelda game to debut alongside the launch of a Nintendo console. The GameCube version was released on ] ] in North America,<ref>{{cite web|publisher=Nintendo|title=Nintendo official Zelda Page|url=http://www.nintendo.com/gamemini?gameid=fce85fe2-688f-4276-a3c2-84e0f270ab8b&}}</ref> and will be released ] ] in Australia and on ] ] in Europe,<ref>{{cite web | url=http://www.gamepro.com/news.cfm?article_id=85328 | title=GamePro Q&A: Nintendo's Harrison on Zelda | publisher=Gamepro | accessdate=2006-12-03}}</ref> and on ] ] the GameCube version released alongside the Wii version in Japan.

At the Nintendo ] 2006 Press Conference, President of Nintendo of America ] described ''Twilight Princess'' as “...by far the best ''Zelda'' game we’ve ever made.”<ref>{{cite web|date=2006-05-09|url=http://media.wii.ign.com/articles/706/706429/vid_1496056.html|title=E3 2006: Nintendo Press Conference, Part 1 (Flash only)|curly=1|format=video|publisher=IGN|accessdate=2006-05-28}}</ref>

''Twilight Princess'' is the first game in ''The Legend of Zelda'' series to be rated ] by the ], for animated blood and fantasy violence.<ref>{{cite web | url=http://us.wii.com/soft_loz_tp.jsp | title=Official North American Wii website | publisher=Nintendo}}</ref>

==Story==
{{spoilers}}
The game begins with ] living in Ordon Village, working as a ranch hand. He is asked by Rusl, the village's blacksmith, to deliver the Ordon Sword to ]. Before he can begin his journey, Link, the mayor's daughter Ilia, and Rusl's son Colin are ambushed by a group of monsters. Ilia and Colin are kidnapped, and Link is knocked unconscious. Upon awakening, he pursues them, only to be pulled into the Twilight Realm, transformed into a wolf, and imprisoned in a castle. An imp-like creature named ] helps him escape from his cell, and the two join forces.
Link and Midna travel through the castle until they meet another one of its prisoners - ] herself. She explains that a member of a race known as the Twili is trying to merge the Twilight Realm and ] to fuse them into one land of darkness. In order to defeat the king who rules over twilight, Midna is searching for a forbidden weapon called the Fused Shadow that she can use to defeat the evil king and save the Twilight Realm. However, Midna cares nothing for the fate of Hyrule.
During the quest to assemble this weapon, it is discovered that the Twili are a race of beings who were banished to the Twilight Realm by the gods of Hyrule. The Twili were interlopers with great magic who went to the holy ] in order to establish dominion over it, causing a war to break out in Hyrule. After these sorcerers became too powerful, the goddesses sent three light spirits to seal away the beings' magic, and sealed the beings themselves away into another realm known as the Twilight Realm. The Twili who are left are the descendants of the original beings who were banished. The goddesses created the Mirror of Twilight, a device to banish beings into the Twilight Realm (though it can also be used to enter the realm normally).<ref>{{cite web | url=http://video.google.com/videoplay?docid=4327923186453067792&hl=en | title=Twilight Realm video clip | publisher=Google | accessdate=2006-11-24}}</ref>
After many trials, Link and Midna re-assemble the Fused Shadow. However, the king of the twilight, Zant, appears, takes the Fused Shadows, and curses Link by embedding a stone into his forehead causing him to be trapped in his wolf form, and fatally injures Midna. Zant leaves, and Link rushes Midna back to Hyrule Castle to seek aid from Princess Zelda. At Hyrule Castle, ] reveals that the only way Link can return back to his normal form is to find the Master Sword. Midna's life is fading away, and Zelda sacrifices herself to save Midna by turning herself into light and putting herself in Midna, this allows Midna to be her normal self in the world of light, not just a shadow, Midna and Link then venture deep into the Sacred Grove, and obtain the Master Sword. He also gains the ability to transform between wolf and human form through use of the stone that cursed him and the Master Sword.

Midna explains that the only way to save Hyrule and stop Zant now is to find the Mirror of Twilight and use it to confront Zant with the Master Sword. However, when Link and Midna reach the Mirror, Zant had already broken it into four fragments. Only one fragment of the Mirror of Twilight is present. The ancient Sages who guard the Mirror appear, and reveal that an evil man named ] was sealed into the Twilight Realm after he was captured by the Sages. The Sages reveal that only the true ruler of the Twili could destroy the Mirror of Twilight, and that Zant could only shatter it.
Link and Midna venture out and recover the fragments of the Mirror of Twilight, reconstruct the mirror, and use it to warp to the Twilight Realm, where Zant rules in the Palace of Twilight. Link and Midna confront Zant and finally learn that Zant was actually in line to become the true Twilight King, but was passed over. When Zant was passed over in the choice for ruler, he went into a crazed rage, and was approached by the spirit of Ganondorf, who selected him to be a vessel for his power and help him regain his previous power (and unknown to Zant, be his puppet). It is revealed that Midna is the true Twilight Princess, and was overthrown by Zant and turned into an imp using Ganondorf's power.
Link defeats Zant, who claims that as long as Ganondorf lives, he will revive Zant, this proves to be untrue as Midna accidently ''kills'' him using the regained Fused Shadows, they were a lot more powerful than she realized. Link leaves and returns to Hyrule to save Zelda. The castle is engulfed by a barrier erected using Ganondorf's power, and Midna uses the Fused Shadow to break it. Link and Midna infiltrate Hyrule Castle and reach the top throne room to find Ganondorf sitting at the throne, and Zelda's lifeless body suspended above him. Ganondorf possesses Princess Zelda's body, and fights Link. Link wins the battle, and Midna then uses the Fused Shadow to purge Zelda of Ganondorf. He then turns into a beast-like form, ], and attacks Link. Link defeats him, and Midna returns Zelda's soul to her body. Before the three of them can celebrate, Ganon's soul appears. Midna warps Link and Zelda to safety in Hyrule Field, and then tries to destroy Ganon using the Fused Shadow.

As Link and Zelda appear in Hyrule Field, they turn to Hyrule Castle and see a giant explosion eminating from it. They then see Ganondorf on horseback, holding Midna's helmet &mdash; he has defeated her. Princess Zelda uses her magic power to summon the Light Spirits. The spirits bestow upon her the Light Arrows, and then Link and Zelda re-appear in Hyrule Field on Epona and battle Ganondorf. Ganondorf falls in battle, but rises one last time to challenge Link to a one-on-one sword duel. In the end, Link defeats Ganondorf with the Master Sword. As Ganondorf stands impaled, the Triforce symbol fades from his hand. As this happens, Zant's neck snaps, killing him.
Now that the threat made by Ganon is over, Hyrule and the Twilight Realm are saved. Additionally, the curse that Zant put on Midna using Ganon's power has been lifted, and Midna regains her true form. After Link and Zelda are reunited with her, they travel to the Mirror of Twilight, to see Midna off before she returns home. Before Midna warps away, she shatters the Mirror of Twilight with a tear, forever sealing off the link between Hyrule and the Twilight Realm. Link is then seen riding away from his home town after staking the Master Sword in the Sacred Grove.
{{endspoiler}}

==Gameplay==
Footage from the game was originally shown at E3 ] in the form of a short trailer, and was shown afterwards in several other trailers. It features a stylized, naturalistic art style (similar to, but more advanced than, that found in '']''), rather than the cel-shaded look that '']'' exhibited &mdash; although it still makes use of ] effects, using a very heavily modified version of ''The Wind Waker''’s engine. In a further departure from ''The Wind Waker'', ] is once again a young man, as opposed to a child, as in the latter part of ''Ocarina of Time'', ''Link's Awakening'', ''A Link to the Past'', and in '']''. The game also takes on a darker tone, rivaling that of '']''.<ref>{{cite web|author=Bryne, Snorre|title=Spill kan bli viktigere enn film og TV|language=no|date=2006-06-22|accessdate=2006-09-20|publisher=dagbladet.no|url=http://www.dagbladet.no/kultur/2006/06/22/469557.html}}</ref>

A number of rumors about the game were confirmed at E³ 2005. The official title, ''The Legend of Zelda: Twilight Princess'' was announced. (The title was actually first revealed in a pre-E³ scan from '']''.<ref>{{cite web|url=http://www.thehylia.com/media/displayimage.php?pos=-3102|title=Game Informer (US) June 2005|}}</ref><ref>{{cite web|author=ezzkmo|date=2005-05-14|url=http://www.evilavatar.com/forums/showthread.php?t=2113|title=Legend of Zelda: Twilight Princess|curly=1|publisher=]|accessdate=2006-05-28}}</ref>) It was explained that Link would transform into a wolf when entering the "Twilight Realm," a mysterious void that has ensnared ]. This is not a wholly separate place like the Dark World in '']'', but an evil transformation that slowly spreads across Hyrule.<ref>{{cite web|url=http://wii.nintendo.com/games_zelda.html|title=The Legend of Zelda: Twilight Princess|curly=1|publisher=Nintendo of America|accessdate=2006-05-28}}</ref>

The game falls chronologically about a hundred years after ''Ocarina of Time'', though the reference to being before The Wind Waker has been ommitted in recent interviews with the developers. <ref>{{cite web |url=http://www.thehylia.com/media/thumbnails.php?album=353|title=Reflections on Zelda|publisher=Nintendo of America}}</ref> Interviews and a playable demo exposed many new details, such as Link beginning the game as a ranch-hand, Link battling on horseback, changes in the horse controls from ''Ocarina of Time'', thematic differences between dungeons, and so on.<ref>{{cite web|last=Rorie|first=Matthew|date=2005-05-18|url=http://www.gamespot.com/gamecube/action/thelegendofzelda/preview_6125311.html|title=Legend of Zelda: Twilight Princess E3 2005 Demo Walkthrough Impressions|curly=1|pages=5|publisher=GameSpot|accessdate=2006-05-28}}</ref>

In ''The Legend of Zelda: Twilight Princess'', Link learns more moves than in any other ''Legend of Zelda'' game to date. For every move that Link has in his humanoid form, he also knows a counterpart move in his wolf form. When an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (on poes {Ghosts} rip out their souls). Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s senses (smell, sight, and hearing) are also raised quite significantly.<ref>{{cite web|last=Casamassina|first=Matt|date=2005-05-18|url=http://cube.ign.com/articles/616/616559p1.html|title=E3 2005: Eiji Aonuma Interview|curly=1|publisher=IGN Cube|language=|accessdate=2006-05-28}}</ref> With these abilities come some disadvantages. While he is a wolf, Link cannot utilize any of his items, or open any doors with handles until he can transform into human.

There is no extensive voice acting in the game. The characters still laugh, scream, and make other such noises, just as they have in previous installments on the ] and ].

===Weapons and Items===
{{see also|Weapons and items from The Legend of Zelda series}}
{{spoilers}}
Link first acquires a wooden sword (as he did in the original '']'') but later upgrades to the Ordon Sword (a regular metal sword) and then the Master Sword. In the Palace of Twilight, the Master Sword is infused with light. Link obtains a wooden shield early in the game called the Ordon Shield. Although this can catch fire (similar to the Deku Shield in ''Ocarina of Time''), Link can replace it with the metallic Hylian Shield, which does not catch fire. Once an enemy is defeated the player can sheath the sword in a cinematic fashion; this also happens during cinematics that take place after boss and mini-boss battles.

The Slingshot also returns from previous installments of the series. Link obtains this item early on in the game so that the player can get accustomed to aiming with the ].<ref>{{cite web | url=http://www.famitsu.com/game/coming/2006/10/31/104,1162306680,62515,0,0.html | title=Slingshot aiming | publisher=famitsu.com | accessdate=2006-11-24}}</ref>

A Lantern and Lantern Oil are also in the game, which is a first for a 3D ''Zelda'' game. Lanterns can be refilled by certain shopkeepers, and lantern oil can also be held in a bottle.

The Dominion Rod (found in the Temple of Time) is used to bring statues with holes in them to life, making them mimic Link.

The game features many classic ''Zelda'' armaments, some with new twists, such as the Gale Boomerang. This novel version of the series staple can create a small whirlwind capable of picking up items, including lit bombs, and delivering them to other locations, such as to an enemy or back to Link.<br />

The Iron Boots also return, which can now be used in conjunction with magnetic surfaces to lift Link to new heights. They are also used for purposes outside dungeons. For example, they are first used to prevent the player from being knocked off Death Mountain by rolling Gorons, and are also used in a sumo wrestling match against the Goron Elder.

Link has three types of bombs available: bombs (standard bomb), water bombs (bombs that can be used in water), and bomblings (bomb with legs, similar to Bombchu).

The player can combine items such as the bombs and arrows to create bomb arrows, among other items. This recalls a feature of '']'' for the ], in which the player is able to create an explosive arrow by simply equipping the bow and bombs and firing both at once. This is now a fully documented ability which the player must use to progress in certain areas, whereas in Link's Awakening it was more of an ].

''Twilight Princess'' also introduces a new version of the Hookshot called the Clawshot. This item functions similarly to the Hookshot, except that Link can hang from the fully retracted claw when he has reached his destination, and when hanging from a ceiling he can extend or retract the chain to move upwards or downwards (reminiscent of the Grappling Hook item in ''The Wind Waker''). Later, he acquires a second Clawshot which he wears on his other hand, creating a pair dubbed the Double Clawshot, which allows him to transfer from one Clawshot point to another and access previously unreachable areas.

There are four different outfits for Link: The original outfit he starts in, the green "Hero" tunic, another Magic Armor that makes Link invincible (though it quickly drains rupees while equipped and will make it heavier for him to walk once he runs out of Rupees) and a Zora Armor (with flippers and diving mask) that lets him breathe and swim freely underwater, yet increases the damage taken from fire and ice hazards. The Zora armor is a gift from the late Zora queen for saving her son.

Classic items such as Potions and Bottles also return. Red potions restore 8 hearts of health, while the more expensive blue potions (over 3x the cost) restore all hearts. A new item that can be held in bottles is bee larva. They can be obtained from beehives Link knocks down and also from select shops. They can be used as fishing bait, or to eat and regain a quarter of a heart. While eating them, Link is said to have a "horrible, but hilarious" face.

In wolf form, Link receives a "sense" ability which is somewhat similar to the Lens of Truth from previous games. Also, using the sense ability, Link can track down certain characters by following their scents with his enhanced senses. As a wolf, he is also able to find and dig holes to find new passages and uncover buried items such as hearts and rupees. He can also search for Poes (Ghosts) in his wolf form, which can only be seen when using his wolf senses. Finding 20, then 60 Poe's Souls completes two of the side-quests in the game.

The Master Sword makes a return, after its previous absences in ''Four Swords Adventures'', ''The Minish Cap'', and ''Majora's Mask''. It is much longer than it was in the previous games and also glows with a white aura, similar to the re-awakened Master Sword from ''The Wind Waker''. A screenshot showing Link fighting a Darknut with the legendary sword is one of the first Wii screenshots of the game, and is viewable on the official Wii website. Also, at the end of a trailer released on ] ], Link is shown pulling the Master Sword out of a pedestal in a derelict building, which is revealed to be the Temple of Time.
]

The Spinner is a large top-like object which he uses to move over quicksand and bash into enemies. It is also used to ride along tracks in Arbiter Grounds and other locations.

Another one of the new items is a ball and chain, a heavy ball at the end of a chain which Link uses to hit enemies and break through weak walls. Using this item slows his movement however, though when carrying it, it works like a shield.

Golden bugs roam around Hyrule. Catching these bugs and giving them to a girl who thinks she's a princess will get the girl to upgrade your wallet and give you some rupees.

A ] now consists of five heart pieces instead of four. Thus, extending your life meter will become more difficult. It should be noted, however, that not only can Heart Pieces be found in dungeons, but there are two in each dungeon except the final (Hyrule Castle). There are 45 Pieces total (9 Hearts worth) and the remaining Hearts are dropped by Dungeon Bosses.

Ooccoo is a character present in most dungeons. When discovered, she behaves as a warp item, much like Farore's Wind in '']''. She will let you set a warp point inside a dungeon, then warp you outside; and, when you're ready to return to the dungeon, you use her child, Ooccoo Jr., who will warp Link back to the warp point previously set.

==Characters==
{{main|Characters in The Legend of Zelda: Twilight Princess}}

==Enemies==
{{see also|Enemies in The Legend of Zelda series}}
{{spoiler}}
]
Enemy ] is more advanced than in ''The Wind Waker.''<ref>{{cite web|month=January |year=2006|url=http://www.zelda.com/universe/game/twilightprincess/inside10.jsp|title=Inside Zelda Volume 201 – part 10: The Monsters in his head|curly=1|publisher=]|accessdate=2006-06-28}}</ref>
Staple enemies such as ] and ] return. Another classic enemy in the ''Zelda'' series, ] have appeared in numerous screenshots and trailers. A Stalfos is a walking skeleton, usually equipped with a shield and sword, and in most cases can still be defeated by blocking their attacks and counter-attacking quickly before they can defend themselves. Darknuts return, as well. They are more powerful, both offensively and defensively, than those in previous installments. Removing their armor exposes their bodies and leaves them open to attack, but also makes them very agile and adept with the broadsword (which is actually their secondary weapon). Beamos make a comeback in ''Twilight Princess''. They are now stone blocks with red eyes with spinning heads, which shoot beams of fire. The reptilian Lizalfos and Dinolfos return from ''Ocarina of Time''. These foes make appearances in a number of different places, and fight with swords, shields, axes on their tails, and some wear a sort of skull helmet. A Skull Kid makes an appearance in Faron Woods's Sacred Grove. Skulltullas return with an overhauled appearance, now black with white stripes instead of being white. They now drop from their webs and attack Link on the ground.]Poes return, and Link may collect their souls for trade. Link also encounters fire breathing lizards, which have the liking of a Dodongo from '']'' and '']''. Other returning enemies include Deku Babas, Stalchilds, Tektites, Wolfos, and Bokoblins. The Moblins and Bokoblins only appear in the game riding giant boars. All of these returning creatures have a new darker, more mature, and more detailed look and feel. Some returning creatures are given more abilities, or lack there of. One such example are the Redead Knights of Arbiter's Grounds. While retaining the freezing scream of the Redeads present in both '']'' and '']'', these new creatures attack with swords and have armor, traits that were not present in the previous incarnations. Also, it should be noted that the Octoroks do not make an appearance in this game. However, in one of the groves Wolf Link digs into, they seem to have evolved into a fish like creature that resides in the grove. The "Octofish" swim around in the water and then jump out of it and shoot rocks at Link. It is possible to block the rocks with Link's shield, however, the trademark "bounce back" effect does not apply here.

There are several new enemies as well. Shadow Beings borne from the Twilight Realm attack Link in various locations. They fall from portals in the sky from the Twilight Realm. When they attack in groups, if one remains, it will revive all other beings, requiring Link to kill at least the last two at the same time. When a group is defeated, their portal can be used to warp. Shadow Insects must be destroyed in the twilight. They carry "Tears Of Light", which restore power to the light spirits, purifying the land of twilight. A giant fly is fought at Lake Hylia as the last insect. There are new enemies called "Wolf Stalfos" which attack Link in several trailers. They look like skeletal wolves, and are another form of ]. The "Wolf Stalfos" appear at night when traveling across Hyrule Field.

==Races==
===Goron===
The ] race has returned in the latest installment of the Zelda series. Aside from being taller, they retain many of the same features as the Gorons from past Zelda installments, only differing in that they now have a more rock like appearance with a rocky crust that can be seen on their head and back areas, and also wear tribal markings on their skin. Early on in the game they serve as enemies that attack Link upon noticing him, but it is possible to knock a Goron off balance by first blocking the attacks with a shield, or by dodging them, until the Goron begins to lose balance. The player can then strike the Goron, causing it to curl up and allowing the player to use it as a spring to reach higher areas. Using this method the player can get from one place to others which are normally unreachable. The Gorons are found around Death Mountain near the beginning of the game, and later around Kakariko Village once the player has obtained the second Fused Shadow.]

A fatter Goron featured in early game artwork serves as a Mini-Boss in the second dungeon guarding the Hero's Bow. This Goron is noticibly different as it is much larger than most Gorons (albeit not as large as Biggoron featured in ''Ocarina Of Time'') and also features large pieces of metal grafted onto its back and arms.

Notable Gorons from Twilight Princess:

*Darbus (the boss of Goron Mines)
*Gor Coron, the Goron elder
*An armored Goron who serves as a mini-boss.

===Zora===
The ] people also make a comeback. They live along Zora River and Link plays an important role in helping the Zora with multiple tasks. The warriors of the Zora tribe now carry spears and wear distinct, fish-shaped helmets.

Notable Zoras from ''Twilight Princess'':
*Prince Ralis
*Zora Queen spirit

===Sheikah===
Though the name is not directly stated, Impaz is known to be a Sheikah because she said she was named after the one who made the Hidden Village (] from ]) and is in the same clan as they were. It could also be assumed the shaman of ] is a Sheikah, as he has the characteristic cheek bones and lips that Impa, a fellow Sheikah, had. During ''Ocarina of Time'', many Sheikahs also resided in Kakariko Village, although that was some time before the events of ''Twilight Princess''.

===Gerudo===
The ] species as a whole do not return, but Ganondorf does, and he himself is one. The desert to the east (or west, in the GameCube version) is also known as the Gerudo Desert. Also, the ], Telma, who is featured prominently in the story greatly resembles the Gerudo women of past games, although neither she nor anyone else makes any comment about her connection with them, ancestral or otherwise. Whether or not the Gerudo still exist is not known. The game hints that the Twili people of the Twilight realm are distant relatives, or ancestors, of the Gerudo race.

===Twili===
The latest race to be added to ''The Legend of Zelda'' series is the Twili. Both Zant and Midna are members of this race, which was sealed away in the Twilight Realm long ago. They are the descendants of a group of mages who defied the gods and attempted to take over the sacred realm. As a result, they were banished for their actions.

===Oocca===
Another new race, the Oocca, are said to be an ancient race that created the Hylians. They live in the City in the Sky which Link visits in order to find the last shard of the Twilight Mirror, before entering the Twilight Realm.

Ooccoo is the member of this race that aids you in all of the dungeons. Her main goal is to go back to her sky city after finding the keeper of the "Dominion Rod". She has a child, Ooccoo Jr., also.

==Bosses==
{{main|Characters in The Legend of Zelda: Twilight Princess}}

==Dungeons==
{{cleanup-date|December 2006}}
There are a total of nine dungeons in the game. Almost every dungeon contains a ], and later on a ] with which to battle.

===Forest Temple===
Boss: Twilit Parasite: Diababa

The Forest Temple is located in the northern section of Faron Woods. Prior to Link first entering the Forest Temple, a number of ]s have been captured and imprisoned by the malevolent forces currently residing within the temple. The mini-boss to this dungeon is a monkey larger than the other monkeys who resembles a baboon, and throws a boomerang at Link while jumping on the 5 pillars located in his room. Link frees and uses the help of the monkeys and the Gale Boomerang found there to defeat the boss, Twilit Parasite: Diababa.

===Goron Mines===
Boss - Twilit Igniter: Fyrus

Similar to its appearance in '']'', Death Mountain has now been ] by the Gorons that reside there. When Link first comes to ], the Gorons have become defensive. However, after winning a ] wrestling match with a Goron elder, Link is finally granted access to the ]-filled mines. Within, Link must locate The Heroes Bow, as well as three Goron elders holding pieces of a key that will grant access to the boss of the mines, which is the Goron patriarch Darbus. Darbus has been transformed by the second fused shadow into the Twilit Igniter: Fyrus.

===Lakebed Temple===
Boss - Twilit Aquatic: Morpheel

Located at the bottom of Lake Hylia, hence the name, the Lakebed Temple is a holy place to the Zora race. After obtaining the Zora Armor, which gives Link the ability to breathe and swim underwater, Link is able to visit the Lakebed Temple. After obtaining the ], Link is able to navigate the Temple, defeat Twilit Aquatic: Morpheel, and obtain the third and final Fused Shadow. In the past, the Temple was known as The Water Temple, and was also a dungeon seen in '']''.

===Arbiter's Grounds===
Boss - Twilit Fossil: Stallord

Located in northeastern Gerudo Desert, the Arbiter's Grounds contains an ancient chamber housing the Twilight Mirror. Resting in the second basement of the dungeon is a lone sword tied down by a number of ropes. Upon cutting the ropes that hold the sword in place, it appears to come to life. By switching to the wolf and using your senses, you see that it is being wielded by a ghost in a blue cloak and a face that resembles a goat skull, very similar to the skulls worn by some of the Zealots from the game '']''. After obtaining the Spinner, Link is able to find, and ultimately defeat, Twilit Fossil: Stallord. Once Link has finished the dungeon, however, he finds that the Twilight Mirror has been shattered. Arbiter's Grounds shares a similar theme to the ] of ''Ocarina of Time'' in which Link must defeat four Poes before he can continue his quest through the dungeon.

===Snowpeak Ruins===
Boss - Twilit Ice Mass: Blizzeta

Snowpeak Ruins is the home of two yetis: Yeto, and his wife, Yeta. Their mansion contains three floors, a small church, and a tower. Most rooms are covered in ice, due to the icy locale. The tower contains the bedroom of Yeto and Yeta. Here Link battles Yeta, who has been possessed by the power of a Mirror Shard and transformed into the boss Twilit Ice Mass: Blizetta. After defeating Blizetta he receives the second shard of the Twilight Mirror.

===Temple of Time===
Boss - Twilit Arachnid: Armagohma

The entrance to the Temple of Time is located deep in the Faron Woods. Due to the age and damage of the structure, Link must travel back in time to enter the Temple. Link obtains the Dominion Rod within the Temple, which allows him to control certain statues. Within the Temple, he defeats Twilit Arachnid: Armogohma and recovers the third shard of the Twilight Mirror.

===City in the Sky===
Boss - Twilit Dragon: Argorok

The City in the Sky is home to the acient Oocca race of bird-like creatures. Set high above the ground, Link must propel himself by use of a giant cannon, found in the basement of Renado's home in Kakariko Village. Within the temple, Link gains another Clawshot, which allows him to use one to target something while holding on with the other. Twilit Dragon: Argorok, a dragon-like creature terrorizing the city, shares abilities and characteristics which resemble those of the dragon ] from ''The Wind Waker''.

===Palace of Twilight===
Boss - Usurper King: Zant

After gaining all four shards of the Twilight Mirror, the portal to the Twilight Realm opens in the Mirror Chamber atop Arbiter's Grounds. After entering the portal, Link can reach the Palace of Twilight. There are three parts of the palace; first Link enters the right wing of the palace, and later the left wing. After collecting two Sols (the power source of the Twilight Realm, compared to the Sun in Hyrule), the Master Sword gains the power to repel fog made from Shadow Crystals, and defeat the boss, Usurper King: Zant.

===Hyrule Castle===
Bosses - Ganon's Puppet: Zelda, Dark Beast: Ganon, and Dark Lord: Ganondorf

] is helmed by Ganondorf. Ganondorf takes control of Zelda's body, and Link fights her. Ganondorf is then transformed into Dark Beast: Ganon. Once he is defeated, Midna attempts to destroy him using the Fused Shadows. Ganon survives, and fights Link on a horse in the form of Gandondorf. Zelda fires Light Arrows at him, and Link follows up with sword attacks. Finally, Ganondorf duels with Link on foot. When Ganondorf is defeated, Light returns to Hyrule.

==Music==
Music once again plays a role in ''Twilight Princess''. While Link does not carry a musical instrument of any type until well into the game, he can pick grass from certain patches and whistle with it to call an animal, either a Hawk or Epona (later on, an instrument shaped similarly to the grass used to summon Epona is given to Link and has the same effect as the aforementioned grass). Also, while as a wolf Link can howl near the same patches, to the same effect. When Link is in his wolf form, there are "listening stones" located around the world where, after Link howls a certain pattern shown a few times, a golden wolf appears and jumps somewhere else in the world. Link must then change back to his human form and find the wolf to learn a hidden sword technique. Some of the songs howled by Wolf Link are songs learned in previous games, such as the Oath to Order, and Song of healing from '']'' and the Minuet of Forest from '']''.

In a first for the ''Zelda'' series, at least part of the soundtrack has been orchestrated as opposed to using ].<ref>{{cite web | url=http://cube.ign.com/articles/627/627737p1.html | title=Midi soundtrack | publisher=IGN | accessdate=2006-11-24}}</ref> The fact that Nintendo has decided to use mostly ] for the soundtrack, however, has been a point of criticism. ], the lead composer for the game's soundtrack, originally stated that he "would really like to push for" the music to be orchestrated.<ref>{{cite web | month=September | year=2005 | url=http://www.zelda.com/universe/game/twilightprincess/inside04.jsp | title=Inside Zelda, Part 4 | publisher=] | accessdate=2006-12-02}}</ref> Part of the full soundtrack is received when a '']'' subscription is purchased (the subscription also comes with a game guide for ''Twilight Princess''). The tracks are as follows:

# The Legend of Zelda Orchestra Piece 2
# Hyrule Field Main Theme
# Ordon Village
# Kakariko Village
# Death Mountain
# Midna's Theme
# Ilia's Theme

==Development==
Speculation regarding a realistic ''Zelda'' game on the Nintendo GameCube goes back as far as the summer of ]. During the 2000 ] convention, Nintendo unveiled the GameCube along with some demos for '']'', an unnamed '']'' game (later to become '']''), '']'', an unnamed '']'' game ('']''), and a ''Zelda'' demo where characters ] and ] fight.

When Nintendo unveiled a trailer for what would become ''The Legend of Zelda: The Wind Waker'' during Space World ], fans were shocked by the change in direction the ''Zelda'' series was taking on consoles.<ref>{{cite web|author=STARDINGO|date=2001-08-24|url=http://www.gamepro.com/nintendo/gamecube/games/previews/16344.shtml|title=First Look: The Legend of Zelda|curly=1|publisher=GamePro|accessdate=2006-05-28}}</ref> After the game was released in ], most criticism of the new style disappeared, as both reviews and word-of-mouth ratings for the game were positive.<ref>{{cite web | url=http://www.gamerankings.com/htmlpages4/469050.asp | title=The Legend of Zelda: The Wind Waker - GC | work=Game Rankings | publisher=CNET | accessdate=2006-12-03}}</ref> Many thought this acceptance (and the news that a “sequel”, tentatively dubbed ''The Wind Waker 2'', was being built on the same engine) signaled that the next ''Zelda'' console game, (not counting '']'') would continue in that style. (The ''Wind Waker 2'' in question would later go on to become '']'' for the Nintendo DS).

The game was believed to be scheduled for release in ], until ], ], when Nintendo announced it would be released some time after ] ], because the development team needed more time to work on the game.<ref name="delay"/> In February, Reggie Fils-Aime stated in an interview on ] that ''Twilight Princess'' would be released in the Fall of 2006,<ref>{{cite web|last=Thorsen|first=Tor|date=2006-02-20|url=http://www.gamespot.com/gamecube/action/thelegendofzelda/news.html?sid=6144601|title=Fils-Aime: Zelda now coming in "fall"|curly=1|publisher=GameSpot|accessdate=2006-05-28}}</ref> well past the expected spring or early summer release but still in time for the holiday shopping season. This delay of ''Twilight Princess'' caused a large number of fans to speculate that Nintendo was actually planning to release the game for the company’s new console, Wii. However, ], Nintendo’s Vice President for Corporate Affairs, confirmed that it would indeed be released on the GameCube: “...we feel a commitment to the GameCube owners who’ve been patiently awaiting this new ''Zelda'' title, and don’t want to force them to wait and buy a brand new system in order to play the game.”<ref>{{cite web | url=http://uk.cube.ign.com/articles/642/642238p1.html | title=Zelda Delayed to Next Year | publisher=IGN | first=Matt | last=Casamassina | authorlink=Matt Casamassina | accessdate=2006-11-28}}</ref> At Nintendo’s pre-E³ 2006 press conference, Reggie Fils-Aime announced that two versions would be released simultaneously in the Americas: one for GCN, and one for Wii.

On ], ] and ] ], Nintendo officially announced the release dates of ''Twilight Princess''. The Wii, along with the Wii version of ''Twilight Princess'', was released first on ] ] in ]. Both the GameCube and the Wii version launched simultaneously in ] on ] ]. ] and ] saw the Wii-version launched on ] ] and ] ] respectively, while the GameCube-version will be launched on ] ] and ] ] respectively. The GameCube version will separately be released in North America on ] ]. This makes ''Twilight Princess'' the first Zelda game to be released in the Americas before being released in Japan.

]

Link's costume takes on a much more lifelike appearance than previous installments, with plainly seen woven tunic, a hat that seems to be stitched together that makes it seem more hand made, the iron boots, and mail, to give extra protection during melee battles. His white under clothing also has stitches and appears baggier to make them look less like "white tights."

Returning in ''Twilight Princess'' is the ] mechanic from the popular ''Ocarina of Time'' mini-game, which is inspired by a fishing mini-game in ''Link’s Awakening''. Unlike the fishing in Ocarina of Time, Link is able to take his boat to different areas to fish.

The cloaked figure, first revealed in the opening of the third official trailer released by Nintendo at E3 in 2005, is Zelda, wearing traditional ] robes and bears a ] at her side. On this cloak there is also shown a Sheikah symbol.

According to statements from Nintendo, such as translator and localization manager ], it took the Twilight Princess game testers an average of 70 hours to beat the game on the first run-through. He stated that he was working on his second play-through of the game and even knowing what to do, where to go, and skipping cut-scenes, he had logged about 27 hours to make it about two thirds of the way through the temples themselves - and that didn't account for any of the side quests or time sinks like fishing.<ref>{{cite web |first=Matt |last=Casamassina|authorlink=Matt Casamassina |date=2006-11-03 |url=http://wii.ign.com/articles/744/744044p1.html |title=Hands-on The Legend of Zelda: Twilight Princess}}</ref>

===''Twilight Princess'' on Wii===
<!-- Much of this paragraph is old news by now. It needs date info for posterity. -->
British publication '']'' claimed, in December 2005, that when the GameCube version is played on Wii, the player will be given the option of using ];<ref>{{cite web|last=Chou|first=Che|url=http://www.1up.com/do/newsStory?cId=3146578|title=Play Zelda: Twilight Princess with the Revolution Controller|curly=1|accessdate=2006-05-28}}</ref> and it was not suspected that two versions of the game would be released. Reggie Fils-Aime denied these claims, stating that across the board, GCN games played on Wii would not be compatible with Wii's controller.<ref>{{cite web|last=Rojas|first=Peter|date=2006-02-20|url=http://www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/|title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo|curly=1|publisher=Engadget|language=|accessdate=2006-05-28}}</ref> Nintendo of France Director of Marketing Mathieu Minel stated in a subsequent interview with Jeux-France that ''Twilight Princess'' would include Wii controller functionality one way or another,{{fact}} but Nintendo quickly requested that this be removed from the interview.<ref>{{cite web|language=French|last=Morcos|first=Antoine|date=2006-02-22|url=http://www.jeux-france.com/articles_dossiers252_interview-nintendo.html|title=Interview Nintendo|curly=1|accessdate=2006-05-28}}</ref> In the end, however, ] himself was reported to have confirmed the Wii controller functionality in an interview with Nintendo of Europe.<ref>{{cite web|date=2006-03-15|url=http://www.nintendo-europe.com/NOE/en/GB/editorial/article.do?elementId=XOX3vCR25ckoow2c3P8mWuYiXoCusOyv|title=Miyamoto interview|curly=1|publisher=Nintendo of Europe|language=|accessdate=2006-05-28}}</ref>''Time'' reported this also soon after.<ref>{{cite news|first=Lev|last=Grossman|url=http://time.com/time/magazine/article/0,9171,1191861-3,00.html|title=A Game For All Ages|curly=1|date=2006-05-15|accessdate=2006-05-28}}</ref><ref>{{cite web|last=Thorsen|first=Tor|date=2006-05-07|url=http://www.gamespot.com/news/6149308.html|title=E3 06: Zelda Wii sword fighting, next-gen WarioWare confirmed|curly=1|publisher=GameSpot|accessdate=2006-05-28}}</ref>

Finally, at E³ ], Nintendo announced that there would be two versions of ''Twilight Princess'' released: one for Nintendo GameCube (release set for ] ]), and one for Wii (released on its launch date, ] ]). The Wii version uses the "point-and-click" of the Wii Remote as a "fairy" cursor, for accessing its menus, and for using various tools such as Link's bow, Clawshot, and fishing rod also; it uses the Nunchuk attachment for movement. Despite speculation about fully motion-sensitive sword control, the version shown at E3 2006 used the B button for sword attacks; however, it was revealed two months later by producer Shigeru Miyamoto, in an interview with Japanese publication Nintendo Dream, that the Wii version of the game had undergone major changes to the control scheme since E³, and would now allow players to swing the controller for sword slashes. Due to this modification, Nintendo also made alterations to the game's aiming controls: In the E3 version, players aimed the bow with the Wii Remote, then actually shot out arrows using the D-pad; but with the sword attacks changed to utilize the Remote's motion sensitivity, the B button could be used for other functions instead;<ref>{{cite web|title=Sword Controls for Zelda|first=Anoop|last=Gantayat|date=2006-08-21|accessdate=2006-08-21|publisher=IGN Wii|url=http://wii.ign.com/articles/726/726748p1.html}}</ref> most items are equipped to a D-pad direction using the item screen (-) and when that direction button is hit, the item is switched into the B button for easier use. A jab with the tilt-sensitive Nunchuk will cause Link to perform one of his secret moves, shield attack, and to use Link’s “spin attack”, the player swings the Nunchuk horizontally. The built-in speaker on the remote will be used for sounds like the bowstring being drawn and released, as well as the classic “''Zelda'' chime”.<ref>{{cite web|last=Schneider|first=Peer|date=2006-05-10|url=http://wii.ign.com/articles/707/707152p1.html|title=E3 2006: Twilight Princess In-Depth|curly=1|pages=3|publisher=IGN|accessdate=2006-05-28}}</ref>

By comparison, the GameCube version uses a control scheme similar to ], with the B button used for sword attacks, other items mapped to the X and Y buttons, the L button for lock-on, and the C-stick used for manual camera control.<ref>{{cite web|last=Ricciardi|first=John|date=2006-12-05|url=http://www.1up.com/do/previewPage?cId=3155665|title=The Legend of Zelda: Twilight Princess GameCube Preview|pages=1|publisher=1Up|accessdate=2006-12-08}}</ref>

Shigeru Miyamoto had said in an interview that the only differences between the GameCube and Wii versions of the ''Twilight Princess'' are technical<ref>MacDonald, Mark & Shane Bettenhausen (June, 2006). “Revolutionary Link”. '']'' #204: p. 100.</ref> (as described above). The Wii version also displays in a 16:9 (wide screen) format in 480p, where the GameCube version plays only in 4:3<ref>{{cite web|last=Bramwell|first=Tom|date=2006-05-11|url=http://www.eurogamer.net/article.php?article_id=64601&page=2|title=Miyamoto and Sakurai on Nintendo Wii|curly=1|pages=2|publisher=Eurogamer|accessdate=2006-05-28}}</ref>.

In the Wii version of ''Twilight Princess'', Link, usually left-handed, is right-handed. Miyamoto stated that the entire game had been flipped horizontally. He noticed that players preferred using their right hands for the free-hand sword, but by that point, all the maps, bosses and models had already been designed with a left-handed stance in mind. The "simplest" solution was to invert the entire game. There is no mode for left-handed people, with Link being traditionally left-handed. In the GameCube version, Link remains left-handed because it was not inverted along with the Wii version. Consequently, the maps and player guides for the two versions are mirror versions of each other.<ref>{{cite web | first=Matt |last=Casamassina | authorlink=Matt Casamassina | url=http://wii.ign.com/articles/733/733762p1.html | title=Miyamoto Talks Righty Link | publisher=IGN | date=2006-09-20 | accessdate=2006-11-28}}</ref>

{{endspoiler}}

==Reception==
<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable"
|+'''Reviews and awards'''
!Publication <!-- Please note that reviews are arranged Alphabetically by publication. -->
!Response
|-
|<center>]
|<center>10 of 10 <ref>{{cite web |url=http://www.1up.com/do/reviewPage?cId=3155329 |title=The Legend of Zelda: Twilight Princess Wii Review, The Legend of Zelda: Twilight Princess Review |last=Parish |first=Jeremy |date=2006-11-16 |accessdate=2006-12-05 |publisher=1UP.com}}</ref>
|-
|<center>'']''
|<center>10 of 10 - "The greatest Zelda game ever? Yes"<ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=149383 |title=Wii Review: Legend of Zelda: Twilight Princess |publisher=ComputerAndVideoGames.com |last=Robinson |first=Andy |date=2006-11-19 |accessdate=2006-12-05}}</ref>
|-
|<center>'']''
|<center>9 of 10
|-
|<center>]
|<center> 9/10<ref>{{cite web |url=http://www.eurogamer.net/article.php?article_id=70818 |title=The Legend of Zelda: Twilight Princess Review |publisher=Eurogamer |accessdate=2006-12-08}}</ref>
|-
|<center>'']''
|<center> 38 of 40<ref>{{cite web |url=http://www.cubed3.com/news/6338/1/Famitsu_Reviews_Wii_Games |title=Famitsu Reviews Wii Games |last=Riley |first=Adam |date=2006-11-21 |accessdate=2006-12-05 |publisher=C3}}</ref>
|-
|<center>G4's ]
|<center>5 of 5 - "Best Zelda ever"<ref>{{cite web |url=http://www.g4tv.com/xplay/reviews/1315/The Legend of Zelda Twilight Princess.html |title=G4 - Reviews - The Legend of Zelda: Twilight Princess |last=Leffler |first=Michael |year=2006 |accessdate=2006-12-05 |publisher=G4}}</ref>
|-
|<center>'']''
|<center>5 of 5 - "Undeniably an epic adventure"<ref>{{cite web |url=http://www.gamepro.com/nintendo/wii/games/reviews/87108.shtml |title=Review: The Legend of Zelda: Twilight Princess for Wii |publisher=Gamepro.com |author=Tenacious Moses |date=2006-11-20 |accessdate=2006-12-05}}</ref>
|-
|<center>]
|<center> B+ <ref>{{cite web |url=http://www.gamerevolution.com/review/wii/zelda_twilight_princess |title=The Legend of Zelda: Twilight Princess review for the WII |author=Duke_Ferris |date=2006-11-20 |accessdate=2006-12-05 |publisher=Game Revolution}}</ref>
|-
|<center>]
|<center> 8.8 of 10<ref>{{cite web |url=http://www.gamespot.com/events/wiilaunch/story.html?sid=6161993&pid=928519&tag=topslot;action;1&om_act=convert&click=topslot |title=Wii Launch Center - The Legend of Zelda: Twilight Princess Review |publisher=GameSpot |last=Gerstmann |first=Jeff |date=2006-11-17 |accessdate=2006-12-05}}</ref>
|-
|<center>]
|<center> 5 of 5 - Editor's Choice<ref>{{cite web |url=http://au.wii.gamespy.com/wii/legend-of-zelda-wii/745573p1.html |title=The Legend of Zelda: Twilight Princess Review |last=Williams |first=Bryn |date=2006-11-13 |accessdate=2006-12-05 |publisher=GameSpy}}</ref>
|-
|<center>]
|<center> 9.7 of 10<ref>{{cite web |url=http://www.gametrailers.com/gamepage.php?id=2631 |title=The Legend of Zelda: Twilight Princess (Nintendo Wii) - Media, News, Reviews, Previews |accessdate=2006-12-05 |publisher=GameTrailers.com}}</ref>
|-
|<center>'']''
|<center> 10 of 10<ref>{{cite web |url=http://www.gameinformer.com/NR/exeres/E9CD9493-4C3A-4FB9-BF2E-7A1E9E157B9E.htm |title=The Legend of Zelda: Twilight Princess |accessdate=2006-12-05 |publisher=Game Informer Online}}</ref>
|-
|<center>]
|<center>9.5 of 10 - "Ocarina, your time is up"<!-- Editor's Choice, Greatest Zelda game ever --><ref>{{cite web |url=http://wii.ign.com/articles/746/746691p1.html |title=The Legend of Zelda: Twilight Princess Review |publisher=IGN |first=Matt |last=Casamassina |date=2006-11-17 |accessdate=2006-12-05}}</ref>
|-
|<center>'']''
|<center> 97% - "Twilight Princess is a lesson to<br /> the world in how to make a videogame. Ingenious."
|-
|<center>'']''
|<center> 96% - "Another masterful outing for the Zelda franchise"
|-
|<center>]
|<center> 10 of 10<ref>{{cite web |url=http://www.nintendoworldreport.com/reviewArt.cfm?artid=12434 |title=Wii Review: The Legend of Zelda: Twilight Princess |publisher=NintendoWorldReport |last=Metts |first=Jonathan |date=2006-11-18 |accessdate=2006-12-05}}</ref>
|-
|<center>'']''
|<center> 9.5 of 10
|-
|<center>'']''
|<center> 97% - Gold Award
|-
|<center>]
|<center> "A"<ref>{{cite web |last=Frushtick |first=Russell |url=http://www.ugo.com/ugo/html/article/?id=15974&sectionId=2&page=1 |title=The Legend of Zelda: Twilight Princess ReviewHome |publisher=UGO |accessdate=2006-12-04}}</ref>
|-
|<center>]
|<center> 4.5 of 5<ref>{{cite web |url=http://videogames.yahoo.com/gamereview?cid=1951383573&tab=reviews&page=0&eid=493324 |title=The Legend of Zelda: Twilight Princess - Wii - Video Game Review |publisher=Yahoo! |last=Chick |first=Tom |date=2006-11-17 |accessdate=2006-12-04}}</ref>
|-
!colspan=3|Compilations of multiple reviews
|-
|<center>]
|colspan=2|<center>95.4% (based on 44 reviews)<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/928519.asp |title=The Legend of Zelda: Twilight Princess Reviews |publisher=Game Rankings |accessdate=2006-12-05}}</ref>
|-
|<center>]
|<center>95 out of 100 (based on 36 reviews) - "Universal acclaim"<ref>{{cite web |url=http://www.metacritic.com/games/platforms/wii/legendofzeldatwilightprincess |title=Legend of Zelda: Twilight Princess, The (wii: 2006): Reviews |year=2006 |accessdate=2006-12-05 |publisher=Metacritic.com}}</ref>
|-
!colspan=3|Awards <!-- Please note that Awards are ordered Chronologically by release. -->
|-
|<center>] 2005's <br />]
|colspan=2|<center>Best Console Game, Best Action/Adventure Game<ref>{{cite web| title = 2005 Winners | url = http://www.gamecriticsawards.com/2005wins.html | publisher = www.gamecriticsawards.com}}</ref>
|-
|<center>]'s ] 2005
|colspan=2|<center>Best Playable Game at E3
|-
|<center>]'s ] 2006
|colspan=2|<center>Best Playable Game at E3
|-
|<center>] 2006's <br />]
|colspan=2|<center>Best Action/Adventure Game
|-
|<center>]
|colspan=2|<center>Voted Best Game of 2006 by MTV viewers.

|-
|<center>]
|colspan=2|<center>Game of the Month: November 2006<br /> (beating both ] and ])<ref>{{cite web| title = Gamespy Game of the Month: November 2006 | url = http://www.gamespy.com/articles/750/750157p2.html | publisher = Gamespy}}</ref>
|-

|<center>] Video Games Award
|colspan=2|<center> Critic's Choice<br /> (beating ],<br> ] and ]) <ref>{{cite web| title = Gamespot report of Spike TV VGA | url = http://www.gamespot.com/news/6162929.html?tag=latestnews;title;0 | publisher = Gamespot}}</ref>
|-
|}
</div>

Since release, the game has universally garnered positive responses in the printed and online media. In their video review of the Wii version of the game, the US portal of ] claimed it was the greatest Zelda game ever created, beating ''Ocarina of Time'' (itself often featuring in lists of ]).

Some reviewers have nevertheless criticised some aspects of the game's design. ] reviewer ] complained about the feeling of "tacked-on" Wii controls and out-dated graphics, a consequence of the game being designed primarily for the older GameCube platform (he still awarded the game 8.8/10). However, most reviews have praised the Wii version's controls and its art direction, while being understanding of the similar graphic fidelity between the Wii and Gamecube versions.

At ], a web site that compiles game reviews and averages reviewers' scores, ''Twilight Princess'' has achieved an average of 95.5%, making it the 11th highest-reviewed game ever and the highest reviewed Wii game so far. This figure is not yet final, as a number of -mostly European and Australian- reviewers have yet to publish their reviews.

At ], another review aggregate site, ''Twilight Princess'' has recieved an overall average of 95 out of 100, just 4 points fewer than ''Ocarina of Time''.

===Sales===
During its first week of sales, ''The Legend of Zelda: Twilight Princess'' sold 454,000 copies in United States,<ref>{{cite web | url=http://wii.ign.com/articles/747/747728p1.html | title=Wii Sells Through 600k | first=Hilary | last=Goldstein | publisher=] | date=2006-11-27 | accessdate=2006-11-27}}</ref> and 139,011 during its first two days in Japan.<ref>{{cite web | url=http://www.gamesarefun.com/news.php?newsid=7301 | title=News - Japan: Wii software & hardware sales | first=Josh |last=Freund | date=2006-12-05 | accessdate=2006-12-05 | publisher=GamesAreFun}}</ref>

==References==
{{reflist}}

==External links==
*
*{{Nintendo.com|id=fce85fe2-688f-4276-a3c2-84e0f270ab8b|title=The Legend of Zelda: Twilight Princess}}
*
*
*
* at Metacritic.com
* at Gamerankings.com
*
*
*

{{Zelda}}
{{Zelda games}}
{{Wii}}

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Revision as of 05:32, 12 December 2006

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