Revision as of 02:01, 27 February 2020 editLepricavark (talk | contribs)Extended confirmed users, Rollbackers961,527 editsm →top: added short descriptionTag: AWB← Previous edit | Revision as of 23:19, 7 May 2020 edit undoFresheneesz (talk | contribs)Extended confirmed users9,055 edits →Games: None of these labeled "FPS" are actually first person shooters, they're just first person.Next edit → | ||
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! {{rh}} | Adanaxis | ! {{rh}} | Adanaxis | ||
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| FPS | |||
| Mushware Ltd. | | Mushware Ltd. | ||
| 2005 | | 2005 | ||
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! {{rh}} | AdanaxisGPL | ! {{rh}} | AdanaxisGPL | ||
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| Mushware Ltd. | | Mushware Ltd. | ||
| 2005 | | 2005 | ||
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! {{rh}} | Dascant | ! {{rh}} | Dascant | ||
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| FPS | |||
| Alem Dain, Jeremy Holman | | Alem Dain, Jeremy Holman | ||
| 2005 | | 2005 | ||
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! {{rh}} | Hyper | ! {{rh}} | Hyper | ||
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| FPS | |||
| Greg Seyranian, Barb Krug, Geraldine Laurent, Scott Richman, Philippe Colantoni, Mike D'Zmura | | Greg Seyranian, Barb Krug, Geraldine Laurent, Scott Richman, Philippe Colantoni, Mike D'Zmura | ||
| 1998 | | 1998 | ||
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! {{rh}} | Hyperspace Invaders | ! {{rh}} | Hyperspace Invaders | ||
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| FPS | |||
| Wyley Dai | | Wyley Dai | ||
| 2003 | | 2003 | ||
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! {{rh}} | Tesseract Explorer | ! {{rh}} | Tesseract Explorer | ||
| First Person | |||
| FPS | |||
| Jason Hise | | Jason Hise | ||
| 2008 | | 2008 |
Revision as of 23:19, 7 May 2020
Misplaced Pages list articleThis article gives self-sourcing popular culture examples. Please help improve this article by adding citations to reliable sources and remove less pertinent examples. Unsourced or poorly sourced material may be challenged or removed. (April 2018) (Learn how and when to remove this message) |
This is a list of four-dimensional games—specifically, a list of video games that attempt to represent four-dimensional space.
Games
Title | Genre | Author | First public release date | Software license | Programming language | 4D visualization | stereoscopic view |
---|---|---|---|---|---|---|---|
2048 4D | puzzle | Huon Wilson, based on 2048 by Gabriele Cirulli | 2014 | MIT | JavaScript | 2D sections | No |
4D Building Blocks | puzzle | Henryk Trappmann | 2006 | ? | Java | parallel projection | Yes |
4D Maze | maze | Jeff Weeks | 2015 | GPL | C | 3D + color | No |
4D Maze | maze | ? | 2010 | ? | C# | text | No |
4D Maze Game | Maze | John McIntosh | 2002 | ? | Java | perspective projection | Yes |
4D Blocks | Building blocks and trains | John McIntosh | 2013 | ? | Java | perspective projection | Yes |
4D Tic-Tac-Toe | table | Sean Bridges | 1998 | ? | Java | 2D sections | No |
4D-Tris | puzzle | Laszlo Simon | 1999 | GPL | C | perspective projection | Yes |
4D Toys | sandbox | Marc Ten Bosch | 2017 | ? | ? | 3D section | Yes |
54321 | puzzle | Patrick Stein | 2001 | free | C++ | 2D sections | No |
Adanaxis | First Person | Mushware Ltd. | 2005 | Proprietary | C++ | 3D section | No |
AdanaxisGPL | First Person | Mushware Ltd. | 2005 | GPL | C++ | 3D section | No |
Chesseract | table | Jim Aikin, Robert Price | 2000 | Proprietary | zrf | 2D section | No |
Daedalus (4D maze) | maze | Walter D. Pullen | 2003 | GPL | C++ | 3D section | No |
Daedalus (5D maze) | maze | Walter D. Pullen | 2005 | GPL | C++ | parallel projection | No |
Dascant | First Person | Alem Dain, Jeremy Holman | 2005 | GPL | C++, Java | 3D section | No |
Four-Dimensional Maze | maze | Christos Jonathan Seth Hayward | 1989 | ? | Java | 2D sections | No |
Frac4d | puzzle | Per Bergland, Max Tegmark | 1990 | Proprietary | ? | 3D sections | No |
Hipercubo | puzzle | Studio Avante | 2009 | Proprietary | ? | perspective projection | No |
Hyper | First Person | Greg Seyranian, Barb Krug, Geraldine Laurent, Scott Richman, Philippe Colantoni, Mike D'Zmura | 1998 | ? | C++ | 3D section | No |
Hypercube | skill | Harmen van der Wal | 1998 | GPL | Java | perspective projection | Yes |
Hypermaze | maze | Gondwana Software | 2015 | Proprietary | Java | 3D section | No |
Hyperspace Invaders | First Person | Wyley Dai | 2003 | ? | C++ | ? | No |
HyperLatin | table | Chris Moss | ? | ? | C | 3D sections | No |
HyperTetris | puzzle | Greg Kaiser | 1996 | ? | C | 3D sections | No |
Magic120cell | puzzle | Roice Nelson | 2008 | ? | ? | perspective projection | No |
Magic Cube 4D | puzzle | Don Hatch, Melinda Green | ~1988 | Public Domain | Java | perspective projection | No |
Miegakure | platform | Marc ten Bosch | under development | ? | ? | 3D section | No |
Pacman 5D | maze | ? | ? | ? | ? | chromatic/perspective projection | No |
Polytope Tetris | puzzle | David Risney | 2003 | ? | Java | 3D sections | No |
Tesseract Explorer | First Person | Jason Hise | 2008 | ? | C++ | unfolding to 3D | No |
Tesseract! | puzzle | Anthony Grahn | 2013 | Proprietary | ? | perspective projection | No |
Tetraspace | puzzle | Riccardo Antonelli | 2015 (demo) | ? | Unity | 3D sections | No |
Title | Genre | Author | First public release date | Software license | Programming language | 4D visualization | stereoscopic view |
See also
References
- "2048 4D game". huonw.github.io. Retrieved 2 April 2017.
- "4DBB - 4D Building Blocks". eretrandre.org. Retrieved 2 April 2017.
- "4D Maze". geometrygames.org. Retrieved 2 April 2017.
- "urticator.net - 4D Maze Game". urticator.net. Retrieved 2 April 2017.
- "urticator.net - 4D Blocks". urticator.net. Retrieved 2 April 2017.
- "4D Toys. An interactive toy for 4D children". Retrieved 27 April 2017.
- "5-4-3-2-1". Retrieved 2 April 2017.
- "Chesser Act". wn.com. Retrieved 2 April 2017.
- ^ Pullen, Walter D. "Think Labyrinth: Daedalus". astrolog.org. Retrieved 2 April 2017.
- "Hypercube: a 4d game". vanderwal.eu. Retrieved 2 April 2017.
- "Hypermaze 4D Maze - Android Apps on Google Play". google.com. Retrieved 2 April 2017.
- "Pacman 5D". narod.ru. Retrieved 2 April 2017.
- "Brane by rantonels". itch.io. Retrieved 2 April 2017.