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Revision as of 16:43, 22 December 2006 editTomasBat (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers7,238 editsm Classical: Improved phrase by adding DIRECTLY.← Previous edit Revision as of 16:44, 22 December 2006 edit undoTomasBat (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers7,238 editsm Classical: Grammar Improvement and Improved Phrase.Next edit →
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* When the centipede enters in contact position with a poisoned mushroom, it heads directly towards the shooter. * When the centipede enters in contact position with a poisoned mushroom, it heads directly towards the shooter.


Most players shoot scorpions before they can poison mushrooms and, if mushrooms end up poisoned, shoot them before the centipede touches one of them; all of this to avoid the event of the centipede heading directly towards the shooter; even though some few players consider all af this a good thing since they get a chance to shoot easilly the centipede. Most players shoot scorpions before they can poison mushrooms and, if mushrooms end up poisoned, shoot them before the centipede touches one of them; all of this to avoid the event of the centipede heading directly towards the shooter; even though some few players consider all af this a good thing since they get a chance to easilly shoot the entire centipede.
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Revision as of 16:44, 22 December 2006

1998 video game
Centipede
Developer(s)Atari
Publisher(s)Hasbro Interactive
Platform(s)Microsoft Windows XP, Windows 98 or Windows 95,
Release1998
Genre(s)shoot 'em up
Mode(s)Single player and MP over IPX, TCP/IP, Modem or 2 player splitscreen.

Centipede is a remake or a new version of the classical game produced by Atari in 1980 and designed by Dona Bailey. This new version has got multiple in-game innovations, making it a lot better in gameplay and graphics than the orignal one and also sticking to the main idea, which is to shoot the entire centipede again and again; even though the player plays as a futuristic vehicle named The Shooter rather than a garden gnome.

Game Modes

The game can be played on several game modes, marking quite a difference from the original version, in which only 1 game mode was available.

Arcade

Only in this game mode the player auctually plays what would be a remake of the classical game-idea idealed by Dona Bailey, since this type of play is the same as a normal game of the original Centipede, but with the exception of a little bit of more free movement and very improved graphics, 3D graphics; note that in this game mode, the player only encounters the classical enemies or insects, idealed by Dona Bailey, and not the new ones. In resume, in this game mode, the player plays a classical game of Centipede

Campaign

In this game mode, the player plays a sucession of levels all linked by a storyline; also, here the player or the players (since it can also be played on multiplayer mode) may encounter both classical and new insects or enemies.

Single Player

There is only 1 shooter, which is controlled by the player; this one shooter must fight all the enemies alone.

Multiplayer

Multiplayer games can be played either via internet (Online) with other players on other PCs or through a 2 player split screen.

Online

Requiring an internet connection, of course, the player can host or join online games.

Two Player Split Screen

The 2 players must, of course, be playing in the same PC and use different controls to control their shooters. Apart from the standard shooter, which is used by player 1, their also is a red colored shooter, which is used by player 2. Each player controls his or her own shooter and is supposed to work in a coopertive mode with the other player and his or her shooter; in order to favor cooperatve mode, the shooters can shoot each other but cannot harm each other, since if a shot from a player collides with the shooter of the other player, nothing happens except that the shot is destroyed, but not the shooter.

If a player has lost all of his or hers aditionall shooters or lives, he is out of the game and both screens are focused on the other player until he or her gains a life, which is automatically donated or given to the player who is out to bring him or her back to the game. Of course, if both players loose all their shooters, then the game is over.

Rules and Concepts

Their is a series of concepts, which form part of the game, and rules, which hold together the concepts of the game.

Points

Through out the game, the player gains points, which, once the game is over, form a final score which is imput at the high scores list along with the player´s name.

The player gains points by shooting insects and mushrooms, and by, if playing the campaign, saving people and protecting buildings and structures. Whenever the player gains 20000 aditional points, he or she gains an aditional shooter or life.

Insects and Mushrooms

Insects are the main and only enemies (except for dangerouse mushrooms) of the player; if they enter in contact position with the shooter, the player loses a shooter or life; note that some insects can through proyectiles in order to destroy the shooter. Whenever the player shoots an insect, he gains a determined number of points, which may vary with every insect. Usually, the player aims for the centepide, which is the main enemy.

Insects and mushrooms are divided into classical insects and mushrooms and new insects and mushrooms.

Classical

Classical insects and mushrooms are insects and mushrooms that have originated in the original Centepide; they are found in the campaign mode and they are the sole component of the arcade mode.

The classical insects and mushrooms along with the points they are worth and some annotations on them are the following:

Insect Points Annotations
Centipede Head 100 The head leads the rest of the body of the centipede; making it the most valuable part of the centipede. When it is shot, it becomes a mushroom and the segment behind it becomes the new head.

Some players focus on shooting only heads to get the maximum number of points from the action of killing a centipede

Centipede Segment 10 Segments follow the head and are the least valuable parts of the centipede.
Flea 250 Fleas originate at the very front of the map and move towards the opposite side through a series of jumps; they plant mushrooms on the ground they touch. Unlike the rest of the classical insects or enemies, fleas take 2 shots to be destroyed.
Spider

Close Range: 900

Medium Range: 600

Far Range: 300

Spiders zig-zag towards the shooter through a series of jumps, making them difficult to shoot; spiders are known for waiting their chance for striking the shooter when the player least expects it.
Scorpion 1000 Scorpions move from one side of the field to another, poisoning all the mushrooms within their path.
Mushroom 1 Mushrooms are the core of the game; fleas plant mushrooms, centepide heads and segments, when shot, become mushrooms, scorpions poison mushroms, spiders eat mushrooms and the shooter shoots mushrooms.
Poisoned Mushroom 5 These mushrooms originate when scorpions enter in contact position with normal mushrooms; unlike standard mushrooms, these are worth more points, since they are auctually dangerouse due to 2 main effects:
  • When the shooter enters in contact position with a poisoned mushroom, the player looses a life.
  • When the centipede enters in contact position with a poisoned mushroom, it heads directly towards the shooter.

Most players shoot scorpions before they can poison mushrooms and, if mushrooms end up poisoned, shoot them before the centipede touches one of them; all of this to avoid the event of the centipede heading directly towards the shooter; even though some few players consider all af this a good thing since they get a chance to easilly shoot the entire centipede.

New

New insects and mushrooms are insects and mushrooms originated in this version of Centepide; they are only found in campaign mode.

References

  • Official game manual