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== Biography == == Biography ==


Johnson was born August 14, 1953 in ], the only child of Norman and Leatrice Johnson. He attended ] in ], which is where he started making ] movies. In 1972, he had jobs "building monsters" for five different amusement parks. He later attended ]'s film school, where he became a teaching assistant in ], and created some of the ]esque animations for ]'s ] series '']''.<ref name=cj/><ref name=maher/> Johnson was born August 14, 1953 in ], the only child of Norman and Leatrice Johnson. He attended ] in ], which is where he started making ] movies. In 1972, he had jobs "building monsters" for five different amusement parks. He later attended ]'s film school, where he became a teaching assistant in ] and created some of the ]esque animations for ]'s ] series '']''.<ref name=cj/><ref name=maher/>


In 1984, using his first computer, a 512 ] so-called "Fat" ], he learned to ] and created the game '']'', which in 1987 won "Best Puzzle Game of the Year" from ] and was declared "Best Retro Game Ever" by British ] magazine.<ref name=retro>{{cite web|publisher=GamesTM|archivedate=June 2005|title=Retrospective: Cliff Johnson|archiveurl=https://web.archive.org/web/20051103030427/http://www.thefoolsgold.com/CJ/games-magazine.pdf|url=http://www.thefoolsgold.com/CJ/games-magazine.pdf|format=pdf|accessdate=September 23, 2017}}</ref>) In 1984, using his first computer, a 512 ] so-called "Fat" ], he learned to ] and created the game '']'', which in 1987 won "Best Puzzle Game of the Year" from ] and was declared "Best Retro Game Ever" by British ] magazine.<ref name=retro>{{cite web|publisher=GamesTM|archivedate=June 2005|title=Retrospective: Cliff Johnson|archiveurl=https://web.archive.org/web/20051103030427/http://www.thefoolsgold.com/CJ/games-magazine.pdf|url=http://www.thefoolsgold.com/CJ/games-magazine.pdf|format=pdf|accessdate=September 23, 2017}}</ref>)


From 1990-1995, he directed the ''*FunHouse*'' production group for ], and from 1996-2001, he consulted with ], ] and ] for online puzzles and treasure hunts.<ref name=cj/> From 1990–1995, he directed the ''*FunHouse*'' production group for ], and from 1996–2001, he consulted with ], ] and ] for online puzzles and treasure hunts.<ref name=cj/>


In 2002, Johnson designed a $100,000 Challenge for the book '']'' by street magician ]. It was solved in 2004.<ref>{{cite web|url=http://fools-errand.com/09-TH/book-excerpts.htm|publisher=fools-errand.com|author=Johnson, Cliff|title=Mysterious Stranger Book Excerpts|accessdate=September 23, 2017}}</ref> In 2002, Johnson designed a $100,000 Challenge for the book '']'' by street magician ]. It was solved in 2004.<ref>{{cite web|url=http://fools-errand.com/09-TH/book-excerpts.htm|publisher=fools-errand.com|author=Johnson, Cliff|title=Mysterious Stranger Book Excerpts|accessdate=September 23, 2017}}</ref>

Revision as of 17:45, 2 June 2020

American game designer
Cliff Johnson
BornAugust 14, 1953
Hanover, New Hampshire
NationalityAmerican
OccupationGame designer
Years active1984–
Notable workThe Fool's Errand, 3 in Three

Cliff Johnson (born 1953) is an American game designer, best known for the early computer puzzle games The Fool's Errand (1987) and 3 in Three (1990). Both games were notable for visual puzzles and a metapuzzle structure. His games have won awards such as "Best Puzzle Game of the Year" and "Best Retro Game Ever".

Biography

Johnson was born August 14, 1953 in Hanover, New Hampshire, the only child of Norman and Leatrice Johnson. He attended Bristol Eastern High School in Connecticut, which is where he started making Super 8 movies. In 1972, he had jobs "building monsters" for five different amusement parks. He later attended University of Southern California's film school, where he became a teaching assistant in animation and created some of the Monty Pythonesque animations for Nickelodeon's television series Out of Control.

In 1984, using his first computer, a 512 KB so-called "Fat" Mac, he learned to program and created the game The Fool's Errand, which in 1987 won "Best Puzzle Game of the Year" from GAMES Magazine and was declared "Best Retro Game Ever" by British GamesTM magazine.)

From 1990–1995, he directed the *FunHouse* production group for Philips Media, and from 1996–2001, he consulted with Mattel, Warner Bros. and Disney for online puzzles and treasure hunts.

In 2002, Johnson designed a $100,000 Challenge for the book Mysterious Stranger by street magician David Blaine. It was solved in 2004.

Authored games

Other contributed works

References

  1. ^ "Cliff Johnson". fools-errand.com. Retrieved September 23, 2017.
  2. ^ Maher, Jimmy (November 20, 2015). "Cliff Johnson's Fools Errand". The Digital Antiquarian. Retrieved September 23, 2017.
  3. "Retrospective: Cliff Johnson" (PDF). GamesTM. Archived from the original (pdf) on June 2005. Retrieved September 23, 2017. {{cite web}}: Check date values in: |archivedate= (help)
  4. Johnson, Cliff. "Mysterious Stranger Book Excerpts". fools-errand.com. Retrieved September 23, 2017.

External links

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