Revision as of 12:44, 29 August 2020 editNicholas0 (talk | contribs)Extended confirmed users56,284 editsm italics← Previous edit | Revision as of 09:41, 29 December 2020 edit undoRodw (talk | contribs)Autopatrolled, Event coordinators, Extended confirmed users, New page reviewers, Pending changes reviewers, Rollbackers767,142 editsm Disambiguating links to Amnesia (disambiguation) (link changed to Amnesia (1986 video game)) using DisamAssist.Next edit → | ||
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| '']'' ||1987|| ]|| The only entirely non-graphical text adventure ever published by ] | | '']'' ||1987|| ]|| The only entirely non-graphical text adventure ever published by ] | ||
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Revision as of 09:41, 29 December 2020
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The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
On mainframe computers
Years listed are those in which early mainframe games and others are believed to have originally appeared. Often these games were continually modified and played as a succession of versions for years after their initial posting. (For purposes of this list, minicomputers are considered mainframes, in contrast to microcomputers, which are not.)
On personal computers
Commercial text adventure games
These are commercial interactive fiction games played offline.
Miscellaneous games
Title | Year Created | Creator | Notes |
---|---|---|---|
Wizard's Castle | 1978 | Joseph R. Power | |
Aliens | 1982 | Yahoo Software | Space Invaders clone for Kaypro. |
CatChum | 1982 | Yahoo Software | Pac-Man clone for Kaypro. |
Ladder | 1982 | Yahoo Software | Donkey Kong clone for Kaypro. |
Snipes | 1983 | SuperSet | |
Sleuth | 1983 | Eric N. Miller | |
Beast | 1984 | Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel | |
Kingdom of Kroz | 1987 | Scott Miller of Apogee Software | |
Mtrek | 1987 | Chuck Peterson of UCSC | |
ZZT | 1991 | Tim Sweeney of Epic MegaGames | |
Curses! | 1993 | Graham Nelson | |
MegaZeux | 1994 | Alexis Janson of Software Visions | Supports editing the character set to allow for more advanced graphical capabilities than most text mode games. |
Jigsaw | 1995 | Graham Nelson | |
Chibot Ultra Battle | 1999 | ||
PAEE | 1999 | Enrique D. Bosch | |
For a Change | 1999 | Dan Schmidt | |
Shade | 2000 | Andrew Plotkin | |
Shrapnel | 2000 | Adam Cadre |
Online games
Play-by-email games
These are play-by-email games played online.
Title | Year Created | Creator |
---|---|---|
Lords of the Earth | 1983 | |
Quantum Space | 1989 | |
Atlantis PbeM | 1993 | |
Eressea PbeM | 1996 |
BBS door games
These are BBS door games played online.
Title | Year Created | Creator |
---|---|---|
TradeWars 2002 | 1987 | Gary Martin for Martech Software |
Legend of the Red Dragon | 1989 | Seth Able Robinson |
MUDs
For MUDs, see Chronology of MUDs.See also
References
- Kemeny, John G.; Kurtz, Thomas E. (11 October 1968). "Dartmouth Time-Sharing". Science. 162: 223–228. Archived from the original on 4 March 2016.
- Michael R. Wilk (1 January 1987). "Enchanted Castle" – via Internet Archive.
- Lives, Avalon, The Legend. "Online RPG Game - Avalon - Text Based Games". Archived from the original on 2015-12-05.
{{cite web}}
: CS1 maint: multiple names: authors list (link) - "Richard A. Bartle: Reviews - UK". Archived from the original on 2015-12-28.
- "Designing Virtual Worlds". Archived from the original on 2015-11-18.
- "The Yawhg". Archived from the original on 2014-06-01.
- "Archived copy". Archived from the original on 2017-05-24. Retrieved 2017-05-06.
{{cite web}}
: CS1 maint: archived copy as title (link)