The following pages link to Frame rate
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View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- The Legend of Zelda: Ocarina of Time (links | edit)
- The Legend of Zelda: Majora's Mask (links | edit)
- Shutter speed (links | edit)
- Smartphone (links | edit)
- Film speed (links | edit)
- Telecine (links | edit)
- Machine vision (links | edit)
- Chroma subsampling (links | edit)
- Motion blur (links | edit)
- IMAX (links | edit)
- Television in the United Kingdom (links | edit)
- Compression artifact (links | edit)
- Rate–distortion theory (links | edit)
- Cinematography (links | edit)
- GoldenEye 007 (1997 video game) (links | edit)
- Perfect Dark (links | edit)
- Movie camera (links | edit)
- Sampling (signal processing) (links | edit)
- Lost Highway (film) (links | edit)
- Sonic Adventure (links | edit)
- Slow motion (links | edit)
- Metal Gear Solid (1998 video game) (links | edit)
- Tekken (links | edit)
- 3dfx (links | edit)
- Futurama (links | edit)
- Modified discrete cosine transform (links | edit)
- Bullet time (links | edit)
- Unary coding (links | edit)
- Grand Theft Auto: Vice City (links | edit)
- Bit rate (links | edit)
- ATSC standards (links | edit)
- Game Boy Advance SP (links | edit)
- Index of electronics articles (links | edit)
- Vagrant Story (links | edit)
- Constant bitrate (links | edit)
- Racing game (links | edit)
- Frame (links | edit)
- Banjo-Kazooie (video game) (links | edit)
- Banjo-Tooie (links | edit)
- Sonic CD (links | edit)
- Lossless predictive audio compression (links | edit)
- Thermography (links | edit)
- Quantization (signal processing) (links | edit)
- Delta encoding (links | edit)
- Camcorder (links | edit)
- Star Wars Jedi Knight: Jedi Academy (links | edit)
- Sonic Adventure 2 (links | edit)
- In-camera effect (links | edit)
- Tobal No. 1 (links | edit)
- Lempel–Ziv–Markov chain algorithm (links | edit)