The following pages link to Frame rate
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View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Jerkiness (links | edit)
- Μ-law algorithm (links | edit)
- Lunokhod 2 (links | edit)
- Range coding (links | edit)
- Image compression (links | edit)
- Entropy coding (links | edit)
- Fibonacci coding (links | edit)
- Tom Clancy's Rainbow Six (video game) (links | edit)
- Metropolis (1927 film) (links | edit)
- Return of the Jedi (links | edit)
- Transform coding (links | edit)
- Elias gamma coding (links | edit)
- Elias delta coding (links | edit)
- Motion compensation (links | edit)
- Camera (links | edit)
- Final Fantasy VII (links | edit)
- Audio codec (links | edit)
- Video codec (links | edit)
- Interlaced video (links | edit)
- Discrete cosine transform (links | edit)
- Fractal compression (links | edit)
- Rasterisation (links | edit)
- Shannon–Fano coding (links | edit)
- Arithmetic coding (links | edit)
- Prefix code (links | edit)
- Saccade (links | edit)
- Sound film (links | edit)
- The Great Train Robbery (1903 film) (links | edit)
- Lempel–Ziv–Welch (links | edit)
- LZ77 and LZ78 (links | edit)
- Deflate (links | edit)
- Limited animation (links | edit)
- Surveyor 3 (links | edit)
- Floating point operations per second (links | edit)
- Closed-circuit television (links | edit)
- Webcam (links | edit)
- XPilot (links | edit)
- Matrox (links | edit)
- Variable bitrate (links | edit)
- Filmation (links | edit)
- Blitter (links | edit)
- Golomb coding (links | edit)
- GeForce (links | edit)
- Framebuffer (links | edit)
- Lux (links | edit)
- Color television (links | edit)
- Ronin (film) (links | edit)
- SMPTE timecode (links | edit)
- Crazy Taxi (video game) (links | edit)
- Kinescope (links | edit)