This is an old revision of this page, as edited by Niwi3 (talk | contribs) at 17:17, 6 January 2022. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 17:17, 6 January 2022 by Niwi3 (talk | contribs)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 2013 video game This article is about the 2013 video game. For other uses, see Aliens: Colonial Marines (disambiguation).2013 video game
Aliens: Colonial Marines | |
---|---|
Developer(s) | Gearbox Software |
Publisher(s) | Sega |
Producer(s) | Brian Burleson |
Designer(s) | John Mulkey |
Programmer(s) |
|
Artist(s) | Brian Cozzens |
Writer(s) | Mikey Neumann |
Composer(s) | Kevin Riepl |
Series | Alien |
Engine | Unreal Engine 3 |
Platform(s) | |
Release | February 12, 2013 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aliens: Colonial Marines is a 2013 first-person shooter developed by Gearbox Software and published by Sega for Windows, PlayStation 3, and Xbox 360. Based on the Alien universe and set shortly after the events of James Cameron's 1986 film Aliens, the game follows a group of Colonial Marines, a fictional military unit, as they confront the Weyland-Yutani corporation in an effort to rescue survivors from the Sulaco spaceship. The game features a campaign mode that supports both single-player and cooperative gameplay, and a multiplayer mode in which players compete in different scenarios.
Colonial Marines was developed over six years and suffered from a tumultuous development cycle. Because Gearbox decided to focus on other projects like Duke Nukem Forever and Borderlands 2, they outsourced a significant part of the game to other studios. The game was heavily inspired by Cameron's film. Concept artist Syd Mead, who collaborated with Cameron to design the Sulaco, was hired to design locations. Four downloadable content packs were released, adding multiplayer maps, a new cooperative mode, and a new campaign mode that takes place before the campaign of the base game.
Colonial Marines sold more than one million copies in the United States and Europe, but received unfavorable reviews from critics, who criticized its technical problems, low-quality graphics, and weak artificial intelligence of enemies. The competitive multiplayer mode was highlighted as its strongest aspect. The game drew a significant controversy for featuring a lower graphical quality than that of press demos. This led two players to file a lawsuit, claiming that Gearbox and Sega had falsely advertised the game, but it lost class-action status by 2015. In 2017, a modder improved the game's artificial intelligence by correcting an error in the game's code.
Gameplay
Aliens: Colonial Marines is a first-person shooter based on the Alien science fiction horror film series. The game's campaign mode, which can be played by a single player or cooperatively by up to four players, features 11 missions that involve players moving from one checkpoint to another while fighting opponents controlled by the game's artificial intelligence. Opponents consist of either Alien creatures, also known as Xenomorphs, or hostile human mercenaries. Xenomorphs are fast and primarily attack with their claws or by spitting acid, while mercenaries are slower and use firearms.
As the fictional Colonial Marines military unit depicted in James Cameron's 1986 film Aliens, players have access to weapons such as pistols, shotguns, grenades, pulse rifles, flamethrowers, robotic sentry turrets, and smartguns, which automatically track and target opponents. They may also use welding torches to seal doors and motion trackers to detect unseen enemies. Ammunition can be found on defeated mercenaries or from certain locations in the mission area. The Colonial Marines are protected by a health bar that is divided into segments. If a segment is partially depleted, it will automatically regenerate over time. Med-Packs throughout the missions may be acquired to restore lost health segments. Players may also collect pieces of armor that protect the health bar with a secondary meter that does not automatically regenerate. Players have a limited time to revive a player whose health has been fully depleted. If they fail to do so, the downed player cannot return to the game until the surviving players reach the next checkpoint.
In addition to the campaign mode, Colonial Marines features a competitive multiplayer mode where two teams of up to five players face each other in four different scenarios. Each scenario involves one team playing as Colonial Marines and the other as Aliens. After a time limit has been reached, players switch roles and play once more on the same map. Scenarios include Team Deathmatch, where both teams must kill as many opposing players as possible; Extermination, where Colonial Marines must detonate bombs in egg-infested areas protected by Aliens; Escape, which involves Colonial Marines completing objectives to reach a destination while being assaulted by Aliens; and Survivor, where Colonial Marines must survive attacks from Aliens with limited health and ammunition resources for as long as possible. Unlike Colonial Marines, Alien players play from a third-person perspective and cannot use firearms, but have the ability to climb walls, run on ceilings, deliver attacks with their claws, and unleash streams of acid.
Players earn experience points by overcoming opponents, completing challenges, and finding collectibles—Audio Logs, Dog Tags, and Legendary Weapons, all of which related to characters who appear in the film series. Challenges range from killing opponents in a particular way to winning multiplayer matches and completing campaign missions under a difficulty setting. Players have two ranks, one for their Colonial Marine character and another for their Alien character. When a sufficient amount of experience has been obtained, their characters rank up. Colonial Marine ranks unlock weapon upgrades for use in both the campaign and the competitive multiplayer modes. These include alternate fire attachments, telescopic sights, and larger capacity magazines. In contrast, Alien ranks unlock new combat abilities for Alien characters. Completing challenges also unlock appearance options for both Colonial Marine and Alien characters, and new attributes that are exclusive to Colonial Marines in the competitive multiplayer mode.
Plot
17 weeks after the events of Aliens, the Sephora spaceship sends a full battalion of Colonial Marines to investigate the Sulaco spaceship, now in orbit around the LV-426 moon. A massive Xenomorph infestation is discovered inside the Sulaco and several Marines are killed in the initial onslaught. Corporal Christopher Winter, private Peter O'Neal and private Bella Clarison discover that hostile mercenaries working for the Weyland-Yutani corporation are in command of the Sulaco and have been breeding Xenomorphs on board for study. Shortly before both ships are destroyed in the ensuing confrontation, the Marines, along with commander Captain Cruz, Sephora android Bishop and pilot lieutenant Lisa Reid, escape aboard her dropship and take shelter in the ruins of the Hadley's Hope colony complex on LV-426.
Although the Marines learn that Clarison has been attacked by a facehugger and needs medical treatment, Cruz orders Winter to travel to a nearby Weyland-Yutani research facility set up near a derelict Xenomorph spacecraft and recover a manifest that identifies an unknown prisoner from the Sulaco. In an attempt at saving Clarison, Winter and O'Neal accept the mission and escort her to the facility, where they intend to convince surviving personnel to remove the Xenomorph embryo from her body. However, upon arrival, an interrogated Weyland-Yutani medical officer explains to them that Clarison's life cannot be saved because the creature's invasive placenta is cancerous and will eventually kill her even if the embryo is successfully extracted. Clarison dies when a chestburster hatches from her.
Winter and O'Neal recover the manifest they were sent to find and rescue the prisoner, who is revealed to be corporal Dwayne Hicks. Hicks explains that Weyland-Yutani intercepted and boarded the Sulaco prior to its arrival at the Fiorina 161 planet. A fire in the hypersleep bay subsequently caused the Sulaco survivors Ellen Ripley, Newt and Bishop to be jettisoned from the ship, along with the body of an unidentified man who was mistaken for the corporal. Hicks himself was captured by Weyland-Yutani personnel and subjected to torture during interrogation, overseen by android Michael Weyland in an attempt to learn more about the Xenomorphs' origins and to gain control of the Sulaco's weapon systems. From Hicks, the Marines also learn that an FTL-capable ship is docked at the research facility, representing the last chance for the Marines to escape from the moon.
After gathering the remaining Sephora personnel on the colony, Cruz orders an all-out assault on the Weyland-Yutani complex in the hopes of capturing the FTL vessel. Winter and Hicks spearhead the advance, but the ship leaves shortly before they can reach it. In a last desperate attempt, Cruz pilots a dropship up to the escaping vessel and crashes into its hangar. Winter is confronted by a Xenomorph queen in the hangar bay, and attempts to eject her using a cargo launching system, but fails when she climbs back aboard. Cruz sacrifices himself when he launches the crippled dropship directly into the queen, propelling both out of the vessel. Winter, O'Neal, Reid, Bishop, and Hicks confront Weyland, who is ultimately executed by Hicks. In search of useful intelligence, Bishop connects to the destroyed android and states that he has "everything".
Development
Design
Colonial Marines was conceived by Gearbox Software after an encounter between the company's creative director, Bryan Martell, and the director of the original Alien film, Ridley Scott. When Brothers in Arms: Road to Hill 30 was released in 2005, Gearbox was interested in working with an existing intellectual property and had previously considered Scott's 1982 film Blade Runner and Michael Mann's 1995 film Heat as candidates. Martell's discussion with Scott on the Alien universe inspired him to approach 20th Century Fox about the licensing opportunities. Sega, who bought the rights to publish games based on the franchise in December 2006, gave Gearbox complete freedom to present them with an idea for a game. Because Gearbox had experience with first-person shooters and the development team was composed of people who were fans of Aliens, the company proposed a first-person shooter that would be a direct sequel to it.
Although the final script for the game was written by Gearbox writer Mikey Neumann, Bradley Thompson and David Weddle, writers of the 2004 television series Battlestar Galactica, collaborated with Gearbox during the 2007–08 Writers Guild of America strike to develop the story and characters. The game takes place shortly after the 1992 Aliens sequel Alien 3, but addresses the events that lead to it. As a result, Colonial Marines is considered part of the series' canon. Several locations of Aliens like the Sulaco spaceship and the Hadley's Hope colony were recreated for the game. To keep the same level of authenticity, concept artist Syd Mead, who collaborated with Cameron on the film to design the Sulaco, was hired to recreate its "mechanical mood" and design areas of the spaceship that did not appear in the film but would be used in the game. The development team also contacted Kodak to get color channel details about the film's film stock.
Originally, Colonial Marines was intended to feature squad-based gameplay, allowing the player to issue orders to Colonial Marines controlled by the game's artificial intelligence using context-sensitive commands. These would include hacking doors, sealing air vents, and setting up sentry turrets. In cooperative mode, players would then be able to directly control these Marines, who would have their own strengths and weaknesses. However, this idea was ultimately dropped to make the gameplay more accessible. Gearbox chose to develop the game for Microsoft Windows and the then recently released PlayStation 3 and Xbox 360 consoles, stating that their technology would "do justice."
Production
Although Gearbox is credited as the primary developer of Colonial Marines, multiple development studios contributed to the game's production. Initial work on Colonial Marines, internally codenamed Pecan, began in 2007 with the creation of a prototype by Demiurge Studios, who also helped Gearbox with the networking and multiplayer aspects. Between 2007 and 2010, Gearbox did not focus on the development of the game, instead preferring to work on other projects like Borderlands and Duke Nukem Forever, a game that took over a decade to develop. The game was built using Epic Games' Unreal Engine 3, but Gearbox spent a considerable amount of preproduction time developing a custom real-time lighting and shadow renderer that is "plugged" into the engine to capture the feel of Aliens. Nerve Software, a company that handled the multiplayer of the 2001 first-person shooter Return to Castle Wolfenstein, built multiplayer maps for the game.
When Borderlands was released in 2009, the game turned out to be a critical and commercial success. This led Gearbox to immediately start work on a sequel, Borderlands 2, and outsource primary development on Colonial Marines to TimeGate Studios, who was developing Section 8: Prejudice at the time. In late 2010, when TimeGate started to focus their work on Colonial Marines, the company realized that very little progress had been made to the game. According to one source, the game was simply a collection of unrelated assets that included a lighting and shadow renderer. Although TimeGate handled primary development on the game until Borderlands 2 was almost complete in mid-2012, their work had to constantly be approved by both Gearbox and Sega. Because narrative designers were still writing the script of the campaign mode, entire scenes and missions were discarded due to story changes. One of these involved the player escorting a scientist who would be a secret agent working for the Weyland-Yutani corporation.
To further complicate the situation, there were disagreements on how the game should be designed; Sega wanted Colonial Marines to be more similar to a Call of Duty game, with fewer Aliens and more Marines to shoot at, a view Gearbox and TimeGate disagreed with. Developers also struggled to optimize the game after spending a significant amount of time increasing its graphical fidelity for a press demo, which ran on high-end computers not normally meant for general use. The game's shader and particle fidelity was then decreased significantly before release, and textures had to be reduced in size to fit into the memory restraints of the PlayStation 3 and Xbox 360.
When Gearbox took the project back in mid 2012, the company was not satisfied with TimeGate's work, partially because the game could not run on the PlayStation 3. With a release date set for February 2013, asking Sega for an extension was not an option because the game had already been delayed several times. This resulted in Gearbox only having nine months to revise TimeGate's work and finish the game. How much of the game was actually made by Gearbox was highly questioned by TimeGate. According to Gearbox CEO Randy Pitchford, TimeGate "contributed 20-25 percent of the game's overall development time." However, without considering Gearbox's preproduction time, Pitchford said that TimeGate's effort was equivalent to theirs. A moderator on the official TimeGate forum revealed that the studio worked on the weapons, characters, Aliens, story, and multiplayer component, while some TimeGate developers estimated that 50 percent of the campaign mode in the released game was made by them.
Several actors from the films were involved in the game. Michael Biehn reprised his role as corporal Dwayne Hicks, while Lance Henriksen voiced the androids Bishop and Michael Weyland. Henriksen remarked that it was interesting for him to voice a character that he had not touched in more than 25 years. In contrast, Biehn commented negatively on his experience in voicing his character, stating that there was a lack of passion from the people who were in charge of the project. The soundtrack was composed by Kevin Riepl, who is best known for his work on numerous independent films and the Gears of War series. Because the story of the game is canonical, Riepl's score was heavily influenced by Jerry Goldsmith's work on Alien and James Horner's work on Aliens. The soundtrack was recorded at Ocean Way in Nashville, Tennessee.
Marketing and release
A first-person shooter based on the Alien universe was confirmed to be in pre-production shortly after Sega acquired the license in December 2006. Colonial Marines was officially announced by Game Informer in its March 2008 issue, where its premise and intended gameplay features were revealed. Although the game shares the same title as a canceled 2002 PlayStation 2 project by Electronic Arts and Fox Interactive that would feature a similar setting and subject matter, the game is completely unrelated to it. Originally intended to be released in 2009, Colonial Marines was delayed after Gearbox laid off several employees in November 2008. This led some to question whether the game had been canceled or not. In the following years, few other announcements were made, although Gearbox did show some screenshots at the 2010 Penny Arcade Expo.
At the 2011 Electronic Entertainment Expo in Los Angeles, after confirming that Colonial Marines would be released in spring 2012, Gearbox unveiled a teaser trailer and revealed that a Wii U version was in development. A live gameplay demo played by a Gearbox representative was also showcased at the event. In January 2012, Sega announced that the game had been delayed to a fall 2012 release, stating that the company did not want to "sacrifice the creative process just for the sake of following a ." In May 2012, the game was delayed one last time, with Gearbox stating that Colonial Marines would launch for Microsoft Windows, PlayStation 3 and Xbox 360 on February 12, 2013, while the Wii U version would follow later. In the months leading up to the game's release, more trailers and demos were released.
Prior to its release, Colonial Marines was criticized for not featuring any playable female character. When a petition was formed to change this, Gearbox included them in both the cooperative and multiplayer modes. In addition to the standard edition of the game, a collector's edition was made available for purchase. The collector's edition included a Powerloader figurine inspired by the film, a Colonial Marines dossier, character customization options, exclusive multiplayer weapons, and a firing range game level. Players who pre-ordered the game could also receive some of the collector's edition content as a bonus. Shortly after the game's release, Gearbox released a patch that fixed numerous campaign and multiplayer bugs and offered various visual improvements. The Wii U version, which was being handled by Demiurge, was canceled in April 2013.
Downloadable content
Colonial Marines supports additional in-game content in the form of downloadable content packs. Between March and July 2013, four downloadable content packs were released for the game. A season pass to these packs could be purchased before the game was released. The first pack, Bug Hunt, was released on March 19, 2013, and adds a new cooperative mode that involves up to four players fighting increasingly larger waves of Xenomorphs and hostile soldiers across three new maps. Players earn in-game money by killing opponents, which can then be spent on different options like buying ammunition or opening up new areas of the map to increase their chances of survival. The second pack, Reconnaissance Pack, was released on May 7, 2013, and extends the game's competitive multiplayer mode with four maps and more customization options for Xenomorph characters, while the third pack, Movie Map Pack, was released on June 11, 2013, and adds four maps set in locations from the first three Alien films.
The fourth and final pack, Stasis Interrupted, was released on July 23, 2013, and adds a new campaign mode that takes place before the campaign of the base game, exploring what happened to Hicks between Aliens and Alien 3. The campaign features four "interlocking" missions where players must play as three different characters. Stasis Interrupted also adds several new achievements for players to unlock, which were initially leaked via a list of PlayStation 3 Trophies. According to a report, both Demiurge and Nerve were in charge of developing the downloadable content packs for the game, but it was not confirmed if they contributed to the development of Stasis Interrupted.
Reception
Critical response
ReceptionAggregator | Score |
---|---|
Metacritic | 45/100 (PC) 43/100 (PS3) 48/100 (X360) |
Publication | Score |
---|---|
Destructoid | 2.5/10 |
Edge | 5/10 |
Electronic Gaming Monthly | 9/10 |
Eurogamer | 3/10 |
Game Informer | 4/10 |
GameSpot | 4.5/10 |
GameTrailers | 5.9/10 |
IGN | 5/10 (PC) 4.5/10 (PS3, X360) |
Joystiq | |
PlayStation Official Magazine – UK | 6/10 |
PC Gamer (UK) | 48/100 |
The Guardian |
Colonial Marines received unfavorable reviews from critics, who criticized its uninspiring gameplay, technical issues, low-quality graphics, and superficial thrills, especially when compared to Cameron's film. Writing for IGN, editor Tristan Ogilvie remarked that, although Colonial Marines looks and sounds like Aliens, it does not feel like it and does not bring anything new to the first-person shooter genre. Similarly, Kevin VanOrd of GameSpot described the game as "a shallow bit of science-fiction fluff with cheap production values and an indifferent attitude." Electronic Gaming Monthly, however, praised the game for its respect to the source material, describing Colonial Marines as "easily the best gaming representation of the franchise to date."
The game was criticized for having low-resolution textures, low-quality lighting, poor character models and animations, and uncontrolled aliasing and screen tearing. Eurogamer noted that the game reuses graphical assets very often, resulting in many levels having "identical corridors and murky exteriors". However, the Aliens aesthetic was praised by some reviewers, with Edge noting that it was reproduced faithfully in the game and that it was still attractive years after the film was released. The game's numerous bugs frustrated critics. These included poor collision detection and glitchy artificial intelligence, causing enemies to freeze or fail to recognize each other. Technically, the PC version was considered more polished than the PlayStation 3 and Xbox 360 versions.
The story drew criticism for its lack of a consistent continuity with the Alien films. Edge remarked that the game's Colonial Marines are in an inappropriate context because in the film they are depicted as Weyland-Yutani's private army and tasked with fighting Alien creatures. However, in the game, the Colonial Marines fight Weyland-Yutani's other private military armies. Destructoid editor Jim Sterling criticized the story for its archetypal characters and immature dialogue, stating that the game fails to understand the essence of Aliens. Sterling explained that the film "dissected its posturing 'manly man' stereotypes, and showcased how utterly frail a cowboy mentality can be when everything falls apart", while Colonial Marines "revels in its own testosterone, submerged gleefully in a pool of dank ultramasculinity."
Journalists primarily criticized the gameplay for the weak artificial intelligence of enemies. They remarked that Xenomorphs simply rush toward players, making the motion tracker useless. According to GameTrailers, "there's never really the sense that you're being stalked by an intelligent enemy, and you'll always get a warning ping anyway." The setting and level design were praised by Electronic Gaming Monthly, but GameSpot noted that the levels were clearly not designed for cooperative gameplay. VanOrd explained that additional players do not take the role of companions that are controlled by the game's artificial intelligence, but are simply added to the game, resulting in crowded matches with players fighting for space and trying to shoot enemies. The Survivor and Escape multiplayer scenarios were highlighted as the strongest aspects of the game. PC Gamer said that they encourage Colonial Marine players to coordinate their actions with motion trackers as Alien players try to hunt them intelligently. However, the longevity of the multiplayer mode was questioned due to the limited randomization it provides and the lack of computer-controlled bots.
Sales
In the United Kingdom, Colonial Marines topped the all formats charts in its first week of release. On both the Xbox 360 and PlayStation 3 individual charts, the game also reached the top position. According to GfK Chart-Track, it was the biggest release of the year in the United Kingdom and held the second highest first week sales for an Alien game since Sega's 2010 title Aliens vs. Predator. In the United States, Colonial Marines reached No. 6 on the all formats charts for February 2013. As of March 31, 2013, as stated in Sega's end-of-fiscal-year report, Colonial Marines had sold 1.31 million units in the United States and Europe.
Controversy and lawsuit
Upon release, Colonial Marines drew a significant controversy. According to a report, Gearbox had been moving people and resources off Colonial Marines onto Borderlands and Duke Nukem Forever while still collecting full payments from Sega as if they were working on the game. When Sega discovered this misconduct, they temporarily canceled Colonial Marines, leading to the round of layoffs at Gearbox in late 2008. Gearbox outsourced a significant portion of development to other developers to compensate for their mismanagement. While Sega initially denied such outsourcing, sources claimed otherwise, suggesting that the game was rushed through redesigns, certification and shipping, despite being largely unfinished. The game drew additional controversy when sequences from press demos were compared to the same sequences in the final game, revealing that the finished game is significantly lower in graphical quality.
In April 2013, two players filed a lawsuit, claiming that Gearbox and Sega had falsely advertised the game by showing demos at trade shows that did not resemble the final product. The demos, described as "actual gameplay" by Gearbox CEO Randy Pitchford, were said to feature graphical fidelity, artificial intelligence, and levels not featured in the game. Although Sega suggested settling the lawsuit from their part and agreed to pay US$1.25 million, they denied any illegal behavior. However, Gearbox filed a request to have claims against them dropped, stating that the company, as a software developer, did not have responsibility for marketing decisions. Gearbox officials added that the company supplemented Sega's development budget with its own money to help Sega finish the game and that they had not received any royalty from its sales. The lawsuit lost class-action status and Gearbox was dropped from the case in May 2015. Pitchford said that he lost between US$10 and US$15 million of his own money on Colonial Marines and refuted the accusations against the studio. In 2017, a modder discovered a typographical error in the game's code, which when corrected notably improved the artificial intelligence of enemies.
Notes
- Additional work by TimeGate Studios, Demiurge Studios, and Nerve Software
References
- ^ "Aliens: Colonial Marines Credits". Gearbox Software. Archived from the original on August 20, 2013. Retrieved May 10, 2020.
- ^ Jeff Cork (February 12, 2013). "Aliens: Colonial Marines". Game Informer. Archived from the original on November 2, 2015. Retrieved March 30, 2018.
- ^ Kevin VanOrd (February 12, 2013). "Aliens: Colonial Marines Review". GameSpot. Archived from the original on October 28, 2016. Retrieved March 30, 2018.
- ^ Dan Whitehead (February 12, 2013). "Aliens: Colonial Marines review". Eurogamer. Archived from the original on January 7, 2018. Retrieved March 30, 2018.
- Tim Bogenn (February 2013). "Enemies". Aliens: Colonial Marines Official Strategy Guide. BradyGames. pp. 36–41. ISBN 9780744013849.
- ^ "Aliens: Colonial Marines review (page 1)". Edge-Online. February 12, 2013. Archived from the original on February 15, 2013. Retrieved February 15, 2013.
- Tim Bogenn (February 2013). "Arsenal". Aliens: Colonial Marines Official Strategy Guide. BradyGames. pp. 9–31. ISBN 9780744013849.
- ^ Leon Hurley (February 12, 2013). "Aliens: Colonial Marines PS3 review – I got signals. I got readings, in front and behind". PlayStation Official Magazine – UK. Archived from the original on April 13, 2013. Retrieved April 2, 2018.
- ^ Tim Bogenn (February 2013). "Items". Aliens: Colonial Marines Official Strategy Guide. BradyGames. pp. 32–35. ISBN 9780744013849.
- ^ Tim Bogenn (February 2013). "Multiplayer". Aliens: Colonial Marines Official Strategy Guide. BradyGames. pp. 178–215. ISBN 9780744013849.
- ^ Jim Sterling (February 12, 2013). "Review: Aliens: Colonial Marines". Destructoid. Archived from the original on February 15, 2013. Retrieved April 8, 2018.
- ^ Tim Bogenn (February 2013). "Challenges & Rewards". Aliens: Colonial Marines Official Strategy Guide. BradyGames. pp. 170–174. ISBN 9780744013849.
- Tim Bogenn (February 2013). "XP Charts & Unlocks". Aliens: Colonial Marines Official Strategy Guide. BradyGames. pp. 175–177. ISBN 9780744013849.
- ^ Rus McLaughlin (February 9, 2013). "Origin Stories: How Gearbox got to make Aliens: Colonial Marines". VentureBeat. Archived from the original on January 8, 2018. Retrieved April 16, 2018.
- ^ Ryan Fleming (February 10, 2013). "Game or movie? How Aliens: Colonial Marines will further blur the line between both media". Digital Trends. Archived from the original on June 29, 2013. Retrieved April 13, 2018.
- ^ David Jenkins (December 11, 2006). "Sega Acquires Alien License". Gamasutra. Archived from the original on May 10, 2012. Retrieved April 9, 2018.
- ^ Chris Morris (June 4, 2012). "Gearbox's Pitchford on Aliens' evolution". Gamasutra. Archived from the original on August 16, 2017. Retrieved April 9, 2018.
- ^ Stephen Totilo (May 4, 2012). "The Authorized Story of the Next Aliens Video Game Will Change the Way We See Aliens and Alien3". Kotaku. Archived from the original on October 2, 2012. Retrieved April 12, 2018.
- John Gaudiosi (January 22, 2013). "Visual Futurist Syd Mead Discusses 'Aliens: Colonial Marines' and Video Games (Q&A)". The Hollywood Reporter. Archived from the original on March 2, 2013. Retrieved April 13, 2018.
- ^ "Aliens: Colonial Marines". Game Informer. No. 179. GameStop. March 2008. pp. 46–55.
- "Gearbox talks Aliens: Colonial Marines". Official Xbox Magazine. August 10, 2011. Archived from the original on August 18, 2011. Retrieved August 18, 2011.
- ^ Tom Phillips (February 13, 2013). "Sega: Gearbox developed Aliens: Colonial Marines, other studios just 'helped'". Eurogamer. Archived from the original on July 8, 2015. Retrieved April 11, 2018.
- ^ Martin Gaston (February 13, 2013). "Did Aliens: Colonial Marines suffer because of Borderlands?". GameSpot. Archived from the original on September 22, 2016. Retrieved April 14, 2018.
- ^ Andrew Goldfarb (February 11, 2013). "The Future According to Randy Pitchford". IGN. Archived from the original on October 23, 2013. Retrieved April 15, 2018.
- ^ Jason Schreier (February 25, 2013). "From Dream To Disaster: The Story Of Aliens: Colonial Marines". Kotaku. Archived from the original on March 8, 2013. Retrieved April 15, 2018.
- Thomas Morgan (February 13, 2013). "Face-Off: Aliens: Colonial Marines". Eurogamer. Archived from the original on February 15, 2013. Retrieved April 15, 2018.
- Mike Nelson (June 8, 2011). "E3 2011: Aliens: Colonial Marines is the Game Gearbox Was Born to Make". 1UP.com. Archived from the original on September 13, 2011. Retrieved September 13, 2011.
- "Aliens: Colonial Marines: is authenticity enough?". Edge-Online. January 15, 2013. Archived from the original on January 17, 2013. Retrieved January 17, 2013.
- Martin Gaston (February 12, 2013). "Aliens: Colonial Marines development was a 'total train wreck' says ex-dev". GameSpot. Archived from the original on October 22, 2013. Retrieved April 15, 2018.
- ^ Wesley Yin-Poole (May 21, 2012). "Aliens: Colonial Marines delayed to 2013, new trailer released". Eurogamer. Archived from the original on March 3, 2016. Retrieved April 19, 2018.
- Phil Iwaniuk (February 10, 2012). "Aliens: Colonial Marines – original cast members confirmed, release delay explained". PlayStation Official Magazine – UK. Archived from the original on February 13, 2012. Retrieved February 13, 2012.
- ^ Tim Turi (July 26, 2013). "The '80s Strike Back: The Complete Story Behind Blood Dragon". Game Informer. Archived from the original on June 16, 2017. Retrieved April 16, 2018.
- ^ Alexa Ray Corriea (October 14, 2012). "Aliens: Colonial Marines fills in story gaps left by Alien 3, says Gearbox". Polygon. Archived from the original on June 10, 2016. Retrieved April 16, 2018.
- "Kevin Riepl Scores Aliens: Colonial Marines". Gamasutra. February 7, 2013. Archived from the original on February 12, 2013. Retrieved April 21, 2018.
- Amanda Dyar (May 9, 2012). "Exclusive Interview: Composer Kevin Riepl Discusses Aliens Colonial Marines and Resistance: Burning Skies". Dread Central. Archived from the original on November 21, 2015. Retrieved April 21, 2018.
- Ashley Job (October 22, 2012). "Scored at Ocean Way: Aliens: Colonial Marines". Ocean Way Studios. Archived from the original on November 9, 2012. Retrieved April 21, 2018.
- Tor Thorsen (February 21, 2008). "Aliens FPS, Red Faction 3 titled". GameSpot. Archived from the original on April 9, 2018. Retrieved April 9, 2018.
- ^ Jimmy Thang (November 24, 2008). "Aliens: Colonial Marines Not Cancelled". IGN. Archived from the original on September 29, 2014. Retrieved April 22, 2018.
- Martin Robinson (September 6, 2010). "Aliens: Colonial Marines Still Alive". IGN. Archived from the original on April 22, 2018. Retrieved April 22, 2018.
- Stephen Totilo (September 5, 2010). "A Brief, Surprise Glimpse At Aliens Colonial Marines". Kotaku. Archived from the original on December 12, 2017. Retrieved April 23, 2018.
- Jim Reilly (June 1, 2011). "Aliens: Colonial Marines Hits Spring 2012". IGN. Archived from the original on November 6, 2012. Retrieved April 23, 2018.
- Arthur Gies (June 8, 2011). "E3 2011: Aliens: Colonial Marines - Love and a Power Loader". IGN. Archived from the original on October 4, 2014. Retrieved April 23, 2018.
- Samuel Claiborn (June 8, 2011). "E3 2011: Aliens: Colonial Marines Confirmed for Wii U". IGN. Archived from the original on February 2, 2013. Retrieved April 23, 2018.
- Kurtis Seid (June 9, 2011). "E3 2011: Aliens: Colonial Marines Demo Preview". GameSpot. Archived from the original on October 23, 2013. Retrieved April 24, 2018.
- Fred Dutton (January 26, 2012). "Aliens: Colonial Marines delayed until Autumn". Eurogamer. Archived from the original on July 8, 2015. Retrieved April 23, 2018.
- Dan Whitehead (September 13, 2012). "New Colonial Marines trailer showcases pre-order bonuses". Eurogamer. Archived from the original on July 8, 2015. Retrieved April 25, 2018.
- Tom Senior (November 21, 2012). "Aliens: Colonial Marines survivor multiplayer trailer goes badly for all humans involved". PC Gamer. Archived from the original on December 20, 2015. Retrieved April 25, 2018.
- Ryan Fleming (June 6, 2012). "E3 2012: Hands on with Aliens: Colonial Marines multiplayer, we go head to head with Gearbox". Digital Trends. Archived from the original on June 13, 2012. Retrieved April 25, 2018.
- Jeffrey Matulef (September 3, 2012). "Aliens: Colonial Marines will feature playable female characters in competitive multiplayer and co-op". Eurogamer. Archived from the original on August 16, 2016. Retrieved April 26, 2018.
- ^ Eddie Makuch (June 1, 2012). "Aliens: CM collector's edition packs in Powerloader figurine". GameSpot. Archived from the original on January 19, 2015. Retrieved April 25, 2018.
- Jeffrey Matulef (March 21, 2013). "Aliens: Colonial Marines has been patched on Xbox 360, PS3". Eurogamer. Archived from the original on April 15, 2013. Retrieved April 25, 2018.
- Eddie Makuch (April 5, 2013). "Aliens: Colonial Marines for Wii U canceled". GameSpot. Archived from the original on November 7, 2015. Retrieved April 19, 2018.
- Megan Farokhmanesh (January 30, 2013). "Aliens: Colonial Marines will have $29.99 PC Season Pass, four DLC packs". Polygon. Archived from the original on August 9, 2016. Retrieved April 28, 2018.
- Mike Schramm (March 19, 2013). "Aliens: Colonial Marines gets new mode with Bug Hunt DLC today". Engadget. Archived from the original on July 27, 2015. Retrieved April 28, 2018.
- "Aliens: Colonial Marines - Reconnaissance Pack". Metacritic. Archived from the original on June 25, 2013. Retrieved April 28, 2018.
- "Aliens: Colonial Marines - Movie Map Pack". Metacritic. Archived from the original on January 30, 2016. Retrieved April 28, 2018.
- ^ Eddie Makuch (July 23, 2013). "Final Aliens: Colonial Marines DLC out now". GameSpot. Archived from the original on February 5, 2014. Retrieved April 29, 2018.
- Tom Phillips (July 23, 2013). "Aliens: Colonial Marines to get new campaign DLC". Eurogamer. Archived from the original on November 27, 2013. Retrieved April 29, 2018.
- "Aliens: Colonial Marines to get new single-player DLC". Metro. July 8, 2013. Archived from the original on November 5, 2015. Retrieved April 29, 2018.
- "Aliens: Colonial Marines (PC)". Metacritic. Archived from the original on May 13, 2017. Retrieved May 2, 2018.
- "Aliens: Colonial Marines (PlayStation 3)". Metacritic. Archived from the original on October 27, 2017. Retrieved May 2, 2018.
- ^ "Aliens: Colonial Marines (Xbox 360)". Metacritic. Archived from the original on January 24, 2018. Retrieved May 2, 2018.
- ^ "Aliens: Colonial Marines review (page 2)". Edge-Online. February 12, 2013. Archived from the original on February 15, 2013. Retrieved February 15, 2013.
- ^ Brandon Justice (February 12, 2013). "EGM Review: Aliens: Colonial Marines". EGMNOW. Archived from the original on February 13, 2013. Retrieved May 5, 2018.
- ^ "Aliens: Colonial Marines - Review". GameTrailers. February 12, 2013. Archived from the original on February 15, 2013. Retrieved February 15, 2013.
- ^ Tristan Ogilvie (February 12, 2013). "Aliens: Colonial Marines PC Review". IGN. Archived from the original on October 27, 2017. Retrieved May 2, 2018.
- ^ Tristan Ogilvie (February 12, 2013). "Aliens: Colonial Marines 360/PS3 Review". IGN. Archived from the original on January 7, 2018. Retrieved May 2, 2018.
- ^ Xav de Matos (February 12, 2013). "Aliens Colonial Marines review: Bore to the corps". Joystiq. Archived from the original on December 18, 2013. Retrieved February 18, 2013.
- ^ Chris Thursten (February 12, 2013). "Aliens: Colonial Marines review". PC Gamer. Archived from the original on February 3, 2017. Retrieved May 12, 2018.
- ^ Nick Cowen (February 12, 2013). "Alien Colonial Marines – review". The Guardian. Archived from the original on June 17, 2016. Retrieved May 22, 2018.
- Mike Sharkey (February 20, 2013). "How Aliens: Colonial Marines Seriously Screws Up Alien Lore". GameSpy. Archived from the original on January 13, 2016. Retrieved May 12, 2018.
- ^ "Aliens: Colonial Marines is biggest launch of 2013 in UK charts". Metro. February 18, 2013. Archived from the original on March 30, 2017. Retrieved May 12, 2018.
- Robert Purchese (February 18, 2013). "UK chart: Aliens: Colonial Marines enjoys biggest launch of 2013". Eurogamer. Archived from the original on March 4, 2016. Retrieved May 12, 2018.
- James Brightman (March 14, 2013). "Game sales at US retail drop 25% in February". GamesIndustry.biz. Archived from the original on July 8, 2013. Retrieved May 12, 2018.
- Robert Purchese (May 10, 2013). "Aliens: Colonial Marines managed 1.31 million sales". Eurogamer. Archived from the original on January 9, 2018. Retrieved May 12, 2018.
- ^ Jim Sterling (February 19, 2013). "Developer: Gearbox lied to SEGA, 2K over Colonial Marines". Destructoid. Archived from the original on March 16, 2016. Retrieved April 29, 2018.
- Jim Sterling (February 24, 2013). "Anonymous whistle blower claims Gearbox stole from SEGA". Destructoid. Archived from the original on December 2, 2017. Retrieved April 29, 2018.
- ^ Jim Sterling (February 14, 2013). "So ... who the hell DID make Aliens: Colonial Marines?". Destructoid. Archived from the original on April 7, 2018. Retrieved April 29, 2018.
- Jeffrey Matulef (February 19, 2013). "Aliens: Colonial Marines' demo looked much prettier than the final game". Eurogamer. Archived from the original on April 8, 2018. Retrieved May 12, 2018.
- ^ Brian Crecente (August 11, 2014). "Sega to tentatively pay out $1.25M in Aliens suit while Gearbox fights on". Polygon. Archived from the original on January 11, 2017. Retrieved April 30, 2018.
- ^ Jeffrey Matulef (July 31, 2014). "Gearbox explains why it should be dropped from Aliens lawsuit". Eurogamer. Archived from the original on March 4, 2016. Retrieved April 30, 2018.
- Brian Crecente (May 28, 2015). "Aliens: Colonial Marines lawsuit loses class status, Gearbox dropped from suit". Polygon. Archived from the original on March 10, 2018. Retrieved April 30, 2018.
- Luke Karmali (July 17, 2015). "Randy Pitchford Addresses Alien: Colonial Marines Claims". IGN. Archived from the original on May 24, 2017. Retrieved May 1, 2018.
- Alex Wawro (July 13, 2018). "Colonial Marines modder finds big AI fix by changing one letter of code". Gamasutra. Archived from the original on July 14, 2018. Retrieved July 14, 2018.
External links
Portals:Gearbox Software | |
---|---|
Part of 2K; a division of Take-Two Interactive | |
Brothers in Arms series | |
Borderlands series | |
Half-Life expansion packs | |
Duke Nukem games | |
Alien franchise games | |
Other games | |
Published games | |
Related |
- 2013 video games
- Alien (franchise) games
- Asymmetrical multiplayer video games
- Split-screen multiplayer games
- Cancelled Wii U games
- First-person shooters
- Interquel video games
- Multiplayer and single-player video games
- PlayStation 3 games
- Sega video games
- Science fiction video games
- Unreal Engine games
- Video games based on films
- Video games based on works by James Cameron
- Video games developed in the United States
- Video games set in the 22nd century
- Video games set on fictional planets
- Windows games
- Xbox 360 games
- Video game controversies
- Gearbox Software games