This is an old revision of this page, as edited by Section Ei8ht (talk | contribs) at 23:05, 13 December 2007 (removed blog spam in external links). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 23:05, 13 December 2007 by Section Ei8ht (talk | contribs) (removed blog spam in external links)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)"Fail" and "Phail" redirect here. For Failure, see Fail (disambiguation).
In general, failure refers to the state or condition of not meeting a desirable or intended objective. It may be viewed as the opposite of success.
Commercial failures
A commercial failure is a product that does not reach expectations of success, failing to come even close. A major flop goes one step further and is recognized for its complete lack of success.
- For flops in computer and video gaming, see List of commercial failures in video gaming.
- For company failures related to the 1997–2001 Dot-com bubble, see Dot-com company.
- See also Vaporware.
Other failures
- For military disasters, see the list of military disasters.
- For events that were highly anticipated but either did not happen or turned out to be disappointing, see Non-event.
See also
Bibliography
- Charles Perrow, Normal Accidents: Living with High-Risk Technologies, New Tork: Basic Books, 1984. Paperback reprint, Princeton, N.J.: Princeton University Press, 1999, ISBN 0-691-00412-9
- Sandage, Scott A. Born Losers: A History of Failure in America. Cambridge, Massachusetts: Harvard University Press, 2005. ISBN 0-674-01510-X, ISBN 0-674-02107-X.
- Gay, Jared I. Enough Idle Chit-chat, Let's RPG!: An in-depth analysis of Toad's failures Some Place, Australia. ISBN 0-867-53090-X
Notes and references
This article has an unclear citation style. The references used may be made clearer with a different or consistent style of citation and footnoting. (Learn how and when to remove this message) |