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- Football Manager, Championship Manager etc (Never-ending gameplay)
- Splinter Cell series, but especially Splinter Cell: Double Agent (Freedom to experiment)
- Silent Hunter series, with the exculsion of Silent Hunter II (Freedom to experiment)(Non-linear or nonexistent plot)
- Total War series of games (Shogun, Rome, Medieval) (Non-linear or nonexistent plot)
Kevinbi2004 17:21, 11 August 2007 (UTC)
Rougelikes
Should we add some roguelikes to the list here? They seem to fit the description rather well
Lochok 02:11, 12 September 2005 (UTC)
Utlima VII / Exult
Should Ultima VII / Exult be considered as an open concept sandbox-style game? Or does being a game engine disqualify it?
Eric Anctil 02:27, 14 March 2006 (EST)
Couldn't Metroid or Zelda be considered Sandbox
I mena, you are not limited to going through the story. You do must complete dungeons and other things to explore everywhere, but most of the time you can go around, looking for anything you may want to do.
No, because it still follows a completely linear story, and even when you can run around doing anything you are too limited in what you can do to say its non linear gameplay, its basically running around looking for the next part of the linear story - chngbat 21:33, 29 January (GMT)
- Both Zelda and Metroid have very definitively aspects of a sandbox game, however the basic game mechanic is a little different. In both games you are not allowed to walk freely in the around in world, but instead you are blocked by elements that require certain upgrades to pass (heavy stone requires power glove item to lift it, red doors require missiles to open them, etc.). So the games tend to be more a hunt for an upgrade to enlarge your explorable world then a 'do what you want' kind of game (the first Zelda is probably the exception, since it has much freeer movement then later titles). Both however have a large world in which you can go forward and backward as you please and that is definitvly sandbox-style.
- However the very definition of sandbox game is blurry to begin with, i.e. GTA is always cited as a prime example of sandbox, but it is still very different to a RPG like Gothic, since in GTA the whole world doesn't have persistence. You can kill as much people as you want and they will just respawn, everything you do doesn't matter. The whole 'world' is really more like a very elaborate mission select screen than a persistent world. You are also limited to what missions you can take and have to follow a rather linear narrative, there are a few side missions, but nothing more. Outside of missions you really can't do much in GTA. In a game like Gothic on the other side there really isn't a mission, you get quests which you can solve or not and the order doesn't matter and everything plays in the same persistent world, if people get killed they stay dead and there is no magical reset after you die that brings everything back into place, you are simply dead and have to reload and earlier save.
Black & White
In my opinion Black & White is a classic example of sandbox game: you can do whatever you want with every object around you AND you can train your creature to become whatever you like it to be.
- However, each level has a goal and purpose. The game ends when you reach certain goals, etc. -z
Merging
Note: Given the lack of support for the merge, I am removing the notices. Also, since these conversations were all about the same topic, I relocated them under one heading so it is easier to follow in the future. --SevereTireDamage 23:33, 20 July 2006 (UTC)
Do not merge it. . Sandbox and open-ended are not nearly the same thing Syberwolff 23:40, 4 April 2006 (UTC)syberwolff
- Assuming they are not the same, the intro of this article should be edited to emphasize the differences. Shawnc 02:06, 17 April 2006 (UTC)
I agree with syberwolff. Also, if it had been merged, I never would have known about any of this stuff. -the Lone Stranger
Merging with open ended
Technically Video games are not completely open ended you are still limited by what you can do, while i do agree such games as Morrowing or Oblivion or Garrys mod for HL2 are VERY open ended they still have thier limitations, you cannot fly an airplane in elder scrolls morrowind, you cannot dig holes in the ground in Garrys mod. therefore while it is "open ended" it is too limited to be completely considered open ended.
Ye shall not merge.
"Sandbox" and "Open-ended" are not the same thing. "Open-ended" is a part of "Sandbox, but an "open-Ended" game might as well have a very fixed story and/or mission-pack and still have some "open-ended" options.
E.g.
Deus Ex is an open-ended game, but the missions are pretty much fixed and you cannot choose in which order you shall do the missions, while Grand Theft Auto does have this feature. So, GTA is a sandbox game and DX is an open-ended game.
Exactly! SSSerggg 20:05, 10 July 2006 (UTC)
- Agreed. It seems most of the people discussion this are against the merge, so we should probably remove the merge notices in a few days if no one else objects. The problem remains, however, that both pages are mixing up the definitions (open-ended mentions The Elder Scrolls, which I believe is sandbox, not open-ended). Just so we're clear:
- Sandbox is Grand Theft Auto III and The Elder Scrolls IV: Oblivion, where even though there is a solid beginning and end to the missions/single player game, there are many other activities to complete in-lieu of those.
- Open-ended is Sim City, Civilization, The Sims, where the games have multiple methods to reach multiple endings (the ending is not set in stone, unlike the previous sandbox games), or in the case of the Sim games, possibly no ending at all.
- What do you think? --SevereTireDamage 09:18, 16 July 2006 (UTC)
Citation
ツ]
First of all, in the future, you should probably use the talk page if you want to talk about an issue, don't leave a comment in the code. It makes it that much harder to read, and this kind of discussion about the page write-up is what these talk pages are for.
But anyway... yes, it was a press release. However, it's incredibly difficult to get reliable cites otherwise for video game sales (NPD has a lock on most major records, and you have to pay for that information). But it's Electronic Arts, a publically-traded company - it is hardly likely they would make up these numbers, when the series is such an obvious sucess. This figure has pretty much never been remotely contested by any PC games in the last 5 years or so. (It's part of the overall Decline of PC game sales in the US). I really didn't think this was a very contestable source, but I have no problem with replacing the cite with a more objective source.--SevereTireDamage 03:12, 22 July 2006 (UTC)
- Agreed, on your first paragraph there. I'm tired and I was being lazy. Not necessarily agreed on your removal of the other HTML comment in there, which was strategically placed to help whoever next came along with an eye to improving that bit in particular. But not a big deal either way. As to the 2nd para: If you get into the WP:-space discussions far enough, the guidelines on vanity posting, neutrality and citations basically converge on a clear consensus that quoting a company, band, whatever, or and advocate of that entity, about their own output, to source anything other than the barest uncontroversial facts ("this model of our product is grey", "the company is based in London", etc.) is essentially an unsourced claim (citation or not! - the source is non-reliable or at least non-neutral). It's a vanity-post-by-proxy, in a sense. So, I'm suggesting it be replaced by a gaming/computer industry publication statement that supports the claim based on their own market analysis (i.e. not just parroting the EA press release.) Maybe I'm being anal, but that sort of refrerence citation triggers a big flappy waving red flag in my mind. :-) — SMcCandlish ツ 03:34, 22 July 2006 (UTC)
LostMagic
It seems like a sandbox game to me. You can choose 4 different paths, catch different monsters, and basically have your own 'style' of playing. I wanted to see what other people thought before posting it in the article. Also, would it go under 'Strategy' or 'RPG'?
Are the different paths linear?guitarhero777777 06:17, 7 August 2006 (UTC)
2nd paragraph
(and widely considered the most significant)
Couldn't that just be removed? Seems irrelavent. VoltageX 09:51, 10 October 2006 (UTC)
Wolrd of warcraft is probaly the LEAST sandboxy MMORPG
Tony Hawk
Tony Hawk 4 and American Wasteland both give you the freedom to travel to any unlocked map and choose from a number of missions to complete in any order you like.
Seems like a closer match to GTA's gameplay than many others on this list.
Reversion
Have reverted to previous edit; paragraph which mentioned "Elite" was removed and the text subsequently didn't make sense. Also within this topic there is evidently a cross-over to "Open-ended" forms of gameplay, and the entry was discussing this, even though they are now very distinct styles. Major Bloodnok 08:07, 15 November 2006 (UTC)
Suggesting merge of GTA clone into this
Based on a recent notability comment on the GTA clone page, I think it may be worthwhile to consider moving some of the content from the GTA Clone page into this one. (I'm going to post this suggestion there too). Basically, I think it is notable that the specific "GTA" style clone made a big impact on future games (the "History" part of that article, which can be inserted here as a subsection near the top as "GTA Influence"), but most of the rest of that article really is just lists for lists sake, and references to these clones in GTA, which may or may not be needed.--Masem 17:24, 30 May 2007 (UTC)
- No. Doom clone is not merged into FPS, GTA clone is not merged into this. --Joffeloff 12:14, 20 August 2007 (UTC)
- Doom clone is as bad if not worst than GTA clone, because the first-person shooter article covers nearly everything in Doom Clone, and there's very little that the clone article adds; the term does need to be called out in the FPS article, but there's no point in having an extra article which basically duplicates information and maybe adds one or two new items. (Basically save for a couple, all the game genre articles are in terrible shape and need major work, this merging is part of the work). --Masem 13:32, 20 August 2007 (UTC)
Merge Proposal
I am suggesting the merging of two articles, Open-ended (gameplay), GTA Clone, into this one. Reasons include:
- If you look at other video game genre pages such as platformer, the articles are less about just listing examples and give a good breakdown of what variations are in that in that field with a few SELECT examples. These four articles (this one and the three I have listed) are not well written, but I think overall would provide a very good article in the same lines.
- "Open-ended" games are a subset of sandbox games in that, as noted on their talk page, there is generally no fixed end point of the game (eg Sim City). However, they all are sandboxes that give the player the freedom to move about. Note that open-ended games can be of many genres. Many sandbox games do end up as open-ended, and having its own page which has only a bit of information and a list of examples seems to be unneeded.
- "GTA Clone"s are definitely Sandbox games, but the line between what is a GTA clone and what is not is hard to maintain due to users adding irrelevant examples (eg "Saints Row" and "True Crime" are correct, but things like "Tony Hawk Pro Skater 4" are not. Since GTA Clones are a specific subset of Sandbox games, this article, in particular some of Rockstar's response.
I propose that these pages be merged into this, and the article rewritten to highlight sub-genres with links to appropriate pages (these sub-genres include things like God game or strategy game), less focus on having just lists and lists of what games are sandbox (that's what categories are for) and more on giving a nice overall picture of open-ended games.
Please leave comments (and if you agree or disagree or something in between) below. --Masem 12:52, 16 June 2007 (UTC)
- Agree --SkyWalker 13:52, 18 August 2007 (UTC)
- Agree. It's probably enough to note that a few "clones" (e.g. Saints Row, True Crime) exist on one of the GTA pages. We don't need an article. Also, like Doom clone, the term will inevitably date - for instance, no-one refers to modern FPS games as "Doom clones". If anything, the Doom series is borrowing from other titles these days! --Plumbago 13:43, 20 August 2007 (UTC)
AOE III
Age of Empires 3 is in no way a sandbox game. I removed it. Tiger97882 02:02, 7 September 2007 (UTC)
Holy Crap, that's a lot of games!
I find the game list too be way too long. This article pretty much throws around the label 'Sandbox' around quite liberally. By the definition here, any game that has a game world outside of the linear story seems to be be Sandbox. Silly. It seems there are three types of games according to this; Default games (linear story, closed world), Linear-story games featuring sandbox elements, and Open-ended games. I think the article would just be better with stricter criteria. Like, for example, I would say it should be defined as , "style where a large portion of the game is devoted to the world engine, and allowing the player(s) to experiment with the various elements, physics, construction, items, NPCs, maps, and etc." But, that would leave it to extremes and to the ones that just feature those elements. That way, games that just feature side-quests like extra levels, races, mini-games, etc, wouldn't count, as it doesn't feature a testable world, but just a derailment for the main story. Things like Garry's Mod would be high up on the "scale" as the most sandbox, as it's completely dedicated to building and experimenting; whereas others, like The Sims, would be open-ended, but stay rather traditional. —Preceding unsigned comment added by 69.120.167.93 (talk) 10:00, 7 September 2007 (UTC)
A question ... how many examples *is* too many? I was tempted to add the Sly Cooper series--games 2 and 3 seem more sandbox-like than even FF7 (cited as an example earlier in the article). Perhaps 'sandbox' can be better narrowed to refer to a game where most of the area is unlocked, perhaps also avoiding references to other RPG conventions?IL-Kuma 23:09, 30 September 2007 (UTC)
- Possibly. With the current definition, it just seems like most of all modern games fit into the category, as opposed to old school gaming. Final Fantasy also seems silly as an entry, since its straightforward, but only featuring maps an minigames.. —Preceding unsigned comment added by 69.120.167.93 (talk) 13:04, 20 October 2007 (UTC)
define by usage
The only corroboration of sandbox as a style of gameplay that I can find is common usage and pretty recent.
Sandbox has always been a mode of gameplay, a secondary mode of play in which the criteria for success are nonexistent or minimal, in contrast to the main mode of play e.g. campaign or concurrent quests, or storyline.
The idea of the sandbox as a game mode is that it is unhampered and open to experiment without affecting the main mode of play. A player can simply play with the game, testing its full capabilities and characteristics, without consequence to the game’s main premise of story or goals.
The online platform Second Life offers many creation tools ingame which can cost money, but has geographical territories accessible to all players called sandboxes for building to an extent that would otherwise be a relatively large commitment. As in a real sandbox, once may play without consequences. This is a perfect example of a sandbox.
A game may include a sandbox mode, editing mode, and multiplayer option in addition to it's main offering, only one of these is a sandbox mode.
However, it in the context of a gaming term- this may sound glib- we should go by usage. If gamers are going to use it as a synonym for 'large' or 'full of options' or 'non-linear' then thats how it should here be defined.
So yes, most games listed here are sandbox games. And Morrowind, which has no areas inaccessible (as opposed to many listed here which do) certainly deserves to be on this list. You can also do quests in that game without being prompted to- that is, the quest can be discovered without prompting.
The blog link at the end of the page "Senzee 5 - Explorers and the Game of Tag — An analysis of sandbox-style game mechanics" should be removed. It's a blog entry by a gamer about what games they like. Redrum Frank 22:52, 26 October 2007 (UTC)
- Eh, maybe Sandbox is a useless term, anyway. The majority of games fall under that criteria; and what's the point of labeling everything with the same, broad category? Silly gamers. :P —Preceding unsigned comment added by 69.120.167.93 (talk) 01:29, 2 November 2007 (UTC)
- What good is is there in trying to find a definition for sand-box style -- I mean, an exact, precise and final term to describe such a thing? Are there books written about it? I don't think so. Do not take me wrong, I am not trying to depreciate the subject, I am just pointing out that it is a recent concept, not yet quite clearly defined. All the discussion here around it simply proves it. Perhaps we ought to state this in the article -- that it is a loose-term, that there is no formal definition, but rather a generally accepted idea of what is sand-box style gameplay. 201.67.30.233 19:13, 11 November 2007 (UTC)
Second Life? Garry's Mod?
At its core, Second Life is nothing but a big multiplayer sandbox. Would it possibly merit a mention in the article? Almost the same goes for Garry's Mod, but it's more restricted in that you can't make your own objects from scratch. --72.196.151.10 01:17, 5 November 2007 (UTC)
List of GTA Clones
This article seems a bit odd, in that a list of sandbox-style games has been removed, apparantly in favour of a list of GTA Clones. Whilst GTA Clones may well be a subset of Sandbox games, I'm not sure that devoting half the article to that list is justified. Should it be pruned? Teut 19:03, 6 November 2007 (UTC)
Suggested rename
I suggest renaming the article to Sandbox game. The article starts with "a sandbox-style video game". Might as well rename the article. GameSpot even has a special tag for these games . All the other genre articles have "game" or something like it at the end. SharkD (talk) 07:19, 25 November 2007 (UTC)
- I think that's reasonable. --MASEM 14:54, 25 November 2007 (UTC)
- Would be a good change. Teut (talk) 19:48, 25 November 2007 (UTC)
"Merger"
Just to clear up any misconception, no article was deleted, and I do not have deletion privileges.
All properly-sourced information from the sandbox article was merged and re-organized into nonlinear gameplay, which is now properly referenced for the first time. The sandbox article was previously a merge of open-ended gameplay, and so merging this back with nonlinear gameplay made perfect sense. Facts about non-linear gameplay, open-ended gameplay, and sandbox gameplay were scattered throughout the article, with reliable sources to verify such information. Unsourced or badly sourced information was scrubbed during the merge. If someone wants to re-add WP:VERIFIABLE information about this broad topic to the merged article, they are welcome to do so. No RFC is necessary to re-add such information. Randomran (talk) 22:36, 24 July 2008 (UTC)
- I don't see how you can possibly construe it in this way. Bulk deletion of an article's text in this way is what I believe to be "deletion". You did not request discussion for the removal of the text or even for the merger. SharkD (talk) 05:28, 25 July 2008 (UTC)
- Misplaced Pages:Be bold. Only some of the article's text was outright removed, namely the unreferenced parts. The merger made sense because the sandbox article previously merged-in facts about open-ended gameplay, and a merge with nonlinear gameplay made sense because it was synonymous. Randomran (talk) 06:08, 25 July 2008 (UTC)
I came here from RfC. I don't see anything for me to comment on. Merging and redirecting is not "deletion" and doesn't require an AfD discussion. Having said that, if the merge is controversial, it should be discussed here. SharkD, please tell us whether you don't like the merged page, and, if not, what you don't like about it. Then we will have something to discuss. AndyJones (talk) 12:18, 25 July 2008 (UTC)
- Firstly, Randomran didn't actually merge the information as he claims. If you compare the articles as they were at the time, you'll see that the material is absent. The "Sandbox" section in nonlinear gameplay (at that time titled "Linearity (video games)") was added by another user after this article was turned into a redirect. Secondly, Sandbox (video games) (6,211 bytes) is now reduced to a short section consisting of five sentences with an altered meaning. The current format gives short schrift to a "mode" of video games, whereas the article originally concerned a whole genre of video games. Even the other user's subsequent additions were altered from the original meaning. Finally, of the seven references used in nonlinear gameplay, only two of them existed in "Sandbox (video games)" previously, and only one of those two is being used to make the original point. The claim that, "All properly-sourced information from the sandbox article was merged and re-organized..." is false. The impression the statement is trying to convey (e.g., that the edits were made in order to improve quality and verifiability) is also dubious. The new article possesses only two more references than "Sandbox (video games)" had originally—no great number. My complaints are not only about the article(s) in their current form; rather they are also about what I consider to be questionable practices of an individual user. WP:DR says that, "Turn to Misplaced Pages:Requests for comment, the main avenue for disputes about user conduct" (emphasis added), and that is the issue I am raising. SharkD (talk) 21:30, 25 July 2008 (UTC)