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File:UN Squadron (title screen).png | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Release | 1989 |
Genre(s) | Scrolling shooter |
Mode(s) | Up to 2 players, cooperative |
Arcade system | CPU: Motorola 68000 10.0 Mhz and Z80 4.0 Mhz. |
U.N. Squadron (Area 88 in Japan), is a shooting/action arcade game by Capcom. It is based on the anime/manga Area 88. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting.
In the context of other Capcom shooters such as 1942, 1943: The Battle of Midway, and Giga Wing this is one of the few that is a side scrolling shooter rather than a top down (vertical) shooter.
Gameplay
In this game, the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities. Their mission is to stop a terrorist group known as Project 4.
Pilots
- Shin Kazama: Shin flies an F-20 Tigershark; the weapons on his plane fire forward only but at a quick pace. Shin and his plane are the most balanced combination available.
- Mickey Simon: Mickey flies an F-14 Tomcat; the weapons on his plane also fire forward only, but are also larger (albeit slower), inflicting more damage than Shins plane.
- Greg Gates: Greg flies an A-10 Thunderbolt; this plane has smaller forward fire than either Shin or Mickey's planes, but it also fires a second stream downward at a 45° angle from the forward firing stream.
Weapons Shop
Before entering a level, the player has the opportunity to purchase special weapons or added defenses in the shop. The player earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
Weapons
Depending on the level, players will encounter two of these eight different weapon enhancements in the weapons shop:
- Bulpup: Launches missiles forward at various angles.
- Bulpup II: A more powerful Bulpup.
- Phoenix: Homing missiles that go after any enemies on the screen.
- Falcon: A more powerful Phoenix.
- S. Shell: Shoots a large long shell at enemies that inflicts more damage than regular guns.
- S. Shell II: A more powerful and larger S. Shell.
- Bomb II: Allows you to drop powerful bombs from above.
- Napalm: More powerful than Bomb II in that it ignites the ground when it lands.
Defense
After selecting (or passing up) additional weapons, players are offered one of three defensive enhancements (these are the same on every level):
- Energy Tank: Adds more life to the lifebar when the level begins.
- Shield: Absorbs damage from enemy fire or collisions.
- Super Shield: Same as Shield, but can absorb more damage.
Play
Once a level has been entered, the game is similar to Defender and R-Type in form: the character's plane is viewed side-on, flying right as enemies approach from many directions. Land, sea, and air units are encountered in the various stages.
The player's main gun has infinite ammunition and can be upgraded by picking up accumulating POW points. POWs, which appear when you destroy certain red enemies, can be found as green, blue or yellow glowing orbs inside a small box. Each color POW is worth a different amount of points:
- Blue POW: 1 point
- Green POW: 2 points
- Yellow POW: 4 points
The player's current number of POWs and the amount needed for the next gun upgrade is displayed in the upper left corner of the display. Each upgrade generally requires more POWs to get than the last upgrade, and so forth.
Special weapons, on the other hand, are limited in ammunition and have no ability to upgrade in level. The character's plane can take a number of enemy hits before being destroyed and has a brief period of invulnerability after each hit. This makes the game a little less frustrating.
Like many shooters, the game is very challenging. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire while still attacking their enemies. Only a skilled player is capable of finishing the game with few (or any) continues.
Ports
U.N. Squadron (as well as Area 88 in Japan) was ported to the Super Nintendo Entertainment System in 1991. Differences between the arcade game and the SNES port include:
- Single player only
- Different planes may be used indepedent of the pilot chosen
- More and different power-ups may be bought in the between-level store
- An overhead map is used between levels
- If you die during a level, you restart that level from the beginning
External links
- Area 88 entry on the Killer List of Videogames
- U.N. Squadron entry on the Killer List of Videogames
- GameFAQs information page
- MobyGames information page