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Revision as of 05:19, 17 May 2012 by Bearcat (talk | contribs) (→See also: categorization/tagging using AWB)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Trainer" games – news · newspapers · books · scholar · JSTOR (January 2007) (Learn how and when to remove this message) |
Game trainers are programs made to modify behaviour of a computer game, usually using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address i.e. health meter. It simply manipulates the data at the memory addresses specified to suit the needs of the person cheating at the game.
In the 1980s and 1990s, trainers were generally integrated straight into the actual game by cracking groups. When the game was first started, the trainer loaded first, asking the player if he/she wished to cheat. Then the code would proceed to the actual game. In the cracker group release lists and intros, trained games were marked with one or more plus signs after them, one for each option in the trainer, for example: "the Mega Krew presents: Ms. Astro Chicken++". Modern trainers append their titles with a single + and a number, as many have several functions. The number used represents the number of modifcations the trainer has available, eg. 'infinite cash' or 'instant research'. For example: "Final Fantasy VII - Ultima Edition +50 Trainer".
Modern trainers also come as separately downloadable programs; instead of modifying the game's programming directly, values stored in memory are changed.
See also
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