This is an old revision of this page, as edited by 216.73.77.224 (talk) at 18:30, 22 January 2013 (→See also). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 18:30, 22 January 2013 by 216.73.77.224 (talk) (→See also)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) 2011 video gameFortressCraft | |
---|---|
Developer(s) | ProjectorGames |
Designer(s) | Adam Sawkins |
Artist(s) | DMPDesign(2D); ArtGuy(2D); Andyr00222(3D) |
Composer(s) | Akroes; TDK (credits page) |
Platform(s) | Xbox 360 (XBLIG) |
Release | April 8, 2011 |
Genre(s) | Sandbox |
Mode(s) | Single-player, multiplayer |
FortressCraft is a video game released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game. The game utilizes textured voxels to simulate landscapes, traditionally reminiscent of other titles in the genre.
FortressCraft makes use of Xbox Live Avatars that are associated with each player's Gamertag. The first chapter of FortressCraft has no set parameters, quests, or objectives—gamers are to forge their own personal worlds block-by-block alone or with friends on Xbox Live.
Ports
It has been announced that FortressCraft is to be released on the OnLive marketplace in 2012. Adam Sawkins stated that he is looking forward to having FortressCraft playable on not only the desktop version of OnLive, but also the mobile versions. It was also announced that FortressCraft will be a part of the OnLive PlayPack subscription service.
Reception
FortressCraft has been met with favorable sales. Within the first two days of the game's release it was downloaded 40,000 times and purchased around 35,000 times. In August of 2011, FortressCraft became the highest-grossing Xbox Live Indie Game title, with over one million dollars in sales. FortressCraft retained this record until May of 2012, when Total Miner was announced to have sold 800,000 copies. As of May 1, 2012, the game has sold 750,000 units.
Markus Persson, the creator of Minecraft, has commented on the game, saying "FortressCraft is an obvious attempt to just take something popular and clone it as closely as possible. I still think it's important that people are allowed and able to do things like that, but it's hardly graceful." Adam Sawkins first responded to the criticism with an open letter to Persson, citing Minecraft as an inspiration, but crediting the differences present in FortressCraft. Sawkins later defended the credibility of FortressCraft in a feature run by IGN, stating, "It might do well on the name alone, but if you want sexy graphics and shaders and the creative aspect, you have FortressCraft. If you want to fight monsters and share stuff with your friends, you have Total Miner. Nobody will pay for Minecraft when they can pay $3.00 for Total Miner or FortressCraft". When asked about Mojang's perception of FortressCraft, the company's business chief Daniel Kaplan stated that they were bored with the video game clones, but that no legal action would be taken against Projector Games. In an interview with Eurogamer, Adam Sawkins responded to Kaplan's comments, pointing out key differences between the vox games on the Xbox Live Marketplace and Minecraft. He also addressed how he believed the word "clone" was being unfairly used against recent vox games, whereas Minecraft, originally a clone of Infiniminer, did not receive the same treatment.
References
- Sawkins, Adam (2012-09-24). "FortressCraft Credits". Twitpic. Retrieved 2012-02-21.
- Handler, Maurice (2011). "FortressCraft, Steam Heroes & SkyKids are Reportedly Coming to OnLive". OnLiveFans. Retrieved 2011-11-23.
- Sawkins, Adam (2012-02-12). "I am looking forwards to having FortressCraft playable on mobile platforms for Onlive". Twitter. Retrieved 2012-02-12.
- Moran, Ralph (2011). "FortressCraft is Confirmed to be an OnLive PlayPack Title". OnLiveFans. Retrieved 2011-11-23.
- "FortressCraft Sells 30k Copies". N4G. 2011-04-10. Retrieved 2011-04-11.
- Albert, Brian (2012-05-01). "FortressCraft sales top 750k on XBLIG". Escapist Magazine. Retrieved 2012-05-23.
- Priestman, Chris (2012-05-04). "Place Your Bets: 'FortressCraft' Sells 750k, 'Total Miner' Surpasses 800k". Indie Game Magazine . Retrieved 2012-05-27.
- Dutton, Fred (1 May 2012). "FortressCraft sales top 750k on XBLIG". Eurogamer. Retrieved 5 May 2012.
- Webster, Andrew (2011-07-27). "Living under a blocky shadow: the world of Minecraft clones". Ars Technica. Retrieved 2011-07-29.
- Sawkins, Adam (2011-07-27). "Open Letter to Notch".
- Goldfarb, Andrew (2011-09-20). "FortressCraft Creator Talks Minecraft Comparisons". IGN.
- Yin-Poole, Wesley (2012-02-14). "Mojang won't sue FortressCraft dev, "bored" by Minecraft clones". Eurogamer.
- Yin-Poole, Wesley (2012-02-17). "FortressCraft creator rejects Minecraft-clone-claims". Eurogamer.
- Yin-Poole, Wesley (23 February 2011). "Minecraft clone FortressCraft hits XBLIG". Eurogamer.
- Devore, Jordan (February 23, 2011). "Xbox Live Indie FortressCraft looks familiar". Destructoid.
- McElroy, Griffin (February 22, 2011). "Minecraft clone coming to Xbox Live Indie Games: FortressCraft".
- Vore, Bryan (February 22, 2011). "FortressCraft Looks A Lot Like Minecraft, Coming To Xbox 360". Game Informer.