Misplaced Pages

RenderWare

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

This is an old revision of this page, as edited by 24.6.244.71 (talk) at 11:56, 26 August 2004 (Added Electronic Arts ownership and RW3/4 model/world format changes. Cleaned up RW examples (a bit too opinionated).). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 11:56, 26 August 2004 by 24.6.244.71 (talk) (Added Electronic Arts ownership and RW3/4 model/world format changes. Cleaned up RW examples (a bit too opinionated).)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).

Probably the most famous example of RenderWare at work are the games Grand Theft Auto 3 and Grand Theft Auto: Vice City, both of which were huge commercial successes. RenderWare is available for PlayStation 2, GameCube, Xbox and PC, and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology." , 2004

RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again (annoyingly, one could argue) drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.

External links