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Bio F.R.E.A.K.S. box cover | |
Developer(s) | Saffire |
Publisher(s) | Midway Games |
Platform(s) | Arcade, Nintendo 64, PlayStation |
Release | May 19, 1998 |
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Bio F.R.E.A.K.S. is a 3D fighting game released by Midway in 1998. It saw a limited release in arcades and later released for the PS1 and N64.
Taglines
- Bio F.r.e.a.k.s: The ultimate fusion of man and machine
- (In an promotion featuring Zipperhead): His left arm will leave you in an ambulance. His right arm will leave you in a dust pan.
Information
The game uses a fully polygonal fighting engine, with 8 different fighters, and 2 boss fighters. It sets itself apart from the majority of fighting games by not locking the players down to a 2D plane of combat, allowing the players to move in full 3D including flying into the air for short periods. This allows you to move to higher levels in the arenas, of which there are 10, though only 9 are selectable in Vs. modes. Some of the arenas also have traps which can damage the characters or even kill them immediately.
Bio F.R.E.A.K.S. uses a mix of hand-to-hand and long range combat. Each character has an assortment of special attacks, both close and long range, as well as 'finishing attacks'. Much like the Fatalities of the Mortal Kombat games these moves can execute your opponents, much similar to Time Killers.
Not all of these moves prove instant defeat however, as some will remove limbs instead of the head. Also damage from powerful attacks can add up causing a limb to be destroyed as well.
Limb Loss can be shut off, however, just as the blood can. You can even configure it to allow limbs to regrow after a while or stay missing for the rest of the battle. Limbs lost during the first round return, either way, at the start of the second.
Gameplay
The fully 3D nature of the game yields a different style of gameplay from the traditional fighting game. Players are able to not only move forward, backward, sidestep, and jump but also to fly away to a safe distance or speed dash in for close combat.
The players could stay close range for a more traditional experience, go long range and volley and dodge shots from each other, or play cat and mouse as one person continually moves across the room and the other speed dashes after them.
The game also takes a cue from Tekken where-in the buttons are dedicated to a specific limb instead of level of strength. This makes it a more intuitive control with the four face buttons grafted to the limbs and the shoulder buttons used for dodging, flying, and your basic long range attack.
Bio F.R.E.A.K.S. offers several gameplay modes. The standard Arcade Mode which allows you to battle in a series of one-on-one battles against the other A.I. operated characters of the game, including the two bosses. The also standard Vs Mode where you can battle one-one-one against another person. There is also a Practice Mode so you can learn the controls of the game.
The other two game modes are Team Battle allowing you to play against the computer or another person in anything from two-on-two to five-on-five battles and Survival Mode which can't actually be won as you fight each character again and again getting as many wins as you can before being defeated yourself.
Storyline
Bio F.R.E.A.K.S. is set in the 'not too distant future' in world where the corporations of America have taken over and the U.S.A. has split apart into 50 separate countries. Trying to retain what remained of America what was left of the American government set-up the Secret Games Commission (SGC). The purpose of the SGC was to prevent all out war by the corporation controlled states through means of one-on-one battles to settle disputes.
Each corporation shifted their focus from creating super armies to creating a single super soldiers, and thus the Bio F.R.E.A.K.S. (Biological Flying Robotic Enhanced Armored Killing Synthoids) were born. Created and designed for combat in the battle pits in the name of their particular corporation.