This is an old revision of this page, as edited by ClueBot NG (talk | contribs) at 13:05, 11 April 2018 (Reverting possible vandalism by 2600:8803:9003:AC00:7802:348A:1EEB:2763 to version by Ser Amantio di Nicolao. Report False Positive? Thanks, ClueBot NG. (3345600) (Bot)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 13:05, 11 April 2018 by ClueBot NG (talk | contribs) (Reverting possible vandalism by 2600:8803:9003:AC00:7802:348A:1EEB:2763 to version by Ser Amantio di Nicolao. Report False Positive? Thanks, ClueBot NG. (3345600) (Bot))(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Agram is a popular Trick-taking game within the last trick taking group. Agram originates from Niger and is related to card games in other regions of the world, including Spar or Sipa in Ghana and West Africa, and a variant Sink-Sink. In Cameroon it is called Fapfap.
Agram is typically played with two to four people; however, it can be played with up to seven. Agram is a unique trick game in that the winner of the last trick in the round, wins the round.
Gameplay
Setup
Agram uses the Aces, 10, 9, 8, 7, 6, 5, 4, and 2 of each suit of the deck. The ace of spades is removed from the deck. The ace of spades is commonly referred to as the "Chief". The remaining 35 cards are shuffled and placed into a deck.
Dealing
Each player is dealt six cards in two sets of three cards by the dealer.
Trick Winning
The player to the left of the dealer leads with a card of their choice. The player to their left then follows with their card. If possible they must follow suit; however, if they are unable to, they may play a card of any suit. If the card played does not belong to the original suit, it has no value. After this player plays a card the remaining players each play a card, staying in order. The player who has the highest card of the original suit (suit of the leading card of the round), wins the trick. The player who wins the trick leads with a card for the next trick, and play continues to the left of the leader.
Scoring
The player who wins the sixth/final trick, wins the round. There is no convention as to how many round are played to decide the winner.
Variations
Sink-Sink
Sink-Sink is commonly played in Niger. What distinguishes Sink-Sink from Agram is that each player receives five cards instead of the original six. These cards are dealt in one set of three and another of two.
Agram (Mali)
Agram is played slightly differently in Mali. Only 31 cards are used: the Ace (not Ace of Spades), King, Queen, Jack, 10, 9, 8, 7. Five cards of dealt (same way as Sink-Sink) and the game is played in the same way. However, there is one main difference. The ranking of the cards is very unusual. The ranking is as follows: A, K, 10, Q, 9, 8, J, 7.
Bibliography
- Hargrave, Catherine Perry (2000). A history of playing cards and a bibliography of cards and gaming (3rd ed.). Mineola, N.Y.: Dover. ISBN 0-486-41236-9.
References
- ^ McLeod, John. "Card Games (Pagat.com)". Agram.
- Hargrave, Catherine Perry (2000). A history of playing cards and a bibliography of cards and gaming (3rd ed.). Mineola, N.Y.: Dover. ISBN 0-486-41236-9.
- Lambert, Averell. "Card Games Uncovered". Agram.
- Muldoon, Gus. "Game and Sport Rules". Agram.
- ^ McLeod, John. "Card Games (Pagat.com)". Sink-Sink.