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Talk:The Legend of Zelda: The Wind Waker

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This is an old revision of this page, as edited by Cuchullain (talk | contribs) at 20:29, 8 August 2020 (Intro edits: new section). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 20:29, 8 August 2020 by Cuchullain (talk | contribs) (Intro edits: new section)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
Good articlesThe Legend of Zelda: The Wind Waker has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Review: July 18, 2017. (Reviewed version).

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October 5, 2005Peer reviewReviewed
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March 31, 2010Featured topic removal candidateDemoted
May 15, 2012Featured article reviewDemoted
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Archive 1

Intro edits

I've twice reverted parts of the recent edits to the introduction. The reason is that the previous version read better than the changes. Specifically:

  • The following sentence is phrased awkwardly: "The element of wind has a prominent role, by facilitating sailing and being controlled with a magic conductor's baton called the Wind Waker."
  • The following sentence introduces passive voice: "Instead, a distinctive cartoon-like art style was created through cel shading, originating the 'Toon Link' character." (I also don't think the sentence benefits from being broken up).
  • Calling the art direction "whimsical": I don't think this is the right word choice. At any rate the previous paragraph already establishes what the art direction is like.
  • The article verifies that the divisiveness among North American players contributed to weaker sales in comparison to Ocarina of Time, in fact this is a pretty significant part of the game's history. Removing that hurts the flow.
  • "As a result, the subsequent Twilight Princess (2006) has a more natural and serious look." This doesn't flow right. As a result of what exactly? As a result of comparatively weak sales, Nintendo changed directions with the visuals. As a result of that decision, Twilight Princess has a more realistic style (I don't think that "natural and serious" are the right word choices)
  • Splitting the sentence on the character's allies and activities strikes me as unnecessary, but I'm open to this if others support the change.

There are some good changes that I'll restore, and others that should be made. In general this introduction has suffered from content creep over the years; I'll get to work on fixing that.--Cúchullain /c 20:29, 8 August 2020 (UTC)

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