This is an old revision of this page, as edited by SmackBot (talk | contribs) at 22:22, 3 January 2007 (Date the maintenance tags using AWB). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 22:22, 3 January 2007 by SmackBot (talk | contribs) (Date the maintenance tags using AWB)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Low latency" – news · newspapers · books · scholar · JSTOR (January 2007) (Learn how and when to remove this message) |
Low latency allows human-unnoticeable delays between an input being processed and the corresponding output providing real time characteristics. This can be especially important for internet connections utilising services such as online gaming and VOIP - VOIP is not as important as a minor delay between input from each side of the conversation is generally blamed on non-technical issues.
However, online gaming demands low latency so as not to disadvantage players with low latencies due to highly varied ping times among fellow players - for this reason, game server applications generally favour players with lower latencies by determining the data relating to a player as known to the server, and allowing players to act on that, not the data as known by the fellow player's client.
See also
This computing article is a stub. You can help Misplaced Pages by expanding it. |