This is an old revision of this page, as edited by Matthäus Wander (talk | contribs) at 18:15, 2 January 2024 (RV; target article does not mention topic and is thus not suitable for a redirect; please request article deletion if you doubt the notability of the topic). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 18:15, 2 January 2024 by Matthäus Wander (talk | contribs) (RV; target article does not mention topic and is thus not suitable for a redirect; please request article deletion if you doubt the notability of the topic)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Keeping Emulation Environments Portable (KEEP) is an EU research project (7th Framework) co-financed by the EU.
In 2007 the Keeping Emulation Environments Portable project develops Digital preservation tools and methodologies to keep digital software objects available in their original context. Digital software objects as video games might get lost because of digital obsolescence, becoming Abandonware and non-availability of required legacy hardware or operating system software. As most often the source code is not available anymore, emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the French National Library.
References
- Andersen, John (2011-01-27). "Where Games Go To Sleep: The Game Preservation Crisis, Part 1". Gamasutra. Retrieved 2013-01-10.
- "7th Framework Programm [ICT-2007.4.3 Digital libraries and technology-enhanced learning]". cordis.europa.eu. 2009. Retrieved 2009-11-30.