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Jessica Mak

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Video game developer

Jessica Mak is a Canadian video game developer and musician who developed the games Everyday Shooter and Sound Shapes.

Education

Mak attended the same school as Dyad developer Shawn McGrath, whom Polygon said became a "minor" rival at the time because the two were the only people at the school creating games.

Career

Everyday Shooter

Main article: Everyday Shooter

Mak independently developed the 2007 shooter game Everyday Shooter within the period of few months using Visual C++. First developed as a puzzle game inspired by Lumines and Every Extend Extra, Mak chose to create a shooter game after experiencing development difficulties. Mak also chose to develop a game that was simpler than her last project, Gate 88, which she described as a "complicated mess of rules and controls", ultimately resulting in a game which she described as a music album containing shoot 'em ups games rather than songs, with levels which greatly differ "visually, musically, and in terms of gameplay." Everyday Shooter was made available on the PlayStation 3 via download after Sony Computer Entertainment noticed the game at the Independent Games Festival in 2007, where the game won two awards.

Later projects

Mak was a designer of the 2012 music-themed platformer game Sound Shapes, published by Sony Computer Entertainment for the PlayStation Vita. Engadget said that the game stood out because of an "unforgettable soundtrack" with contributions from musicians I Am Robot and Proud, Jim Guthrie, and Beck.

Video game publisher Annapurna Interactive briefly highlighted an untitled project by Mak in-development in 2021 during its online showcase of developers' projects. Polygon described the project as "music game-inspired" as her previous games and exhibiting "light Rez vibes".

References

  1. Moss, Richard (22 May 2017). "Veteran game developers reveal their childhood creations". Polygon. Retrieved 13 January 2024.
  2. ^ "Official Everyday Shooter Information Thread". Queasy Games Forums. September 24, 2007. Archived from the original (Forum Post) on October 17, 2007. Retrieved April 29, 2019.
  3. Sinclair, Brendan (October 23, 2007). "Q&A: Everyday Shooter creator Jonathan Mak". GameSpot. CBS Interactive. Archived from the original on March 8, 2021. Retrieved August 25, 2014.
  4. Wallis, Alistair (October 13, 2006). "Road To The IGF: Queasy Games' Everyday Shooter". Gamasutra. UBM plc. Archived from the original on August 26, 2014. Retrieved August 25, 2014.
  5. Yoon, Andrew (30 July 2007). "PS3 Fanboy interviews Everyday Shooter's Jon Mak". Engadget. Retrieved 13 January 2024.
  6. "Interview: Everyday Shooter Creator Jonathan Mak". Shacknews. Retrieved 2022-02-21.
  7. Shamoon, Evan (February 2008). "Garage Game Developer: Our monthly look at the industry's most interesting gigs". Electronic Gaming Monthly. No. 225. Ziff Davis. p. 33.
  8. ^ "'Sound Shapes' creator Jessica Mak is making a game with Annapurna Interactive". Engadget. Retrieved 2022-02-21.
  9. McWhertor, Michael (2021-07-29). "Annapurna Interactive reveals too many good new projects". Polygon. Retrieved 2022-02-21.

https://www.gamedeveloper.com/business/interview-jon-mak-on-vita-s-swiss-army-knife-of-stuff- https://canadiangamedevs.com/blog/2015/12/7/n-and-far-cry-4-win-at-canadian-video-game-awards https://www.cbc.ca/news2/background/tech/videogames/everyday-shooter.html

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