This is an old revision of this page, as edited by Pikawil (talk | contribs) at 20:17, 25 April 2005 (→Works which use the collect the pieces plot). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 20:17, 25 April 2005 by Pikawil (talk | contribs) (→Works which use the collect the pieces plot)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)A collect the pieces plot is a plot in which the objective is to reassemble some item (which generally has mystical powers) which has been broken up in some fashion. A common object in a collect the pieces plot is a crystal. It is particularly useful for creating a long, segmented story such as those in serials and video games, because each segment with its unique challenges can be dedicated to the location of a single piece.
Forms
There are two main forms of collect the pieces plots:
Total recovery:
- A total loss of the item, which results in many sub quests for the pieces. Each sub-quest can have a completely different storyline to it, although each ends in a recovery of one of the pieces.
Partial recovery:
- Only part of the item is missing, but the whole still cannot function without the missing portion.
Works which use the collect the pieces plot
- InuYasha — the Jewel of Four Souls
- Kirby series (Mainly the Dark Matter games (Kirby's Dreamland 2 & 3, Kirby 64))
- The Light Fantastic
- Super Mario RPG
- The Legend of Zelda — Triforce pieces, medallions, crystals, and other items
- Dragon Ball — the dragon balls
- The Pirates of Dark Water — the Thirteen Treasures of Rule
- King's Quest VIII — Mask of Eternity pieces
- Mario & Luigi: Superstar Saga — Beanstar pieces
- Sonic the Hedgehog series — Chaos Emeralds
- Rayman 2: The Great Escape — Yellow Lums
- Mega Man X5