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U.N. Squadron

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U.N. Squadron
File:UN Squadron (title screen).png
Developer(s)Capcom
Publisher(s)Capcom
Release1980
Genre(s)Scrolling shooter
Mode(s)Up to 2 players, cooperative
Arcade systemCPU: Motorola 68000 10.0 Mhz and Z80 4.0 Mhz.

U.N. Squadron (Area 88 in Japan), is a shooting/action arcade game by Capcom. It is based on the anime/manga Area 88. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting.

In the context of other Capcom shooters such as 1942, 1943: The Battle of Midway, and Giga Wing this is one of the few that is a side scrolling shooter rather than a top down (vertical) shooter.

Gameplay

Pilot selection screen in U.N. Squadron

In this game, the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities. Their mission is to stop a terrorist group known as Project 4.

Pilots

  • Shin Kazama: Shin flies an F-20 Tigershark; the weapons on his plane fire forward only at a quick pace. Shin and his plane are the most balanced combination available.
  • Mickey Simon: Mickey flies an F-14 Tomcat; the weapons on his plane also fire forward only, but are also larger (albeit slower), inflicting more damage than Shins plane.
  • Greg Gates: Greg flies an A-10 Thunderbolt; this plane has smaller forward fire than either Shin or Mickey's planes, but it also fires a second stream downward at a 45° angle from the forward firing stream.

Weapons Shop

Before entering the level, the player has the opportunity to purchase special weapons or added defenses in the shop. Your character earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.

Weapons

Depending on the level, players will encounter eight different weapon enhancements in the weapons shop:

  • Bulpup: Launches missiles forward at various angles.
  • Bulpup II: A more powerful Bulpup.
  • Phoenix: Homing missiles that go after any enemies on the screen.
  • Falcon: A more powerful Phoenix.
  • S. Shell: Shoots a large long shell at enemies that inflicts more damage than regular guns.
  • S. Shell II: A more powerful and larger S. Shell.
  • Bomb II: Allows you to drop powerful bombs from above.
  • Napalm: More powerful than Bomb II in that it ignites the ground when it lands.

Defense

After selecting (or passing up) additional weapons, players are offered one of three defensive enhancements (these are the same on every level):

  • Energy Tank: Adds more life to the lifebar when the level begins.
  • Shield: Absorbs damage from enemy fire or collisions.
  • Super Shield: Same as Shield, but can absorb more damage.

Play

Once the level had been entered, the game is similar to Defender and R-Type in form: the player is viewed side-on, flying right as enemies approach from many directions. Land, sea, and air units are encountered in the various stages.

File:UN Squadron (POW).png
Shin fighting level 4 with a yellow POW visible.

The player's main gun has infinite ammunition and can be upgraded by picking up POWs. POWs, which appear when you destroy certain red enemies, can be found as green, blue or yellow glowing orbs inside a small box. Each color of POW is worth a different amount of points:

  • Blue POW: 1 point
  • Green POW: 2 points
  • Yellow POW: 4 points

Your current number of POWs and the amount needed for the next gun upgrade is displayed in the upper left corner of the display. Each upgrade generally requires more POWs to get than the last upgrade, and so forth.

Special weapons, on the other hand, are limited in ammunition and have no ability to upgrade in level. The player's plane can take a number of enemy hits before being destroyed and has a brief period of invulnerability after each hit. This made the game a little less frustrating.

File:UN Squadron.png
Shin fighting the boss for level 3.

Like many shooters, the game was very challenging. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire while still attacking their enemies. Only a skilled player was capable of finishing the game with few (or any) continues.

Ports

U.N. Squadron (as well as Area 88 in Japan) was ported to the Super Nintendo Entertainment System in 1991. Differences between the arcade game and the SNES port include:

  • Single player only
  • Different planes may be used indepedent of the pilot chosen
  • More and different power-ups may be bought in the between-level store
  • An overhead map is used between levels
  • If you die during a level, you restart that level from the beginning

External links

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